Video Game Development and Production
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Recent papers in Video Game Development and Production
The recent resurgence of interest in and widespread availability of virtual reality (VR) technology have paved the way for the use of VR systems as a gaming console. With the incessant popularity of VR gaming, the question then arises as... more
Desde las sensibilidades metafóricas desarrolladas por Erving Goffman, proponemos una aproximación a las problemáticas del juego a través de una genealogía que rastrea las conexiones goffmanianas con los dispositivos videolúdicos. De este... more
Een is Nodig - Losse bijdragen van de Karel van Mander Academy / Single Contributions of the Karel van Mander Academy, september 2019
In the last decade, academic studies on games were mainly focusing on gamers, usually from sociological, educational and/or psychological perspectives. Here, in this qualitative study, the main features for a foundational framework of... more
We are now accepting proposals for Ludo2020 , the Ninth European Conference on Video Game Music and Sound, taking place at the University of Malta, April 24th-25th next year. Please share our Call for Papers poster online and around your... more
In the landscape of contemporary education, raising environmental awareness is considered a vital goal that lies in the interdependence between humankind and environment not only to encourage conservation of irreplaceable natural... more
This paper reviews the experiences of game workshop facilitators in a culturally mixed activist setting based on narrative interviews with representatives of the Game Girl Workshop (GGW), a Denmark-based feminist initiative established in... more
The purpose of this Masters thesis is to develop a “Helper Tool” for Game Design engineers to balance internal economies of Game prototypes. The tool named RecMon is inspired by the Machinations Framework which is believed to be the UML... more
The article provides a comparative account of two paradigms of independent videogame production: the Japanese dōjin (doujin) games and the increasingly global indie games. Through a multilayered analysis, it expounds the conceptual... more
More and more people around the world are feeling stressed, and the consequences have become a global burden. At the same time, cities are growing both spatially and from within, creating competition for land which sometimes comes at the... more
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The article offers an analysis of the organisational forms and strategies and the logics and modes of action of the actors of interest representation within the creative industries. For this purpose, it presents the results of a research... more
Following the Great Exhibition at the Crystal Palace in 1851, the V&A created a space for applied arts centered on industry and design, a space that serves as a conscious foil to traditional fine arts museums. Curators Marie Foulston and... more
Non mi sono avvicinato al video game storytelling da giocatore che ha deciso di dedicarsi a una propria passione. Character Develpoment and Storytelling for Games di Lee Sheldon parla della narrazione veicolata nei videogiochi. La lettura... more