Home
|
News
|
Facebook Connect
|
Invite
|
Login
|
Signup
browse:
Departments
Research Interests
People
12 people
Basic Daily Social Interaction As Performances
Joe Austin
University of Wisconsin Milwaukee
Communication
Anthropology
Cultural Anthropology
Ideology
Epistemology
History
History Of Ideas
Children's Geographies
Performance Studies
Sociology
Critical Discourse Studies
Cultural Studies
Design History
American History
Cultural History
Print Culture
Gender History
History Of Education
Intellectual History
Modern History
Humanities
History Of Thought
Literary Theory
Critical Theory
Marxism
Basic Daily Social Interaction As Performances
Philosophy
Aesthetics
Nietzsche
Philosophical Anthropology
Pop Culture And Philosophy
Popular Music
Youth Studies
Sociology Of Children And Childhood
Design
Visual Studies
Film Theory And Practice
Illustrations
Photographs
Visual Propaganda
Visualization Fashions Cultures, Biases, Disguises, Ads, Intents In What Gets Visualized How
(
More
)
(
Fewer
)
Add Joe as a Contact
Send Joe a Message
Jeferson B. S. Junior
Georgia Institute of Technology
Computational Biology
Business
Information Systems
Censorship
Performance Studies
Computer Sciences
Computational Logic
Proof Theory
Economics
Game Theory
Engineering
Game Studies
Projective Geometry
Health Sciences
Behavioral Sciences
Health Behavior
Health Promotion
Medical Sciences
Internal Medicine (General Medicine)
Nephrology
Public Health
Urology
Pharmaconomy
Informatics
Bioinformatics
Medical Informatics
Infomation Systems Education
Intellectual Property
My Research Interest
Life Sciences
Mathematics
Algebra
Associative Algebra
Category Theory
Differential Algebra
Field Theory
Group Theory
Group Representation
Homological Algebra
Lattice Theory (Order Theory)
Lie Algebra
Linear Algebra (Vector Space)
Multilinear Algebra
Non Associative Algebra
Ring Theory
Universal Algebra
Analysis
Complex Analysis
Functional Analysis
Operator Theory
Harmonic Analysis
Non Standard Analysis
Ordinary Differential Equations
P Adic Analysis
Partial Differential Equations
Real Analysis
Calculus
Applied Mathematics
Approximation Theory
Combinatorics
Coding Theory
Cryptography
Dynamical Systems
Chaos Theory
Fractal Geometry
Game Theory
Graph Theory
Information Theory
Mathematical Physics
Quantum Field Theory
Statistical Mechanics
Numerical Analysis
Optimization (Mathematical Programming)
Linear Programming
Operations Research
Statistics
Theory Of Computation
Computational Complexity Theory
General Algebra
Lattice Theory
Applied Lattice Theory
Geometry And Topology
Affine Geometry
Algebraic Geometry
Algebraic Topology
Convex Geometry
Differential Geometry
Differential Topology
Discrete Geometry
General Topology
Geometric Topology
Non Euclidean Geometry
Logic And Foundations Of Mathematics
Intuitionistic Logic
Modal Logic
Model Theory
Recursion Theory
Set Theory
Number Theory
Algebraic Number Theory
Analytic Number Theory
Geometric Number Theory
Probability Theory
Ergodic Theory
Measure Theory
Stochastic Process
Music
Accompanying
Arts Administration (Specializing In Music)
Chamber Music
Commercial Music
Festivals And Music
Space And Music
Basic Daily Social Interaction As Performances
Management/Leadership As Performing Arts
Social And Cogntive Psych Of Thrilling Audiences
Urban And Regional / City Planning
(
More
)
(
Fewer
)
Add Jeferson as a Contact
Send Jeferson a Message
Richard Tabor Greene
Kwansei Gakuin University
Communication
Anthropology
Cultural Anthropology
Anthropology Of Technology
Mythology
Psychological Anthropology
Social Anthropology
Sexuality
Eros & Moving Boundaries Crossing The Forbidden Back And Forth, As Eros
Area Studies
American Studies
Asian Studies
Theatre State Societies: Bali, Tonga, Japan, Etc.
Chinese Studies Or Sinology
Japanese Studies
Art
Art Careers Starving, Thriving, Rising, Falling Out Of Favor, Psychic Costs, Risks, Etc.
Art Economics And Markets
Art Events Mass Multi Art Workshop Composition Events
Art For Emotion Management In Business
Art Locale Evolution Continually Emerging New "Places" For Art Exhibition/Encounter
Art Meaning Theory Investment, Consumption, Inspiration, Critique, Reflection, Etc.
Art Theory
Becoming An Artist Who Becomes One, How, Why, Under What Circumstances, At What Costs
Digital Interfaces For Composing Artworks (By Genre And For New Genres)
Digitalizations Of Non Digital Art Works, Shows, Galleries, Events, Archives, Publishings
Event Art Mass Many Art Workshop/Composition Events
Indirect Composition Emergent Art From Agents Interacting In Populations, From Culture Mixes In Events, Etc.
Measures Of The Greatness Of Works Of Art (All And Any Genre)
Quotidian Art The "Dressings Up" And "Showings Off" And Self Decorations Of Us All In Daily Life
The Social, Cognitive, And Cultural Psychology Of Thrilling Those Who Encounter Artworks How Work Traits Thrill Audiences
Video Game Platforms For Artwork Using Them For Art Not Just Gaming And For Gaming New Styles Of Artwork
Business
Arts Administration (As A Subfield Of Business Administration)
Art Auctions On The Web Before & After Composition
Managing Creatives
Managing Emotions At Work Via Arts And Art Events/Tactics
Measures Of Greatness Of Artworks For Pricing For Popularity
Public Spaces Transformed In Theatres Via Art Events
Scion/Patron "Home Gallery" Events
Business Administration
Business Culture Using/Inventing/Fixing/Evolving
Assessing Cultures Of Business Units Or Markets
Changing Cultures Of/For Businesses
Cultures Of Technologies And Interfaces
Distinguishing/Handling The Subcultures Of Businesses
Excess Male Ness (Testicularity) As Primary Explanation Of All Business/Market Failings
Managerial Skills Of Handling Business Cultures
Mb As As Culture: Boon, Disease, Impacts
Meshing/Joining/Fusing Business Cultures
Entrepreneurship
Entrepreneural Diasporas
Formal Methods Of Venture Formation
Finance
Information Systems
Knowledge & Creativity Management
Globalizations Of Bodies Of Knowledge, Ex. Gqm
Just In Time Delivery Of Management Functions
Managing By Events: Invent Events, Art Reflects, Etc.
Totalizations Of Bodies Of Knowledge, Ex. Tqm
Management
Global Quality Theories And Practices
Just In Time Managing And Managing By Events
Total Quality Theories And Practices
Marketing
Customer Sciences
Strategic Management
Religion
Intercultural Communication
Interpersonal Communication
Media And Cultural Studies
New Media
Organizational Communication
Performance Studies
Pr And Advertising
Digital Media
Complex Systems Science
Civilizational Collapses As Non Linear System Avalanche Events
Evolutionary Dynamics In Brains Generating Thought
Evolutionary Dynamics In Human & Animal Cultures
Evolutionary Engineering Of Self Evolving Evolutionary Algorithms
Genetic Algorithms Updated By Latest Bio Algorithm In Real Life Findings
Levels Of Selection Mechanisms For Emergence Of All Life, Brain, Complex Behavior In Universe
Simulating Consciousness In Alife Systems
Social Automata New Forms Of Face To Face Ness
Composition And Rhetoric
Computer Based Learning
E Learning
Computer Sciences
Algorithms
Evolutionary Algorithms
Artificial Intelligence
Artificial Neural Network
Natural Language Processing (Computational Linguistics)
Cognitive Science
Automated Reasoning
Machine Learning
Expert Systems
Natural Language Processing
Psychologically Valid Ai
Computer And Society
Humanistic Informatics
Computing In Social Sciences, Arts And Humanities, Professions
Computational Finance
Computational Sociology
Humanities Computing (Digital Humanities)
Evolutionary Computing
Human Computer Interaction
Automated Social Indexing Of Persons
Fractal Interfaces And Related Regularizations
Social Automata
Parallel Computing
Programming Languages
Compiling Semi Structured Conversations Automatically Into Working Software Applications Described
Semantic Web Technologies
Software Engineering
Software Factories And Software Factory Class Designs
Theory Of Computation
Creative Writing
A New Industry: The Publication Of Reading Types Of Works
Alternatives To Prose Visually Evident Point Count, Names. Orderings
Assessing Amount/Kinds Of Creativity Of New Forms/Genres/Plots/Publications
Audience/Reader Participation In Composing: Composings As Performances
Bloggings, Social Webbings, & Other Emergent Writing/Reading Forms
Challenges To All Writing Audience Exhaustion With: Plots, Heroics, Extremes (To Sell Of Sex, Violence),
Cognitive & Social Psych Of Alternative Ways To Compose
Composing Point Geometries & Structures Behind Prose Forms
Creative Nonfiction
Fiction Writing
Genre Blends And Embeddings
Genre Inventions And Inventings
Measures/Ratings Of The Novelty Of Plots, Characters, Imagery, Emotions Evoked Of Works
Media Blends And Embeddings
New Ways To Compose: Group & Social Automata, Web Distributed
Non Fiction Writing
Parallel Release Of Alternative Versions Of The Same Story/Movie/Game
Poetry Composition
Re Writings Of Prior Works: Same Macro Structure Re Imaged/Re Expressed
Reality Fictions Messing Up Traditional Mythic Plot And Genre Sequence Elements
Redefinition Of Prose: Unfreezing Punctuation, Grammar, Sentencing
Screenwriting
Video Game Versions Of Genres And Genre Versions Of Video Games
Web Enabled/Inspired New Ways To Compose: Wiki, Blog Summaries, Etc.
Sociology
Cultural Studies
Assessing Cultures Via Traits, Dimensions, Coherence, Etc.
Blending, Fusing, Mixing Various Culture Types
Culture Populations Ecosystem, Evolutionary, & Other Dynamics Of Them
Culture Powers Disasters Caused, Relations Ruined, Team Victories What Powers, How Big, Where From
Culture Types Cultures Of: Eras, Genders, Organizations, Technologies, Interfaces, Events, Nations, Places, Practices, Foods, Careers, Occupations
Experimental Culture Studies Creating Cultures, Their Conflicts, Their Blends In Lab Settings, In Situ Settings
Improving (Strengthening, Balancing Etc.) Cultures
Inventing And/Or Founding Entirely New Cultures
Operations On Cultures Fusing/Splitting, Strengthening/Weakening, Rising/Falling, Creating/Killing Off Etc.
The Culture Of Technologies And Interfaces
Theory Of What Is A Culture And What A Culture Does
Cultures As High Performances
Transplanting Leadership And Other Practices Across Cultures
Using Cultures Honestly/Dishonestly, Wittingly/Unwittingly Etc.
Design Practice
Digital Media, Device, And Software Interface Design
All Pervading Digitalization All Products, Careers, Organizations, Services Are Digital And Software Dominated A Direction Of Evolution Today
Automating Design Novelty Via Interpolating/Extrapolatilng Among Dimensions Of Difference, Etc.
Becoming A Designer The Social Science & Career & Economic Dynamics Of
Brain Module Self Assembly Models Of Human Emotion, Thought, Action, Relating Phenomena
Darwinian Evolution Design Events, Mass Workshops, Classes, Software Factories
Design Sneakinesses Unplanned Second Order Effects Of Designs
Designing Designing Designs For Social Processes By Which Designers Design
Designs Of Deployment Processes How Events, Ideas, People, Funds, Etc. Flow Over Social, Technical, And Other Webs/Nets
Digital Tech Re Framings Of World Poverty Person At A Time Delivery Of "Development", Micro Institution And Viral Development Digitally Web Enabled, Micro Charity
Emotion Relation Transparency Can Digital Designs Transmit Full Personalness, Care, Emotion, Humanity Without Male, Machine, Abstraction Distortions
Green Design Goals, Means, Persons, Policies, Economics, Evolution, Competitors
Invent Events Mass Workshops Where Many Parallel Workshops Whose Product Combine Invent, Patent, Discover, Design
Libraries Of Social Indexing Function Routines As Design Material For Digital Systems And Web Nets
Open Systems, Copylefts, Capability Democratizations Designers And Designing And Designs By Everyone, Users, Customers, Clients
Replacements For Prose
Science Of Flawed/Failed Designs From Excess Testicularities, Attentional Competitions, Requirements Politics, Immediacy Erosions Of Morale, Etc.
Self Assembling Software Applications From Populations Of Self Knowing Functional Agents
Self Extinguishing Designs And Designers Designing For Systems Whose Requirements And Potential Capabilities Continually Evolve (& Accelerate)
Social Automata Re Engineerings, Re Structurings, En Toolings Of Common Social Phenomena: Meetings, Discussions, Referrals, Visitation Tours
Solving System, Link, Reference, Interface "Bushyness": Via Regularizations, Fractalizations, Orderings, Self Indexing Mechanisms
The Social Life Of Information (Brown, Duguid) Social Practices Assumed In Info Systems And Design Decisions
The Universe/Reality Is Digital Quantum Info As Automaton Reality Showing Underneath Analog Calculus Smoothing Models In History (Wolfram, Sibel, Others)
Thrillilng Audiences/Customers Of Designs Social Sciences Of
World Changers A Passion Beyond Money, Designing To Change The World Not Enhance Personal Lifestyles
Event Design
Fashion Design
Web 2.0
Education
Academic Curriculum
Creativity Studies
Curriculum Design
Education Innovation And Ventures
Class Replacements: Mass Workshop Learning/Research Events
Higher Education/University Symbiots
University Auxilliaries How To Go To College, How To Read, How To Research Workshops Before/During/After Freshman Year
Not Law, Physics, Etc. But Entirely New Types Of Disciplines Of Knowledge
Colleges Of Creativity 60 Types Of Creativity And Their Steps, Dessiderata
Excellence Science Fields 50+ Distinct Bases Of Achieving Top Of Traditiona Fields
Performance Dimension Fields Design, Composition, Self Extensions, Self Expressions, New Commonsenses, Eventizing Processes, Etc.
Social Automata Class And Learning Event Designs
Circular Social Automata: Outcomes Recursively Re Done
Fan Shaped Social Automata: Many Inputs To One Outcome
Structural Cognition: Applying Operators To Patterns Of Ideas
Categorical Models: Regularized, Fractal, Others
Causal Reading Input Outcome Paths Diagrammed
Structural Reading Diagramming Macro Structure Theme Node Names/Count/Ordering( Kintsch)
Structural Writing A Replacement For Prose: Visually Evident Point Count/Names/Orders
Theory And Practice Of Sale Able Homework
Group Composing Class Forms, Procedures, Software, Socialware
Software Factory Class Forms, Procedures, Software, Socialwares
Educational Leadership
Educational Research
Knowledge Management
Scholarship Of Teaching And Learning
Engineering
Quality Assurance Engineering
Software Engineering
English Literature
A New Industry: The Publishing Of Structural Readings Of Texts
American Literature
Post Modern Literature
Teaching And Learning
Environment
Evolution
Artificial Biologic Natural Selection Systems Human Devised New Nature Located Natural Selection Processes
Automata Models Of Evolution Algorithms Biologic And Alife
Co Evolution Dynamics Fittness Races, Sexuality Invention Competitions, Co Evolving Fitness Landscapes
Co Evolution Of Alife And Biologic Natural Selection Algorithms Interlinked
Competing Natural Selection Systems Co Evolutionary Dynamics Between Diverse Natural Selection Co Existant Processes (In Alife Or Nature)
Evolution Algorithms Inspired By Nature But Invented By Humans, Alife Evolution Inventions
Evolution Of Evolution Processes Evolving Mutation Rates, Evolution Of Natural Selection, Evolution Of New Inheritance Mechanisms,
Evolution Policy Studies Co Adaptation Races (Ex: Humans Vs. Bacterial Resistance To Antibiotics)
Evolutionary Business, Commerce, Economics Evolution & Natural Selection Dynamics In Products, Markets, Firm Ecosystems, Brand Ecosystems, Consumer Buying Cognitions, Etc.
Evolutionary Cultural Archaeology Documenting/Modeling/Simulating The Evolutionary Pasts/Futures Of Known Systems (Arts, Bugs, Cultures, Technologies, Ideas)
Evolutionary Design Science Designing Systems That Self Consciously Evolve, Co Evolve, Self Extrapolate/Interpolate
Evolutionary Dynamic Engineering Applications Of Biologic, Alife, And New Biologic Natural Selection Algorithms (Art, Commerce, Cellular Topologies, Networks Etc.)
Evolutionary Law And Justice Evolution & Natural Selection Dynamics In Law, Courts, Cases, Representation, Crimes, Civil Actions, Punishments, Etc
Evolutionary Medicine The Evolutionary Dynamics In Pharma/Health/Proteomics/Diagnostics
Evolutionary Psychology
Genetic Drift Theory Of Lifespan Limits (Mortalities): Post Reproduction Gene Freedom From Selection Pressures
Individual Thoughts/Percepts As In The Mind Natural Selection Process Results Among Competing Thoughts/Concepts/Correlates
Kinds Of Fitness: Survival Of Fittest, First, Anybody, Fastest To Propagate, Etc.
Kinds Of Inheritance System: Genes, Cultures, Behaviors (Lamarcian), Artifactuals, Niches, Competitors
Levels Of Selection Organization Turning Entities Into Entity At Higher Level Selected
Models Of Alternative Selection Theories Edit Out Selecting, Focus In Selecting, Random Pairing Selecting, Correlational Selectings, Selecting Algorithm Arms Races
Neutral Drift Accumulation Of Unused Trait Repertoires Suddenly Made Useful By Environment Change
The Genome As Information System Its Protein Codings, "Junk Dna" Control Statements (Loops, Recursions, Embeddings)
Theories Of What Environments Are Cosmic, Creature Made, Creature Act Side Effect, Ecosystem, Etc.
Within Culture "Evolution" & "Natural Selection" Dynamics Apparel Fashions, Idea Waves, Economic Bubbles
Excellence Science
Any 1 Field Humanities And Arts Of It
Any 1 Field Natural And Social Sciences Of It
Any 1 Field Professions And Engineerings Of It
Art Ful Ness
Careering
Cases: Finding, Extending, Handling, Indexing, Patterning
Changing Being X To Having X In All Fields About Human Behavior
Composing
Coping
Creativity
Becoming A Creator Process, Causes, Effects, Ways, Models Of
Costs Of Becoming A Creator How, Whether, They Affect Creation Achieved, Trade Offs
Creating Exterior Room Time And Space And Tools In Which To Create And Imagine And Apply
Creating Interior Room The Emotional Space To Create And Imagine And Apply In
Embracing Paradox, Ambiguity, Uncertainty, Impossibility, Unpopularity, Countering Authority To Create, Imagine And Apply
Mental Travel Devouring Curiosity, Universal Tastes And Interests, Love Of Failure And Anomaly And Challenge, Etc.
Creating Creative Works Diversity Of Ways, Preparatory Sub Creations, The Careers Of Individual Works, Work Ecosystems
Creation Model Trade Offs How Environments To Support One Way Hinder Many Others
Measures Of Degrees Of Creativity, Novelty, Surprise, Field Impact, Historic Worth, Historic Salience
Models Of Creation Mind, Social, Info, Category, Systems, Etc.
Data Collecting And Analyzing
Designing
Ecosystems Of Ideas, Methods, Practices, Views
Educatedness
Effectiveness
Emotional And Artistic Spaces And Interfaces
Event Management
Expertise
Fashion Of Ideas, Methods, Others
Globality Extending Effectiveness To Planetary Extremes
Handling Complexity
Handling Diversity (Of Various Types And Degrees)
Handling Error
Handling System Effects
Influence
Innovation Theories And Practices And Pretensions
Intellectual Spaces And Interfaces
Knowing Humanities And Arts Of It
Knowing Natural And Social Sciences Of
Knowing Professions And Engineerings Of
Knowledge Aggregations And Categorizations
Knowledge Evolution Dynamics And Patterns
Knowledge Explicitness, Consciousness, Latency, Nascency, Datedness
Knowledge Models
Knowledge Patterns Recognized Signal To Noise
Knowledge Sequence, Context, Sizes, Gaps
Management/Leadership Domains (Social Processes Where Management Functions Get Applied)
Management/Leadership Functions
Management/Leadership Levels
Morality Generation, Invention, Handling Via Solace System Establishment
Natural Selection Processes In And Out Of Biology
Organizational Learning
Paradox (Handling Ambiguity)
Performing
Power Handling
Quality
Researching
Revolution Social, Intellectual, And All Forms Of It And Its Dynamics
Social Spaces And Interfaces
Sources Of Entrepreneurship
Structure: Generation, Handling, Evolution, Dynamics
Technology: Generation, Mastery, Use, Evolution
Theory Powers World Enlargement Via Theory Diversity And Number Extensions
Venture Founding
Fashion Theory
Abstract Design Algorithms Applied To Fashion: Dimensions Of Difference, Culture Blendings, Wearer Assembled Apparel Kits, Etc.
Becoming A Creator Designer Origins, Causes, Kinds, Destinies,
Designer Posers Copying And Regurgitation Dynamics Within Designer Ecosystems/Communities
Evolution, Co Evolution, Ecosystem Dynamics In Fashions
Fashion/Design Signalling Systems How Status, Power, Wealth, Taste, Sophistication, Uniqueness, Imagination, Worldliness, Etherality Get Signaled
Fashion Dynamics: (Outside Of Apparel) Ideas, Technologies, Cultures, Frameworks,
Fashion Measures Of Novelty, Of Status Impacts, Of Consumer Breadth/Diversity, Of Historic Scale Impacts Of The Field, Etc.
Image Menus For Designs Gender, Era, Power, Wealth, Trendiness, Celebrity
The Everyday Performer Locus Of Design
The Micro Jecting Of Global Images/Trends Locus Of Design
Values Sourcing Of Fashion Components Green Design, Child Labor Less Designs
Game Studies
Cross Culture Game Story Plotting & Pathing
Game Competitors Games Playing Games, Players Playing Players, Agents Playing Agents, Etc. Plus Mixes
Game Interfaces Mobilizations/Entoolments Of Senses, Perceptions, Motions, Thoughts, Feelings, Biases, Cleverness, Neuoses, Talents, Effort,
Game Playing/Player Scales Global Asynch, Global Synch, Face To Face Events, Decomposed/Recompsed Localities/Globality, Etc.
Game Realities Alternate Universes, Physics, Geologies, Meterologies, Creatures
Gaming Reality Relating To Real Life, Families, Jobs As Games
The Virtual World Game Simulation Reality Continuum Gradual Steps Of Added Reality/Imagination
Technology
Indigenous Health
Action Research
Informatics
Bioinformatics
Design Science
Conflicts Between Creation Practices And Innovation Practices
Dialectic Innovation Opposings Of Innovations That Spawn New Innovations
Embedding Degree Of Innovat