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Departments
Research Interests
People
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Educative Social Change Mechanisms/Groups The West's Bias For Political Means Violated
Richard Tabor Greene
Kwansei Gakuin University
Communication
Anthropology
Cultural Anthropology
Anthropology Of Technology
Mythology
Psychological Anthropology
Social Anthropology
Sexuality
Eros & Moving Boundaries Crossing The Forbidden Back And Forth, As Eros
Area Studies
American Studies
Asian Studies
Theatre State Societies: Bali, Tonga, Japan, Etc.
Chinese Studies Or Sinology
Japanese Studies
Art
Art Careers Starving, Thriving, Rising, Falling Out Of Favor, Psychic Costs, Risks, Etc.
Art Economics And Markets
Art Events Mass Multi Art Workshop Composition Events
Art For Emotion Management In Business
Art Locale Evolution Continually Emerging New "Places" For Art Exhibition/Encounter
Art Meaning Theory Investment, Consumption, Inspiration, Critique, Reflection, Etc.
Art Theory
Becoming An Artist Who Becomes One, How, Why, Under What Circumstances, At What Costs
Digital Interfaces For Composing Artworks (By Genre And For New Genres)
Digitalizations Of Non Digital Art Works, Shows, Galleries, Events, Archives, Publishings
Event Art Mass Many Art Workshop/Composition Events
Indirect Composition Emergent Art From Agents Interacting In Populations, From Culture Mixes In Events, Etc.
Measures Of The Greatness Of Works Of Art (All And Any Genre)
Quotidian Art The "Dressings Up" And "Showings Off" And Self Decorations Of Us All In Daily Life
The Social, Cognitive, And Cultural Psychology Of Thrilling Those Who Encounter Artworks How Work Traits Thrill Audiences
Video Game Platforms For Artwork Using Them For Art Not Just Gaming And For Gaming New Styles Of Artwork
Business
Arts Administration (As A Subfield Of Business Administration)
Art Auctions On The Web Before & After Composition
Managing Creatives
Managing Emotions At Work Via Arts And Art Events/Tactics
Measures Of Greatness Of Artworks For Pricing For Popularity
Public Spaces Transformed In Theatres Via Art Events
Scion/Patron "Home Gallery" Events
Business Administration
Business Culture Using/Inventing/Fixing/Evolving
Assessing Cultures Of Business Units Or Markets
Changing Cultures Of/For Businesses
Cultures Of Technologies And Interfaces
Distinguishing/Handling The Subcultures Of Businesses
Excess Male Ness (Testicularity) As Primary Explanation Of All Business/Market Failings
Managerial Skills Of Handling Business Cultures
Mb As As Culture: Boon, Disease, Impacts
Meshing/Joining/Fusing Business Cultures
Entrepreneurship
Entrepreneural Diasporas
Formal Methods Of Venture Formation
Finance
Information Systems
Knowledge & Creativity Management
Globalizations Of Bodies Of Knowledge, Ex. Gqm
Just In Time Delivery Of Management Functions
Managing By Events: Invent Events, Art Reflects, Etc.
Totalizations Of Bodies Of Knowledge, Ex. Tqm
Management
Global Quality Theories And Practices
Just In Time Managing And Managing By Events
Total Quality Theories And Practices
Marketing
Customer Sciences
Strategic Management
Religion
Intercultural Communication
Interpersonal Communication
Media And Cultural Studies
New Media
Organizational Communication
Performance Studies
Pr And Advertising
Digital Media
Complex Systems Science
Civilizational Collapses As Non Linear System Avalanche Events
Evolutionary Dynamics In Brains Generating Thought
Evolutionary Dynamics In Human & Animal Cultures
Evolutionary Engineering Of Self Evolving Evolutionary Algorithms
Genetic Algorithms Updated By Latest Bio Algorithm In Real Life Findings
Levels Of Selection Mechanisms For Emergence Of All Life, Brain, Complex Behavior In Universe
Simulating Consciousness In Alife Systems
Social Automata New Forms Of Face To Face Ness
Composition And Rhetoric
Computer Based Learning
E Learning
Computer Sciences
Algorithms
Evolutionary Algorithms
Artificial Intelligence
Artificial Neural Network
Natural Language Processing (Computational Linguistics)
Cognitive Science
Automated Reasoning
Machine Learning
Expert Systems
Natural Language Processing
Psychologically Valid Ai
Computer And Society
Humanistic Informatics
Computing In Social Sciences, Arts And Humanities, Professions
Computational Finance
Computational Sociology
Humanities Computing (Digital Humanities)
Evolutionary Computing
Human Computer Interaction
Automated Social Indexing Of Persons
Fractal Interfaces And Related Regularizations
Social Automata
Parallel Computing
Programming Languages
Compiling Semi Structured Conversations Automatically Into Working Software Applications Described
Semantic Web Technologies
Software Engineering
Software Factories And Software Factory Class Designs
Theory Of Computation
Creative Writing
A New Industry: The Publication Of Reading Types Of Works
Alternatives To Prose Visually Evident Point Count, Names. Orderings
Assessing Amount/Kinds Of Creativity Of New Forms/Genres/Plots/Publications
Audience/Reader Participation In Composing: Composings As Performances
Bloggings, Social Webbings, & Other Emergent Writing/Reading Forms
Challenges To All Writing Audience Exhaustion With: Plots, Heroics, Extremes (To Sell Of Sex, Violence),
Cognitive & Social Psych Of Alternative Ways To Compose
Composing Point Geometries & Structures Behind Prose Forms
Creative Nonfiction
Fiction Writing
Genre Blends And Embeddings
Genre Inventions And Inventings
Measures/Ratings Of The Novelty Of Plots, Characters, Imagery, Emotions Evoked Of Works
Media Blends And Embeddings
New Ways To Compose: Group & Social Automata, Web Distributed
Non Fiction Writing
Parallel Release Of Alternative Versions Of The Same Story/Movie/Game
Poetry Composition
Re Writings Of Prior Works: Same Macro Structure Re Imaged/Re Expressed
Reality Fictions Messing Up Traditional Mythic Plot And Genre Sequence Elements
Redefinition Of Prose: Unfreezing Punctuation, Grammar, Sentencing
Screenwriting
Video Game Versions Of Genres And Genre Versions Of Video Games
Web Enabled/Inspired New Ways To Compose: Wiki, Blog Summaries, Etc.
Sociology
Cultural Studies
Assessing Cultures Via Traits, Dimensions, Coherence, Etc.
Blending, Fusing, Mixing Various Culture Types
Culture Populations Ecosystem, Evolutionary, & Other Dynamics Of Them
Culture Powers Disasters Caused, Relations Ruined, Team Victories What Powers, How Big, Where From
Culture Types Cultures Of: Eras, Genders, Organizations, Technologies, Interfaces, Events, Nations, Places, Practices, Foods, Careers, Occupations
Experimental Culture Studies Creating Cultures, Their Conflicts, Their Blends In Lab Settings, In Situ Settings
Improving (Strengthening, Balancing Etc.) Cultures
Inventing And/Or Founding Entirely New Cultures
Operations On Cultures Fusing/Splitting, Strengthening/Weakening, Rising/Falling, Creating/Killing Off Etc.
The Culture Of Technologies And Interfaces
Theory Of What Is A Culture And What A Culture Does
Cultures As High Performances
Transplanting Leadership And Other Practices Across Cultures
Using Cultures Honestly/Dishonestly, Wittingly/Unwittingly Etc.
Design Practice
Digital Media, Device, And Software Interface Design
All Pervading Digitalization All Products, Careers, Organizations, Services Are Digital And Software Dominated A Direction Of Evolution Today
Automating Design Novelty Via Interpolating/Extrapolatilng Among Dimensions Of Difference, Etc.
Becoming A Designer The Social Science & Career & Economic Dynamics Of
Brain Module Self Assembly Models Of Human Emotion, Thought, Action, Relating Phenomena
Darwinian Evolution Design Events, Mass Workshops, Classes, Software Factories
Design Sneakinesses Unplanned Second Order Effects Of Designs
Designing Designing Designs For Social Processes By Which Designers Design
Designs Of Deployment Processes How Events, Ideas, People, Funds, Etc. Flow Over Social, Technical, And Other Webs/Nets
Digital Tech Re Framings Of World Poverty Person At A Time Delivery Of "Development", Micro Institution And Viral Development Digitally Web Enabled, Micro Charity
Emotion Relation Transparency Can Digital Designs Transmit Full Personalness, Care, Emotion, Humanity Without Male, Machine, Abstraction Distortions
Green Design Goals, Means, Persons, Policies, Economics, Evolution, Competitors
Invent Events Mass Workshops Where Many Parallel Workshops Whose Product Combine Invent, Patent, Discover, Design
Libraries Of Social Indexing Function Routines As Design Material For Digital Systems And Web Nets
Open Systems, Copylefts, Capability Democratizations Designers And Designing And Designs By Everyone, Users, Customers, Clients
Replacements For Prose
Science Of Flawed/Failed Designs From Excess Testicularities, Attentional Competitions, Requirements Politics, Immediacy Erosions Of Morale, Etc.
Self Assembling Software Applications From Populations Of Self Knowing Functional Agents
Self Extinguishing Designs And Designers Designing For Systems Whose Requirements And Potential Capabilities Continually Evolve (& Accelerate)
Social Automata Re Engineerings, Re Structurings, En Toolings Of Common Social Phenomena: Meetings, Discussions, Referrals, Visitation Tours
Solving System, Link, Reference, Interface "Bushyness": Via Regularizations, Fractalizations, Orderings, Self Indexing Mechanisms
The Social Life Of Information (Brown, Duguid) Social Practices Assumed In Info Systems And Design Decisions
The Universe/Reality Is Digital Quantum Info As Automaton Reality Showing Underneath Analog Calculus Smoothing Models In History (Wolfram, Sibel, Others)
Thrillilng Audiences/Customers Of Designs Social Sciences Of
World Changers A Passion Beyond Money, Designing To Change The World Not Enhance Personal Lifestyles
Event Design
Fashion Design
Web 2.0
Education
Academic Curriculum
Creativity Studies
Curriculum Design
Education Innovation And Ventures
Class Replacements: Mass Workshop Learning/Research Events
Higher Education/University Symbiots
University Auxilliaries How To Go To College, How To Read, How To Research Workshops Before/During/After Freshman Year
Not Law, Physics, Etc. But Entirely New Types Of Disciplines Of Knowledge
Colleges Of Creativity 60 Types Of Creativity And Their Steps, Dessiderata
Excellence Science Fields 50+ Distinct Bases Of Achieving Top Of Traditiona Fields
Performance Dimension Fields Design, Composition, Self Extensions, Self Expressions, New Commonsenses, Eventizing Processes, Etc.
Social Automata Class And Learning Event Designs
Circular Social Automata: Outcomes Recursively Re Done
Fan Shaped Social Automata: Many Inputs To One Outcome
Structural Cognition: Applying Operators To Patterns Of Ideas
Categorical Models: Regularized, Fractal, Others
Causal Reading Input Outcome Paths Diagrammed
Structural Reading Diagramming Macro Structure Theme Node Names/Count/Ordering( Kintsch)
Structural Writing A Replacement For Prose: Visually Evident Point Count/Names/Orders
Theory And Practice Of Sale Able Homework
Group Composing Class Forms, Procedures, Software, Socialware
Software Factory Class Forms, Procedures, Software, Socialwares
Educational Leadership
Educational Research
Knowledge Management
Scholarship Of Teaching And Learning
Engineering
Quality Assurance Engineering
Software Engineering
English Literature
A New Industry: The Publishing Of Structural Readings Of Texts
American Literature
Post Modern Literature
Teaching And Learning
Environment
Evolution
Artificial Biologic Natural Selection Systems Human Devised New Nature Located Natural Selection Processes
Automata Models Of Evolution Algorithms Biologic And Alife
Co Evolution Dynamics Fittness Races, Sexuality Invention Competitions, Co Evolving Fitness Landscapes
Co Evolution Of Alife And Biologic Natural Selection Algorithms Interlinked
Competing Natural Selection Systems Co Evolutionary Dynamics Between Diverse Natural Selection Co Existant Processes (In Alife Or Nature)
Evolution Algorithms Inspired By Nature But Invented By Humans, Alife Evolution Inventions
Evolution Of Evolution Processes Evolving Mutation Rates, Evolution Of Natural Selection, Evolution Of New Inheritance Mechanisms,
Evolution Policy Studies Co Adaptation Races (Ex: Humans Vs. Bacterial Resistance To Antibiotics)
Evolutionary Business, Commerce, Economics Evolution & Natural Selection Dynamics In Products, Markets, Firm Ecosystems, Brand Ecosystems, Consumer Buying Cognitions, Etc.
Evolutionary Cultural Archaeology Documenting/Modeling/Simulating The Evolutionary Pasts/Futures Of Known Systems (Arts, Bugs, Cultures, Technologies, Ideas)
Evolutionary Design Science Designing Systems That Self Consciously Evolve, Co Evolve, Self Extrapolate/Interpolate
Evolutionary Dynamic Engineering Applications Of Biologic, Alife, And New Biologic Natural Selection Algorithms (Art, Commerce, Cellular Topologies, Networks Etc.)
Evolutionary Law And Justice Evolution & Natural Selection Dynamics In Law, Courts, Cases, Representation, Crimes, Civil Actions, Punishments, Etc
Evolutionary Medicine The Evolutionary Dynamics In Pharma/Health/Proteomics/Diagnostics
Evolutionary Psychology
Genetic Drift Theory Of Lifespan Limits (Mortalities): Post Reproduction Gene Freedom From Selection Pressures
Individual Thoughts/Percepts As In The Mind Natural Selection Process Results Among Competing Thoughts/Concepts/Correlates
Kinds Of Fitness: Survival Of Fittest, First, Anybody, Fastest To Propagate, Etc.
Kinds Of Inheritance System: Genes, Cultures, Behaviors (Lamarcian), Artifactuals, Niches, Competitors
Levels Of Selection Organization Turning Entities Into Entity At Higher Level Selected
Models Of Alternative Selection Theories Edit Out Selecting, Focus In Selecting, Random Pairing Selecting, Correlational Selectings, Selecting Algorithm Arms Races
Neutral Drift Accumulation Of Unused Trait Repertoires Suddenly Made Useful By Environment Change
The Genome As Information System Its Protein Codings, "Junk Dna" Control Statements (Loops, Recursions, Embeddings)
Theories Of What Environments Are Cosmic, Creature Made, Creature Act Side Effect, Ecosystem, Etc.
Within Culture "Evolution" & "Natural Selection" Dynamics Apparel Fashions, Idea Waves, Economic Bubbles
Excellence Science
Any 1 Field Humanities And Arts Of It
Any 1 Field Natural And Social Sciences Of It
Any 1 Field Professions And Engineerings Of It
Art Ful Ness
Careering
Cases: Finding, Extending, Handling, Indexing, Patterning
Changing Being X To Having X In All Fields About Human Behavior
Composing
Coping
Creativity
Becoming A Creator Process, Causes, Effects, Ways, Models Of
Costs Of Becoming A Creator How, Whether, They Affect Creation Achieved, Trade Offs
Creating Exterior Room Time And Space And Tools In Which To Create And Imagine And Apply
Creating Interior Room The Emotional Space To Create And Imagine And Apply In
Embracing Paradox, Ambiguity, Uncertainty, Impossibility, Unpopularity, Countering Authority To Create, Imagine And Apply
Mental Travel Devouring Curiosity, Universal Tastes And Interests, Love Of Failure And Anomaly And Challenge, Etc.
Creating Creative Works Diversity Of Ways, Preparatory Sub Creations, The Careers Of Individual Works, Work Ecosystems
Creation Model Trade Offs How Environments To Support One Way Hinder Many Others
Measures Of Degrees Of Creativity, Novelty, Surprise, Field Impact, Historic Worth, Historic Salience
Models Of Creation Mind, Social, Info, Category, Systems, Etc.
Data Collecting And Analyzing
Designing
Ecosystems Of Ideas, Methods, Practices, Views
Educatedness
Effectiveness
Emotional And Artistic Spaces And Interfaces
Event Management
Expertise
Fashion Of Ideas, Methods, Others
Globality Extending Effectiveness To Planetary Extremes
Handling Complexity
Handling Diversity (Of Various Types And Degrees)
Handling Error
Handling System Effects
Influence
Innovation Theories And Practices And Pretensions
Intellectual Spaces And Interfaces
Knowing Humanities And Arts Of It
Knowing Natural And Social Sciences Of
Knowing Professions And Engineerings Of
Knowledge Aggregations And Categorizations
Knowledge Evolution Dynamics And Patterns
Knowledge Explicitness, Consciousness, Latency, Nascency, Datedness
Knowledge Models
Knowledge Patterns Recognized Signal To Noise
Knowledge Sequence, Context, Sizes, Gaps
Management/Leadership Domains (Social Processes Where Management Functions Get Applied)
Management/Leadership Functions
Management/Leadership Levels
Morality Generation, Invention, Handling Via Solace System Establishment
Natural Selection Processes In And Out Of Biology
Organizational Learning
Paradox (Handling Ambiguity)
Performing
Power Handling
Quality
Researching
Revolution Social, Intellectual, And All Forms Of It And Its Dynamics
Social Spaces And Interfaces
Sources Of Entrepreneurship
Structure: Generation, Handling, Evolution, Dynamics
Technology: Generation, Mastery, Use, Evolution
Theory Powers World Enlargement Via Theory Diversity And Number Extensions
Venture Founding
Fashion Theory
Abstract Design Algorithms Applied To Fashion: Dimensions Of Difference, Culture Blendings, Wearer Assembled Apparel Kits, Etc.
Becoming A Creator Designer Origins, Causes, Kinds, Destinies,
Designer Posers Copying And Regurgitation Dynamics Within Designer Ecosystems/Communities
Evolution, Co Evolution, Ecosystem Dynamics In Fashions
Fashion/Design Signalling Systems How Status, Power, Wealth, Taste, Sophistication, Uniqueness, Imagination, Worldliness, Etherality Get Signaled
Fashion Dynamics: (Outside Of Apparel) Ideas, Technologies, Cultures, Frameworks,
Fashion Measures Of Novelty, Of Status Impacts, Of Consumer Breadth/Diversity, Of Historic Scale Impacts Of The Field, Etc.
Image Menus For Designs Gender, Era, Power, Wealth, Trendiness, Celebrity
The Everyday Performer Locus Of Design
The Micro Jecting Of Global Images/Trends Locus Of Design
Values Sourcing Of Fashion Components Green Design, Child Labor Less Designs
Game Studies
Cross Culture Game Story Plotting & Pathing
Game Competitors Games Playing Games, Players Playing Players, Agents Playing Agents, Etc. Plus Mixes
Game Interfaces Mobilizations/Entoolments Of Senses, Perceptions, Motions, Thoughts, Feelings, Biases, Cleverness, Neuoses, Talents, Effort,
Game Playing/Player Scales Global Asynch, Global Synch, Face To Face Events, Decomposed/Recompsed Localities/Globality, Etc.
Game Realities Alternate Universes, Physics, Geologies, Meterologies, Creatures
Gaming Reality Relating To Real Life, Families, Jobs As Games
The Virtual World Game Simulation Reality Continuum Gradual Steps Of Added Reality/Imagination
Technology
Indigenous Health
Action Research
Informatics
Bioinformatics
Design Science
Conflicts Between Creation Practices And Innovation Practices
Dialectic Innovation Opposings Of Innovations That Spawn New Innovations
Embedding Degree Of Innovations Within Communities Of Practice
Fluid Self Organizing Coalition Versus "Champion" Models Of Innovation
Idea Wave And Global Cascade Processes Of Innovation
Innovation As Mere Self Image Sprucing National And Gender Cultures Drivers Of Innovation Exaggeration
Innovation Ecosystems And Their Dynamics
Innovation Errors Assuming It Is One Thing And Erecting One Envt. To Support It For Example
Innovation Noise Nearly Worthless Continual Innovation Activities And Persons Wasting Time And Resources And Publishings
Innovation Studied In Particular Domains Art, Science, Politics, Porno, Cooking, Theology, Etc.
Innovation Studied With Particular Research Methods Or Data Source Types
Innovation Study Outside Of Business, Economics, And Commercial Fields
Inter Level, Emergence, And Power Law Aspects Of Innovation
Inverse U Functions Of Innovating Undoing Worth Of Prior Innovations By Later Innovations (Innovation Noise)
Investigating The Petty Levels Of Innovation That Famous Corporations Settle For
Measures Of The Level Of Innovativeness And Impact Of Particular Innovations
Models Of Innovation Types And Processes
Ownerless Big Innovations Innovation Without Creators, Inventors, Heroic Males, Or Other Individualizations And Western Culture Myths
Relation Between Creation Practices And Innovation Practices
Social Revolutions, Disease Outbreaks, Mass Hysterias And Other Unusual Examples Of Innovation Dynamics
Technology Cluster Theory And Practice Silicon Valley And Its Imitations/Replications
The Dependence Of Innovation On Huge Non Innovation Practices And Dynamics
The Economics, Politics, Anthro, Poly Sci, Media, Communication Etc. Of Innovation
The Femininity Of Creativity And Innovation How Centuries Of Male Dominance Makes Nearly All Innovations Feminize Work Systems
The Showmanship And Sincerity Of Innovation
The Study Loop Measures Of Degree Of Use Of Innovation Research By Creators And Innovators
Theory Of Innovation Posings People/Organizations Working To "Look Like" They Are Innovative Without Actually Being So
Theory Of Relation Between Innovation And Creativity
Installation Art
Audio Feedback Controls Of Installation Aspects
Collection Extremes World's Xiest Things Concentrated
Grown Installations Initial Conditions Set Plus Growth Processes
Path/Traversal Feedback Control Of Installation Aspects
Space Sharings Via Linked Architecture 24 Live Video/Audio/Smell Connections With Other Locales As All Or Part Of Installations
Tactile (Haptic) Feedback Control Of Installation Aspects
Technology Gardens Interacting Device Growths
Viewer/Participant Adapting Installations The Art Adapts To Who Views/Traverses/Engages It
Violation Gardens Sense/View/Experience Reversals
Internet Studies
Career Effects: Undermining Sharing Info, Use Sneakily Worth Determination Difficulty
Cognitive Competitiveness Benchmarks, Systems, Response Effects, Capability Evolution
Compiling Knowledge: Across Types, Formats, Genres, Validities, Etc.
Creation Paradoxes: Self Limiting Of Diversity As It Decays To Familiarity
Creativity Knowledge Invention & Discovery
20+ Knowledge Format Types As Barrier/Enable To Creating Cross Fields/Orgs
Automatings Of Creativity R&D, Performances, Wiki Media, Etc.
Group, Social, Audience Participation Creation Modes/Means
Measuring Degrees Of Creativity
Models Of Creativity & Of Creative Processes
Non Creative Creation Effortless Frame Switches As Creations
Tuning Creatiion: Inverse U Functions In Creating
Economics Of Knowledge Transiency Net Present Value And Sticky Nesses Of Knowledge Types
Evidence Based Thinking, Managing By Fact Systems (Social Or Technical)
Knowledge Auctions, Markets, Bazaars, Events, Flows, Conduits
Knowledge Deployment & Distributions
Knowledge Disasters: Mba Subculture In 2008 Extinction Of Wall Street
Knowledge Types, Formats, Forms, Compilations
Measuring Knowledge Validity, Currency, Pertinance, Utility, Impact, Error, Distortion, Bias, Latency, Etc.
Operations On Knowledge Types
Organizational Learning Processes
Outsourcing Knowledge & Knowledge Systems/Functions
Pulsed Systems Solving Self Limiting Diversity Decay To Familiarity
Social Life (Of Info & Knowledge) Social Practices Assumed, Implied, Entailed, Implicit, Needed, Enabled
Structural Cognition: Detected, Designed, Regularized Point Structures
Technical Systems (It, Web, Etc.) For Managing Knowledge
Life Sciences
Ecology
Human Ecology
Evolutionary Biology
Alife Alternative Natural Selection Regimes
Culture Evolution Retardant/Accelerant Of Genetic Evolution
Mutation & Evolution In Inheritance Mechanisms
Niches As Buffers From Selection Pressures
Self Tuning & Evolving Mutation Rates
Medical Statistics / Biostatistics
Literary Theory
Critical Theory
Literary Criticism
The New Industry: Publishing Readings
Media Studies
Alternatives To Prose, Updating This Ancient Interface
Nonprofit Studies
Self Funding Micro Institution Development
Organizational Theory
Allocating Functions: Depts., Processes, Events, Web Asynch/Synch
Bio Sense Replacing Mechano Sense, Biologic Org Forms
Institutional Forms As Libraries From Which Teams As Pulled
Social Automata Theory And Practice
Basic Daily Social Interaction As Performances
Creaturely Compassion In Acting Finding The Humanity Mashed/Distorted In Any Role Or Person Or Circumstance
Experimental Studies Of Thrilling Audiences What Thrills, Change It Till The Thrill Attenuates, And Vice Versa
Management/Leadership As Performing Arts
Paradoxes Of Acting & Doing Roles Less Is More, Past Is Present, Place Is Time, Time Is Place, Etc
Performance Nestings Performances Within Performances Within Selves
Performance Scale Effects The Utterly Particular Made Universal, The Utterly Universal Made Terribly Particular
Performance Techniques From The Brain Bases Of Attention
Performance Techniques From The Narrative Evocation Of Unconscious "Hero Story" Emotions
Performance Techniques From The Social Rites Of Persuasion
Performance Types: High Performance, Role Enacting, Transparentizing Experience, Subjective Connection, Conveying Life Value
Social And Cogntive Psych Of Thrilling Audiences
The Private Made Public, The Public Made Private
Performing Arts
Audience As Composer Performers Events
Improv Conversation Dramas
Philosophy
Aesthetics
Applied Philosophy
Philosophy Of Science
Buddhist Philosophy
Chinese Philosophy
Political Philosophy
Experimental Philosophy
Japanese Philosophy
Phenomenology
Philosophy Of Mind
Philosophy Of Technology
Political Philosophy
Legitimacy And Authority
Multiculturalism
Pop Culture And Philosophy
Physics
Quantum Physics
Quantum Computing
Political Science
Policy Analysis/Policy Studies
Democracy And Cyber Democracy Theory And Practice
Public Administration
Psychology
Applied Psychology
Cognitive Psychology
Cognitive Science
Educational Psychology
Emotion
Evolutionary Developmental Psychology
Evolutionary Educational Psychology
Intrapersonal Communications
Neuropsychology
Organizational Psychology