475,066 papers on Academia.edu
Christopher Duncanson-Hales
would like those who google him and come to this page to leave a note or something. The curiosity is killing me. . .
Sat 21 November at 11:03 AM
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People who have Visual propaganda as a research interest
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- Anthropology
- Architecture
- Business Administration
- Business & Society
- Entrepreneurship
- Management
- Marketing
- Communications History
- Computer Mediated Communication
- Language and Social Interaction
- Organizational Communication
- Organizational Communication Research
- Political Communication
- Political Economy of Communication
- Public and Political Communication
- Publishing
- Representations
- Rhetoric
- Science Communication
- Social Media
- Symbology
- Visual Communication
- Computer-Based Learning
- Computer Graphics
- Computer Networks
- Computing In Social Sciences, Arts And Humanities, Professions
- Data Mining
- Data Quality
- Data Structures
- Database Systems
- Diagram understanding
- Digital Libraries
- Embedded Systems
- Image Processing
- Information Integration
- Information Retrieval
- Information Visualization
- Visualization
- Pop Culture
- Identity
- Communication Design
- Critical design practice
- Design and Emotion
- Design History
- Design Management
- Design practice
- Design Research
- Design Semantics
- Design, Ethics, and Responsibility
- Ergonomics
- Event design
- Evidence Based Design
- Interaction Design
- Symbology
- User Centred Design
- Visual Communication for Activism
- Digital History
- Humanities Visualization
- Cultural Economics
- Econometrics
- Cartographic History
- Cultural History
- Design History
- Historiography
- History of Ideas
- History Of Professions
- History of the Book
- Microhistory
- Religion And Indentities
- Rhetoric
- Academic Writing
- Deixis
- Rhetoric
- Spanish Linguistics
- Speech Prosody
- Identity Politics
- Ideology
- Political Culture
- Political Rhetoric
- Political Sociology
- Public Opinion
- Qualitative Research
- Social Representations
- Cultural Sociology
- Historical Sociology
- Interactionism
- Self and Identity
- Sociobiology
- Sociology Of Food And Eating
- Sociology Of Identity
- Sociology of Knowledge
- Sociology of Language
- Tourism
- Urban Studies Or Urban Sociology
- Visual Sociology
- Blogs
- Telecommunications
- Web 2.0
- Young people's use of Technology
- Caricature
- Character Design
- Illustrations
- Interfaces: ambulatory, sign-age, social indexers, search-aids, among cleavage groups/areas/eras/ideas/self-parts
- Modes of Perception
- Photographs
- Prints
- TV
- Visual Culture
- Visual perception
- Visual propaganda
- Visualization
- Visualization Fashions--cultures, biases, disguises, ads, intents in what gets visualized how
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- Architecture
- Area Studies
- Art
- Art History
- Business
- Communication
- Design
- Development Studies
- Drama
- Education
- Environment
- Gender
- Humanities
- International Studies
- Performing Arts
- Research Methodology
- Blogs
- Cinema (Celluloid and Digital)
- E-learning
- Instructor education
- Telecommunications
- Theatre Studies
- 3D TV, Magazine Ads, Theatres & New Viewings/Composings
- Character Design
- City and Suburban Integration
- Film Theory and Practice
- Illustrations
- Interfaces: ambulatory, sign-age, social indexers, search-aids, among cleavage groups/areas/eras/ideas/self-parts
- Modes of Perception
- TV
- Visual Culture
- Visual perception
- Visual propaganda
- Visualization
- Visualization Fashions--cultures, biases, disguises, ads, intents in what gets visualized how
- Women's Studies
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- Experimental Media Arts
- Affective Neuroscience
- Virtual Environments
- Human Computer Interaction (HCI)
- Game Design
- Interaction Design
- Game Theory
- Emotional Engagement
- Experimental games
- Film Studies
- Game studies
- Game Interfaces--mobilizations/entoolments of senses, perceptions, motions, thoughts, feelings, biases, cleverness, neuoses, talents, effort,
- Game/Simulation use in education
- Use of story-telling in games
- Interactive and Digital Media
- Emotion
- Serious Games
- Video games and learning
- Visual Studies
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- Actor Network Theory
- Ethnography
- Sensory Neuroscience
- Organisational Change
- Communication
- Complexity Theory
- Computer Science
- Computer Supported Cooperative Work (CSCW)
- Critical Pedagogy
- Design
- Computer Aided Design
- Design and Emotion
- Design education
- Design for Social Innovation
- Design Methods
- Design practice
- Digital Media, Device, and Software Interface Design
- All Pervading Digitalization--all products, careers, organizations, services are digital and software dominated--a direction of evolution today
- Brain Module Self Assembly Models of Human Emotion, Thought, Action, Relating Phenomena
- Designing Designing--designs for social processes by which designers design
- Emotion Relation Transparency--can digital designs transmit full personalness, care, emotion, humanity without male, machine, abstraction distortions
- Green Design--goals, means, persons, policies, economics, evolution, competitors
- Libraries of Social Indexing Function Routines as Design Material for Digital Systems and Web Nets
- Open Systems, Copylefts, Capability Democratizations--designers and designing and designs by everyone, users, customers, clients
- Self Assembling Software Applications--from populations of self-knowing functional agents
- The Social Life of Information (Brown, Duguid)--social practices assumed in info systems and design decisions
- Participatory Design
- Sustainability / Sustainable Design
- Tacit Knowledge
- Digital Humanities
- Digital Media
- Diversity
- Ecosystems Ecology
- Education
- Emotional intelligence
- Environment
- Environmental Studies
- Ethnic Studies
- Eye tracking
- Film Studies
- Game studies
- Cross-Culture Game Story Plotting & Pathing
- Game Interfaces--mobilizations/entoolments of senses, perceptions, motions, thoughts, feelings, biases, cleverness, neuoses, talents, effort,
- Gender Studies
- Geography
- Globalization
- Print Culture
- Postcolonial Studies
- History of Technology
- Human-Animal Relations
- Human Values
- Informatics
- Intellectual Property
- Internet science
- Learning and Teaching
- Library Science
- Literacy
- Literary Theory
- Mentoring
- Multimedia
- Narrative
- Natural Resources
- Open Access
- Organizational Culture
- Critical Theory
- Frankfurt School
- Martin Heidegger
- Constructivism
- Educational Policy
- Political Ecology
- Popular Culture
- Popular Education
- Portfolio studies
- Poststructuralism
- Practice theory
- Praxis
- Emotion
- Social Interaction
- Research Methodology
- Science Communication
- Self-Organization
- Serious Games
- Social Networking
- Social Policy
- Social Research Methods and Methodology
- Cultural Sociology
- Cultural Studies
- Power (social)
- Global Social Change
- Sociology of Emotion
- Sociology of Knowledge
- Sociology of Language
- Sustainability
- Technology
- User Experience (UX)
- Visual Studies
- Water
- Web Design
- Abstract Layout/Mapping Alternative Regimes for Website Design--regularize operators applied, operands operated on, path topologies used, etc.
- Access Efficiencies--similar functions similar enactments, similar outcomes similar enactments, etc.
- Accessibility
- Artfulness Measures for Site Designs--attention catching, long recall, emotively rich recall, associatively rich recall,
- Brain Module Trade-Off Constraints on Site Designs--the interest-liking trade-off (we dislike what interests us, the unfamiliar and vv.)
- Cognitive and Social Psych of Web Site Alternative Patternings--fractal, recursive, decompositions, ant "use" trailings,
- Design-by-User Website Interfaces--patterns of use by algorithm tweak design dimensions, genetic competitions among alternative design means
- Economics of Website Design Genres--view traffic, click thru traffic, profit per visit, profit per click thru, etc.
- Kinds of Accessibility/Usability--emotional, namings, implications, associations, remindings, correlational
- Location, Location, Location--the contextuality of website value, webbing factors, network hubs, weak ties
- Scale, Level, and Power Law Phenomena in Web Site Design
- Social Dynamics in Site Design--trends, fashions, thefts/borrowings, innovation from copying errors, designed inventions, idea blends, scale changes
- Structural Cognition Traits of Web Access--alternative point counts, namings, orderings
- Usability
- Web Site Design Measures--bushy-ness, muscle memory page carryover, verbal memory page carryover, etc.
- Web Site Types--for individual access, for group access, for interactive contact, for 1-directional contact,
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- Anthropology
- Video Games
- Virtual Reality
- Distributed Computing
- Creativity And Consciousness
- Distance Education
- E-learning
- Mobile Communication
- 21st Century Literacies
- Children's and Young Adult Literature
- Mobile Media
- Mobile Technology
- Motorcycles
- Web 2.0
- Video
- Video learning in the classroom
- Visual Culture in Education
- Visual Studies
- 3D TV, Magazine Ads, Theatres & New Viewings/Composings
- Interfaces: ambulatory, sign-age, social indexers, search-aids, among cleavage groups/areas/eras/ideas/self-parts
- Modes of Perception
- Visual Culture
- Visual perception
- Visual propaganda
- Visualization
- Visualization Fashions--cultures, biases, disguises, ads, intents in what gets visualized how
- War Studies
- Web accessibility
- Web Design
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- Africana
- Anthropology
- Pacific Island Studies
- Art
- Art History
- Bureaucracies & bureaucratic workers
- Comparative Perception
- Virtual Worlds
- Diversity
- Emotional intelligence
- Employability
- Film Studies
- Game studies
- Cross-Culture Game Story Plotting & Pathing
- Game Competitors--games playing games, players playing players, agents playing agents, etc. plus mixes
- Game Interfaces--mobilizations/entoolments of senses, perceptions, motions, thoughts, feelings, biases, cleverness, neuoses, talents, effort,
- Game Playing/Player Scales--global asynch, global synch, face-to-face events, decomposed/recompsed localities/globality, etc.
- Game Realities--alternate universes, physics, geologies, meterologies, creatures
- Gaming Reality--relating to real life, families, jobs as games
- The VirtualWorld-Game-Simulation-Reality Continuum--gradual steps of added reality/imagination
- Globalization
- Graphs Theory
- Heuristics
- Human Resource Development
- Humanities
- Imagology / Image Studies
- Indo-european language reconstruction
- Innovation
- Conflicts Between Creation Practices and Innovation Practices
- Dialectic Innovation--opposings of innovations that spawn new innovations
- Idea Wave and Global Cascade Processes of Innovation
- Innovation as Mere Self Image Sprucing--national and gender cultures drivers of innovation exaggeration
- Innovation Errors--assuming it is one thing and erecting one envt. to support it for example
- Innovation Noise--nearly worthless continual innovation activities and persons wasting time and resources and publishings
- Innovation Studied in Particular Domains--art, science, politics, porno, cooking, theology, etc.
- Innovation Studied with Particular Research Methods or Data Source Types
- Innovation Study outside of Business, Economics, and Commercial Fields
- Inter-level, Emergence, and Power Law Aspects of Innovation
- Investigating the Petty Levels of Innovation that Famous Corporations Settle For
- Measures of the Level of Innovativeness and Impact of Particular Innovations
- Models of Innovation Types and Processes
- Ownerless Big Innovations--innovation without creators, inventors, heroic males, or other individualizations and Western culture myths
- Relation Between Creation Practices and Innovation Practices
- Social Revolutions, Disease Outbreaks, Mass Hysterias and Other Unusual Examples of Innovation Dynamics
- The Dependence of Innovation on Huge Non-Innovation Practices and Dynamics
- Theory of Innovation Posings--people/organizations working to "look like" they are innovative without actually being so
- Theory of Relation Between Innovation and Creativity
- Material Culture Studies
- Transnationalism
- Cultural Memory
- Music
- Open Access
- Organizational Culture
- Organizational Theory
- Personality
- Philosophy
- Public PolicyStudies
- European integration
- Popular Culture
- Posthumanism
- Practice theory
- Project Management
- Psychology
- Quality Management
- Quantity Surveying
- Renaissance Studies
- Research Methodology
- Situation awareness
- Social Philosophy
- Social Sciences
- Sociology
- Collective Behavior
- Community Informatics
- Cultural Sociology
- Cultural Studies
- Economic Sociology
- Future Studies
- Historical Sociology
- Industrial Sociology
- Interactionism
- Measuring the Competitive Explanatory Powers of: Sociology, Psych, PolySci, Anthro, Social Physics
- Non-Linear System Social Dynamics & Simulations
- Person-alness of Social Things & Social-ness of Persons
- Political Sociology
- Popularity Dynamics, Kinds, Causes, Evolution, Ecosystems, Markets
- Program Evaluation
- Public Sociology
- Pure Sociology
- Research Methods and Methodology
- Self and Identity
- Definitions of Adulthood: undoing socialization effects, demystifying roles, making one's self
- Kinds of & Theories of: Selves--what are they, are they one or many
- Self-ness Excesses--Measurement of--too much, too little, too imbalanced, too balanced
- Self-ness Profiles: being a self across plural media, cultures, relations, frames
- Social Identity
- Social identity processes
- The Identity Prison--identities as cutting off most of the world = harmful narrownesses
- The Self of Groups
- The Special Case of Self-less Selves: in service, monatery, abuse, theatre state polities like Japan & Tonga & Bali
- Social Change
- Social Indexing: Mechanisms, Measurements of, Kinds, Impacts & Effects
- Social Movements
- Social Networks
- Social Physics
- Social Psychology
- Social Theory
- Sociology of Emotion
- Sociology of Work
- The Sociality, Sociology, Socio-Tech of Events and Vice Versa
- The Sociology of Social: Thinking, Theories, Practices, Eras, & Genres
- The Sociology, Sociality, Socio-Tech of Truth and Vice Versa
- Urban Studies Or Urban Sociology
- Visual Sociology
- States
- Sustainability
- Technology
- Training and Development
- Visual Studies
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- Architecture
- Art
- Comedy
- Egyptian Art and Archaeology
- Fashion Theory
- Fashion/Design Signalling Systems--how status, power, wealth, taste, sophistication, uniqueness, imagination, worldliness, etherality get signaled
- Fashion Measures--of novelty, of status impacts, of consumer breadth/diversity, of historic scale impacts of the field, etc.
- Fashion Photography
- Game studies
- Learning and Teaching
- Library Science
- Music
- Online Instruction
- Visual Culture in Education
- Visual Studies
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- Area Studies
- Art
- Contemporary Art
- History of Perspective in Painting
- Museum
- Nineteenth-Century Panoramas
- Surrealism
- Business
- Ancient Philosophy
- Reception Studies
- Reception Studies
- Alternatives to Prose, Updating this ancient interface
- Intercultural Communication
- Media Studies
- Conservation
- Cultural Heritage
- Tropical Ecology
- Educational Technology
- Museum Studies
- Avant-Garde Cinema
- Documentary
- Gender Studies
- Geopolitics
- Intellectual History
- Postcolonial Studies
- Humanities
- Installation Art
- Critical Theory
- English Literature
- Marxism
- Philosophy
- Political Science
- Practice theory
- Psychology
- Qualitative methodology
- Science And Technology Studies
- Cultural Studies
- Assessing Cultures via Traits, Dimensions, Coherence, etc.
- Blending, Fusing, Mixing Various Culture Types
- Cultural Memory
- Culture Populations--ecosystem, evolutionary, & other dynamics of them
- Culture Powers--disasters caused, relations ruined, team victories--what powers, how big, where from
- Experimental Culture Studies--creating cultures, their conflicts, their blends in lab settings, in situ settings
- Improving (Strengthening, Balancing etc.) Cultures
- Intercultural Communication
- Inventing and/or Founding Entirely New Cultures
- Operations on Cultures--fusing/splitting, strengthening/weakening, rising/falling, creating/killing-off etc.
- Theory of What Is a Culture and What a Culture Does
- Power (social)
- International Terrorism
- Irish Case: I.R.A.
- Spanish Case: E.T.A.
- Tropical Ecology
- Theatre Studies
- Visual Music
- Visual Studies
- 3D TV, Magazine Ads, Theatres & New Viewings/Composings
- Caricature
- City and Suburban Integration
- Film Theory and Practice
- Illustrations
- Indexing Effects of Visual Modes/Contents--self indexing, index blocking, index distorting, index meshing
- Interfaces: ambulatory, sign-age, social indexers, search-aids, among cleavage groups/areas/eras/ideas/self-parts
- Photographs
- Prints
- Visual propaganda
- Visualization Fashions--cultures, biases, disguises, ads, intents in what gets visualized how
- War Theory
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- Academic Development
- Biology
- Business
- Complex Systems Science
- Computer Science
- Development Studies
- Knowledge Management
- Cognitive Competitiveness--benchmarks, systems, response effects, capability evolution
- Social Life (of info & knowledge)--social practices assumed, implied, entailed, implicit, needed, enabled
- Technical Systems (IT, web, etc.) for Managing Knowledge
- Engineering
- Excellence Science
- Indigenous Health
- Informatics
- Mathematics
- Music
- Physics
- Blogs
- Blohd
- Cinema (Celluloid and Digital)
- Innovation
- Innovation Poses--companies trying to look innovative while achieving near no novelty
- Measuring Degree of Novelty for All Types of Innovation
- Measuring Traits of Results from Operations on Innovations--blending, splitting, subsuming, distributing
- Models of Innovation
- Open Innovation
- Technology Error, Flaw, Disaster Causes--excess male-ness, excess-US-ness, excess Descartian abstraction, etc.
- The Culture of Technologies, Interfaces, Inventions, and Innovation Processes
- Regulatory Compliance
- Robotics
- Software for dance
- Web 2.0
- Wikis
- Visual Studies
- 3D TV, Magazine Ads, Theatres & New Viewings/Composings
- Caricature
- Film Theory and Practice
- Illustrations
- Indexing Effects of Visual Modes/Contents--self indexing, index blocking, index distorting, index meshing
- Interfaces: ambulatory, sign-age, social indexers, search-aids, among cleavage groups/areas/eras/ideas/self-parts
- Photographs
- Prints
- Visual propaganda
- Visualization Fashions--cultures, biases, disguises, ads, intents in what gets visualized how
- Web Design
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