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Physical Facebook and User Generated Art

Hugh Davies
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Physical Facebook and User Generated Art Hugh Davies ABC television Multiplatform huedavies@gmail.com http://analogueartmap.blogspot.com/ Connecting and reconnecting with other people has traditionally been an activity associated with face to face meetings. However, recent social networking environments such as MySpace, LinkedIn and particularly Facebook have given rise to new public forums that offer digital specific interactions such as posting photos, forming groups and distributing videos and music. But how do these new interactions differ and relate to traditional social exchanges in physical space? The installation Map Me explores this issue by bringing virtually back to reality. Map Me materialises the act of networking so that the connections, the media and the Interaction instructions on the flier promoting for the Map Me people appear in real time and space. exhibition First, you create a profile for yourself using bits of only highlights the familiar keywords and axioms of paper, drawings or business cards. You are encouraged the user generated generation: “personalisation”1 and to bring small personal items such as photos from home “community is content”2 but also dilutes notions of but stationery is also provided for the unprepared. On authorship and questions the authority of the artist as completing your self fashioned profile, you can then creator. hyperlink to the profiles of people that you know using coloured wool and drawing pins. This wool traverses From a social perspective, Map Me raises questions the space, highlighting the invisible lines of connection about the value, diversity and nature of the relationships between individuals, describing the convoluted structure formed in digital congregations as compared to their of social architecture. The resulting installation is a physical counterparts. Are connections made in spatial and tactile version of a social networking page physical space of higher value than those made in an like MySpace or Facebook. However, does this work online environment? Do social networking tools, UGC have any implications for digital interaction? applications or physical networking events actually foster new communities or do they just reinforce old Map Me is both a celebration and a critic of digital ones? Does the resulting network of contacts enrich our society. By presenting the digital and analogue combined, lives as social beings, or does it just supply another stage it also pits them against one another. Map Me prompts to parade extroversion and competitive individualism? the audience turned collaborators to evaluate physical versus digital interaction, as they are encouraged to While Map Me can be read as a critical discussion of the compare, combine and evolve rituals and tactics from cult and culture of online social networking applications, both digital and physical experiences, and in doing so, its proximity in content and concept to these very playfully develop new hybrids of interaction. While applications leaves it open to the same criticisms. often shy to involve themselves at first, participants build up confidence with each exchange and act of creativity But there is more at play here. Through its presentation to gradually become competitive in their inventiveness. in art galleries and related cultural contexts, Map Me The empowerment of the audience to expand and is regarded as an artwork that records and prompts individualise the form and meaning of the work not relational aesthetics — interactions between audience 14TH INTERNATIONAL SYMPOSIUM ON ELECTRONIC ART 133 Image from Map Me exhibition at 2007 Conflux Festival, NY. Photograph: doryexmachina members and the artist through the work.3 Conversely, when similar interactions occur in an online environment, 1 Green, Hannah. Facer, Keri. Rudd, Tim. Dillon, Patrick. they are generally considered low culture.4 What is the Humphreys, Peter. Personalisation and Digital Technologies. http://www.futurelab.org.uk/resources/documents/opening_ nature of this hierarchy of physical over digital? education/Personalisation_report.pdf. Accessed April 2008 2 Porter, Wayne. February 27, 2008. “Reality is fake, collisions Digital art has been seen as culturally inferior to are real: Musings on Social Aspects of Media, Reality, Change traditional art forms in many respects. Consider digital Agents & Random Experiments.” http://www.wayneporter. painting as compared to oil on canvas, or 3D sculpture com/2008/02/27/the-summit-keynote/. Accessed April 2008 against their real space counterparts. Yet as the world 3 Bourriaud, Nicholas. 2002. Relational Aesthetics, English has moved from a produce to service based economy, edition translated by Simon Pleasance and Fronza Woods. France: les presse du réel. likewise art has shifted from being object based to experience based. Surely digital technology has the 4 Hodgkinson, Tom. Jan 14, 2008. “With friends like these” The Guardian. http://www.guardian.co.uk/technology/2008/ potential to dramatically improve the communication jan/14/facebook. Accessed April 2008 and facilitate these experiences, but does it hold the same creative and cultural gravity as experiences located in the physical world? Even though the context is not artistic, can the actual interactions on MySpace and Facebook also be considered as relational aesthetics? Or is this representative of a larger perception of digital interaction as culturally inferior than analogue? What does this mean for electronic art? 134 ISEA2008