Int J Ment Health Addiction (2008) 6:194–204
DOI 10.1007/s11469-007-9083-7
Internet Gambling: An Online Empirical Study
Among Student Gamblers
Mark Griffiths & Andrew Barnes
Received: 6 November 2006 / Accepted: 12 April 2007 /
Published online: 15 May 2007
# Springer Science + Business Media, LLC 2007
Abstract It has been noted that the introduction of the Internet to gambling activities may
change some of the fundamental situational and structural characteristics and make them
potentially more addictive and/or problematic. This study examined some of the differences
between Internet gamblers and non-Internet gamblers. Based on past literature it was
hypothesised that (1) males would be significantly more likely to be Internet gamblers than
females, (2) Internet gamblers would be significantly more likely to be problem gamblers
than non-Internet gamblers, and (3) males would be significantly more likely to be problem
Internet gamblers than females. A self-selected sample of 473 student respondents (213
males; 260 females) aged between 18 and 52 years (mean age =22 years; SD=5.7 years)
participated in an online survey. All three hypotheses were confirmed. The results suggest
the structural and situational characteristics of Internet gambling may be having a negative
psychosocial impact on Internet gambling. This is most notably because of increased
number of gambling opportunities, convenience, 24-h access and flexibility, increased event
frequencies, smaller intervals between gambles, instant reinforcements, and the ability to
forget gambling losses by gambling again immediately. It is suggested that further research
needs to be carried out into the effects that the Internet has in facilitating gambling
behaviour.
Keywords Gambling . Internet gambling . Problem gambling . Online gambling
Modern day gambling is a very profitable business with many different and varied new
ways to take part in gambling activities such as gambling via the Internet, mobile phone
and interactive television (Griffiths 2003a). The rise in Internet gambling activity has
been very rapid. However, to date, there has been little empirical research carried out. All
over the world, there has been a major shift by governments towards deregulation of the
M. Griffiths (*) : A. Barnes
International Gaming Research Unit, Psychology Division,
Nottingham Trent University, Burton Street, Nottingham NG1 4BU, UK
e-mail: mark.griffiths@ntu.ac.uk
Int J Ment Health Addiction (2008) 6:194–204
195
gambling industry which has taken gambling out of traditional gambling environments
and has led to increases in access and opportunity to gamble remotely (Griffiths 2006).
Although there have been few empirical studies carried out on the psychosocial effects of
Internet gambling, there have been a number of theoretical papers written on the potential
changes the Internet may make to the gambling activity (e.g., Griffiths 1996; 1999;
2003a; Griffiths and Parke 2002; Griffiths and Wood 2000; Parke and Griffiths 2004;
Griffiths et al. 2006).
It has been noted that the introduction of the Internet to gambling activities may change
some of the fundamental situational and structural characteristics and make them potentially
more addictive and/or problematic (Griffiths 2003a). One of the main changes that the
Internet brings to gambling is that gambling activities are brought into the home and
workplace environment. This potentially means that Internet gambling can become an inhouse or work activity. Other major situational changes of Internet gambling include
accessibility and convenience. These two situational characteristic changes mean that
Internet gambling is easily accessible to anyone with an Internet connection and an
electronic payment method, 24-h a day, 7 days a week. This is in contrast to casino
gambling and bookmakers where travelling and membership rules may be deterrents to
excessive and/or continuous gambling. There are also other concerns such as the use of
electronic cash facilitating the suspension of judgement and the rapid event frequencies
of many Internet games. Similarly, the Internet provides the gambler with a sense of
anonymity. This can change the psychological effects that gambling has. Griffiths (2003a)
suggested the anonymity the Internet provides allows gamblers the chance to gamble
without the fear of stigma, and if heavy losses occur, nobody will see the face of the loser.
Another key factor in Internet gambling is associability (Griffiths 2003a). In many cases,
the Internet makes the activity more asocial (although some online gambling activities like
online poker have chat room facilities allowing some social interaction). Asociable
gambling removes a psychological and social “safety net” from gamblers as there are no
friends or acquaintances to help monitor their gambling.
There have been a small number of empirical studies to date including those in the UK
(Griffiths 2001), Canada (Ialomiteanu and Adalf 2001) and the US (Ladd and Petry 2002)
although all of these are somewhat old given the speed at which the Internet gambling field
has been moving, or have concentrated on just one particular type of gambling such as
online poker (e.g., Wood et al. 2007). Furthermore, all of them have methodological
weaknesses that makes generalisation to national populations suspect.
There have been recent press reports in the UK (and elsewhere) that large numbers of
university students may be experiencing financial problems as a direct result of Internet
gambling (Wood et al. 2007). The UK Consumer Credit Counselling Service, a UK charity
specialising in debt counselling, claimed that an increasing number of British students were
experiencing financial problems as a consequence of their Internet gambling. Reasons for
participation have been speculative, but include the wide availability to students who all
have familiarity with using the Internet, greater flexibility in their working schedules, and
the increased freedom experienced when leaving home. It would appear that students may
be a vulnerable population when it comes to Internet gambling.
Internet gamblers appear to be a difficult sub-population to examine although Wood and
Griffiths (2007) have suggested that collecting online data from online populations might
be highly advantageous. For instance, online surveys may be an appropriate method for
getting large cost effective samples for particular online sub-populations (like online
gamblers).
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The following study attempts to examine some of the differences between Internet
gamblers and non-Internet gamblers in a student sub-sample. Based on past literature it is
hypothesised that (1) males will be significantly more likely to be Internet gamblers than
females, (2) Internet gamblers will be significantly more likely to be problem gamblers than
non-Internet gamblers, and (3) males will be significantly more likely to be problem
Internet gamblers than females.
Materials and Methods
Participants
A sample of 473 student respondents (213 males; 260 females) aged between 18 and
52 years (mean age=22 years; SD=5.7 years) participated. Respondents were contacted
initially by an e-mail request sent to students of a UK East Midlands university on a variety
of undergraduate courses.
Design
Following a small successful pilot study, data were collected via an online questionnaire
asking participants about their gambling and Internet gambling behaviour. The study was
particularly interested in influences concerning the gender of the gambler (males versus
females), type of gambler (i.e., Internet gambler versus non-Internet gambler), and problem
gambling (problem gambler versus non-problem gambler).
Materials
The questionnaire was Internet-based and was constructed using an “in house” software
package for creating online questionnaires (i.e., Autoform). The questionnaire was
divided into three parts and examined general gambling behaviour (Section A), Internet
gambling behaviour (Section B), and demographic information about the participant
(Section C). More specifically, Section A examined gambling and problem gambling
behaviour. Questions were asked relating to how often participants gambled, how much
time and money were spent on gambling activities, and the types of gambling they
engaged in. Problem gambling was assessed using the South Oaks Gambling Screen
(SOGS; Lesieur and Blume 1987). Each participant was given a SOGS score. Those
scoring 5 or above on the SOGS were defined as problem gamblers for the purposes of this
study.
Section B of the questionnaire was very similar to section A and covered all the same
questions except the focus was specifically on Internet gambling. For the purposes of this
study, an “Internet gambler” was defined as anybody who had ever gambled on the
Internet. However, this section did include some specific additions. Questions were asked
relating to how participants paid for Internet gambling (e.g., credit card, debit card,
e-wallets, etc.) and overall trustworthiness on the Internet. They were also asked relating
to factors involved in the initial decision to gamble (e.g., the role of family, friends,
advertising, demo games, anonymity, ease of access, 24-h gambling, etc.). Section C
asked questions relating to a number of demographic factors (including age, gender,
ethnicity, etc.) of each participant.
Int J Ment Health Addiction (2008) 6:194–204
197
Procedure
Approximately 2,000 students across a variety of undergraduate courses were sent an
e-mail asking them to participate in a study of student gambling behaviour. Each of
the e-mails included a hyperlink to the online survey. Participants were asked to fill in
all appropriate sections and questions of the questionnaire as accurately as possible.
When the participant finished the survey and was happy with the information given, a
‘submit’ button was pressed. Participants were given the researchers’ e-mail addresses
and were told that if they had any questions concerning the survey they could e-mail
the research team. All data collected were confidential and anonymous. The Autoform
software automatically collated all the participants’ data into SPSS format ready for
analysis.
Results
Gender Differences in Gambling, Internet Gambling, and Problem Gambling
Gambling Participation Of the 473 participants, 371 of them (78.4%) had gambled
comprising 178 males (84% of the total males) and 193 females (74% of the total
females). In relation to Internet gambling, 105 (22% of the total sample) had gambled on
the Internet comprising 89 males (85% of all Internet gamblers) and 16 females (15% of
all Internet gamblers) (X2 =77.5, p=0.001). A total of 26 participants were defined as
problem gamblers according to SOGS scores (5.5% of the total sample). Of these 26
participants, 21 were males (81% of problem gamblers) and five were female (19% of
problem gamblers), and 20 had gambled on the Internet (77% of problem gamblers) and six
had not (23% of problem gamblers). Male gamblers (50%) were significantly more likely
to have gambled on the Internet compared to female gamblers (8%) (X2 =79.4, p=0.001).
Problem gamblers were significantly more likely to be male (80.8%) than female (19.2%)
(X2 =12.0, p=0.001). Problem gamblers were also significantly more likely to have
gambled on the Internet (77%) than not (23%) (X2 =32.6, p=0.001).
Gambling Frequency and Preferred Types of Gambling by Gender
Gambling Frequency and Spend Over half of males (51%) gambled more than once a
month compared to only a fifth of females (20%). One-way ANOVAs showed that males
gambled significantly more often than females (F=72.7, d.f. [1,370], p=0.0001). Just over
three-quarters of females spent £1 or less on gambling per week (76.3%) compared to twothirds of males (65.7). Approximately 9% of males spent more than £50 a week gambling
(see Fig. 1). One way ANOVAs showed males also gambled spent significantly more
money in a week than females (F=90, d.f. [1, 370], p=0.0001).
Types of Gambling Activity Playing the lottery was the most popular form of gambling
with over four-fifths of males (82%) and females (90%) participating (see Table 1). There
were major gender differences in most types of gambling activity. Significantly more
males than females gambled on horse races, on sporting event, at the casino, and private
betting with friends (see Table 1). Females were significantly more likely to play bingo
(see Table 1).
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Male
Female
80
70
% of subjects
60
50
40
30
20
10
0
£1 or less
£1
$1.01-£5
£5.01-£10
£10.01£20
£20.01£50
£50 or
more
Amount of money gambled in a week
Fig. 1 Weekly gambling spend by males and females
Internet Gambling Frequency and Preferred Types of Gambling
Gambling Frequency and Spend Over 60% of Internet gamblers gambled more than once a
week compared to less than 20% of non-Internet gamblers (see Fig. 2). One-way ANOVAs
showed that Internet gamblers were significantly more likely to gamble more often (F=
103.9, d.f. = [1,370], p=0.001). Over half of Internet gamblers (60.4%) spent more than
five pounds a week gambling. Over two-thirds of non-Internet gamblers (71.8%) spent less
than £1 a week (see Fig. 3). One-way ANOVAs showed that Internet gamblers spent
Table 1 Gender Differences in Gambling by Gambling Activity
Type of Gambling
% Males
% Females
Chi Squared
Significance
Lottery
Scratchcards
Horse race betting
Dog race betting
Sports betting
Casino gambling
Slot machines
Private bets with friends
Bingo
82
62.4
52.2
36
68
53.4
61.8
70.8
15.2
90
66.3
37.3
24
18.7
25.9
51.3
38.3
42
5.17
0.63
8.37
5.95
92.3
29.4
4.2
39.2
32.2
0.23
0.426
0.004**
0.015*
0.001**
0.001**
0.042*
0.001**
0.001**
** Significant at 1% level; * Significant at 5% level (all d.f.=1)
Int J Ment Health Addiction (2008) 6:194–204
199
Internet gambler
Non-Internet gambler
40
35
30
% of subjects
25
20
15
10
5
0
Every day
A few
days a
week
Once a
week
A few
times a
month
Once a
month
A few
times a
year
Annually
Less than
once a
year
How often subjects gamble
Fig. 2 Internet gambler versus non-Internet gambler gambling participation
significantly more money on gambling in a week (F=139.9 d.f. = [1,370], p=0.001)
compared to non-Internet gamblers.
Types of Gambling Activity Over half of Internet gamblers and non-Internet gamblers had
gambled on lottery games, scratchcards and fruit machines (see Table 2). Significantly more
Internet gamblers gambled on horse races, sporting events, in a casino and making private
bets with their friends (see Table 2).
Problem Gambling Frequency and Preferred Types of Gambling
Gambling Frequency and Spend One-way ANOVAs showed that problem gamblers
gambled significantly more often than non-problem gamblers (F=45.9 d.f [1, 370],
p=0.001) and spent significantly more money a week gambling (F=87.1, d.f. [1, 370],
p=0.001).
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Internet gambler
Non-Internet gambler
70
60
%of subjects
50
40
30
20
10
0
£1 or
less
£1
$1.01-£5
£5.01£10
£10.01£20
£20.01£50
£50 or
more
Amount of money gambled in a week
Fig. 3 Weekly gambling spend by Internet gamblers versus non-Internet gamblers
Types of Gambling Activity Problem gamblers gambled on many activities with over twothirds of problem gamblers gambling on the Lottery, horse and dog racing, sports betting
casino games, fruit machines and gambling with friends (see Table 3). The most gambled
on activity by problem gamblers was casino games (88.5%). Problem gamblers were
significantly more likely to gamble on slot machines, on horse races, on dog races, in a
casino, and make private bets with friends (see Table 3).
Table 2 Internet Gamblers Versus Non-Internet Gamblers on Gambling Activities
Type
% Internet gamblers
% Non-Internet gamblers
Chi Squared
Significance
Lottery
Scratchcards
Horse race betting
Dog race betting
Sports betting
Casino gambling
Slot machines
Private bets with friends
Bingo
86.7
66.7
60
38.1
75.2
65.7
55.2
67.6
21.0
86.1
63.1
38.3
26.7
29.3
28.6
56.8
48.5
31.3
0.02
0.32
14.3
4.7
65.0
43.6
0.07
11.1
4.7
0.86
0.57
0.001**
0.03*
0.001**
0.001**
0.79
0.001**
0.03*
** Significant at 1% level; * Significant at 5% level (all d.f.=1)
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201
Table 3 Problem Gamblers Versus Non-Problem Gamblers on Gambling Activities
Types of Gambling
% Problem Gamblers
% Non-problem Gamblers
Chi squared
Significance
Lottery
Scratchcards
Horse race betting
Dog race betting
Sports betting
Casino gambling
Fruit machines
Private bet with friends
Bingo
76.9
69.2
69.2
61.5
73.1
88.5
80.8
80.8
34.6
87
64.1
49.6
27.5
40
35.4
54.5
51.9
28.7
2.1
0.3
6.9
13.3
10.8
28.6
6.8
8.1
0.4
0.15
0.60
0.008**
0.001**
0.001**
0.001**
0.009**
0.004**
0.52
**Significant at 1% level (all d.f.=1)
Internet Gambling
Gambling Participation As mentioned above, 105 participants (89 males and 16 females)
gambled on the Internet. The most popular forms of Internet gambling were online sports
betting (68%), online poker (48%), online casino gambling (47%), horse race betting
(36%), Internet lotteries (32%), online scratchcards (15%), and online slot machines (14%).
The most popular form of online payment was with debit cards (92.5% of Internet gamblers
had used their debit cards to gamble).
Influences on Internet Gambling Internet gamblers reported many factors that influenced
them in the decision to gamble online. The main reasons were ease of access (84%),
flexibility of use (75%), 24-h availability (66%), because friends do (67%), large gambling
choice (57%), advertising (40%), anonymity (25%), demo games (21%) and because family
members do (14%). Four-fifths of Internet gamblers considered the Internet a trustworthy
medium of gambling (79%). Most Internet gamblers preferred to gamble with online
operators who also had offline gambling facilities (e.g., high street bookmakers) (90%). The
majority of Internet gamblers considered Internet gambling easier to conceal than nonInternet gambling (84.9%) with nearly a third of Internet gamblers (32%) hiding their
gambling from family members.
Discussion
The results confirmed all three hypotheses. Internet gamblers were significantly more likely
to be problem gamblers. Furthermore, males were significantly more likely to be Internet
gamblers and Internet problem gamblers. Results also showed that Internet gamblers spent
significantly more time and money gambling than non-Internet gamblers. The results could
perhaps be interpreted in two ways. Firstly, it may be because problem gamblers are more
frequent gamblers that they gamble in a wider range of different media including the
Internet. Alternatively, it might be that the Internet makes the gambling activity more
problematic for the individual. Internet games have increased event frequencies that in turn
lead to instant reinforcements and the ability to forget about losses. This may contribute to
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the increased incidence of Internet problem gambling. Changes to the situational and
structural characteristics of Internet gambling (outlined in the introduction) are likely to be
contributing factors in any increased levels of problem gambling among those using the
Internet.
Internet gamblers rated flexibility, ease of access, and 24-h availability as very beneficial
to Internet gambling. However, these benefits may lead to sustained periods of gambling
that in some people may lead to gambling problems. When gambling on the Internet, there
are few protective controls, which means that gambling can be accessed when gamblers are
(say) intoxicated. This may lead to rash gambling and larger losses, which in turn could
facilitate chasing behaviour—a major feature of problem gambling (Lesieur 1994). Another
reasonable explanation of the findings could be that problem gamblers are simply using the
Internet as a convenient medium to gamble on an activity they are already experiencing
problems with. However, this is still cause for concern as it suggests that the Internet is
providing a facilitating factor in the development of already vulnerable individuals. Internet
gamblers in this study were more likely to participate in fast action, high arousing games
such as casino gambling and sports betting. These types of gambling are known to be more
problematic than activities like lottery playing. The results also suggest the structural and
situational characteristics of Internet gambling may be having a negative psychosocial
impact on Internet gambling. This is most notably because of increased number of
gambling opportunities, convenience, 24-h access and flexibility, increased event
frequencies, smaller intervals between gambles, instant reinforcements, and the ability to
forget gambling losses by gambling again immediately.
The data clearly showed that the majority of problem gamblers were male and had
gambled on the Internet. This supports literature showing that problem gambling is more
likely to be a male problem (e.g., Sproston et al. 2000). Very few Internet gamblers in this
study were female. This is noteworthy as there has been much press coverage in the UK
with online gaming companies claiming that females are outnumbering males on many of
their Internet gambling sites. This study does not back up such anecdotal claims.
The suggestion that Internet gambling may be contributing to higher rates of problem
gambling is of major concern. Furthermore, the Internet is difficult to regulate and police,
and many legal and geographical boundaries are transcended. There is also the issue of
gambling operators having to be more socially responsible in remote gambling environments. For instance, Smeaton and Griffiths (2004) carried out an exploratory study
examining the social responsibility features of Internet gambling sites. They found that
among the sites there were great variations with some sites having little or no age
verification checks and most of the sites offering no reference or referral to gambling help
organisations. The study also found that many Internet gambling operators carried out very
poor (if any) age verification checks. Often it was simply the ticking of a “Yes, I am over
the age of 18 years,” leaving minors free to gamble on the Internet with the misuse of credit
cards or accessing accounts of people they know. This is of concern given the consistent
finding that earlier introduction to gambling is likely to lead to greater problems (see
overviews by Griffiths 2002; 2003b; Hayer et al. 2005).
Although the Internet creates regulatory problems, Smeaton and Griffiths’ findings
coupled with the data from this study suggest there is a need for better Internet gambling
legislation. Griffiths has suggested many simple guidelines for Internet gamblers to follow
that should help to minimise problem gambling (Griffiths 2003a). These guidelines include:
the implementation of reliable age verification checks; setting credit limits and the ability to
self-exclude from the site; having built in pauses on the site; and references to helping
organisations. The last of these guidelines could be especially useful if the gambler is
Int J Ment Health Addiction (2008) 6:194–204
203
directed to online help sites. As some authors have suggested (Griffiths and Cooper 2003;
Griffiths 2005), online therapy for gambling problems is of potentially more benefit than
offline help as the non face-to-face communication may help to minimise the social stigma
that having a gambling problem often causes.
There are, of course, a number of limitations to the study reported here. Firstly, the
sample was self-selecting and may not be representative of either gamblers or Internet
gamblers. It is uncertain whether Internet gamblers would be more or less likely to fill out
an online questionnaire. Given the lack of data in the area of Internet gambling, this study
has one of the biggest samples so far in the field and as such the data are of existential
value. Secondly, the data were self-report. However, there is evidence that data collected via
computer-mediated communication is often a more truthful medium of communication than
face-to-face conversations (Walther 1996; Wood and Griffiths 2007). Thirdly, the sample
consisted of students only and is again not representative of the general public. However, it
has been argued that students are a vulnerable sub-group (Wood et al 2007) and therefore
data relating to this particular sub-set of gamblers is again of existential value. Finally, it is
likely this study had a relatively low response rate (about 25%) given the number of e-mails
that were originally sent out. This again raises questions of how representative of students
the overall sample is. Furthermore, we do not know what differentiates those that responded
to this survey from those that did not participate. Clearly, a study like this should be
replicated using a random sample of the general population with a more robust response
rate.
It is apparent that the medium of the Internet does seem to have an affect on both
situational and structural characteristics of many gambling activities. Therefore, it is
necessary for further research to be carried out into the effects that the Internet has on
gambling in particular to the situational and structural characteristics of the Internet in
facilitating gambling behaviour.
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