Virtuous Play: The Pleasures, Ethics, and Burdens of Brain Training
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Virtuous Play: The Pleasures, Ethics, and Burdens of Brain Training
Virtuous Play: The Pleasures, Ethics, and Burdens of Brain Training
CSAC1458828 Techset Composition India (P) Ltd., Bangalore and Chennai, India 3/29/2018
Science as Culture, 2018
https://doi.org/10.1080/09505431.2018.1458828
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Virtuous Play: The Ethics, Pleasures, and
Burdens of Brain Training
10
AQ3 AQ2 MATTHEW WADE
¶ ¶
School of Humanities, Centre for Liberal Arts and Social Sciences, Nanyang Technological
University, Singapore, Singapore
15
A BSTRACT Through normative appeals of cognitive enhancement, the brain has become
a site of both promise and peril. Displaying oneself as ethically sound may now include
showing requisite care for cognitive capacities. Moreover, enhancing our cognitive
20
reserves is framed as aspirational means of averting neurodegenerative disease and
Coll:
neoliberal precarity. Such demanding labours of self-care warrant close scrutiny.
Promissory discourses proclaim our ‘neuroplasticity’, encouraging subjects to work on
endlessly improvable functional capacities that hold labour market value. Yet a ‘fun
QA:
morality’ is equally prevalent in today’s experiential economies. Neuro-enhancement is
25
thus sold not as an ascetic chore, but an ecstatic potential. Hope, fear, pleasure, and
CE: AS
ethical conduct are, therefore, all closely entwined in the ‘virtuous play’ of ‘brain
training’, where commercial entities use digital platforms for game-based tasks designed
to enhance cognitive abilities. These services are typically promoted through appeals to
our dutiful biocitizenship. This type of virtuous play is increasingly the means by which
30
subjects produce themselves as simultaneously pleasure-seeking, productive, and
resoundingly ‘well’. However, this understanding of virtuosity is often narrowly
derived—reduced to ‘active ageing’, corporate-style ‘neurohacking’, and ‘brain
profiles’—that threaten to foreclose other ways of imagining well-being. In failing to
recognize the neoliberal underpinnings of virtuous play we entrench burdensome
35
attachments to emerging modes of personal enhancement. Against these seductive
appeals of combining pleasure with self-improvement, we must cultivate a critical
reflexivity regarding exactly how ‘enhancement’ is conceived, opening room for lines of
possibility outside of currently dominant frameworks.
40
K EYWORDS : neuroscience, biocitizenship, prosumption, enhancement, virtue, self-
AQ4 tracking, cognitive enhancement
¶
45
Correspondence Address: School of Humanities, Centre for Liberal Arts and Social Sciences, Nanyang Technologi-
cal University, HSS-06-18, 14 Nanyang Drive, Singapore 637332, Singapore; Email: matthew.wade@ntu.edu.sg
© 2018 Process Press
2 M. Wade
Introduction—The Promise, Pleasure, and Peril of the Pliable Brain
In 2016, Lumos Labs—creators of the popular brain training service Lumosity—
settled against charges laid by the US Federal Trade Commission, who adjudged
50 that the company unjustly ‘preyed on consumers fears … [but] simply did not
have the science to back up its ads’ (FTC, 2016). The total settlement amounted
to an initial US$2m, with an additional $48m suspended on condition of commit-
ting no further breaches, along with the instruction that subscribed Lumosity cus-
tomers must be informed of the findings against the company. More significantly,
55 however, the judgement stipulated in no uncertain terms that—except in light of
any new, rigourously derived scientific findings—Lumos Labs and Lumosity:
… are permanently restrained and enjoined from making any representation,
expressly or by implication [that their product] … improves performance in
60
school, at work … delays or protects against age-related decline in memory
or other cognitive function, including mild cognitive impairment, dementia,
or Alzheimer’s disease … . [or] reduces cognitive impairment caused by
health conditions, including Turner syndrome, post-traumatic stress disorder
65 (PTSD), attention deficit hyperactivity disorder (ADHD), traumatic brain
injury (TBI), stroke, or side effects of chemotherapy.
However, perhaps the damage was already done. At the time of judgement, Lum-
osity boasted ‘70 Million brain trainers in 182 countries’ and their seductive adver-
70 tisements were seen by many millions more (Lumosity, 2016). Sparks of hope had
already been kindled within those who suffered or feared suffering from the above
conditions, or who simply sought to better themselves under the demands of late
capitalism. In this way, the brain has become a site of both promise and peril.
Today, ever more ethical injunctions are levied upon subjects through calls for ‘par-
75
ticipatory biocitizenship’, the supposed ‘empowerment of the individual, at any
age, to self-monitor and self-manage health and wellness’ (Swan, 2012, p. 94).
Under this regime, we are urged to diligently labour upon ourselves to realize
ever-improvable states of well-being.
80 Concurrent with extensions of self-care, rapid developments in the cognitive
neurosciences has led to encroachment into areas once considered the exclusive
purview of the social sciences and humanities. This ‘neuro-turn’ (Littlefield and
Johnson, 2012) has, in some areas, generated discursive bubbles that foster
narrow reflexivity, with urgings towards ‘neuroenhancement’ emanating from
85
entrepreneurial authorities who aspire to determine the ideal means and ends of cul-
tivating our ‘brainhood’ (Vidal, 2009). These anticipated ‘neurofutures’ are of
potentially immense commercial value (Martin, 2015), and hence strategic advan-
tages abound for those willing to stoke the ‘seductive allure’ of neuroscience-based
90 insights (Weisberg et al., 2008). This allure of the neuro may then inform the
manner in which we adopt means of self-care. But, if the Foucauldian ‘conduct
Virtuous Play 3
AQ1
¶
of conduct’—which ‘not only establishes what counts as an explanation, it estab-
lishes what there is to explain’ (Rose, 2007, p. 192)—is increasingly inscribed
upon the brain, there emerge significant implications for how forms of governance
shape our sensibilities and subjectivities.
95
Accordingly, this paper traces the entanglements of hope, fear, and pleasure that
coalesce into forms of ‘virtuous play’. Through this concept, I gesture to both the
increasing ‘responsibilization’ (Rose, 2000, pp. 1400–1401) of the subject under
neoliberalism, but also to aspirations of consuming pleasure. Late capitalist
100 modes of ‘prosumption’ leverage our desires of producing idealized selves
through knowledgeable consumption choices that we enact in conspicuous
fashion, often to display ourselves to others as healthful, industrious, and always
pleasure-seeking (Ritzer and Jurgenson, 2010). The recent emergence of self-track-
ing technologies ably captures this turn to virtuous play, combining joyful game
105 playing with diligent lifelogging, and thereby proving ourselves both responsible
and pleasurable. Indeed, brain training proves exemplary here, for, through the
potent combination of pop neuroscience, self-help rhetoric, normative role expec-
tations, and haptic satiation, we are persuasively enjoined to intervene upon our
cognitive capacities.
110
While consumer-friendly ‘brain training’ constitutes a mild intervention relative
to other neurotechnologies adopted for personal enhancement (see Brenninkmeijer,
2016), its comparatively widespread appeal threatens to inscribe narrow ethical pre-
scriptions. These increasingly burdensome expectations may prove constraining,
115 particularly as neurological interventions become steadily more invasive and
their underlying rationales less open to contestation. Hence, it is worth stating at
the outset that the actual efficacy and intensity of current brain training methods
may matter far less than the discursive paths they carve. That is, we should
closely consider how subjects are edged towards aspiring to intensive neurological
120 self-fashioning, in hopes of better conditioning themselves for contemporary
demands.
Increasingly, our brains are framed as exploitable terrain, to be cultivated and
harvested for its ‘mental capital’ (Slaby and Gallagher 2015). These practices are
125
often enabled via web-based services, reflective of the turn to ‘platform capitalism’
(Srnicek, 2016). On these platforms, our day-to-day practices are funnelled through
rent-extracting online entities that determine and measure what is of value and how
we may display that worth to others. Under these self-tracking regimes and plat-
form constraints, the subject is disaggregated into only those functional capacities
130 deemed value-bearing. Thus, this paper asks: is our intensive self-fashioning folded
through too narrowly conceptualized understandings of agency, well-being, and
good conduct, in part due to the instrumental insistence on rushing limited techno-
logical affordances to consumer markets?
Of interest, therefore, is tracing how ‘brain training’ rhetoric leverages aspira-
135
tions of ‘virtuosity’ as relief from contemporary anxiety and vulnerability
(Lorey, 2015). While promising relief through self-actualization, an underlying
4 M. Wade
threat remains that—by wilfully stoking anxieties—these practices may onerously
ratchet up expectations of our upkeep as dutifully productive and pleasure-seeking
subjects. Furthermore, they risk perpetuating exaggerated ‘neuro-realist’ and
‘neuro-essentialist’ claims, accepted with overly generous credulity (Racine and
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AQ5 Costa-von Aesch, 2011; O’Connor and Joffe, 2013). This considered, the paper
¶ also explores whether we are witnessing hyper-reflexive yet shallow practices of
self-care, characterized by growing reliance on self-tracking technologies that
claim intimate insight into our material functioning, yet constitute crude interven-
145 tions. Finally, in drawing together various discursive threads around ‘human
capital’, ‘participatory biocitizenship’, ‘corporate neurohacking’, ‘active ageing’,
and ‘virtuous play’, the paper considers whether narrow forms of techno-mediated
vitality are designed only to reinscribe what is already valued, and so hardens
behind facades of fun a particular socio-historical view of the responsibilized
150 subject.
This critical undertaking will be achieved—via a largely Foucauldian discourse
analysis—by firstly establishing the context of fear, hope, and pleasure that has pro-
pelled the commercialization of ‘neuroplasticity’. Normative appeals deployed by
brain training enterprises are then explored, with a particular focus on alignment
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with overarching neoliberal ideals; aspirations of ‘active ageing’; an ethos of cor-
porate productivity; and other aspects of dutiful biocitizenship. Finally, the paper
discusses whether these regimes hastily affix notions of the ‘ideal’ biocitizen,
before alternative paths can be glimpsed. Firstly, however, some further context
160 is required in understanding how ‘brain training’ has established a foothold in
the public imagination.
165 Analytical Perspectives—Neuroplasticity, Commercialization, Dread, and
Pleasure
In this first section, I briefly outline contemporary trends within which brain train-
ing has emerged, for urgent issues arise from the cognitive neurosciences’ ongoing
170
colonization of the conscientious subject. Firstly, as Nikolas Rose (1990, 1996,
AQ6 2007; with Abi-Rached, 2013) has long observed, claims of the ‘psy’ and
¶ ‘neuro’ disciplines increasingly inform ethics of self-care, generating new practices
of governance that pervade, shape, and regulate conduct in liberal democratic
societies. Through these claims, we may steadily come to envision ourselves as
175 ‘neurochemical selves’ (Rose, 2003), ‘neuronal machines’, or endlessly malleable
‘molecular automatons’ (Slaby and Gallagher, 2015, p. 46). Via such growing dis-
courses we are encouraged to labour upon our neurological constitutions as though
this were a self-evidently virtuous practice. Yet, forms of this labour presuppose
‘essential’ qualities of subjectivity conveniently already embedded in dominant
180
ideological frameworks, rendering otherwise highly contestable claims seemingly
immutable.
Virtuous Play 5
Neuroplasticity and the Hypercognitive Ethos
For example, we can readily observe how popular rhetoric around ‘neuroplasticity’
often construes the brain as an untapped well of potential, infinitely open towards
185 ends chosen by the individual (Malabou, 2008; Brenninkmeijer, 2010; George and
Whitehouse, 2011; Ortega, 2011; Millington, 2016). Similarly, explanatory meta-
phors commonly frame the brain both through prevailing notions of good conduct
and the dominant technologies of work and leisure (Malabou, 2008, pp. 32–54).
Unsurprisingly then, the capacities brain training regimes urge us to enhance are
190 also those deemed of greatest value under neoliberal imperatives, aspiring to
render subjects ‘dynamic, multi-polar and adaptive to circumstance’ (Jeannerod,
2008, p. xi). To abide such expectations is, therefore, to commit to a perpetual
labour, one where ongoing neurological self-care reflects a praiseworthy vocation.
195
Yet these parameters of enhancement tend to be tightly bound to an ideal ‘hyper-
cognitive’ subject, seen only through their capital-accumulating rational capacities,
rather than their affective potentials (O’Neill, 1997). The concern thus emerges of
inadvertently committing ourselves to rigid notions of plasticity, stuffing cognitive
enhancement into narrow frames that later prove discursively difficult to even inter-
200 rogate, let alone dislodge.
This hypercognitive ethos has emerged via increasing fascination with the brain,
driven in part by large-scale efforts such as the 1990s ‘Decade of the Brain’ and
current ‘Big Data’ brain mapping projects. Also noteworthy is the collective
dread felt towards neurodegenerative diseases resulting in dementia (Zeilig,
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2014). These fears are perhaps eased by reassurances that we are dedicating our
best minds to save our lost brains, but it remains unsurprising that enterprising sub-
jects seek further ways of ensuring cognitive longevity. The dread of neurodegen-
eration is thus both soothed and stoked through the virtuous play of brain training.
210 This nascent market operates under the premise that through expertly designed
activities—commonly packaged as short-form video games—cognitive capacities
may be enhanced in ways that generalize to everyday life (see Hardy et al.,
2013). Proponents have sought to ground consumer-friendly brain training in scien-
tific rigour, but efficacy remains hotly contested (see below).
215 Likewise pertinent in discussions of efficacy, risk, and enhancement is the
growing popularity of nootropics and other ‘cognitive enhancement’ drugs,
along with the normative aspirations and strategic practices informing their use
(Vrecko, 2013). Also noteworthy are therapeutic practices of neurofeedback train-
ing (Brenninkmeijer, 2013), or the uptake among ‘neurohacking’ enthusiasts of
220
transcranial direct current stimulation and transcranial magnetic stimulation, with
studies now beginning to explore user motivations and current regulatory shortfalls
(Jwa, 2015; Davis, 2016). These developments reflect how we already aspire to
neuro-enhancement through increasingly invasive and potentially risky measures.
225 Enhancement advocates also appeal to the supposed ethical obligation to maxi-
mize cognitive capacities, thereby attaching their wares to norms of self-care. As a
6 M. Wade
result, certain ‘looping effects’ (Hacking, 1995, p. 21) may ensue, whereby ‘People
classified in a certain way tend to conform to or grow into the ways that they are
described; but they also evolve in their own ways, so that the classifications and
descriptions have to be constantly revised.’ Brain training products exemplify
230
this relational interplay. For example, Lumosity—discussed below—make fre-
quent reference to how their games are designed with the expert advice of cognitive
neuroscientists. This appeal to authority potentially renders the programme more
persuasive in its assessments. In turn, the user brings aspirations of realizing a
235 more healthful, productive, actualized self. Through this hopeful attachment,
looping effects can abound, as users respond to classifications and adjust self-con-
ceptions accordingly.
240
Neurotechnologies, Commercialization, and Human Capital
Relatedly, studies in recent years have explored broad alternating trends between
the demands of ‘neuroascesis’ (Ortega, 2011, p. 27) and the play of ‘neuro-toys’
(Brenninkmeijer and Zwart, 2017). Jonna Brenninkmeijer (2010, 2016), in particu-
lar, has explored historical and emerging neurotechnologies, articulating them as
245
Foucauldian technologies of the self through which responsible subjects attain
well-being as framed by prevailing norms. Pitts-Taylor (2010) provides comp-
lementary insights, closely observing how some understandings of neuroplasticity
have been co-opted by neoliberal idealizations of the infinitely malleable subject.
250 Several studies have also measured whether claimed benefits are echoed in news
media discussion and among lay subjects, finding some broad enthusiasm tempered
by healthy scepticism (Thornton, 2011b; O’Connor and Joffe, 2015, Pickersgill
et al., 2015, Pickersgill et al., 2017). Altogether, therefore, there emerges a
strong discursive thread that connects brain training to an array of overarching
255 ethical imperatives leveraged in its proffering.
Specifically, neuroplasticity is invoked in promissory appeals of self-enhance-
ment, constituting another space for the fervent acquisition of ‘human capital’
(Feher, 2009). This creation and accumulation of human capital is laden with assur-
260
ances of realizing latent capacities, so that willing subjects may be simultaneously
more productive, fulfil their role obligations, and ward off neurodegeneration. In
part, this gradual extension of responsibilization has been achieved through the dis-
cursive elevation of homo oeconomicus: ‘ … an intensely constructed and governed
bit of human capital tasked with improving and leveraging its competitive position-
265 ing and with enhancing its … portfolio value across all of its endeavors and venues’
(Brown, 2015). We can alternatively conceptualize this as the burden of ‘virtuos-
ity’, where subjects must constantly work upon their productive capacities in
order to be (temporarily) relieved of insecurity, risk, and vulnerability (Lorey,
2015).
270
However, we must also acknowledge that appeals to virtuosity—while ulti-
mately shaped by overarching structural conditions—are typically funnelled
Virtuous Play 7
through the individual consumer market. Hence, the need to entice the consumer
entails that virtuosity is packaged with promises of not just enhancing homo oeco-
nomicus, but of also giving pleasure. Consumerist imperatives under late capital-
ism necessitate that achieving virtuosity need not be a chore, but rather
275
enjoyable means of self-care. Through this assuaging regime of ‘accretive’ life
building (Berlant, 2011, p. 98) the subject willingly adheres to the ‘calculated tech-
nology of subjection’ (Harvey, 2000, p. 110). In brain training, this subjection is
evident in evocations that only the right kind of fun can allay fears of cognitive
280 decline. An affectively and ethically complex relation thus emerges.
More broadly, brain training constitutes part of the growing ‘brain-industrial
complex’, driven in part by ‘soft’ commercialization trends (Giordano, 2011;
Thornton, 2011a; Martin, 2015). Attached claims to ‘soft’, consumer-friendly
applications come with wildly varying degrees of plausibility, generating new
285 areas where regulatory oversight is required (Caulfield and Ogbogu, 2008;
Maslen et al., 2014). In turn, some laypersons take interest in cognitive neuro-
science as something ‘exciting’ and ‘consumable’, while others remain circumspect
or dismissive (O’Connor and Joffe, 2015, Pickersgill et al., 2015). Especially, note-
worthy is the response of one interviewee in a study conducted by Martyn Pickers-
290
gill, Paul Martin and Sarah Cunningham-Burley (2015, p. 884), who sharply
disparaged much commercial output as seductively ‘evangelical’. Concurrent
with this are numerous critical reports from popular news outlets, some suspicious
(see Cook 2013; Hambrick, 2014; Yong, 2016), while others more generously
295 observe that not all ‘brain training’ services are created equal (Etchells, 2016;
Shah, 2017). Nonetheless, the quasi-evangelistic rhetoric of brain training may
be attributable to moral hazards that often accompany commercialization, with
‘inflated claims as to the translational potential of research findings’ leading to
exaggerations of how we might incorporate the ‘neuro’ into everyday life (Rose
300 and Abi-Rached, 2013, p. 20).
Ethical Incompleteness and Self-governing Through the Brain
305
By exploiting contemporary imperatives, commercial claims encourage ‘endless
projects of self-optimization in which individuals are responsible for continuously
working on their own brains to produce themselves as better parents, workers, and
citizens’ (Thornton, 2011b, p. 2). Such self-governance is likewise inscribed in
policy outputs, through which care for one’s brain and those of dependents are
310 seen as requisite practices of citizenship (Broer and Pickersgill, 2015). Habits of
living well are thus gradually relocated to neuroplastic terrain. Brain training
also reflects how adeptly self-tracking prosthetics have been incorporated into
expectations of healthfulness. Popular self-tracking prosthetics leverage a ‘notion
of ethical incompleteness’, a sense of always lacking relative to the potential of
315
our value-bearing capacities (Lupton, 2016, p. 68). Often left unquestioned,
however, is the ‘belief that we can precisely know “in advance” what will
8 M. Wade
improve people’s lives’ (Ahmed, 2010, p. 8). Such assumptions instead come pre-
scribed through the mediating artefacts of virtuous play, permitting no room to
interrogate these scripts of good conduct.
Moreover, the coupling of self-tracking with game-playing produces entangle-
320
ments of volitional pleasure with ethical measure; an attempt at a ‘utopia of
games’ (Suits, 2014). Consequently, as Brad Millington (2012a, p. 493) observes,
care for oneself ‘is now shot-through with the promise of uninhibited amusement’,
so that we may ‘amuse ourselves to life’. A distinct ‘fun morality’ (Wolfenstein,
325 1951) pervades throughout, for self-enhancement affordances are ultimately com-
peting with one another in the consumer market, with ‘fun’ proving one persuasive
method by which to edge out competitors. Altogether, the pleasure of play, the fear
of decline, and the promise of vitality make for assuasive modes of producing
oneself, and this judicious leisure keeps mortality at bay and morality upheld.
330 Hence, while most consumer-friendly ‘brain training’ products are of compara-
tively low intensity, even here abound ethical appeals that ‘divides, imposes
burdens, and thrives upon the anxieties and disappointments generated by its
own promises’ (Rose, 1996, p. 3). These trends, in part, explain the current prolifer-
ation of brain training products, serving as performative displays of one’s vitality.
335
Examples include Elevate™, Peak™, BrainHQ™, Cognifit™, My Brain Trainer™,
Dakim™, Nintendo’s Brain Age™, Cogmed™, SenseLabs™, Active Memory™,
HAPPYneuron™, and LearningRx™, among others. These products typically
offer haptic pleasures through game-based assessments. For the sake of both
340 brevity and depth, the following discussion will primarily address the most
popular product within the industry, the web-based subscription service
Lumosity™.
345
The Promises and Obligations of Aspirational Biocitizenship
Lumosity’s Popularity as Mediated Self-enhancement
Using Lumosity as a peg upon which to hang the concept of virtuous play, I will
350
now unpack how popular brain training and related self-tracking practices lean
on contemporary aspirations and anxieties. Firstly, it must be noted that Lumosity
is designed to be routine yet fun, enabling virtuous play within milieus that praise
the high-functioning subject and fear the degenerating one. This routine fun is
achieved through short, aesthetically pleasing video games, usually played on per-
355 sonal computers, tablets, or smartphone devices. These games purport to target,
assess, and—with training—enhance cognitive capacities. As of this writing, Lum-
osity offers 63 different games, each designed to focus on faculties of memory,
attention, speed, flexibility, problem solving, language proficiency, and reading
comprehension. Specific capacities Lumosity claims to measure include planning,
360
logical reasoning, spatial reasoning, information processing, visualization, working
memory, field of view, divided attention, selective attention, task switching,
Virtuous Play 9
response inhibition, quantitative reasoning, vocabulary, and verbal fluency. Many
of these games draw upon classic experimental designs within psychology and
neuroscience, such as measuring response inhibition through the well-known
‘Stroop effect’ (Stroop, 1935).
365
Brain training enterprises have thrived in response to the current ‘therapeutic
void’ of clinical treatments for neurodegeneration, where ‘the brain is perceived
as a separate privileged entity that healthy individuals must constantly stimulate,
rewire, rebuild, nurture, and attend to if they are to maintain soundness of mind
370 and selfhood’ (George and Whitehouse, 2011, p. 591). Their appeals promise to
unleash dormant potential, generating for subjects an anticipatory ethic of ‘perfect-
ing themselves from the molecular level outwards’ (George and Whitehouse, 2011,
p. 592).
In response, and perhaps unsurprisingly, Lumosity’s claims have been widely
375 questioned in both academic and popular outlets (Cook, 2013; Redick et al.,
2013). In turn, Lumosity has sought to further establish credibility through their
‘Lumos Labs’—where ‘In-house scientists refine and improve the product’ (Lum-
osity, 2014a)—and the ‘Human Cognition Project’, where collaboration is sought
with research institutions seeking to make use of the Lumosity platform and accu-
380
mulated data. Lumosity (2015b) has heavily promoted research conducted using
their platform, and marketing copy situates their efforts at the very forefront of neu-
roscientific endeavour (Lumosity, 2015a). Currently, Lumosity boasts 85 million
registered users and their games have been played over three billion times (Lum-
385 osity, 2017).
Admittedly, it may be tempting to dismiss Lumosity as pseudoscience packaged
in exaggerative marketing, not worthy of our scholarly attention. But such dismis-
sals neglect how we are constituted as subjects by such popular rhetoric and prac-
tice, for it is:
390
… at this vulgar, pragmatic, quotidian and minor level that one can see the
languages and techniques being invented that will reshape understandings
of the subjects and objects of government, and hence reshape the very presup-
positions upon which government rests. (Rose, 1999, p. 31)
395
Moreover, brain training is reflective of wider trends around the turn to techno-
mediated self-enhancement. This turn has been variously enacted through an
ethos of ‘healthism’ over an expanding terrain of self-care (Crawford, 1980),
400 novel forms of ‘reflexive hermeneutics’ in assessing well-being (Rose, 1996, pp.
32, 77), and the overall ‘valorization of self-control’ (O’Connor and Joffe, 2015,
p. 727). One further trend worth noting are emerging ‘hard’ transhumanist perspec-
tives, urging a ‘culture of [neurological] enhancement’ (Sandberg and Savulescu,
2011, p. 106). These views stress the imperative need to engineer ethically
405 upright citizens against escalating global risk (Buchanan, 2011; Persson and Savu-
lescu, 2012). Envisioned here is the ‘active citizen’ as an ‘entrepreneur of him- or
10 M. Wade
herself’ (Rose, 1999, p. 164). Guided by scientific expertise, the purportedly ideal
enterprising subject adopts all available means of enhancing biological, neurologi-
cal, physiological, and psychological capacities, in hope of emancipation from sup-
posed inadequacies.
410
Ethical Obligations of Brain Training
As such, Lumosity warrants further investigation, for its success, has been closely
415 followed by interests touting far more invasive means of self-enhancement. There-
fore, with this need to better understand prevailing rationales of neuro-enhance-
ment, observe here how Lumosity pitched itself to consumers in 2014:
Lumosity is a personal trainer that helps you exercise your brain. We’ll help
420 create a training program that’s right for you, based on neuroscience research
from top universities around the world … Lumosity scientists have taken
common neuropsychological tasks out of the lab, designed some new ones,
and transformed these scientific tasks into over forty fun games. You’ll
425
play five games in each of your daily work outs. Every game targets an
ability important to you, like memory, attention, problem solving, and
more. Train 15 minutes a day, three to five times a week, to challenge and
exercise your brain. Then track your progress over time, see how you
compare to people like you, and enjoy your brain training journey. Start a
430 workout right now and discover what your brain can do.
Several appeals emerge here, most prevalent being the equating of brain training
with other forms of personal ‘fitness’. Also noteworthy is the offer of a tailored
service, for this ‘personal trainer’ enables focusing on what is ‘important to
435 you’. This implies the smooth domestication of Lumosity into daily routines and
permits the absolving comfort of giving oneself over to the authority of the pro-
gramme. Appeals to scientific rigour are also evident, with users encouraged to
closely monitor their progress and compare themselves against respective
440
cohorts. The ‘fun’ of brain training is also duly noted. Finally, there is an earnest
petition of potential, for with Lumosity you will ‘discover what your brain can
do’. Similar appeals are more subtly embedded in other promotional material.
Archived examples of Lumosity’s (2014b) homepage, for example, display a
resounding emphasis on young, physically active users, generating an aspirational
445 ethos by equating brain training with youth, vitality, and an adventurous spirit.
Moreover, we are told, ‘no matter where they come from or what they do, they
can challenge their brains with Lumosity’. Such rhetoric foments an egalitarian
ethos, open to all willing to accord themselves to neurological self-fashioning.
The brain training industry has thrived within this context of reflexive self-enter-
450
prise, seeking to crack ‘the brain fitness puzzle’ and ‘the key to self-empowered
aging’ (Fernandez, 2015). Brain training offers means of ‘controlling the vagaries
Virtuous Play 11
of fate’ through mediating devices offering ‘certainty’ otherwise unattainable
(Lupton, 2016, pp. 76–77). To be considered astutely self-governing today ‘is to
be condemned to seek an authority for one’s authority’ (Rose, 1999, p. 27).
However, this ‘authority’ must first be recognized as such, hence why Lumosity
455
and other proponents of brain training have striven to assert their scientific legiti-
macy. Compelling evidence of efficacy remains elusive though, with some studies
suggesting moderate improvement in cognitive function (Smith et al. 2009; Au
et al. 2015; Corbett et al., 2015), while others find no evidence of generalizable
460 benefit (Owen et al., 2010; Melby-Lervag and Hulme, 2013; Simons et al., 2016).
Yet, while efficacy remains difficult to prove, there does appear a promissory
imbalance given that the ‘popularity of products designed to slow brain aging
might have outpaced credible scientific data to show that these interventions are
effective’ (Papp et al., 2009). Amid the rush-to-market, many looping effects threa-
465 ten, for the popular uptake of brain training has arisen by ramping up ethical obli-
gations placed upon the individual. Such rationales are aptly captured by ‘Sharp
Brains’ (Fernandez, 2015, p. 37), an entity that proclaims itself ‘an independent
market research firm tracking health and performance applications of
neuroscience’:
470
When we conducted in-depth focus groups and interviews with [lay subject]
respondents, the main question many had was not what has perfect science
behind it, but what has better science than the other things people are
475 doing—solving crossword puzzle number one million and one, taking
‘brain supplements’, or doing nothing at all until depression or dementia
hits home.
The implication—conveniently endorsed by Sharp Brains—is that although efficacy
480 remains unproven this does not absolve individual responsibility. Rather, something
must still be done, lest one would be seeming to adopt an indolent, defeatist lifestyle,
sullenly waiting for depression or dementia to ‘hit home’. In this way, ‘sculpting the
brain’ has become ‘a form of moral practice’ (Thiele, 2012, p. 119), often infused
with evolutionary analogies advising us to hone a ‘synaptic survival’ ethic
485
(p. 124). This ethos of wrangling one’s neuroplastic capacities has gained traction
among some lay subjects, with brain training viewed as a ‘virtuous, admirable objec-
tive’, while those ‘who flouted this norm sometimes attracted disapproval’
(O’Connor and Joffe, 2015, p. 728). Such sentiments have certainly been fostered
490 by slickly packaged appeals, to which we now turn.
Valorization, Emulation, and the Ideal ‘Brain Profile’
‘Why I Play’ and the Ethic-Fetish of the Brain
495
In 2012, Lumosity launched a highly successful campaign designed to normalize
brain training as an everyday practice. The ‘Why I play’ campaign remained
12 M. Wade
active for several years across television and online markets, reaching a massive
global audience (including YouTube views in the tens of millions). The campaign
combined enticing elements of aspiration and emulation, primarily through a series
of commercials. Each ‘Why I play’ commercial adheres to a shared template: an
500
actor portraying a happy Lumosity user speaks of the imperative need to
enhance his/her cognition, while also emphasizing the pleasures of brain training.
Each vignette occurs in a public setting, with the actor appearing to address an
interviewer off screen, creating the impression of an impromptu vox pop endorse-
505 ment. As the actors speak, lively animations play around their heads to signify
buzzing cognition, with imagery matched to their respective motivations for train-
ing. One commercial, for example, features a young, robust male, speaking of the
desire to give his brain a ‘workout’. Meanwhile, animated arms sprout from his
head, flexing their biceps of cognition to further drive home this association (Lum-
510 osity, 2013b). All the actors featured are, of course, impossibly attractive, and
appear the perfect embodiment of the late capitalist subject. They serve as
avatars of virtuosity, possessing unending drives for both self-improvement and
pleasure.
Each ‘Why I play’ commercial ends with this voiceover:
515
Any brain can get better, and Lumosity can help, it’s like a personal trainer for
your brain, improving your performance with the science of neuroplasticity,
but in a way that just feels like games. Start training with lumosity.com right
520 now, and discover what your brain can do.
As George and Whitehouse (2011, p. 591) observe, this simultaneously disciplined,
pleasurable, intimate, and yet distant framing creates a peculiar ‘“fetishization” of
the brain’, rendering it ‘both an object of alterity and veneration’. Indeed, this
525 fetish-ethic is explicitly encouraged in Lumosity advertising. Devoted advocates
speak of their desire to ‘stay sharp’, and with Lumosity ‘I am happier with my
brain’ or ‘my brain feels great’.
The ‘Why I play’ actor-enthusiasts also praise ‘the science behind the games’,
and highlight hopes to maintain cognitive capacities as they age (evoking the
530
underlying dread of neurodegeneration). This none-too-subtle injunction to vigilant
self-care resonates with Foucault’s observation that subjects operate under a regime
of ‘permanent medical care’, a vocation where they ‘must become the doctor of
oneself’ towards ‘a certain complete achievement of life’ (1988, p. 31).
535 However, this ‘achievement’—to make an obvious but important point—is
always bound within shifting discursive frames of what actually constitutes praise-
worthy attainment. In recognizing such contextual nuances, another ‘Why I play’
commercial leans directly on burdensome expectations placed upon subjects today:
540 I’ve got emails, phone calls, news to stay up on, it’s like my brain’s under
siege out there! I just needed an edge, and Lumosity has all these games
Virtuous Play 13
based on neuroscience, and my brain can really tell the difference. I’m still
under siege, I’m just better armed. (Lumosity, 2013e)
Note, again, the insistent ethic-fetish of both being and having a brain, a property to
545
be tailored so that it ‘can really tell the difference’ and give you an ‘edge’ within the
siege warfare of late capitalism. Another variant of the ‘Why I play’ campaign even
implies that brain training may be obligatory for those who aspire to be the kindest
persons they can be:
550
I started Lumosity for me, but it’s been pretty good for the people around me
too. I remembered my friend’s birthday, which is good, but I also remembered
this bag she liked and I remembered the store where we saw it. Better friend-
ship through neuroscience, who’d a guessed? (Lumosity, 2013a)
555
Similarly, a mother expresses relief that ‘it’s not just random games, it’s all based
on neuroscience’, reassuring her that ‘every brain in the house gets a little better
every day’ (Lumosity, 2013c). To care for children, it would seem, includes
caring for their brains, testifying to expectations of ‘neuro-parenting’ increasingly
560 evident in child caring discourses (Macvarish, 2016). Such rhetoric of care through
neuroscience also evinces the ‘generosity’ of psy and neuro discourses in shaping
lay understandings of selfhood (Rose, 1996, pp. 33–34). This ‘generous’ trans-
lation is especially apparent in the visual imagery of Lumosity advertisements,
565
where, for example, animated hearts stand in for neurons as firing synapses of
affection (see Lumosity, 2013a). Training one’s brain is thereby framed as an
admirable practice for those who seek to be a source of joy, comfort, and care
for others.
570
Journeys, Profiles, Indexes
Upon commencing their ‘brain training journey’ Lumosity users must ‘build your
personalized training program!’. Members are asked probing questions around
575
when they feel most productive, their sleeping patterns, general mood, exercise
habits, age, and more. A competitive drive is also stoked, a common strategy for
incentivising habitual self-tracking (Lupton, 2013, pp. 398–399). Lumosity urges
users to ‘See how you stack up … What percentage of Lumosity members do
you outrank? … Come back weekly to see how many people you’ve surpassed.’
580 Such encouragement is then reflected in precise rankings of users in their various
cognitive capacities. Elevate (2014)—another brain training service, discussed
below—likewise emphasizes this competitive appeal, with an actor in one adver-
tisement effusively noting ‘I really like the scores, and the rankings. I would say
that I am a competitive person.’ Lumosity also enables integration of data from
585
‘Fitbit’ self-tracking devices, further entrenching associations between brain
fitness and aerobic fitness.
14 M. Wade
After completing a prescribed number of training sessions the user will receive a
‘Performance Report’. This report includes comparisons with other users according
to occupation group, implying which line of work their particular brain may best be
suited. This report can then be shared on social media, further fuelling displays of
590
virtuosity. Users can also consult their ‘Brain Profile’, and here the threat of crude
looping effects is especially apparent. In the schema given by Lumosity, the ‘brain’
is divided into five functions of ‘Attention’, ‘Flexibility’, ‘Speed’, ‘Problem
Solving’, and ‘Memory’. That these happen to be the ideal capacities of today’s
AQ7
595 productive subject hardly needs pointing out, yet, as Kean Birch (2006, 2017)
¶ has observed, the neoliberal underpinnings of what exactly is deemed ‘valuable’
within emerging bio-economies is too often neglected. This results in failures to
grasp how disciplining mechanisms of the body pervade all aspects of social, cul-
tural, and economic life. Furthermore, Birch notes how this all-pervasive disciplin-
600 ing is heightened by imperatives of producing only that which will thrive in the cut-
throat immediacy of the market, looping into practice restrictive possibilities of
what is seen as efficacious and innovative.
Therefore, considering Lumosity’s ‘Brain Profile’ in light of narrow outputs gen-
erated by the rush-to-market, what proves especially troubling is the implied refi-
605
guring of the aforementioned five functions as all-encompassing instantiations of
the brain itself. That is, the five measures generate the user’s entire ‘Brain
Profile’, while the ‘Brain Performance Index’ ensures that ‘users know where
they fall with respect to their own performance using a single number’ (Hardy
610 et al., 2013, p. 10). Nothing else can be accommodated within these parameters,
and everything must ultimately be reducible to a single figure of worth. As a
result, our wondrous cognitive makeup collapses into a narrow ‘profile’ of func-
tions, percentages, and indexes, all framed through the buzzwords and mantras
of corporate-speak.
615 So, while it remains contentious whether such practices materially ‘train’ a brain,
these claims nonetheless certainly contribute to entraining and championing a par-
ticular kind of subject. This ideally enterprising biocitizen measures themselves
against always improvable capacities of attention, flexibility, speed, problem
620
solving, and memory, and turns over the authority to assess these flattened proper-
ties to the cool gaze of purportedly lab-developed programmes. Within these pre-
scriptions, Lumosity users are ranked against their peers (all 85 million of them).
Care of the self thus extends to habitually comparing oneself against the relevant
cohort, overseen by mediating authorities that purport to hold objective ledgers
625 of cognitive capital.
Yet the range of qualities measurable is clearly restricted by prevailing techno-
logical capabilities, including how these qualities are themselves refashioned to fit
available affordances. For example, Lumosity’s aforementioned claim of ‘better
friendship through neuroscience’ is only instantiated by insisting on memory
630
(remembering a birthday) and consumption (buying an appropriate gift) as far-
reaching proofs for the elusive ideal of ‘friendship’. Nevertheless, a comforting
Virtuous Play 15
subjugation may be found in giving in to the promise of fun and giving oneself over
to expertise, turning the haptic pleasures of clicks, taps, and swipes into a complete
‘Brain Profile’. In their capacious allowance for both pleasure and duty, these
games serve as tolerable acts of ‘confession’ (Foucault, 1978, pp. 59–67).
635
However, this fetish-ethic may, in time, become a burdensome labour, adding sup-
posed precision to notions of ‘brainhood’ that, in reality, are merely reflective of
current idealizations. With this contention in mind, the following section re-contex-
tualizes the ethical appeals embedded in brain training, situating them within
640 broader trends of techno-mediated well-being and the corporatization of cognitive
capacities.
Active Ageing, Corporate Neurohacking, and Techno-Mediated Vitality
645
Active Ageing and Third Age Vitality
The fetish-ethic of cognitive enhancement is particularly evident in the neuro-logic
of ‘active ageing’. Through active ageing, no longer is cognitive decline assumed
650
an unalterable state of affairs, but rather arable terrain for ongoing enhancement
(Katz and Peters, 2008). Brain training products are thus often directly marketed
to persons in the ‘Third Age’. Such persons are perhaps retired, but not yet depen-
dent upon others, and so seek to extract the most from post-work years before enter-
ing the ‘Fourth Age’ of dependency (Gilleard and Higgs, 2005). As Williams et al.
655 (2012, p. 68) observe, the longevity of the Third Age has recently been tied to anti-
ageing strategies that bemoan passive acceptance of ‘natural’ ageing, and instead
urge Third Agers to undertake practices designed to lengthen this twilight of life.
This appeal to Third Age longevity is strikingly apparent in Lumosity’s strategic
appeals. The ‘Why I play’ actors, for instance, expressly endorse active ageing
660
through statements such as ‘There’s a lot going on in here [pointing to head],
and I want to keep it that way.’ Another actor speaks directly to Third Age
virtues of the ‘will to health’ (Higgs et al. 2009):
665 I worked hard to retire early, but I didn’t want my brain to retire too. I mean, I
stay active, but it’s just not the same. Lumosity is real science disguised as
games, so I enjoy doing it, it’s a fun part of my day. My brain feels as
AQ8 good as ever and it’s way better than work. (Lumosity, 2012)
¶
670 Here, the extended Third Age is embodied in a handsome and (improbably) young
retiree; a figure of privilege carrying a message that is clearly aspirational. In this
manner, Lumosity ties active ageing to diligent brain training, presenting it as the
rational consumer choice through an agent framed as the very embodiment of
success.
675
Through these appeals, Third Age aspirations are expressed in the desire to retain
hard-earned capacities, so that an ‘agentic, self-fulfilled’ way of living may be
16 M. Wade
maintained (Higgs et al., 2009, p. 690). Millington (2012b) likewise notes escalat-
ing ethical obligations to wrestle control over the ‘undisciplined brain’ and duly
accord oneself to active ageing, for today ‘infirmity is a matter of personal,
rather than collective, vigilance’ (p. 440). In recent years, these preventative prac-
680
tices against infirmity have incorporated new socio-technical affordances, includ-
ing the development of therapeutic video gaming tailored for older
demographics (De Schutter and Vanden Abeele, 2008). It is, therefore, unsurpris-
ing that brain training purveyors would enthusiastically insert themselves within
685 emergent ideals of active ageing.
Similarly, brain training is concurrent with the ‘second fitness boom’, character-
ized by the rapid incorporation of sophisticated socio-technical relations into quo-
tidian habits (Millington, 2016). The result is a growing wealth of interactive,
networked, and commodified data made available to the diligent subject. These
690 self-tracking practices prove persuasive means by which neoliberal imperatives
shift the burden of healthfulness onto the consuming subject (French and Smith,
2013). A new actuarialism thus emerges, managing population-level risks
through the pleasurable consumption of self-care. Indeed, contemporary strategies
of liberal governance entail that part of this pleasure is the display of virtuosity
695
itself, encouraged through social media-friendly affordances of self-tracking
technologies.
700
On the Use of Time and the ‘Right’ Kind of Play
However, virtuous play also requires justifying the use of one’s time, an
exceedingly finite commodity for today’s professional subject (Wajcman,
2015). For this perpetually harried subject, the maximal utility of time can
705
be squeezed by blurring the distinction between labour and leisure. In this
way, recreation is tied with self-perfection, shielding the user against the
demands of neoliberal life without sacrificing participation in the experiential
economy (Till, 2014; Moore and Robinson, 2015). This strategy of ‘instrumen-
710 talizing pleasure as a means of legitimizing it’ (Pickersgill et al. 2017, p. 99) is
especially evident in the way another brain training product—Elevate—pitches
itself to consumers. Elevate launched in 2014 and has since been downloaded
over 10 million times. This popularity has been realized via slick appeals that
broadly mirror Lumosity’s approach, including offering Elevate as ‘your per-
715 sonal brain trainer’.
One difference, though, is the resounding emphasis placed on the judicious use
of time. Elevate (2014) advertisements feature actors discussing the product’s
benefits, noting, in particular, the satisfaction of time well spent:
720
I know that I’m playing a game, but I also know that I’m doing something
that’s good for me.
Virtuous Play 17
This style of virtuous play promises to undo common dilemmas between ‘idle plea-
sures’ and ‘productive measures’:
At any given time I can kind of challenge myself, and I really like that idea:
725
Using my idle time productively.
Indeed, these Elevate ‘users’ suggest that the right play is actually the most effective
and rational means of enhancing productivity:
730
Sometimes in the day when I’m staring at the screen I read something two or
three times and not process it, and so even if I do a quick comprehension exer-
cise it makes it a little bit easier to refocus myself, and really pay attention to
what I’m reading so I can do my job better.
735
Of course, we should not conflate seductive marketing with actual practices and
rationales, especially given the aforementioned resistance among some lay sub-
jects. That said, the sheer number of persons willing to try brain training—85
million through Lumosity alone—indicates strong underlying motivations.
740
The Corporate Mind Hack, Sensory Distrust, and Haptic Pleasures
Moving beyond consumerist popularity, Jan Slaby (2016) has characterized the
745 likes of Elevate’s emphasis on personal productivity as part of a broader ‘corporate
mind hack’ trend. Under this regime, the labouring subject is a ‘resource’ disaggre-
gated into various functions pre-determined as valuable. The subject is then incen-
tivized to improve these select functions, enhancing value-bearing capacities in
ways precisely monitored. Consequently, the attributes to be enhanced (i.e. pro-
750 ductive capacities as determined by labour markets), the target of intervention (i.
e. self-disciplining individuals), and what can be measured (i.e. what is amenable
to hard metrics) are all presupposed in ways that flatten complex variables into pre-
set paths.
755
This ‘corporate mind hack’ is sometimes put into practice by drawing upon
previously highlighted competitive drives, which advocates suggest can prove
‘socially connective with the self and co-workers in just the right lightweight
competitive way’ (Swan, 2013, p. 93). Furthermore, this style of ‘biohacking’
through self-tracking is often driven by simmering distrust of more intuitive
760 and holistic assessments of one’s well-being (Smith and Vonthethoff, 2017).
Instead, ‘hard’ data are sought with the cognitive and corporeal disaggregated
into discrete functions to be parsed by a mediating authority. Rigourous self-
appraisal is increasingly funnelled through such devices and agents, relocating
means of reading oneself ‘away from … the embodied sensorium toward a tech-
765
nical sensing apparatus that uses algorithmic analytics’ (Smith and Vonthethoff,
2017, pp. 104–105).
18 M. Wade
Yet, while Smith and Vonthethoff astutely observe that many ‘feeling represen-
tations’ (p. 9) have now been displaced by ‘digitised sensemaking infrastructures’
(p. 10), it remains noteworthy that brain training still retains an appeal of embodied
volition. Note, for instance, how brain training programmes are typically offered
770
through mobile devices imbued with haptic feedback capabilities, enabling a plea-
surable experience through the sensory bleed between mind, body, device, and the
AQ9 virtual world presented within it (Cranny-Francis, 2013). We should, therefore, not
¶ discount the ‘doubly digital’, haptic pleasures of brain training, where cognitive
775 performance is assessed via fleshly digits navigating their way through virtual
spaces (Moores, 2014). Through the current affordances on offer, brain training
proves simultaneously habituated, haptic, and discursive.
Nonetheless, the expectation is that we must circumvent any biasing tendencies
of our sensing apparatuses. Instead, we should seek data neatly cleaved from its
780 referent, then collected, assessed, and repackaged by mediating authorities as
hard substantiations of our well-being. In this way, these mediated outputs can
offer reassuring, purportedly objective markers of our accumulated human
capital. Yet, human capital, of course, is determined only by what counts as
worth counting in any particular social context (Moore and Robinson, 2015, see
785
also Beer, 2016). Hence a circular pedagogy emerges, for as Foucault (1998,
p. 255) noted, one cannot ‘know’ without transforming that which is observed,
and to ‘know’ oneself requires first abiding that which is deemed of value to know.
Via these Foucauldian technologies of the self, persons labour within given pre-
790 scriptions ‘so as to transform themselves in order to attain a certain state of happi-
ness, purity, wisdom, perfection, or immortality’ (Foucault, 1988, p. 18). In
contemporary settings, this labour takes on a prudential, anticipatory, pleasure-
seeking ethos. However, our states of ‘perfection’ are rendered visible through
gazes predicated only on re-affirming what is already valued, and it is through
795 this reinscribing, self-fulfilling logic that we come to understand ourselves (Fou-
cault, 1988, p. 25). The Lumosity ‘index’ may prove a precedent-establishing
example of this vortex-like ‘commensuration’ (Espeland and Stevens, 1998), ren-
dering ‘well-being’ down to a discrete, hard, competitive metrics.
800
Conclusion
This paper, through an analysis of the promissory appeals in brain training, has
traced the entwining of dutiful self-care with seductive pleasure, creating an
805 ethos of virtuous play. Yet hidden within this potent combination of virtuosity
and leisure are potentially burdensome expectations, imposed by techno-mediating
authorities and girded by neoliberal aversions to the unproductive, neurodegenera-
tive, and insufficiently ‘well’ subject. By leveraging popular understandings of
neuroplasticity and aspirations of ‘prosumption’—that is, producing ourselves as
810
ideal subjects through conspicuous, self-fashioning consumption practices—
brain training serves to generate new ethical obligations, offering digital platforms
Virtuous Play 19
by which we labour to perpetually improve or retain cognitive abilities. These
appeals are often tied to contemporary valorizations around active ageing, corpor-
ate neurohacking, the judicious use of time, and combining self-improvement with
leisure. This is the kind of unending virtuosity expected of contemporary subjects;
815
the willingness to shoulder an increasing scope of personal responsibility against
prevailing threats practiced through the hyper-reflexive cultivation of valued
attributes.
However, virtuosity through this fetish-ethic of neuro-enhancement often results
820 in narrowly derived brain ‘profiles’ and ‘indexes’, reducing the staggering com-
plexity of our neurological makeup to measures that ultimately prescribe far
more than they reveal. The offer of virtuous play is thus a discursive veil by
which expectations are increasingly heaped upon dutiful biocitizens. Further
research could, therefore, profitably apply this concept to comparable develop-
825 ments, tracing the extent to which expectations of self-care are now entangled
with play, pleasure, prosumption, and public displays of one’s virtuosity.
The FTC’s successful prosecution of Lumosity suggests that perhaps we are now
witnessing cautionary reaction to the inflated optimism of cognitive enhancement.
Continuing oversight will be needed, particularly as neuro-enhancement interven-
830
tions become more invasive while promising ever more expansive outcomes.
However, we cannot wholly rely on regulatory levers to protect us from unjust
ethical burdens or hasty reductionism. Indeed, reliance on bureaucratic intervention
may well invite these burdensome attachments, for regulatory functions typically
835 restrict their mandate to monitoring expressly false or misleading claims, rather
than interrogating the underlying assumptions of what is actually deemed effica-
cious, enhancing, or otherwise therapeutic. In this way, judicial bodies—though
certainly necessary—serve prevailing cultural logics, and so may inadvertently
reinscribe the assumed value of claimed enhancements by taking punitive action
840 on those who fail to deliver.
This critical impasse is further compounded by the hasty rush-to-market accom-
panying the ‘happiness turn’ (Ahmed, 2010, see also Davies, 2015). Emerging pro-
ducts looking to cash in on contemporary hopes and anxieties are limited by
845
available practical applications, while also laden with presuppositions that generate
constraining ontological frames. This proves worrisome given the still exploratory
potential of neuro-enhancement prospects. Given these trends, we—including
scientists working across both industry and academia, in conjunction with platform
developers, entrepreneurs, critical scholars, regulators, employers, and also consu-
850 mers—should aspire to foster discursive spaces where ‘enhancement’ can be reim-
agined. Better yet, perhaps we can elide the insistence on ‘enhancement’ in itself,
along with atomistic aspirations of hyper-reflexively parsing ourselves into end-
lessly improvable higher cognitive functions.
Alternatively—if we insist on retaining some socio-technical mediations of well-
855
being—perhaps we may better take advantage of the flexible affordances of digital
platforms. Could we find more ways of turning our hopes, fears, anxieties, and
20 M. Wade
desires for pleasure not to high scores and top rankings for sole virtuosos—accru-
ing hard metrics that confer worth only to oneself—and more towards enhancing
social capacities to soothe fears and anxieties (and, perhaps, even be a source of
pleasure) for others? This is not necessarily to advocate for the metricizing of inti-
860
macy, as now emergent in debates around the ‘quantified relationship’ (Danaher
et al., 2018). Instead, perhaps we can reimagine self-fashioning in ways less teth-
ered to rigid contemporary imperatives that advocate narrow disaggregation for
pre-determined, instrumental ends (even if those ends are to be a better friend or
865 marital partner). To metricize good conduct—and give authority over these
measures to mediators that cannot accommodate the creative ruptures that charac-
terize free ‘play’—is to wilfully foreclose potentials of the very things we are striv-
ing to attain. Admittedly, resisting the comforts of metricized virtuous play may
prove discomfiting, for it requires ‘thinking without a banister’ (Arendt, 1979,
870 pp. 336–337); eschewing yardsticks that do not necessarily capture and give
form to ‘well-being’, but obscure alternative possibilities.
Meanwhile, we should remain acutely cognizant of how ‘our lifeworlds,
language, and habits are already being subtly transformed by findings from neuro-
AQ10 science’ (Choudhury and Slaby, 2011, pp. 2–3). Hence, we must further hone criti-
875 ¶
cal means of interrogating the present, tamping down overblown and laden appeals
that ‘invest people with an understanding of their own brains and emotions as man-
AQ11 ageable material to be transformed’ (Murison , 2012, p. 30). Too often, promissory
¶ rhetoric of the brain as a site for re-invention ‘overdetermines our modes of self-
AQ12 understanding’ (Gotman, 2012, p. 85), resulting in reductive measures shoehorned
880
¶ into still crude technological affordances.
In response, this paper’s contention has been that brain training—both despite
and because of its packaging as low intensity, virtuous play—generates ethical
obligations that may prove burdensome, and forecloses alternative ways of concep-
885 tualizing well-being. Increasingly, neurological self-fashioning is advocated for by
authorities who deem us ‘unfit for the future’ (Persson and Savulescu, 2012). This
somewhat apocalyptic fear is driven by what Foucault described as the ‘dread of
unreason[able]’ subjects, who through their psychical atypicality prove difficult
AQ13 to govern (2006, p. 362). We should, therefore, consider whether avenues of intel-
890
¶ lectual inquiry and ontological possibility are lost due to incommensurability with
current imperatives. Finally, we must resist narrow epistemological capture and co-
optation, particularly by profit-oriented interests that threaten to affix blinkered
notions of the elusive qualities that comprise our neurological well-being.
895
Acknowledgements
Thanks to Gavin J.D. Smith, Maria Hynes, Martyn Pickersgill, Melissa Littlefield,
Jenny L. Davis, and James Chouinard for comments on earlier drafts. Thanks also
900
to the anonymous reviewers for their generous suggestions, and the SaC editors for
their valuable guidance.
Virtuous Play 21
Disclosure statement
AQ14 No potential conflict of interest was reported by the author.
¶
905 ORCID
Matthew Wade http://orcid.org/0000-0001-8401-2428
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