Game studies
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Recent papers in Game studies
Rumble is a feature of most modern games published for home consoles, yet no existing studies on rumble and haptic feedback consider its various manifestations and functions in digital games. Likewise, analytical frameworks for... more
Erwähl- und Spielwelten können auf intradiegetischer Ebene Diskurse simulieren, indem sie Themen der fiktiven Welt mit verschiedenen Positionen und Quellen in ausreichender Komplexität verhandeln., wie sich am Beispiel der... more
This paper approaches video gaming issues through a genealogy that traces the links between video games and Erving Goffman's theories, based on his use of metaphors. Interactions and social life are therefore understood as a performative... more
Desde las sensibilidades metafóricas desarrolladas por Erving Goffman, proponemos una aproximación a las problemáticas del juego a través de una genealogía que rastrea las conexiones goffmanianas con los dispositivos videolúdicos. De este... more
En el presente artículo, proponemos una aproximación exhaustiva a las problemáticas del juego desde las inquietudes y herramientas propuestas por Erving Goffman. A través de una genealogía que rastrea las conexiones del sociólogo... more
Background This article looks at how video game players interact directly with the infrastructure and networks that support digital games. To win, players are no longer simply “cheating the game,” as with traditional behaviour considered... more
This paper analyzes the Taiko no Tatsujin (Bandai Namco, 2001/2018) franchise and the musical literacy it conveys. While previous accounts of game musical literacy have focused on the competence necessary to interpret references across... more
- by Machiek Machiek Akuocpiir Cayier
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- 1 participant
Представеният доклад разглежда използването на елементи от теорията на хаоса по отношение на моделирането и симулацията на съвременната техногенна среда за сигурност. Използването на средства за виртуализация и съвременни математични... more
- by Lyubosvet Stoev
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- 3 participants
This paper will introduce the reader to a variety of concepts that have been prominent in my journey to academia and beyond, exemplifying a type of reasoning and writing that are specific to what late 20th century authors call the... more
forthcoming keynote lecture at FROG ( Future and Reality of Gaming), Vienna, October 2019
Studies in Medievalism XXVIII: Medievalism and Discrimination (2019): 149-175.
CfP (now closed) of the special issue on game studies and American studies -- forthcoming with European Journal of American Studies (2021.3)
This is the guest editors' introduction to the Digital Humanities Quarterly special issue on Digital Technology in the Study of the Past.
In this chapter, the key messages from the preceding chapters are summarised, the limitations of the work considered, and recommendations for future work made. The study presented here has shown that playing selected video games could... more
When considering the use of video games in education, it is common to focus on the students and educators involved. Less well documented is how those responsible for producing video games view the educational potential of the medium. Do... more