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People
26 people
Humanities Computing (Digital Humanities)
Raiana Borges Leal
Centro Universitário do Pará
Academic Development
Communication
Animation
Business
Business Administration
Business & Society
Information Systems
Marketing
Language And Social Interaction
Conversation Analysis
Computer Sciences
Artificial Intelligence
Artificial Neural Network
Computer Vision
Computer Aided Design
Computer Graphics
Image Processing
Computing In Social Sciences, Arts And Humanities, Professions
Humanities Computing (Digital Humanities)
Human Computer Interaction
Adaptive Hypermedia
Automated Social Indexing Of Persons
Fractal Interfaces And Related Regularizations
Social Automata
User Modeling
Information Science
Data Mining
Datawarehouse
Digital Libraries
Multimedia, Hypermedia
Design Education
Design, Ethics, And Responsibility
Digital Humanities
Web 2.0
English Literature
American Literature
Canadian Literature
Teaching And Learning
Evolution
Eye Tracking
Facial Recognition
Technology
Image Science
Informatics
Business/It Alignment
International Studies
Languages And Linguistics
Library Science
Music
Music Theory
Music And Language
Popular Music Studies
Sound And Image
Performing Arts
Dance Studies
Popular Music
Blogs
Cinema (Celluloid And Digital)
Innovation
Software For Dance
Wikis
Theatre Studies
Design
Tourism Studies
Tourism Marketing
Travel Writing
Web Design
Usability
Women Studies
The Femininity Of Creativity & Productivity
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Anthony Cocciolo
Columbia University
Business
Information Systems
Virtual Worlds
Computer Sciences
Computer And Society
Community Informatics
Humanistic Informatics
Computing In Social Sciences, Arts And Humanities, Professions
Computational Sociology
Humanities Computing (Digital Humanities)
Human Computer Interaction
Information Science
Digital Libraries
Information Retrieval
Educational Technology
Education
Instructional Systems Technology
Library Science
Media Studies
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Eric Cook
University of Michigan
Computer Sciences
Computer And Society
Humanistic Informatics
Computing In Social Sciences, Arts And Humanities, Professions
Humanities Computing (Digital Humanities)
Human Computer Interaction
Sociology
Cultural Studies
Community Informatics
Media Sociology
Science And Technology Studies
Sociology Of The Family
Visual Sociology
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Tom Elliott
New York University
Archaeology
Classical Archaeology
Egyptology
Near Eastern Archaeology
History
Greek History
Roman History
Computer Sciences
Computer Graphics
Computing In Social Sciences, Arts And Humanities, Professions
Humanities Computing (Digital Humanities)
Free, Libre And Open Source Software
Information Science
Data Mining
Database
Distributed Database
Object Database
Relational Database
Information Retrieval
Multimedia, Hypermedia
Web 2.0
Geography
Human Geography
Historical Geography
Physical Geography
Technology
Ancient History
Late Antique And Byzantine History
Humanities
Languages And Linguistics
Computational Linguistics / Natural Language Processing
Late Antique And Byzantine Studies
Location Based Media
Innovation
Wikis
World Literatures
Classics
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P.J. Emery
University of California, Los Angeles
Communication
History
Censorship
Religion
Media And Cultural Studies
New Media
Pr And Advertising
Rhetoric
Composition And Rhetoric
Computer Sciences
Artificial Intelligence
Cognitive Science
Machine Learning
Computing In Social Sciences, Arts And Humanities, Professions
Humanities Computing (Digital Humanities)
Cyborg Theory
Distributed Computing
Human Computer Interaction
Information Science
Digital Libraries
Digital Divide
Web 2.0
Engineering
Automotive Systems Engineering
Bioengineering
English Literature
American Literature
British Literature
Post Modern Literature
Teaching And Learning
Environment
Evolutionary Psychology
Technology
Cultural History
Print Culture
History Of Science And Technology
Humanities
Intellectual Property
Languages And Linguistics
History Of Linguistics
Library Science
Literary Theory
Critical Theory
Literary Criticism
Media Studies
Media Archaeology
Performing Arts
Psychology
Cognitive Science
Atheism And Humanism
Mythology And Folklore
Innovation
Open Innovation
Wikis
Theatre Studies
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Eirene Evripidou
King's College London
Computer Sciences
Computer Graphics
Image Processing
Computing In Social Sciences, Arts And Humanities, Professions
Humanities Computing (Digital Humanities)
Information Science
Information Retrieval
Multimedia, Hypermedia
Visualisation
Creative Writing
Web Design
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Amanda Gailey
University of Georgia
Computer Sciences
Computing In Social Sciences, Arts And Humanities, Professions
Humanities Computing (Digital Humanities)
English Literature
American Literature
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Richard Tabor Greene
Kwansei Gakuin University
Communication
Anthropology
Cultural Anthropology
Anthropology Of Technology
Mythology
Psychological Anthropology
Social Anthropology
Sexuality
Eros & Moving Boundaries Crossing The Forbidden Back And Forth, As Eros
Area Studies
American Studies
Asian Studies
Theatre State Societies: Bali, Tonga, Japan, Etc.
Chinese Studies Or Sinology
Japanese Studies
Art
Art Careers Starving, Thriving, Rising, Falling Out Of Favor, Psychic Costs, Risks, Etc.
Art Economics And Markets
Art Events Mass Multi Art Workshop Composition Events
Art For Emotion Management In Business
Art Locale Evolution Continually Emerging New "Places" For Art Exhibition/Encounter
Art Meaning Theory Investment, Consumption, Inspiration, Critique, Reflection, Etc.
Art Theory
Becoming An Artist Who Becomes One, How, Why, Under What Circumstances, At What Costs
Digital Interfaces For Composing Artworks (By Genre And For New Genres)
Digitalizations Of Non Digital Art Works, Shows, Galleries, Events, Archives, Publishings
Event Art Mass Many Art Workshop/Composition Events
Indirect Composition Emergent Art From Agents Interacting In Populations, From Culture Mixes In Events, Etc.
Measures Of The Greatness Of Works Of Art (All And Any Genre)
Quotidian Art The "Dressings Up" And "Showings Off" And Self Decorations Of Us All In Daily Life
The Social, Cognitive, And Cultural Psychology Of Thrilling Those Who Encounter Artworks How Work Traits Thrill Audiences
Video Game Platforms For Artwork Using Them For Art Not Just Gaming And For Gaming New Styles Of Artwork
Business
Arts Administration (As A Subfield Of Business Administration)
Art Auctions On The Web Before & After Composition
Managing Creatives
Managing Emotions At Work Via Arts And Art Events/Tactics
Measures Of Greatness Of Artworks For Pricing For Popularity
Public Spaces Transformed In Theatres Via Art Events
Scion/Patron "Home Gallery" Events
Business Administration
Business Culture Using/Inventing/Fixing/Evolving
Assessing Cultures Of Business Units Or Markets
Changing Cultures Of/For Businesses
Cultures Of Technologies And Interfaces
Distinguishing/Handling The Subcultures Of Businesses
Excess Male Ness (Testicularity) As Primary Explanation Of All Business/Market Failings
Managerial Skills Of Handling Business Cultures
Mb As As Culture: Boon, Disease, Impacts
Meshing/Joining/Fusing Business Cultures
Entrepreneurship
Entrepreneural Diasporas
Formal Methods Of Venture Formation
Finance
Information Systems
Knowledge & Creativity Management
Globalizations Of Bodies Of Knowledge, Ex. Gqm
Just In Time Delivery Of Management Functions
Managing By Events: Invent Events, Art Reflects, Etc.
Totalizations Of Bodies Of Knowledge, Ex. Tqm
Management
Global Quality Theories And Practices
Just In Time Managing And Managing By Events
Total Quality Theories And Practices
Marketing
Customer Sciences
Strategic Management
Religion
Intercultural Communication
Interpersonal Communication
Media And Cultural Studies
New Media
Organizational Communication
Performance Studies
Pr And Advertising
Digital Media
Complex Systems Science
Civilizational Collapses As Non Linear System Avalanche Events
Evolutionary Dynamics In Brains Generating Thought
Evolutionary Dynamics In Human & Animal Cultures
Evolutionary Engineering Of Self Evolving Evolutionary Algorithms
Genetic Algorithms Updated By Latest Bio Algorithm In Real Life Findings
Levels Of Selection Mechanisms For Emergence Of All Life, Brain, Complex Behavior In Universe
Simulating Consciousness In Alife Systems
Social Automata New Forms Of Face To Face Ness
Composition And Rhetoric
Computer Based Learning
E Learning
Computer Sciences
Algorithms
Evolutionary Algorithms
Artificial Intelligence
Artificial Neural Network
Natural Language Processing (Computational Linguistics)
Cognitive Science
Automated Reasoning
Machine Learning
Expert Systems
Natural Language Processing
Psychologically Valid Ai
Computer And Society
Humanistic Informatics
Computing In Social Sciences, Arts And Humanities, Professions
Computational Finance
Computational Sociology
Humanities Computing (Digital Humanities)
Evolutionary Computing
Human Computer Interaction
Automated Social Indexing Of Persons
Fractal Interfaces And Related Regularizations
Social Automata
Parallel Computing
Programming Languages
Compiling Semi Structured Conversations Automatically Into Working Software Applications Described
Semantic Web Technologies
Software Engineering
Software Factories And Software Factory Class Designs
Theory Of Computation
Creative Writing
A New Industry: The Publication Of Reading Types Of Works
Alternatives To Prose Visually Evident Point Count, Names. Orderings
Assessing Amount/Kinds Of Creativity Of New Forms/Genres/Plots/Publications
Audience/Reader Participation In Composing: Composings As Performances
Bloggings, Social Webbings, & Other Emergent Writing/Reading Forms
Challenges To All Writing Audience Exhaustion With: Plots, Heroics, Extremes (To Sell Of Sex, Violence),
Cognitive & Social Psych Of Alternative Ways To Compose
Composing Point Geometries & Structures Behind Prose Forms
Creative Nonfiction
Fiction Writing
Genre Blends And Embeddings
Genre Inventions And Inventings
Measures/Ratings Of The Novelty Of Plots, Characters, Imagery, Emotions Evoked Of Works
Media Blends And Embeddings
New Ways To Compose: Group & Social Automata, Web Distributed
Non Fiction Writing
Parallel Release Of Alternative Versions Of The Same Story/Movie/Game
Poetry Composition
Re Writings Of Prior Works: Same Macro Structure Re Imaged/Re Expressed
Reality Fictions Messing Up Traditional Mythic Plot And Genre Sequence Elements
Redefinition Of Prose: Unfreezing Punctuation, Grammar, Sentencing
Screenwriting
Video Game Versions Of Genres And Genre Versions Of Video Games
Web Enabled/Inspired New Ways To Compose: Wiki, Blog Summaries, Etc.
Sociology
Cultural Studies
Assessing Cultures Via Traits, Dimensions, Coherence, Etc.
Blending, Fusing, Mixing Various Culture Types
Culture Populations Ecosystem, Evolutionary, & Other Dynamics Of Them
Culture Powers Disasters Caused, Relations Ruined, Team Victories What Powers, How Big, Where From
Culture Types Cultures Of: Eras, Genders, Organizations, Technologies, Interfaces, Events, Nations, Places, Practices, Foods, Careers, Occupations
Experimental Culture Studies Creating Cultures, Their Conflicts, Their Blends In Lab Settings, In Situ Settings
Improving (Strengthening, Balancing Etc.) Cultures
Inventing And/Or Founding Entirely New Cultures
Operations On Cultures Fusing/Splitting, Strengthening/Weakening, Rising/Falling, Creating/Killing Off Etc.
The Culture Of Technologies And Interfaces
Theory Of What Is A Culture And What A Culture Does
Cultures As High Performances
Transplanting Leadership And Other Practices Across Cultures
Using Cultures Honestly/Dishonestly, Wittingly/Unwittingly Etc.
Design Practice
Digital Media, Device, And Software Interface Design
All Pervading Digitalization All Products, Careers, Organizations, Services Are Digital And Software Dominated A Direction Of Evolution Today
Automating Design Novelty Via Interpolating/Extrapolatilng Among Dimensions Of Difference, Etc.
Becoming A Designer The Social Science & Career & Economic Dynamics Of
Brain Module Self Assembly Models Of Human Emotion, Thought, Action, Relating Phenomena
Darwinian Evolution Design Events, Mass Workshops, Classes, Software Factories
Design Sneakinesses Unplanned Second Order Effects Of Designs
Designing Designing Designs For Social Processes By Which Designers Design
Designs Of Deployment Processes How Events, Ideas, People, Funds, Etc. Flow Over Social, Technical, And Other Webs/Nets
Digital Tech Re Framings Of World Poverty Person At A Time Delivery Of "Development", Micro Institution And Viral Development Digitally Web Enabled, Micro Charity
Emotion Relation Transparency Can Digital Designs Transmit Full Personalness, Care, Emotion, Humanity Without Male, Machine, Abstraction Distortions
Green Design Goals, Means, Persons, Policies, Economics, Evolution, Competitors
Invent Events Mass Workshops Where Many Parallel Workshops Whose Product Combine Invent, Patent, Discover, Design
Libraries Of Social Indexing Function Routines As Design Material For Digital Systems And Web Nets
Open Systems, Copylefts, Capability Democratizations Designers And Designing And Designs By Everyone, Users, Customers, Clients
Replacements For Prose
Science Of Flawed/Failed Designs From Excess Testicularities, Attentional Competitions, Requirements Politics, Immediacy Erosions Of Morale, Etc.
Self Assembling Software Applications From Populations Of Self Knowing Functional Agents
Self Extinguishing Designs And Designers Designing For Systems Whose Requirements And Potential Capabilities Continually Evolve (& Accelerate)
Social Automata Re Engineerings, Re Structurings, En Toolings Of Common Social Phenomena: Meetings, Discussions, Referrals, Visitation Tours
Solving System, Link, Reference, Interface "Bushyness": Via Regularizations, Fractalizations, Orderings, Self Indexing Mechanisms
The Social Life Of Information (Brown, Duguid) Social Practices Assumed In Info Systems And Design Decisions
The Universe/Reality Is Digital Quantum Info As Automaton Reality Showing Underneath Analog Calculus Smoothing Models In History (Wolfram, Sibel, Others)
Thrillilng Audiences/Customers Of Designs Social Sciences Of
World Changers A Passion Beyond Money, Designing To Change The World Not Enhance Personal Lifestyles
Event Design
Fashion Design
Web 2.0
Education
Academic Curriculum
Creativity Studies
Curriculum Design
Education Innovation And Ventures
Class Replacements: Mass Workshop Learning/Research Events
Higher Education/University Symbiots
University Auxilliaries How To Go To College, How To Read, How To Research Workshops Before/During/After Freshman Year
Not Law, Physics, Etc. But Entirely New Types Of Disciplines Of Knowledge
Colleges Of Creativity 60 Types Of Creativity And Their Steps, Dessiderata
Excellence Science Fields 50+ Distinct Bases Of Achieving Top Of Traditiona Fields
Performance Dimension Fields Design, Composition, Self Extensions, Self Expressions, New Commonsenses, Eventizing Processes, Etc.
Social Automata Class And Learning Event Designs
Circular Social Automata: Outcomes Recursively Re Done
Fan Shaped Social Automata: Many Inputs To One Outcome
Structural Cognition: Applying Operators To Patterns Of Ideas
Categorical Models: Regularized, Fractal, Others
Causal Reading Input Outcome Paths Diagrammed
Structural Reading Diagramming Macro Structure Theme Node Names/Count/Ordering( Kintsch)
Structural Writing A Replacement For Prose: Visually Evident Point Count/Names/Orders
Theory And Practice Of Sale Able Homework
Group Composing Class Forms, Procedures, Software, Socialware
Software Factory Class Forms, Procedures, Software, Socialwares
Educational Leadership
Educational Research
Knowledge Management
Scholarship Of Teaching And Learning
Engineering
Quality Assurance Engineering
Software Engineering
English Literature
A New Industry: The Publishing Of Structural Readings Of Texts
American Literature
Post Modern Literature
Teaching And Learning
Environment
Evolution
Artificial Biologic Natural Selection Systems Human Devised New Nature Located Natural Selection Processes
Automata Models Of Evolution Algorithms Biologic And Alife
Co Evolution Dynamics Fittness Races, Sexuality Invention Competitions, Co Evolving Fitness Landscapes
Co Evolution Of Alife And Biologic Natural Selection Algorithms Interlinked
Competing Natural Selection Systems Co Evolutionary Dynamics Between Diverse Natural Selection Co Existant Processes (In Alife Or Nature)
Evolution Algorithms Inspired By Nature But Invented By Humans, Alife Evolution Inventions
Evolution Of Evolution Processes Evolving Mutation Rates, Evolution Of Natural Selection, Evolution Of New Inheritance Mechanisms,
Evolution Policy Studies Co Adaptation Races (Ex: Humans Vs. Bacterial Resistance To Antibiotics)
Evolutionary Business, Commerce, Economics Evolution & Natural Selection Dynamics In Products, Markets, Firm Ecosystems, Brand Ecosystems, Consumer Buying Cognitions, Etc.
Evolutionary Cultural Archaeology Documenting/Modeling/Simulating The Evolutionary Pasts/Futures Of Known Systems (Arts, Bugs, Cultures, Technologies, Ideas)
Evolutionary Design Science Designing Systems That Self Consciously Evolve, Co Evolve, Self Extrapolate/Interpolate
Evolutionary Dynamic Engineering Applications Of Biologic, Alife, And New Biologic Natural Selection Algorithms (Art, Commerce, Cellular Topologies, Networks Etc.)
Evolutionary Law And Justice Evolution & Natural Selection Dynamics In Law, Courts, Cases, Representation, Crimes, Civil Actions, Punishments, Etc
Evolutionary Medicine The Evolutionary Dynamics In Pharma/Health/Proteomics/Diagnostics
Evolutionary Psychology
Genetic Drift Theory Of Lifespan Limits (Mortalities): Post Reproduction Gene Freedom From Selection Pressures
Individual Thoughts/Percepts As In The Mind Natural Selection Process Results Among Competing Thoughts/Concepts/Correlates
Kinds Of Fitness: Survival Of Fittest, First, Anybody, Fastest To Propagate, Etc.
Kinds Of Inheritance System: Genes, Cultures, Behaviors (Lamarcian), Artifactuals, Niches, Competitors
Levels Of Selection Organization Turning Entities Into Entity At Higher Level Selected
Models Of Alternative Selection Theories Edit Out Selecting, Focus In Selecting, Random Pairing Selecting, Correlational Selectings, Selecting Algorithm Arms Races
Neutral Drift Accumulation Of Unused Trait Repertoires Suddenly Made Useful By Environment Change
The Genome As Information System Its Protein Codings, "Junk Dna" Control Statements (Loops, Recursions, Embeddings)
Theories Of What Environments Are Cosmic, Creature Made, Creature Act Side Effect, Ecosystem, Etc.
Within Culture "Evolution" & "Natural Selection" Dynamics Apparel Fashions, Idea Waves, Economic Bubbles
Excellence Science
Any 1 Field Humanities And Arts Of It
Any 1 Field Natural And Social Sciences Of It
Any 1 Field Professions And Engineerings Of It
Art Ful Ness
Careering
Cases: Finding, Extending, Handling, Indexing, Patterning
Changing Being X To Having X In All Fields About Human Behavior
Composing
Coping
Creativity
Becoming A Creator Process, Causes, Effects, Ways, Models Of
Costs Of Becoming A Creator How, Whether, They Affect Creation Achieved, Trade Offs
Creating Exterior Room Time And Space And Tools In Which To Create And Imagine And Apply
Creating Interior Room The Emotional Space To Create And Imagine And Apply In
Embracing Paradox, Ambiguity, Uncertainty, Impossibility, Unpopularity, Countering Authority To Create, Imagine And Apply
Mental Travel Devouring Curiosity, Universal Tastes And Interests, Love Of Failure And Anomaly And Challenge, Etc.
Creating Creative Works Diversity Of Ways, Preparatory Sub Creations, The Careers Of Individual Works, Work Ecosystems
Creation Model Trade Offs How Environments To Support One Way Hinder Many Others
Measures Of Degrees Of Creativity, Novelty, Surprise, Field Impact, Historic Worth, Historic Salience
Models Of Creation Mind, Social, Info, Category, Systems, Etc.
Data Collecting And Analyzing
Designing
Ecosystems Of Ideas, Methods, Practices, Views
Educatedness
Effectiveness