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Library and Archives Canada Cataloguing in Publication
Euphoria & Dystopia : the Banff New Media Institute dialogues / edited by
Sarah Cook and Sara Diamond.
Accompanied by HorizonZero DVD.
Includes bibliographical references and index.
ISBN 978-0-920159-71-2
ISDN 1-894773-24-1
1. Art and technology. 2. Banff New Media Institute. I. Cook, Sarah,
1974- II. Diamond, Sara, 1954-
N72.T4E97 2011 700.1’05 C2011-905947-9
Black
CMYK
Pantone
THE BANFF NEW MEDIA INSTITUTE DIALOGUES
EUPHORIA
& DYSTOPIA
EDITED BY SARAH COOK & SARA DIAMOND
Banff Centre Press . Riverside Architectural Press
Contents
7 PRODUCTION &
DISTRIBUTION IN
MODELS OF
COLLABORATIVE
PRACTICE
SARA DIAMOND & SARAH COOK 820 Introduction
ERIC KLUITENBERG 842 Notes on the Nature of Collaboration and Networks
SU DITTA 856 Curating and Conserving New Media Art, 1998
ALEXEI SHULGIN 858 Curating and Conserving New Media Art, 1998
NINA CZEGLEDY 860 Curating and Conserving New Media Art, 1998
CURATING & CONSERVING
864 Curating and Conserving New Media Art, 1998
NEW MEDIA ART Q&A
CARL GOODMAN 867 Curating and Conserving New Media Art, 1998
MICHAEL CENTURY Q&A 872 Bridges II , 2002
DAVID MARTIN 876 Out of the Box, 1998
BOB STEIN 878 Emotional Computing, 2000
MARK GREEN 882 Living Architectures, 2000
SAUL GREENBERG 887 Living Architectures, 2000
SIMON POPE 891 Interactive Screen, 1998
JENNY MARKETOU 902 Growing Things, 2000
ANNE NIGTEN 904 Human Generosity Project, 2001
STEPHEN MARSH 908 The Beauty of Collaboration, 2003
JONAS HEIDE SMITH 913 The Beauty of Collaboration, 2003
EDWARD SHANKEN 920 The Beauty of Collaboration, 2003
FATOUMATA KANDÉ SENGHOR 926 Skinning Our Tools, 2003
SYLVIANE DIOP 929 Skinning Our Tools, 2003
AHASIW MASKEGON-ISKWEW 936 Bridges II , 2002
CHRISTINE MORRIS 939 Bridges II , 2002
GEORGE BALDWIN 941 Bridges II , 2002
CHERYL L’HIRONDELLE 947 Bridges II , 2002
LYN BARTRAM 952 Participate/Collaborate, 2004
SHA XIN WEI 956 Participate/Collaborate, 2004
KIM SAWCHUK 959 Participate/Collaborate, 2004
“WHAT IS COLLABORATION” Q&A 962 Participate/Collaborate, 2004
PARTICIPATE/COLLABORATE ROUNDTABLE
966 Participate/Collaborate, 2004
CHAIRED BY BERYL GRAHAM
7
Production &
Distribution in
Models of
Collaborative
Practice
SARA DIAMOND & SARAH COOK
821
The first chapter of this book dealt with metadata—the detailed way to find out about
the data of the dialogues themselves. Here, in the last chapter of the book, we come
to the meta-topic of all of the dialogues of the Banff New Media Institute: How do
we produce and distribute new-media work and, moreover, how do we manage the
inevitable collaborations that result through working in this field? At times during the
editing of this text, it has felt as if this chapter could be the entire book—or, rather, as
if everything in this book could fit into this thematic chapter (as such, it has been tre-
mendously difficult to choose the contents of this chapter, and to edit it down to size).
This chapter also represents a more recent concern evidenced in the transcripts
predominantly dating from 2000 onward—the writing of histories of new-media
production. (This practice is now gaining ground internationally as organizations
similar to The Banff Centre publish decade-long anniversary anthologies, and
conferences such as Media Art Histories, which began at Banff as Re:fresh!, First
International Conference on the Histories of Media Art, Science & Technology, (2005)
increase their presence in academic circles.) Examining the “how,” “what,” and
“where” of new media is increasingly in vogue. Writers are embracing material-
ist approaches to technology and sociological approaches to studies of “the lab.”
Reflecting on the techniques of how work is made and shared is a crucial part of
that history, as Eric Kluitenberg’s intelligent essay suggests.
W H O P R O D U C ES A N D W H O D I ST R I B U T ES
The Banff New Media Institute was always interested in hearing from people who
were actively creating platforms for the production and distribution of new-media
content. Similarly, the BNMI sought to identify and share the best strategies for
working together in networked environments, online and offline. As such, the
transcripts in this chapter always have in the background the crucial question of
the effects of the shifting spaces of cultural production—including, most critically,
museums, galleries, the web, media labs, industry, universities, art and design insti-
tutions, and science labs.
TH
E UE
P HMOAT
R IEAR&I A DY
L KSNTO
OWP IN
A :ATSHD
E ATA
B A N F F N E W M E D I A I N S T I T U T E D I A LO G U ES
It is especially important that this chapter contains the voices of those present at the
822 Curating and Conserving New Media workshop held in 1998, as that was the first time
that museum professionals, independent festival producers, and curators met to chart
this new field of art production. In her “pop-report” on the event, curator Kathy Rae
Huffman pointed out the difficulty of un-entangling production from distribution in
the new-media field:
[The workshop] centred on the issues of curating for the online environment. This “hot topic,”
frequently discussed informally among artists and at family gatherings of the Net.community, has
become more important during the last years as more official institutions, museums and state arts
agencies are taking up residence on the World Wide Web. The irony is that many artists who have
established art websites have, by default, become curators and organizers of Net.galleries, and de
facto editors of online journals—to bypass the Contemporary Art system that generally ignores
Internet as a serious artspace.1
This event, transcripts of which are in this chapter, included a number of artist/curator
hybrid types presenting their “platforms” for both the production and distribution of
new-media projects. It underscores the important place that the demonstration of work
held within the BNMI summits. Many of these types of show-and-tell presentations are
difficult to reproduce in transcript form without audiovisual accompaniment and thus
don’t appear within this book, but are best testified to in the reports on the events availa-
ble in the BNMI archives. For instance, Martin Schmitz from the Europe-wide, Hamburg-
based artist project Van Gogh TV2 discussed how one might create “the ultimate museum
presence online” in his description of a structure for the organization of information: “the
content management system (CMS) works between HTML and VRML to allow the creation
of a 3D presentation system. Created as an online working environment for curators, the
public, and artists, it can be used with high-end office PC workstations.”
In contrast to these platforms produced with easily available tools and software,
producers were just as likely to present more ambitious, far-fetched projects.
Huffman’s report states that
David Plant, the representative of Silicon Valley North, presented another model, the SGI Virtual
Museum project. This system, with its 20 Terabyte trashcan, does, as Plant stated, “just about every-
thing that can be done in digital technology.” It requires
1 The event took place from May 25 to 30, 1998. The report, available in the BNMI archives, is
dated June 28, 1998, and was originally published at http://www.heise.de/bin/tp/issue/dl-print.
cgi?artikelnr=4114&rub_ordner=pop&mode=print.
2 Van Gogh TV created numerous interactive and telecommunications-based works (both offline and as
broadcast works) that invited audience participation.
SARA DIAMOND & SARAH COOK
an Onyx Reality Engine to run real-time, but will allow detailed representation of master
artworks, even to the level of artistic interpretation. Plant demonstrated the system from video
823
documentation, showing how artworks could become a kind of “setting” for an animation, and
examinations of the artist’s subject matter. A test project now being created with the British
Museum, the SGI Virtual Museum is currently estimated to take approximately 20 years to
complete (and 20 million British pounds). It will ultimately connect major museums through-
out Europe.3
With hindsight, we now know that this system didn’t come into being, as the growth
of the World Wide Web continued to allow museums and all creative content produc-
ers large and small to develop their own presences and individually authored platforms.
P R O D U CT I O N: TO O LS O F T H E T R A D E
Much of the discussion at the BNMI was held without knowing what tools would
be developed and how the landscape of new media might change, but partici-
pants often displayed an uncanny ability to describe these technologies—with
sentiments that could be described as euphoric. In the audio recordings, we hear
people talking about DVDs without knowing what they would be called, while
others discuss how users navigate the interface of websites and physical objects
without knowing that we would one day be living in “an Internet of things.” In
the dialogues, there is a constant reflection on the tools of the trade available,
and on the possibilities of designing new ones. For instance, dialogues at Banff
considered how the collaborative nature of documentary (whether filmmak-
ing or other forms of interactive documentary projects) could be strengthened
by digital tools. Michael Moore, whose documentaries are constructed through
discursive interaction with his subjects, participated in The Documentary Deluge:
What’s Fuelling the Documentary Revival? (1996). At Synch or Stream: A Banff
Summit—A think-tank or networked audio and visual media (1999), Peter
Wintonick provided a very early vision for the ways that digital technologies
would provide avenues for citizen journalism and inclusive documentary.
Prior to the founding of the BNMI in spring of 1994, The Banff Centre held a design
symposium on authoring tools.4 The intention of the event was to challenge the
3 Kathy Rae Huffman, “Curating and Conserving New Media Pop-report” (report, Banff New Media
Institute, 1998)
4 The User Symposium on Authoring Tool Design took place across four days from March 27 to 30,
1994, as part of the New Media Research Project of The Banff Centre. It was led by Sara Diamond
and Kevin Elliott, and was structured around seminars for professionals in film, TV, video, and
other “related time-based mediums.”
T H E M AT E R I A L K N O W N A S D ATA
limited set of tools on the market and insist on an artist-driven design process. The
824 report on the event, prepared by Don Romanchuk, retells the story of the three main
issues facing new-media project production: 1) the need for an author’s workshop/
toolkit, 2) the desire for adaptable interfaces—both for creators and for end users, and
3) a consideration of authoring grammars—how to recognize that new-media creative
work might require different approaches than work based on narrative, oral tradition,
or documentary. This early groundwork on the question of how one might create new
tools for use within the new-media landscape was crucial to later discussions at the
BNMI. Indeed, looking back, some items on the “wish list” for laboratories and new-
media production toolkits still seem very current:
• Feature a visual interface;
• Involve time as a key component;
• Allow for scalability;
• Be user-definable and configurable with multiple grammars;
• Support network communication;
• Allow prototyping with feedback and debugging;
• Be cross-platform compatible with all current media formats and standards through
appropriate input and output devices;
• Allow access/connection to existing production tools;
• Be transparent and non-obtrusive;
• Allow for copyright-free run-time versions;
• Be able to make templates and recycle projects;
• Be configurable to run on affordable systems; and
• Be kept up to date with the evolution of technologies.5
In this chapter, a number of people report on the emergence of laboratories, providing
historical context and contemporary analysis (and often applying science and technology-
studies methodologies to understand how laboratories evolved); these speakers also explore
how the material conditions of production in the laboratories influences the work made in
them. Michael Century, a key figure in the founding of new-media research at Banff, was
invited to give the keynote at Bridges II: A Conference about Cross-Disciplinary Research and
Collaboration (2002), in which he reflected on the history of art and science lab collabora-
tions in “collaboratories.” 6 Similarly, at the Human Generosity Project: Tools That Enable
Collaboration summit (2001), Anne Nigten,
5 From the report on the User Symposium on Authoring Tool Design, available in the BNMI Archives.
6 See the Bridges II discussion on page 872. See also Michael Century, Pathways to Innovation in Digital
Culture (New York: Rockefeller Foundation, Arts and Humanities Section, 1999).
SARA DIAMOND & SARAH COOK
825
Michael Century presenting the history of “collaboratories.” Bridges II: A Conference about Cross-
Disciplinary Research and Collaboration, 2002. Courtesy The Banff Centre.
formerly a lab manager at V2_ in Rotterdam, examined multi-user environments and
discussed how to muster collaboration in productive online spaces.
In reading the BNMI dialogues, it quickly becomes apparent that inquiries about tools
and the design process (and the labs in which production takes place) are more than just
technical questions—they are tied into entire belief systems, methodologies, and ways of
working. This is perhaps best demonstrated in presentations from the summit Skinning
our Tools: Designing for Context and Culture (2003), which picked up the challenge of
design-specific versus generic tools and interfaces. Playing on the vocabulary of computer
games, organizers asked, “Can we change the skins that our technologies wear? What
tools need to be generic, or, more to the point, what components of tools can be generic
what elements adaptive and sensitive to the context of use? What does localization really
mean or require? What tools should be built from the bottom up, within a specific
context? How can that be supported?” 7 This summit was developed with the School of
Creative Media, Hong Kong University; the University of California, San Diego; Calit2;
and the Aboriginal New Media workshop organizing team at The Banff Centre.
7 From the agenda for Skinning our Tools: Designing for Context and Culture (2003).
T H E M AT E R I A L K N O W N A S D ATA
Skinning Our Tools was rife with case studies from around the world, each of which
826 highlighted artists’ efforts to develop participatory approaches to technology innovation.
Mervin Jarman,8 then part of the UK–based artist group Mongrel, along with his col-
laborators Camille Turner 9 and Sonia Mills,10 presented The Container Project (excerpted
in Chapter 5). Aboriginal artist and curator Skawennati Tricia Fragnito described her
ongoing collaborative project Cyber PowWow, a BNMI co-production. Fatoumata Kandé
Senghor and Sylviane Diop discussed labs in Senegal (these talks, along with the ques-
tion and answer session which followed, are excerpted in this chapter). An artist’s talk by
Paul Vanouse11 examined “Genome Technologies: Profiling, Identity and Resistance” in
his practice. While artists’ works were inspirational and deeply context-specific, engineers
also shared their understanding of the challenges of designing tools and platforms for
individual or collective participation. For example, in his presentation, excerpted in this
chapter, Stephen Marsh12 questioned the idea of specific tools versus inclusive, mass-
produced tools, in which the interface would adapt to individuals in very precise ways—
a notion now prevalent in inclusive design.
Participants at Skinning our Tools considered whether collaboration is culturally medi-
ated and site-specific, and wondered whether technology and interfaces might need
to adapt within and across cultures. This continued a research thread within the BNMI
that addressed the impact of bringing generic tools into specific contexts and adapting
these—both in terms of cultural impact and in terms of viable business models.
D I ST R I B U T I O N: P E R F O R M I N G N E W- M E D I A WO R K
Living Architectures: Designing for Immersion and Interaction (2000) was a large part
of the Banff New Media Institute’s Human Centred Interface Project,13 which began
with the 2000 summit Emotional Computing: Performing Arts, Fiction and Interactive
Experience (described in part in the introduction to Chapter 5).
Emotional Computing was an early summit that brought together presenters who
were international artists from theatre, choreography, music, design, computer
science, engineering, and performance theory. A group of artists from the Big City
8 Director, The Container Project
9 Media and Performance Artist/Cultural Producer
10 Associate, The Container Project
11 Assistant Professor of Art, University at Buffalo
12 Research Officer, National Research Council, Institute for IT (Ottawa)
13 The research initiative was made possible through the support of the Alberta Science and Research
Authority, Research Development Initiative, Out of the Box, and SSHRC, in association with Telefilm
Canada, SGI Canada, Montage, Silicon Valley North, Canada Council for the Arts, and other partners.
SARA DIAMOND & SARAH COOK
Visual Arts residency, whose work looked at emotion, identity, and perfor-
mance, joined the summit. The premise of the event was to explore the ways 827
in which the canon of performing arts and performance practices provided an
invaluable resource from which to build next-generation new media. These
practices combine physical discipline with improvisation and narrative—often
achieving a sense of presence and provoking emotional experiences for the
artist, the participant, and the audience. Performance—with its emphasis on
“liveness” and simultaneity—has a long history of combining individual and
collaborative modes of production and distribution.
One set of researchers produced experiments in online, real-time improvisational
theatre. They considered the ways in which narratives unfolded, as well as the ways in
which performers and audiences engaged or failed to engage. The performing arts have
a long tradition at The Banff Centre, and were explored at the event by the leaders of
these Banff programs, on panels such as “Legacies.” For instance, Keith Turnbull (who
led the Theatre Arts program) and Richard Armstrong provided their views about
the impact of digital culture on live performance. Lizbeth Goodman14 drew from her
history of online Shakespeare and improvisation to discuss the ways that users and
audiences can collaborate, perform, and analyze stories, both live and online.
Other panels included choreographer Susan Kozel, who discussed character devel-
opment through abstract interactions; Bernie Roehl of the University of Waterloo,
who had created avatar-based interactive online theatre; and Catherine Ikam, whose
uncanny virtual-reality faces, projected into the room, appeared to be following
audiences’ movements with their eyes, while responding to their facial expressions.
During one of the evenings, Adrienne Jenik15 created an online theatre event enti-
tled Desktop Theatre, which was made up of a series of events that connected actors
online through virtual performances. Another online theatre presentation consisted
of documentation from Desert Rain, Blast Theory’s lauded immersive-theatre piece.
These events were contrasted with live presence as Maurice Yacowar16 read from his
novel The Bold Testament and his work-in-progress The Sopranos on the Couch.17
14 Director, Researcher, and Senior Lecturer, the Institute for New Media Performance, School of
Performing Arts, University of Surrey
15 Visual Arts Department, University of California, San Diego, and Assistant Professor of Computer
and Media Arts
16 Dean of Fine Arts, University of Calgary
17 Maurice Yacowar, The Bold Testament (Calgary: Bayeux Arts, 1999); The Sopranos on the Couch:
Analyzing TV’s Greatest Series (New York: Continuum, 2002).
T H E M AT E R I A L K N O W N A S D ATA
The enduring elements of narrative and emotional engagement across media began to
828 emerge through these comparisons of form.
“Oral cultures, storytelling roots, processes, and interactions” were valued in relation to
new media and online experiences, with a diverse group of Aboriginal artists—including
Elaine Bomberry,18 The Banff Centre’s Marrie Mumford,19 and Lee Crowchild20—pre-
senting their approaches. Visual artists provided a critical perspective on emotionally
engaged performances. For example, Eric Maillet responded to the concept of presence
with a discussion of “deceptive information and dysfunction.” Jason Bowman presented
his work in the context of “misrecognition, blind and deaf interactions,” suggesting that
the Internet provided unexpected, mediated performances when technology intervened
to contradict artists’ intentions in exciting ways. Patricia McLaughlin focused on the
humour of online performance. Web artist Ursula Endlicher challenged the viability of
performance on the web. British choreographer Susanne Clausen and artist Pavlo Keresty
discussed other kinds of disruptions through their performances, which they undertook
in unexpected places, describing them as “a stream of film and performance images [that]
crash choreographed into a critical sphere.” An Emotional Computing panel chaired by
Celia Pearce and Sara Diamond explored changes in the practice of narrative, writing,
and, directing in relation to online presence, focusing on tools and enabling environ-
ments. It included a prescient presentation by Bob Stein21 (excerpted on page 878), about
“talking books” and tools to build deep narrative interaction based on story.22 At Telus
Presents: Out of the Box: The Future of Interface (1998), David Martin presented very early
intelligent-whiteboard technology.
Both Living Architectures and Emotional Computing sought to bring together artists, engi-
neers, and designers in order to develop shared approaches to the problems of designing
highly responsive spaces, contexts, and their contents. Living Architectures considered
tools for this from every possible angle: intelligent software and surfaces; network capa-
bilities; microwave and cellular technologies; motion-sensing systems; Internet architec-
tures; satellite communications; projection; and neural networks. Questions included:
“Can we develop a shared protocol? How can we create affordable environments that can
18 Aboriginal Radio Producer and Artist
19 Theatre Producer, Artistic Director of Aboriginal Arts
20 Dancer, Games Developer
21 CEO, Nightkitchen
22 Peter Ride, then Artistic Director of DA2, discussed the ways in which curatorial practices were
shifting to facilitate the presentation of virtual reality and immersive interactive works. Frank
Boyd, Director of Unexpected Media and Future Change for the BBC, provided an overview of new
developments in interactive television.
SARA DIAMOND & SARAH COOK
link together and support creative projects and learning? What are the applications for
these environments? How can artists, designers, architects, and software creators build a 829
closer alliance? Where do these design projects fit in the world of public and private art?
Should spaces create context or be content-laden?” 23
At Living Architectures, University of Calgary computer scientist Saul Greenberg, a
regular presenter at BNMI events, provided a suite of networked tools, and University
of Alberta computer scientist Mark Green shared his work in building collaborative
virtual environments (both talks are excerpted in this chapter). Artists conceived of
idiosyncratic collaborative tools. For example, at Interactive Screen (1998), Brazilian
artist Artur Matuck presented an early whimsical mash-up word project in which
individuals contributed words that were then remixed.24
R E M I X I N G C U LT U R E: C O L L A B O R AT I N G O N L I N E
The increasing ease of producing and distributing media with accessible online tools
was also a constant topic of discussions at Banff. For a brief period at the turn of the
century, streamed media provided a burst of exciting alternate culture, mirroring the
pirate-radio movement of bygone days. These events occurred well before YouTube
and were a precursor to the popularity of online video that dominates the current
period. Synch or Stream focused on the accelerated phenomena of streamed media—
in particular, audio, video, and text on the World Wide Web. It consolidated the
burgeoning culture of streamed audio and video on the net, considered technical and
policy issues, and assisted in the development of emerging creative forms. It consid-
ered streaming as a means to engage with subcultures and saw new forms of audio
and video access, bringing “immersion, expression and interaction.”
The event was jointly chaired by Susan Kennard, Heath Bunting, and Yvanne Faught,
and the key questions asked were: “What do we mean by streamed media? What are the
relationships between converging media, new forms of creativity, and new economies?
What are the challenges for current media? What are the challenges for the Internet as
we know it? Who are the audiences/users/players? What are the forms of literacy and
competency needed to succeed? What are the design, equity, and policy challenges?
What concepts describe the practice?” 25
23 From the agenda for Living Architectures (2000).
24 See http://elenes.com/s09m/am/final_paper.html for a recent variation on Matuck’s early work.
25 From the agenda for Synch or Stream (1999).
T H E M AT E R I A L K N O W N A S D ATA
Panels mixed and matched artists and community radio activists, providing a
830 sample of international efforts. For example, Susan Kennard, Heath Bunting,
and Yvanne Faught had established Radio90, a low-band FM and streamed-radio
environment that would house resident artists and provide a platform for music,
sound art, and commentary at Banff. Rachel Baker discussed Backspace, an artists’
space in London that acted as a gallery, lounge, and resource centre, and had built
a streamed radio venue. Artists and technicians had quickly created new tools that
allowed programming to be automated and shared. Honor Harger represented
r a d i o q u a l i a and spoke about “New Relations with New Events, Participatory
Audiences, Interventions.” Thomax Kaulmann of Radio Internationale Stadt
(Berlin) had created a site to aggregate and stream music from the European
alternate music scene and audio programs produced by other cultural institutions;
through his presentation, he demonstrated how his work sought to provide these
practitioners with a platform. Timothy Childs, a former VRML specialist, had
created Oz Media, which was capable of streaming 3D images over the Internet;
Jason Lewis of Interval Research demonstrated his text graffiti technologies, which
allowed multiplayer real-time interactions with text over the Internet.
In a panel entitled “Theorizing the Future: Understanding Streaming, Impacts, Ideas
and the Design of the Net, Economy, Democracy, Synchronous/Asynchronous,”
Martha Wilson, founder of Franklin Furnace, described her groundbreaking work in
wholly transferring a physical performance art centre onto the Internet. Case studies
featured streamed events such as: Ken Gregory’s Under the Influence of Ether; Abbie
Phillip’s groundbreaking commercial work with film, television, and music on the
web; and Mark Morris’s The Raven King, a live and online children’s opera. Melanie
Printup Hope also shared her online video work. Other sessions included practical
instruction on how to begin a streamed-radio station.
I N E V I TA B L E C O L L A B O R AT I O N S
Some of the discussions that came up in the previous chapter (“Money & Law”) are
also hinted at here, in terms of thinking not only about how to produce but also
how to promote new-media work to audiences and consumers. This raises questions
of how exactly producers think of the audience—as an interactant, an observer, or a
participant. The exchange economics, in terms of gifts, comes up often when artists
clash with more commercially driven software producers, as we hear in the voices of
participants speaking from the floor after the presentation from artist Simon
SARA DIAMOND & SARAH COOK
Pope at Interactive Screen (1998). This clashing of methodologies is the impetus for
collaboration, and as the BNMI moved through the post dot-com crash of the early 831
21st century, more and more people came to the summits to seek out collaborators.
Eventually, collaboration became a topic of the summits themselves (and also, in part,
led to the introduction of a fourth day at the end of each summit, when participants
were given workshop time to develop ideas more fully).
Occurring after the dot-com crash and September 11, 2001, Bridges II was a broad-
ranging academic conference, supported by the Rockefeller Foundation, the National
Research Council of Canada, the Alberta Science and Research Authority (ASRA),
Telefilm, the Social Sciences and Humanities Research Council (SSHRC), and Bell
GlobeMedia, as well as by the federal and Alberta governments. It was intended as an
exploration of the implications of new trends in research practices—especially in the
domain of interdisciplinary collaboration between artists, humanities and social-
science researchers, scientists, and engineers. It interrogated the questions “what is art”
and “what is science,” understanding these as different communities and cultures of
practice with something to say to each other—if they could find a shared language. It
included a significant number of scientists and had a truly international outreach.
The organizers argued that convergence manifested less through technology and
more through the activities of people enabled by technologies. The cultures that were
brought to the table by researchers acted as mediating factors, sometimes inhibiting
and sometimes enabling collaboration. Bridges II pinpointed collaboration itself as a
skill to be identified, studied, and learned. The event provided both plenary lectures
and a series of case studies in order to propose practical strategies for including col-
laboration as a vital component in education, creation, and research. The objective was
to identify best practices, amplify existing networks, and stimulate the development
of others—all to provide a means of productive communication for those engaged in
the reality of collaborative research. Bridges II included explorations of language—its
understanding and misunderstanding—as a critical factor in the success of collabora-
tion. The emphasis for Bridges II was cultural context, as well as ethical and aesthetic
dimensions and the practical challenges of research collaboration.
The panels were provocative and allowed researchers to publicly interrogate their
past practices. One of a series of panels entitled “The Science of Collaboration—
Methods” asked, “What models do we use when we build collaborative environments?
Laboratories? Corporations? Networks? Open Source Software? Peer-to-Peer?
T H E M AT E R I A L K N O W N A S D ATA
Universities? Collectives? Historical Cultural Models?” 26 Co-moderated by Susan
832 Bennett and Sara Diamond, it included cognitive scientist Brian Fisher,27 who
argued for the need to break the boundaries of cognitive science and to find knowl-
edge “from a variety of fields” so as to allow “focus and intellectual rigour to emerge
from praxis rather than discipline.” Fisher’s talk is excerpted in this chapter. He was
followed by Simon Pope, who asked the challenging question: “open-source and
free-software ‘movements’—are these software-development models really mod-
els for artistic collaboration? Who do these models exclude?” This presentation is
included in Chapter 6 (“Money & Law”).
The panel “Aboriginal Collaborations—Within and Between Nations, Within and
Between Cultures” was co-moderated by Sara Diamond and Ahasiw Maskegon-
Iskwew. It featured Christine Morris,28 an Indigenous scholar who spoke about
“Indigenizing the Effects of Global Culture—Oral Cultures and Technological
Hegemonies.” Morris explained concepts of copyright and legal responsibility in
relation to knowledge generation and transfer within research practices in her com-
munity, stating that
Symbolic forms of communication like [computer games] convey the Indigenous intellec-
tual reality much better than the linear written text. I eagerly anticipate the development of
anything that resembles our symbolic forms of knowledge transfer, which foster interactive
thought processes. However, the transferring of this knowledge needs to be through osmosis
not through Western formalized “teaching” methods in which the Indigenous student is pre-
sumed intellectually handicapped the moment he walks in the room.29
This panel is excerpted on page 939.
Bridges II included a mini-festival of collaborative works. The first evening was the
result of submissions, and the second featured a selection of artists and projects
curated by Sarah Cook. This latter evening also featured a dialogue on the ethics
of collaboration with UK artists Alison Craighead and Jon Thomson (who practice
as Thomson & Craighead) and American artist Jon Winet—artists who all work
between the art world, industry, and academia. Both evenings of Bridges II
26 Tania Fraga da Silva (Professor, Department of Visual Arts, Universidade de Brasília, Brazil) gave her
case study for Aurora 2001: Fire in the Sky and Hekuras. These were collaborative projects, each trying
to gather “Ancient and Scientific Knowledge: New Aesthetics, New Practices Across Cultures.”
27 Associate Director, Media and Graphics Interdisciplinary Centre, MAGIC, University of British
Columbia
28 Arts Queensland, Queensland University
29 Christine Morris, “Indigenizing the Effects of Global Culture—Oral Cultures and Technological
Hegemonies” (lecture, Bridges II, 2002.)
SARA DIAMOND & SARAH COOK
included examples of work and analysis, as well as discussions of the curatorial
context for collaboration in art and technology. The presence of artworks and their 833
makers—both artists and scientists—grounded Bridges II in the reality of creative
practice.
The Beauty of Collaboration: Manners, Methods and Aesthetics (2003) summit was cre-
ated in collaboration with INCITE (a sociology institute led by Nina Wakeford at the
University of Surrey’s School of Human Science)30 and brought together expertise in
computer-supported cooperative work, computer-supported communities, collabora-
tive videoconferencing, online discussion, chat and design systems, agent technologies,
human-computer interface design, distance learning, online moderation, and perfor-
mance. While the intention was to discover a new aesthetic that derived from collabo-
ration in new-media contexts, there were a wide variety of key questions, including:
• Can we design “architectures of trust?”
• What is a computer-supported community?
• How do online communities differ from parallel physical communities?
• Can machines and software be designed to facilitate human collaboration with intelligent
tools?
• How does cooperation differ with mobile platforms?
• Are new kinds of knowledge generated that have not been accessible before?
• Are there new forms of expression, and new identities that result?
• What can we learn from historical precedents such as chat spaces, role-playing
environments, media-production cooperatives, artists’ collaborations, and
scientists’ collaborations?
• What kinds of systems and tools can we design to facilitate collaboration?
• What are the protocols of these collaborative systems and tools?
• Do needs differ across cultures or disciplines?
• Can consensus bring about beauty?
• How do we evaluate cooperative initiatives?
• Is “collaboration” always a positive word or value?
• What about individual achievement?
• Can participatory cultures be built? 31
30 Throughout the summit, INCITE research fellow Kris Cohen and director Nina Wakeford presented
puzzles, projects, and analysis that were meant to challenge assumptions about the meaning or ease of
collaboration, which supported cooperative processes. Cohen and his sometime collaborator, artist Ben
Coode-Adams, suggested new aesthetic forms that resulted from their work together.
31 From the outline for the Beauty of Collaboration summit.
T H E M AT E R I A L K N O W N A S D ATA
Michael Boyce’s report from that summit provides thoughtful evidence of the
834 complex mediations that technologies enact within the creative production process,
and also makes reference to the gnarly nature of dialogues that try to understand
humans and machines as actors within the network of production:
And what is, perhaps, interesting, here, is not so much the old chestnut concerning whether
or not machines can harbour or allow for human relations (forcing human network relations
into restrictive interactive paradigms and reduced pattern variables), because human relations
are always and already that which are object and subject, of and to, a mechanics (machinery,
technology), the specifics of which are always (yet) to be determined, (those paradigms and
pattern variables are always facing relative cementing and deconstruction in relation to those
models, strategies, etc., which face-off within human interaction, according to a measure of
their own abstraction and practical viability)—but rather, how the mechanics (engineers,
workings, design, etc.) of human relations are applicable to, and manageable within, a social
production of technology(ical) culture (as the prospect of making the mechanics more
human).32
Edward A. Shanken33 provided a thorough overview of the emergence of collabo-
rative practices in new media, making reference to collaborative practices in the
production models of previous media. On a panel comparing local dialogues and
distributed dialogues, Janet Abrams,34 a renowned moderator, shared her techniques
for eliciting meaningful debate, whether online or face-to-face.
There was a fair amount of repartee between artists and scientists as they explored
collaborative approaches and protocols. Lyn Bartram35 explored her systematic inves-
tigation of the relationships between cognitive processes and collaboration interfaces,
as well as the challenges of creating systems to evaluate collaboration. In their paper
“Artistic Virtual Environments: Analysis and Creation through Collaboration,”
Gregory Little,36 Brian Betz,37 and Dena Eber38 presented a parallel set of technologies
and collaboration methods, as well as criteria for evaluating success. In his keynote
address, Ron Baecker,39 leader of the collaborative engineering consortium Network
32 From Boyce’s unpublished report on The Beauty of Collaboration.
33 Then Executive Director, Information Science and Information Studies, Duke University
34 Director, Design Institute, University of Minnesota
35 Researcher, CoLab and NECTAR, Faculty of Computer Science, Simon Fraser University
36 Visiting Assistant Professor, Digital Arts, School of Art, Bowling Green State University
37 Associate Professor, Psychology, Stark Campus, Kent State University
38 Chair and Associate Professor, Digital Arts, Bowling Green State University
39 Bell University Laboratories Professor of Human-Computer Interaction and Professor of Computer
Science, University of Toronto, and Founder, Knowledge Media Design Institute
SARA DIAMOND & SARAH COOK
for Effective Collaboration Technologies through Advanced Research (NECTAR),
presented a large suite of collaborative tools created for blended and distance learning 835
and professional collaboration. The methods that scientists use to collaborate were
discussed and then compared to the ways that artists collaborate, with the goal of
finding shared approaches.40
A panel that followed provided opportunities for artist/scientist collaborators to
present their approaches via case studies.41 Cynthia Pannucci, founder and director of
New York–based Art & Science Collaboration Inc. (ASCI), set the stage by explaining
the ArtSci INDEX, an online tool that profiles artists and scientists who are interested
in collaboration and provides case studies of collaborations; this was an early social
media effort to facilitate matchmaking and new projects. ASCI holds regular confer-
ences at which the resulting projects are exhibited and discussed. Following Pannucci’s
address, two enduring collaborations were presented. Alan Dunning42 and Paul
Woodrow43 have worked together for over a decade on the Einstein’s Brain project, in
concert with neural scientist Morley Hollenberg.44 This virtual- and augmented-reality
project investigates its medium’s potential as a filter, reflecting the “interior process
that makes and sustains our body image and its relationship to a world.” The second
team was represented by computer scientist and statistician Mark H. Hansen,45 who,
together with composer Ben Rubin, has created compelling installations—such as
Listening Post—that process Internet communication, text messages, and images. The
summit also included dialogues with Roel Vertegaal46 and Saul Greenberg,47 which
explored the underlying technologies that support collaborative production and work
processes, from both an engineering and a HCI perspective.
Peter Visentin and Gongbing Shan, both from the University of Lethbridge, set
up a motion-capture system in the BNMI dance studios, providing summit partici-
pants with the opportunity to understand how the system produces images. Their
research makes use of motion capture to help musicians and dancers heal them-
selves after stress injuries and learn new forms of movement through feedback.
40 Speakers included Dana Plautz (Manager, Research Communications, Intel Research) and Pierre
Boulanger (Professor, Department of Computing Science, University of Alberta).
41 Chaired by Kris Cohen and Sara Diamond
42 Academic Head, Media Arts and Digital Technologies, Alberta College of Art + Design
43 Professor, Faculty of Fine Art, University of Calgary
44 See http://people.ucalgary.ca/~einbrain/new/main.html for details of this project.
45 Professor, Department of Statistics, UCLA
46 Professor, Human-Computer Interaction, and Director, Human Media Lab, Queen’s University
47 Professor, Computer Science, University of Calgary
T H E M AT E R I A L K N O W N A S D ATA
836
Brainstorming session for the Global Heart Rate Project. Mobile Digital Commons Network (MDCN)
Design & Engineering Workshop, 2004. Courtesy of the BNMI.
Isabel Rocamora gave a compelling presentation of her anti-gravity choreography
and her collaborative works with Sophy Griffiths, which explore the body in sus-
pension as located in architectural and historical sites. Their works “use the hanging
body and its ‘subversion’ of gravity as a metaphor for changing states of conscious-
ness, paralleling the experience of weightlessness with freedom from the rational.”
Rocamora’s practice, whether in filmed interpretations of her works or in their
performance, required trust and thus provoked a discussion on risk-taking.48
There were reports from two highly collaborative projects with links to the BNMI.
The CANARIE high-speed network had provided funding for educational research
projects that tested and extended the capacities of the network. The Rural Advanced
Community of Learners (RACOL) project, led by T. C. Montgomerie, was estab-
lished to research the development and delivery of online curricula to rural and
remote communities in northern Canada.49 The project provided a dynamic
48 Other contributors to The Beauty of Collaboration were Michael Bussière (Sonic Design Interactive
Inc.), Maja Kuzmanovic (Artistic Coordinator, FoAM), Nik Gaffney (Technology Coordinator,
FoAM), Alok Nandi (Media Author and Artist), Ben Coode-Adams (Artefact), Kris Cohen
(INCITE), Jeanne Randolph (Psychoanalyst), Hans Samuelson (Société des Arts Technologique),
and Magdalena Wesolkowska (Lecturer and Researcher, University of Montréal).
49 Other participants included Cathy King (Regional Manager, RACOL Netera Alliance, University of
Alberta) and Bev Hilihorst (Principal, RACOL Project, Lead Fort Vermillion School District Project,
University of Alberta).
SARA DIAMOND & SARAH COOK
learning environment, using Sony’s VPL multipoint video technology to provide a
sense of presence for learners in geographically separated and isolated classrooms 837
who felt alienated from the teacher and from other students they could not see. The
Banff New Media Institute and the Aboriginal Arts program developed Aboriginal
content and held real-time events with Aboriginal communities in the North.
The BNMI created a series of Internet science and mathematics games for use in
Internet-based grade 10 and 12 classes. These were delivered over the Internet in
rural Alberta. The intention of the Advanced Broadband Enabled Learning (ABEL)
project, led by Janet Murphy, was to research online educational collaboration.50
Secondary-school teachers across Canada developed the curriculum together, using
broadband video. The BNMI contributed design expertise and facilitated the fine-
arts curriculum, including online gallery critiques.
A large part of this chapter is from the summit Participate/Collaborate: Reciprocity,
Design and Social Networks (2004), which was a cumulative event that completed the
BNMI’s creation and maintenance of the New Media Collaboration Studies Network
(NMCSN),51 funded by SSHRC. This project was intended to pull together researchers
in the field of collaboration from around the world. The NMCSN served as a plat-
form for discussion, reflection, and exchange about various concepts and methods of
interdisciplinary collaboration between art-based and science-based disciplines, and
became the platform for the initiation of spin-off collaborative projects. Collaboration
itself had become not only a methodology and strategy of interdisciplinary research,
but also an object and subject of study. As members of the interdisciplinary group
were drawn from various geographic and work milieux (independent, industry,
private and public institutions, academia, etc.) and had different practices and
knowledge, one main concern emerged as pressing: the use and (re)design of new
technologies to address the complex issues of how to enable and enhance collabora-
tive activities, which are altering the way that work and research are conducted and
the way that collaborative knowledge is generated. Other than studying collaboration,
the network sought to understand how networks, technologies, and the use of vari-
ous online tools and environments affect collaboration. It also compared face-to-face
collaboration with technologically mediated contexts and networks, endeavoured to
determine the ways in which collaborative environments could become enabling tools
for other disciplines, and designed an online environment for the NMCSN.
50 Collaborators in ABEL project included Karen Andrews (District Technology Coordinator,
Edmonton Public Schools, TeleLearning Centre @ J. Percy Page) and Sharon Friesen (Co-Founder,
Galileo Educational Network of Alberta).
51 Sara Diamond was the principle investigator for the NMCSN and was assisted by Magdalena
Wesolkowska.
T H E M AT E R I A L K N O W N A S D ATA
838
Opening of The Banff Centre’s Advanced Technology Research (A.R.T.) Visualization Lab, Virtual Reality
CAVE, Graphics Lab, and Collaboration Lab. Banff, 2003. Courtesy of The Banff Centre.
The network used qualitative assessment, reflexive analysis, and action-research
case studies. It researched in proximity to NECTAR, the National Science and
Engineering Research Council (NSERC)–funded collaborative tool-development
network; for this reason, researchers from both networks converged on Banff
for the event.52 The summit was organized according to panels led by its four
working groups. These panels were: “Collaboration as Process,” “Collaborative
Tool Evaluation,” “Collaborative Tool Design,” and “Collaboration as Cultural
Process.” Times were also set aside for the working groups to meet face-to-face
to undertake research planning. The summit made use of a variety of tools in its
delivery—from the AccessGrid multipoint videoconferencing tool to consumer-
grade VOIP technologies like iChat. These tools made it possible to connect
participants to the conference, such as Nigel Gilbert in the United Kingdom and
Sha Xin Wei in the United States.
Prior to arriving at Participate/Collaborate, international participants had joined
in an online file-sharing and chat tool, where 48-hour time-limited discussions
had taken place. At the beginning of the summit, researchers discussed the differ-
ences between collaboration and sociality. This discussion considered the
52 Lyn Bartram played a major role in leading the conference and was active in both networks.
SARA DIAMOND & SARAH COOK
epistemic roots of collaboration and the negative connotations of the word in
relation to World War II. Useful taxonomies were mooted and analyses of the 839
characteristics of different collaborative tools—from blogs to whiteboards—were
discussed, in presentations by Kim Sawchuk, Lyn Bartram, and Sha Xin Wei
(excerpts of which are included in this chapter). Metrics for analyzing tools and
ways of evaluating collaboration and usability were considered by participants,
including Nigel Gilbert, Lyn Bartram, Brian Fisher, and NMCSM coordinator
and tool designer Karen Parker. There were assessments of collaborative networks
(such as the grid-computing project WestGrid,53 the Mobile Digital Commons
Network, and Netera54) as well as assessments of physical infrastructure created
for collaboration (such as le Société des Arts Technologiques in Montreal55) with
commentary by Ron Wakkary.
There was an effort to mix and match experiences, as researchers David
Geelan56 and Diana Domingues57 compared arts and educational infrastruc-
ture for collaboration, with comments from Tom Choi,58 Nina Czegledy, and
Sarah Cook. An extensive discussion of the impact of mobile technologies on
casual and formal collaboration included comparisons of the United Kingdom,
Finland, Canada, and Japan.59 Another panel evaluated the role of play and
pleasure within the collaborative process.60 The turn toward both a collabora-
tive culture and open-source approaches provided ample fodder for dialogue.
A striking presentation by Brazilian researcher Hernani Dimantas described
a large-scale initiative to provide media and text literacy training using open-
source software and recycled computers in Brazilian favelas.61 An analysis of
53 The panel included Brian Corrie (Collaboration and Visualization Coordinator, Department of Physics,
West Grid/Simon Fraser University), Pierre Boulanger, Maria Lantin, Lyn Bartram, and Sara Diamond.
54 Cathy King, Director of Member Services, Netera Alliance (Edmonton)
55 René Barsalo, Director, Development and Strategies
56 Assistant Professor, Department of Secondary Education, University of Alberta
57 Professor and Coordinator, Universidade de Caxias do Sul
58 Manager, Digital Initiatives, Science Alberta Foundation
59 This panel included Michael Longford, Sara Diamond on behalf of Minna Tarkka, Drew Hemment
(Director, Futuresonic, University of Salford), and Jürgen Scheible (Project Coordinator and
Doctoral Student, Media Lab/Mobile Hub, University of Art and Design Helsinki), with comments
from Sandra Buckley (Adjunct Professor, McGill University).
60 The panel included Jeff Mann (Artist, the Netherlands), Michelle Teran (Media Artist, the
Netherlands), Robert F. Nideffer, Beryl Graham (then Senior Research Fellow, New Media Art,
University of Sunderland), and Magdalena Wesolkowska.
61 Dimantas is allied with Pontificia Universidade Catolica. The session facilitator (with presentation)
was Susan Kennard. Presenters included Ken Jordan (Editor, PlaNetwork Journal) and Jon Husband
(Founder, Wirearchy).
T H E M AT E R I A L K N O W N A S D ATA
840
Dr. Maria Lantin, Jeroen Keijer, Anita Johnston, and Di Mainstone during the Am-I-Able Project, A.R.T.
Lab, 2004. Courtesy BNMI.
participatory design methods62 as well as the value of sonification and visualiza-
tion in building tools for collaboration rounded out the considerations of tools.
An open-ended session led by Beryl Graham, which is excerpted in this chapter,
considered “Time, Scale and Space Factors: Characteristics and Taxonomies
Affecting Collaboration.”
It is valuable to remember that these summits occurred at Banff in the context of
the labs and technology resources available to the BNMI. The Banff New Media
Institute was a robust site of production, with the co-production program evolv-
ing into BNMI–hosted residencies over time. Research and artistic production
occurred alongside co-productions carried out by small and midsized commercial
companies. In addition, the BNMI hosted a myriad of programs designed to support
business development and commercial, market-oriented production, as well as the
Interactive Project Laboratory (IPL), a national network with the Canadian Film
Centre and l’inis, described in Chapter 6 (“Money & Law”). Much of this is taken
up in Susan Kennard’s afterword to this book, which describes how context shaped
activity at Banff after 2005.
62 The panel consisted of Paul Bason (Development Producer, Culture Online), Vera Roberts, Kathryn
Saunders, and Stephen Marsh.
SARA DIAMOND & SARAH COOK
The BNMI initiated and participated in important production-driven networks, 841
which allowed large projects to emerge over time and were able to seek substantive
resources. Before the inception of the BNMI, Media Arts created Nomad Net in 1993
to support artists’ work on the Internet, and Banff was part of a casual national alli-
ance of art and technology centres until 1995. The BNMI engagement with WestGrid,
a high-performance research network, provided excellent contacts with computer
scientists as well as engagement on the WestGrid Collaboration and Visualization
Research Committee, reinforcing on-campus activities. WestGrid provided partial
resource for the A.R.T. Labs. The BNMI was part of ENCART, the European Network
for CyberART, which was affectionately nicknamed “BENCART” to recognize Banff’s
contribution. Artists’ projects were co-produced between European centres and
Banff. The BNMI helped to initiate and lead two significant networks with consider-
able research outputs: the Mobile Digital Commons Network (MDCN) and Am-I-
Able (wearable and portable intelligent technologies).
As will be clear from the transcripts included in this chapter, the BNMI always
sought out new possibilities for and models of networked production, as well as
new support systems for artists, researchers, and companies. What the dialogues
here show is that these models, while not perfect, worked well when they were
iterative, adaptive, nomadic, or networked.
T H E M AT E R I A L K N O W N A S D ATA
842
Notes on the Nature of
Collaboration and Networks
ERIC KLUITENBERG
In many accounts of the nature of networked collaboration, the implicit requirement of
free exchange is too easily equated with altruistic behaviour and all its attendant ambiguous
connotations. Collaboration is a good thing, yet it cannot be realized without the willing-
ness of all parties involved to share something of value. This is a mode of operation that
rational economic activity tends to shy away from, or to enshrine into formal agreements
on what is exchanged, in exchange for what. In traditional economies, such processes of
exchange are preferably organized through a monetary system of some sort, rather than in
one or the other modality of a barter exchange. In the context of the new forms of social
organization that emerge around network technologies, things get even more complicated.
On one hand, the transnational scale of social linkage makes traditional ways of building
trust and responsibility largely inapplicable as a basis for collaboration and free exchange;
on the other, the monetary model tends to discourage the most evident benefits of the new
networked media: its capacity to engender spontaneous or serendipitous forms of collabo-
ration between people, initiatives, and organizations that did not know each other previously.
The “problem” at hand is (once again) a classic example of Marcel Duchamp’s magical
formula “there is no solution, because there is no problem.” 63 Against the recurrent
63 Often paraphrased, the comment is from a feature on Duchamp which appeared in Life magazine:
Winthrop Sargeant, “Dada’s Daddy, A new tribute is paid to Duchamp, pioneer of nonsense and
nihilism,” Life, 32, no. 17 (1952): 3.
N . K AT H E R I N E H AY L ES
emphasis on the altruistic impulse behind collaboration and free exchange, I
would like to present a series of arguments that position collaboration as a clearly 843
“rational” practice—specifically and especially in economic terms. Rather than
locating the incentive for collaboration and exchange in altruistic “do good and
feel good” sensations, I would place it in the involved parties’ mutual recognition
of shared self-interest, and a general self-awareness of their inability to solve certain
problems alone. Once such a rational basis for collaboration and (free) exchange
is established, most of the complications mentioned above tend to dissolve. This
by no means makes the nature of collaboration and networking unproblematic.
However, it is important to avoid approaching questions of collaboration, free
exchange, and networking—and their tremendous rewards and infuriating difficul-
ties—from the wrong premise.
The Banff New Media Institute has made a number of courageous attempts to
delve into the dynamics and characteristics of collaboration and (digital) network-
ing in order to find answers to the question of how to make it work. It has also
investigated the even more vexing question of how to stimulate collaboration in a
technologically networked social context, between disciplines that traditionally feel
they have little to say to each other, let alone share—most notably, art and science.
Bridging the “two cultures” (as so named by C. P. Snow)64 traditionally makes for
great PR spin and window-dressing operations. However, if one intends to make
the collaboration productive and meaningful while still taking both domains of the
production of knowledge and experience seriously, you are in for a heady ride.…
The Banff Centre seems ideally placed to let the fresh, clean mountain air and
the impressive mountainous sceneries brighten up the troubled spirits of those
professionals who wish to take this question seriously. Literally elevated above
the dreary concerns of daily life, such gatherings as Participate/Collaborate:
Reciprocity, Design and Social Network (2004) and The Beauty of Collaboration:
Methods, Manners and Aesthetics (2003) investigated the social, legal, economic,
and aesthetic dimensions of collaboration in a technologically networked social
context. The proceedings and results of these events can still be heard and read
via the centre’s online archive. Here, I would like to review some of the most
crucial conceptual and practical questions and the problems related to the nature
of networked collaboration, in order to show how a rational understanding of the
underlying principles of sharing and free exchange can aid in evaluating the social
dynamics involved in these processes.
64 C. P. Snow, The Two Cultures (Cambridge: Cambridge University Press, 1960).
T H E M AT E R I A L K N O W N A S D ATA
844
Peter Visentin and University of Lethbridge Associate Professor Gongbing Shan demonstrate motion
capture. The Beauty of Collaboration: Methods, Manners and Aesthetics, 2003. Courtesy of The Banff Centre.
C O L L A B O R AT I O N A N D T H E N E T WO R K E D F O R M O F
S O C I A L O R G A N I Z AT I O N
Collaboration is a more or less “natural” property of networked forms of
social organization. The remarkable development of networked multimedia
technologies into what sociologist Manuel Castells has termed an “integrated
multimedia system” 65 has, in recent years, provided a strong impetus to develop
networked forms of social organization, even though these social forms are
essentially “extra-technological.” The concept of (social) networks is extremely
multifaceted and ambiguous, and in itself currently the topic of heated and
fascinating debate. However, a pragmatic way of understanding this social form
is to regard networks as partly formal and partly informal arrangements that
consist of actors who work, exchange, and fight out conflicts among one other,
and are usually organized around a shared interest, issue, or practice. Networks
can be localized and can be established within a certain professional elite—but,
more often than not, they are trans-local and operate across traditional
65 Manuel Castells, The Rise of the Network Society (The Information Age: Economy, Society and Culture,
Volume 1) (Malden. MA: Blackwell Publishers, 1996), 397.
N . K AT H E R I N E H AY L ES
professional boundaries. What digital networking technology introduces to the
networked form of social organization is (electronic) speed and accessibility 845
within the digital network. As a result, the question of access to digital net-
works becomes increasingly important, while the geophysical location of actors
becomes relatively less important.
All these factors play an important role in shaping the dynamics of electronically net-
worked forms of collaboration, including the formality and informality of relations,
issue-based versus disciplinary ties, the social stratification of network access, located
versus non-located, and the introduction of electronic speed in a highly diversified
social form. Castells characterizes the combination of social networks with electronic
digital networking technology as the basis for a fundamental social transformation of
technologically advanced societies. In the conclusion of his now-famous 1996 book
The Rise of the Network Society, he summarizes this transformation as follows:
As a historical trend, dominant functions and processes in the information age are increasingly
organized around networks. Networks constitute the new social morphology of our societies, and the
diffusion of networking logic substantially modifies the operation and outcomes in processes of pro-
duction, experience, power, and culture. While the networking form of social organization has existed
in other times and spaces, the new information technology paradigm provides the material basis for
its pervasive expansion throughout the entire social structure.66
It is the pervasiveness of networking technology “throughout the entire social struc-
ture” that legitimates us (for the time being) to restrict our attention to these elec-
tronically enabled or supported forms of networked collaboration and exchange, in
order to point out their social dynamics and their aesthetic qualities. Indeed, net-
working—especially electronic networking—is inconceivable without sophisticated
forms of collaboration, if only because the network is constituted by the practices
of the actors involved in it, and their practices are, necessarily, communication and
exchange. Thus collaboration could be considered the emergent property of the
networked form of social organization.
C O L L A B O R AT I O N A S A D ES I G N P R O B L E M
With the rise of the Internet as a public medium, a series of absolutely remark-
able forms of networked collaboration have established themselves: newsgroups
and mailing lists, online multi-user worlds, the free software movement, and a
large variety of community and special-interest networks. Some of those golden
66 Ibid., 469.
T H E M AT E R I A L K N O W N A S D ATA
questions—especially in the age of dot-com mania (in the digital prehistory
846 of the late ‘90s) have been: “How are those spaces of collaboration designed?”
“What makes them work?” and, of course, “How can we replicate and repro-
duce them?” Interestingly, most attempts at replicating such collaboratively built
structures have been astonishingly unsuccessful. This has certainly not been a
technological issue, however. While the nth remake of the 3D online multi-user
world—with even more advanced visual and interactive capabilities—went down,
SMS messaging, notification networks, dating services, hipster invite-only net-
works, police-bashing networks,67 underground artist gatherings, and much more,
became immense successes, building on a technologically desperately retrograde
medium. Why?
It’s difficult to tell. The incorporation of SMS into the corporate mould already
looks like a short-lived success. The commercial (re-)appropriation of SMS her-
alds the demise of SMS as a socially vibrant media space, it seems. The vanguard
is already looking for a new niche, unfettered by the mainstream and overpriced
transaction costs (let’s not forget that SMS was once introduced as a free add-on
service for the mobile phone). What’s more, virtually all of the examples given
above—highly successful collaborative electronically networked social formations—
were, by and large, undesigned (save a very basic message-carrying technological
infrastructure). Quite often, these collaborative spaces came into being as wholly
unintended side products, next to or even in contradiction with the original pur-
poses of the technological structures involved. What this hints at is that the incen-
tives for the creation of such collaborative structures are largely extra-technological,
despite the fact that their manifestation takes shape within a decidedly techno-
logical landscape. It really begs the question: in what media space will something
similar start to happen next? Skype?
C O N D I T I O N S O F C O L L A B O R AT I O N
Successful collaboration is usually grounded in actual need and in an inability to
resolve the problems at hand alone. Unless part of some truly perverse scheme,
this can hardly be regarded a “design parameter.” It is in this most basic condition
that the problems start for a utility-driven design. In exceptional circumstances,
people might collaborate in creating something that they do not actually need,
67 In Amsterdam, Moroccan youths have successfully used closed SMS networks to organize resistance
against police harassment.
N . K AT H E R I N E H AY L ES
but most collaboration emerges out of necessity rather than choice or play. Still,
not every attempt at collaboration out of real need is equally successful, and thus 847
it must be possible to distinguish particular conditions that are more conducive
to successful collaboration.
Here, some of the more ephemeral qualities of collaboration come to bear. As in
many other processes of exchange (including monetary), it is clear that trust plays
a crucial role in successful collaboration. Trust can be facilitated by a series of atti-
tudes and patterns of behaviour that are often characterised as “altruistic,” such as
generosity, hospitality, mutual respect, or even friendship. It is also easy to imagine
how these patterns of behaviour can facilitate successful cooperation.
However, progress in resolving complex problems is not always achieved by means
of agreement and consensus. In fact, the availability of different kinds of skill sets
and different types of knowledge across and between different actors working
together may be a crucial factor leading to success in collaboration. In such cases,
misunderstanding and disagreement are almost necessarily built into the process
from its inception. If people are passionate about the things they are collaborat-
ing on, discussions tend to become heated quite easily. Yet differentiation of skills
and knowledge and a strong investment in the problem at hand seem necessary
to reach a solution that one cannot bring about by oneself. Agreement and trust
alone can therefore not be considered sufficient conditions for making collabora-
tion productive. Unless one of the parties involved is prepared to enter into a
purely (self-)exploitive relationship, motives that are not purely altruistic must be
involved in collaborative exchange.
C O L L A B O R AT I O N A N D C O O K I N G - P OT M A R K E T S
(G I V I N G I S N OT A LT R U I ST I C!)
One of the main reasons behind the bursting of the dot-com bubble in the late ’90s
was the absence of a comprehensive monetary exchange mechanism for validating
online transactions. Still, the early phase of the public Internet was characterized
by explosive value creation by its users. Since much of this value creation happened
outside of any monetary system of costs, benefits, and rewards, these systems of
value creation and exchange were quickly described as “gift economies.” In this
early phase of Internet development, revenues were mainly made via facilitatory
(infrastructure and access) and secondary derivative services.
T H E M AT E R I A L K N O W N A S D ATA
The emphasis on “gift” as concept to describe non-monetary value transac-
848 tions may have given the wrong idea about these processes of exchange. Even if
monetary validation mechanisms are absent, the actors engaged in these exchange
processes make clear, rational cost-benefit judgements. Economist Rishab Aiyer
Ghosh has written one of the most illuminating analyses to date of the rational
basis underlying free-exchange processes and gift economies on the Internet.
In his essay “Cooking-Pot Markets: An Economic Model for the Trade in Free
Goods and Services on the Internet,” he uses the analogy of a cooking pot, where
different ingredients must be brought together to create a tasty dish.68 In a cook-
ing pot, however, the value of what comes out is roughly average to what went
in (everyone contributes a certain ingredient); on the net, the output is theoreti-
cally infinite, since the marginal costs of creating extra copies are near zero. The
effort lies in the creation of the first copy. By sharing this first copy, every actor
gets access to a much larger number of other originals, practically for free. Ghosh
summarizes this principle as follows:
The Internet cooking-pots … take in whatever is produced, and give out their entire contents to
whoever wants to consume. The digital cooking-pot is obviously a vast cloning machine, dishing
out not single morsels but clones of the entire pot. But seen one at a time, every potful of clones
is valuable to the consumer as the original products that went in. The key here is the value
placed on diversity, so that multiple copies of a single product add little value—marginal utility
is near zero—but single copies of multiple products are, to a single user, of immense value. If a
sufficient number of people put in free goods, the cooking pot clones them for everyone, so that
everyone gets far more value than was put in.69
In the case of open-source software development (probably the most remarkable
social experiment in collaborative digital networking thus far), the actors involved
not only get access to a whole series of finished products, they can also access
the very building blocks of those products and put them to their own use. This
principle has created an extraordinarily productive form of intellectual collabora-
tion and exchange—one that urgently needs to be extended into other fields of
knowledge production.
The prerequisite for any cooking-pot market on the Internet to keep on working
is that different actors continue to contribute new ingredients and recipes to
68 Rishab Aiyer Ghosh, “Cooking Pot Markets: An Economic Model for the Trade in Free Goods
and Services on the Internet,” “”First Monday 3, 3 (1998), http://www.firstmonday.org/issues/
issue3_3/ghosh/.
69 Ibid.
N . K AT H E R I N E H AY L ES
the pot. If no one puts in, the pot dries up and will eventually be abandoned.
Secondly, at some point, the benefits reaped online and the digital products 849
and tools acquired must be translated into tangible results or monetary rewards.
Even the most isolated digital hermits need to eat, drink, and put a roof over
their heads. Moreover, they need electricity, a machine to work on, and a reli-
able network connection! This translation can happen via derivative services
offered on the basis of the obtained tools and products. Backup from a cultural
or academic institution is another form of translation, and redistribution of
open-source products is a third. Regardless, every collaborative network at some
point needs to interface with the world around it if it wants to stay alive. Still,
networks can be tools of agency in dealing with real-world contexts that are
often not primarily benign.
A cheerfully subversive initiative in this regard was the proposal for the Interfund net-
work that was drafted at XCHANGE UNLIMITED festival in Riga, Latvia, in 1998.70 The
proposal carried the slogan “Create Your Own Solutions!” Interfund was intended as
a self-help initiative that would allow independent digital-art initiatives to share skills,
knowledge, and facilities with other members. The condition for joining this collabora-
tive structure was the willingness to share with other participants whatever could be of
value to the other network members (except money). The curious circumstance was
that the idea for the Interfund emerged after the XCHANGE artists’ network for stream-
ing media had received quite a large sum of prize money. The question was: Who is the
network? How should it divide this money, or what should it do with it?
The Interfund proposal was to create a self-help micro-funding scheme: Every
Interfund member could apply to the fund and be sure to get approval (basic
rate: US$1 per application/project). To further enhance the self-help character
of the fund, it was decided that the letterhead and a template acceptance letter
would be made available for members to download, so that they could draft
their own acceptance letters, thus reducing costs and administrative overhead to
near zero. With this acceptance letter, the Interfund members were sure to have
an answer to the standard question that funders ask non-established cultural
initiatives: “Ah, interesting, who else is supporting you?” Upon which, the happy
reply would be: “Well, here is the acceptance letter of the Interfund! The other
applications are still in process.…”
70 See http://asu.sil.at/interfund.html.
T H E M AT E R I A L K N O W N A S D ATA
I N T E L L ECT UA L C O O P E R AT I O N ( W I K I P E D I A V E R S U S
850 “T H E AC A D E M I C S ” )
The desire to extend the free-software/open-source model to other domains of knowl-
edge production and intellectual labour can be summarized as the move from open-
source to open content. Much of this is highly problematic. First and foremost, the
new regimes of intellectual property create tremendous problems. Beyond copyright,
they now also threaten the livelihood of open-source software development by incar-
cerating innovative code in generic software patents. Even though the author may have
long been declared dead by our great luminaries of critical thinking—Roland Barthes
and Michel Foucault—everyone knows that intellectual work, intellectual production,
and their markets are reputation economies, the art world being by far the worst case
in point.
With the increasing dematerialization of artistic and academic practice, informa-
tion and reputation is about all that is left to trade for in these domains of “immate-
rial labour.” This reality certainly contributes to a reticence to embrace open content
and free information exchange. Locking up knowledge, information, and data in fact
increasingly becomes the core activity of the information economy, now the dominant
sector of all developed and emerging economies around the planet. The problem of this
commodified model of intellectual production is that it squanders the most important
potentials of digital networking: making valuable knowledge widely and instantaneously
available—especially in places where such knowledge can mean the difference between
life and death—and accelerating the growth of knowledge through the exchange of
information at electronic speed.
Even though the odds seem bitterly against it, initiatives such as Wikipedia and Usenet
newsgroups and discussion forums—not to mention countless online public-informa-
tion sources—do manage to realize something of the emancipatory promise of digital
networking. Invariably, there has to be a trade-off between expert and layman knowl-
edge and experience in these kinds of open collaborative environments, and they call
forth their own highly idiosyncratic management problems.71
Impressive though the Wikipedia project, in particular, may be, it still begs the ques-
tion of whether or not the concept of public access to shared resources of information
and knowledge is the raison d’être of the academic community. After all, academic
activity is 99 percent funded via public means and provides a
71 See Wikipedia’s “Village Pump” section: http://en.wikipedia.org/wiki/Wikipedia:Village_pump.
N . K AT H E R I N E H AY L ES
context for researchers in various domains to concentrate on their intellectual work
relatively unfettered by basic material concerns. The costs and investments here, 851
as in the Internet cooking-pot markets, involve the creation of original data and
knowledge. The costs of the subsequent distribution and proliferation of results are
negligible. The public-funding model should therefore not be discarded too easily
as a basis for productive intellectual collaboration. The social benefits can be next
to immeasurable, and these remain an important consideration in sustaining the
effort. In fact, much of the work to be found on Wikipedia would be unthinkable
had the academic structure not been present in the background in the first place.
O P T I N G O U T! F R O M N E T WO R K I N G TO N OT WO R K I N G
The idea of having to work together can be as frightening as the prospect of working
alone. In his essay “The Principle of Notworking,” media theorist Geert Lovink stud-
ies the “theory of free co-operation.” 72 Drawing on the insights of the German media
critic Christoph Spehr, he maintains that the threat of being locked in or forced to
cooperate—or, more precisely, of being unable to withdraw from cooperation—can
be as detrimental to finding independence as the coercion of systems of direct con-
trol, as in the Fordist factory model. According to Lovink, every form of networked
collaboration should have a clear exit strategy for its participants if it is to further the
goal of independence and freedom: “The option to bail out is the sovereign act of
network users. Notworking is their a-priori, the very foundation all online activities
are built upon. If you do not know how to log out, you’re locked in.” 73
Lovink is developing this principle of “notworking” to establish a starting point
from which to analyze those who refuse to collaborate, who tend to be on the
outside. Much of the theory of networked collaboration has erroneously focused
on the consensus model—especially the theory of virtual communities—and is
thus unable to deal adequately with issues of conflict and subversion. However,
as explained earlier, conflict is almost necessarily built into any form of col-
laboration that intends to bring about novel, innovative results—results that the
individual participants could not have brought about by themselves.
Lovink observes that in mailing-list cultures, for instance, there is a high degree of
flexibility and variability in the intensity of discussions and exchanges. Typically,
72 Geert Lovink, “The Principle of Notworking,” in Concepts in Critical Internet Culture
(Amsterdam: HvA Publicaties, 2005), http://www.hva.nl/lectoraten/ol09-050224-lovink.pdf.
73 Ibid., 12
T H E M AT E R I A L K N O W N A S D ATA
lists are characterized by large numbers of non-active or non-contributing mem-
852 bers (“lurkers”) and long periods of dormancy followed by short bursts of intense
activity, in which a substantial percentage of the lurkers can suddenly enter the
debate. This flexibility actually plays an important role in ensuring the sustain-
ability of the network, although this is not the only factor.
S A B OTAG E! ( VA N DA L I S M A N D T R O L LS)
Practically any networked and reasonably open collaborative initiative will
eventually have to deal with the issue of vandalism and sabotage. In the online
world, this has become something of a subculture of its own, which started out
with conflicts and “riots” in Usenet newsgroups and spread to other forms of
online networking and collaboration. The subversive actor has even received its
own name: the troll. The question of how to deal with trolls is something that
most moderators of mailing lists, discussion forums, chat-boxes, newsgroups, and
collaborative blogs have to learn to deal with. Extensive online manuals and FAQ
documents on the subject can be found, as trolls pose a considerable challenge to
the practice of free and open online collaboration.
The trolls themselves have even formed some communities of their own, in which
competitions in sabotaging prominent online gathering sites are staged. Being
blacklisted from a forum, newsgroup, or mailing list then becomes a status symbol,
contributing to the actor’s social status within the troll community. Copies of logs
of blacklists are presented as proof of achievement. A blacklisted username is already
something, but a blacklisted e-mail address or, better still, a blacklisted IP address in
a notoriously open environment are considered among the highest degrees of honour
and achievement in these communities. Lifelong fame is acquired by bringing down
or completely destroying a forum by means of tactical intrusions.
Wikipedia has an extensive manual that reports on how to recognize, point out,
and deal with cases of abuse and subversion of articles, testifying to the virulence
of the issue. One of the most exhilarating examples from the media-art domain
was probably the recurrent incursion of the integer/Netochka Nezvanova (NN)
phenomenon into various media-culture mailing lists. A combination of artists,
programmers, and text-bots, NN became a nuisance and a distinctive voice on vari-
ous mailing lists, flooding these lists with excessive guerilla postings and causing
heated debates about whether or not to “hit the moderator button” and put the
lists under some form of basic editorial control. Some forums responded by devel-
oping their own protocols; others silently removed the “noise” from the list. The
N . K AT H E R I N E H AY L ES
most spectacular case was the Syndicate mailing list for media art and culture in
Eastern Europe, which collapsed in the summer of 2001 without too much protest 853
from its members, exposing the end of the initiative’s lifecycle. Syndicate now lives
on partly as an anarchistic free space for net.artists on a server in Norway, while
the events of that summer spawned the creation of the currently still-active Spectre
mailing list for media culture in “Deep Europe.”
S U STA I N A B I L I T Y
These experiences call forth important questions about the sustainability of net-
worked forms of collaboration and free exchange. Without a model of direct mon-
etary exchange, such networks tend to operate in the public domain. Although the
public domain is the domain of freedom per se, it is also a dangerous, unstable space,
constantly subject to intrusion, appropriation, and the threat of dissolution. Legal
protection models such as Creative Commons serve certain practical purposes, but
they also contribute to the legal system exerting further control over free resources
and activities. Lovink is working on a new theory of “organized networks,” which
seeks to address the issue of online networks’ sustainability. He observes that there
is a general unwillingness on the part of institutions to support or adopt networks,
partly due to their lack of institutional definition and demarcation.
Yet even the most ephemeral network needs certain infrastructures to operate on,
and expert services for keeping the network running are hard to maintain over time
if everybody is working on a voluntary basis.
Networks are also hard to use as a mass political instrument. Their relative fluidity
precludes a clear definition of identity; this also contributes to their relative invis-
ibility to and within mass-media structures. As a result, networks can operate rela-
tively free from the kind of political pressures that mainstream media sources have
to work under, but they also have a much harder time enlisting broader political
support. Although Castells’s analysis of the emerging network society is now widely
accepted in political circles, we still lack the institutional formations that could
support and thus ensure long-term sustainability for the kind of networked col-
laborative structures discussed here. This question urgently needs to be addressed,
however, in order to retain the innovative potential of the new electronically net-
worked forms of collaboration and (free) exchange.
—Amsterdam, August 2005
T H E M AT E R I A L K N O W N A S D ATA
7
TRANSCRIPTS
SU DITTA Curating and Conserving New Media, 1998
ALEXEI SHULGIN Curating and Conserving New Media, 1998
NINA CZEGLEDY Curating and Conserving New Media, 1998
“CURATING AND CONSERVING NEW MEDIA ART” Q&A
Curating and Conserving New Media, 1998
CARL GOODMAN Curating and Conserving New Media, 1998
MICHAEL CENTURY Q&A Bridges II, 2002
DAVID MARTIN Out of the Box, 1998
BOB STEIN Emotional Computing, 2000
MARK GREEN Living Architectures, 2000
SAUL GREENBERG Living Architectures, 2000
SIMON POPE Interactive Screen, 1998
JENNY MARKETOU Growing Things, 2000
ANNE NIGTEN Human Generosity Project, 2001
STEPHEN MARSH The Beauty of Collaboration, 2003
JONAS HEIDE SMITH The Beauty of Collaboration, 2003
EDWARD SHANKEN The Beauty of Collaboration, 2003
FATOUMATA KANDÉ SENGHOR Skinning Our Tools, 2003
SYLVIANE DIOP Skinning Our Tools, 2003
AHASIW MASKEGON-ISKWEW Bridges II, 2002
CHRISTINE MORRIS Bridges II, 2002
GEORGE BALDWIN Bridges II, 2002
CHERYL L’HIRONDELLE Bridges II, 2002
LYN BARTRAM Participate/Collaborate, 2004
SHA XIN WEI Participate/Collaborate, 2004
KIM SAWCHUK Participate/Collaborate, 2004
“WHAT IS COLLABORATION” Q&A Participate/Collaborate, 2004
PARTICIPATE/COLLABORATE ROUNDTABLE, Participate/Collaborate, 2004
This chapter begins with the holders of the metadata of new-media art—the muse-
856 ologists and media-art historians. The following transcripts are from the 1998 symposium
Curating and Conserving New Media, which comprised a three-day summit followed
by a three-day workshop and was one of the first events to explicitly discuss sharing
knowledge about how new-media art is produced and presented. We have selected extracts
from the presentations—independent curator Nina Czegledy talking about international
networks, artist Alexei Shulgin talking about net-art artist-led processes and histories,
and museum curator Carl Goodman talking about the institution and collecting—and
included them here with an extract from the introduction to the workshop by Su Ditta
and some of the discussion from the Q&A period chaired by Sara Diamond.74 These pas-
sages are followed by the Q&A that occurred after Michael Century’s presentation on the
history of collaboration between the National Research Council and the National Film
Board, which asks how good collaborations can be sustained.
SU DITTA
Curating and Conserving New Media, 1998
Su Ditta / Transcribed: In full / Talk: Not noted / Panel: “Developing the Curatorial Proposal
for New Media Works with Examples from Installation Exhibitions Individuals and the Web”
/ Event: Curating and Conserving New Media / Date: Monday, May 25, 1998, time not noted
Born in Toronto and educated at Trent University, Su Ditta has been working as a media-arts
curator, critic, arts administrator, cultural-policy analyst, and arts-management consultant for
many years. Previously the executive director of the Canadian Images Film and Video Festival,
Ditta is probably best known for her work at the National Gallery of Canada, where she curated
media-arts exhibitions and managed the media-arts collection, publications, and public pro-
gramming from 1987 to 1990. She then served for four years as the head of the Media Arts
Section of the Canada Council for the Arts in Ottawa, and was responsible for developing
and delivering a $5 million program of support for the creation, production, distribution, and
exhibition of video, audio, film, and computer-based new-media work by Canadian artists.
Since then, Ditta has served on the boards of directors of a number of arts organizations and has
acted as an advisor and consultant to a wide variety of arts organizations, cultural agencies, and
commissions, including the Ontario Arts Council, the National Film Board of Canada, and The
Banff Centre for the Arts. She lectures frequently at colleges and universities across Canada and
organizes exhibitions and special projects at museums, artist-run centres, and public art galleries
across Canada and in the US.
74 Ditta’s report from the event is available on The Banff Centre’s website.
S U D I T TA
Su Ditta: I’m going to start this morning by telling you a little about my own fortunate
relationships to new media. I am really not a new-media kind of girl. I only learned 857
to use the computer two years ago, here at Banff. My engagement with new media
started as a political one. I was hired as the curator with the National Gallery of Canada
and, at that time, the position was of a video curator. I thought that was problematic.
I wanted to include new film and I wanted to include new media and, of course, the
museum was somewhat resistant to that. Therefore I became a champion of new
media. Similarly, at the Canada Council there was a small program I supported for new
media, but it was fairly limited. When I went to the Canada Council as the head of the
Media Arts division, there was no program of exhibition at all in media—not in film and
not in video. That didn’t mean exhibitions didn’t happen, and it didn’t mean that some-
times people couldn’t get funding for it, but it was always through other routes. It’s
really only been in the last eight years, from my personal perspective, that new media
has come on the terrain and it has been an area of really active engagement.
I’m nervous, because I know that the directors and most of the staff of half of the
video organizations in Canada are here. This morning’s panel is concentrating on the
idea of curatorial proposals, but from talking to the panellists, what we are going to
have is an opportunity to look at the shifts in how curatorial work is taking place and
has taken place over the last few years, as new media has become a more critical
area. Some of the people will be speaking about the international context, some
about the Canadian context.
I’m going to open up by sketching what for me—both as an institutional curator and
now as an independent curator—has been some of the basics of putting curatorial
proposals together. I know that everybody on the panel is going to challenge that
and show how that paradigm either doesn’t work or is often completely different
for new media. There are different kinds of proposals that I work on. One is putting
together the curatorial proposal. That’s principally writing grant applications in order
to get funding, whether you are applying to a foundation, a corporation, or a public
funding agency. The second one is when you are pitching an exhibition, either within
an institution or as an independent curator to an institution. The third one is with the
inter-/non-institutional environment and placing the artist at the centre, or when you
are developing a curatorial proposal that’s going to be exercised with a collective of
people. In each of those cases, you have different barriers and different things that
drive you, and you are imagining different people reviewing the proposal. You will be
putting more emphasis on one thing or another. I write very differently when I’m writ-
ing for my peers in a jury situation than when I’m writing to the director of a museum.
T H E M AT E R I A L K N O W N A S D ATA