474,209 papers on Academia.edu
Shahbaz Nihal
is at the digital library at university, browsing research journals.
Fri 20 November at 10:40 PM
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People who have Painting as a research interest
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- Animation Theory
- Computer Animation
- East European Animation
- Japanese Anime
- Stop-motion Animation
- Art
- Art History
- Computer Aided Design
- Design For Sustainable Behaviour
- Design, Ethics, and Responsibility
- Digital Media, Device, and Software Interface Design
- Game Design
- Interaction Design
- Public Transport
- Sustainability / Sustainable Design
- Game Interfaces--mobilizations/entoolments of senses, perceptions, motions, thoughts, feelings, biases, cleverness, neuoses, talents, effort,
- Game Realities--alternate universes, physics, geologies, meterologies, creatures
- The VirtualWorld-Game-Simulation-Reality Continuum--gradual steps of added reality/imagination
(More)
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- Academic Freedom
- Academic Integrity
- Advertising
- Animation
- Virtual Design Studio
- Art
- Abstract Art
- Art Careers--starving, thriving, rising, falling out of favor, psychic costs, risks, etc.
- Art Economics and Markets
- Art for Emotion Management in Business
- Art Locale Evolution--continually emerging new "places" for art exhibition/encounter
- Art Studio
- Art Theory
- Arts Education
- Becoming an Artist--who becomes one, how, why, under what circumstances, at what costs
- Digital Interfaces for Composing Artworks (by genre and for new genres)
- Digital Media
- Digitalizations of Non-Digital Art Works, Shows, Galleries, Events, Archives, Publishings
- Experimental Media Arts
- Indirect Composition--emergent art from agents interacting in populations, from culture mixes in events, etc.
- Measures of the Greatness of Works of Art (all and any genre)
- Media Arts
- Painting
- Photography
- Public Art
- Quotidian Art--the "dressings up" and "showings off" and self decorations of us all in daily life
- The Social, Cognitive, and Cultural Psychology of Thrilling Those Who Encounter Artworks--how work traits thrill audiences
- Video Game Platforms for Artwork--using them for art not just gaming and for gaming new styles of artwork
- "New" senses in art: touch, smell, taste
- Art and Science
- Artist Run Inititiatives
- Australia
- Bureaucracies & bureaucratic workers
- Brand and identity design
- Brand Loyalty
- Social Cognition
- Media History
- New Media
- Propaganda
- Publishing
- Computer Assisted Language Learning/Teaching
- Computer Literacy
- Computer Science
- Computers in graphic design
- Creative Engagement
- Creative Problem Solving
- Creative Work Environments
- Creativity
- Creativity And Consciousness
- Data Analysis
- Data and Document Repositories
- Design Innovation
- Digital Architecture
- Digital Cinema
- Digital Collections
- Digital Culture
- Digital Curation
- Digital Ecosystems
- Digital Humanities
- Digital Materialization
- Digital Media
- Digital Preservation
- Digitization
- Drawing
- Education
- Emotional intelligence
- Environment
- Environmental Studies
- Everday Life Studies
- Exploration History
- Expressive Arts Therapy
- Social epidemiology
- Humor
- Illumination (Manuscripts, Books)
- Illustration
- Instructional Technology
- Intellectual Property
- Intellectuals
- Intelligence
- Interactive and Digital Media
- Internet
- Intertextuality
- Learning and Teaching
- Learning Design
- Learning Styles
- Shakespeare
- Media Art
- Media Design
- Computer Music
- Ethics
- Poetics
- Human Rights
- Propaganda & Indoctrination Studies
- Social Anxiety
- Social Interaction
- Salem Witchcraft Trials
- Sex
- Shamanism
- Social convention
- Social Development in developing countries
- Subcultures
- Social Identity
- Sexualities
- Suburbs
- Blogs
- Web 2.0
- Training and Development
- Video learning in the classroom
- Virtual Schooling
- Visual Analytics
- Visual Culture in Education
- Visual Culture
- Recycling
- Web accessibility
- Web Applications
- Web Design
- Abstract Layout/Mapping Alternative Regimes for Website Design--regularize operators applied, operands operated on, path topologies used, etc.
- Artfulness Measures for Site Designs--attention catching, long recall, emotively rich recall, associatively rich recall,
- Brain Module Trade-Off Constraints on Site Designs--the interest-liking trade-off (we dislike what interests us, the unfamiliar and vv.)
- Cognitive and Social Psych of Web Site Alternative Patternings--fractal, recursive, decompositions, ant "use" trailings,
- Economics of Website Design Genres--view traffic, click thru traffic, profit per visit, profit per click thru, etc.
- Impact of Interface Design
- Location, Location, Location--the contextuality of website value, webbing factors, network hubs, weak ties
- Scale, Level, and Power Law Phenomena in Web Site Design
- Structural Cognition Traits of Web Access--alternative point counts, namings, orderings
- Usability
- Web Site Design Measures--bushy-ness, muscle memory page carryover, verbal memory page carryover, etc.
- Web Site Types--for individual access, for group access, for interactive contact, for 1-directional contact,
- Web studies
- Whistleblowing
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- Applied Theatre
- Architecture
- Fascism
- Popular Italian Cinema
- Japanese Studies
- Art
- Italian art
- Italian Renaissance Art
- Artificial Life
- Conservation Genetics
- Genomics
- Phylogenetics
- Communication
- Ontology
- Critical European Studies
- Critical thinking
- Cultural Science
- Cultural Theory
- Identity
- Cybernetics
- De Certeau
- Diaspora
- Digital Culture
- Digital Media
- Graph Games
- Embodiment
- Energy Systems
- Optical Fiber Communications
- Face and Facework Theory
- Facial Recognition
- Fetish Domains
- Film Studies
- Futurism
- Fuzzy set theory
- Gambling Studies
- Game studies
- Cross-Culture Game Story Plotting & Pathing
- Game Interfaces--mobilizations/entoolments of senses, perceptions, motions, thoughts, feelings, biases, cleverness, neuoses, talents, effort,
- Game/Simulation use in education
- Multiplayer Online Games
- The VirtualWorld-Game-Simulation-Reality Continuum--gradual steps of added reality/imagination
- Use of story-telling in games
- Gay And Lesbian Studies
- Gender
- Gene Therapy
- Genealogy
- Geomatics
- Hermaphroditism
- Historical Dialectology
- Militarism
- Strategy and Policy
- History of Mathematics
- History of Technology
- Human Universals
- Humanities
- Humor
- Hysteria
- Inquisition
- Installation Art
- Intellectual Property
- Interior design
- Interplanetary dust
- Island Studies
- Italian Humanism
- Japanese
- Japanese Art
- Japanese Ethnography
- Jean Piaget
- Jewish Studies
- Joseph Beuys
- Journalism
- Kinetics
- Kosovo
- Critical Discourse Analysis
- Michel Houellebecq
- Flaubert
- Ariosto
- Poesia cavallaresca
- Japanese Literature
- Logo Design
- Markets
- Martial arts
- Masculine Sexuality
- Mass Communication
- Material Culture Studies
- Mathematics
- Media Art
- Media Design
- Medical Genetics
- Men's Fashion
- Metamodelling
- Methodology
- Metrics
- Microtonal Music
- Microwave
- Military Children and Families
- Military Sexual Trauma
- Mobile Media
- Music
- New Media Performance and Installation
- Newswork
- Performing Arts
- Philosophy
- Mass Spectrometry
- Many Body Quantum
- Poetics
- Political communication
- Populism
- Posthumanism
- Praxis
- Amusement
- Design and Emotion
- Envy
- Fear
- History Of Emotions
- Nostalgia
- Performing Emotions
- Surprise
- Hebrew Bible
- Professional Writing
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- American Religion
- American West
- Anthropology
- Applied Anthropology
- Archaeology
- Place
- Area Studies
- Art
- Art Careers--starving, thriving, rising, falling out of favor, psychic costs, risks, etc.
- Art Studio
- Becoming an Artist--who becomes one, how, why, under what circumstances, at what costs
- Experimental Media Arts
- Installation
- Painting
- Public Art
- Ethology
- Climatic Changes
- Cognitive geography
- Comics/Sequential Art
- Creative non-fiction
- Creativity
- Cross-Cultural Collaborations
- Cross-cultural Studies
- Cultural Heritage
- Cultural Tourism
- Culture
- Demonology
- Design
- Drawing
- Dream work
- Earth
- Ecological Design
- Ecology
- Environment
- Environmental Studies
- Ethnic and Racial Studies
- Cultural Geography
- Sense of Place
- Biogeography
- Ghosts
- Gnomes and Fairies
- Hauntology
- Heritage Conservation
- Cultural Landscapes
- Ethnohistory
- Recent History
- Indigenous Knowledge
- Installation Art
- Interdisciplinarity
- Joseph Campbell
- Landscape Architecture
- Landscape History
- Landscape History
- Magic
- Ethnomusicology
- Mysticism
- Online Learning
- Oral Traditions
- Paranormal
- Parapsychology
- Regional culture and tradition in design
- Religion
- Ritual
- Scepticism
- Sculpture
- Shamanism
- Cultural Studies
- Ethnomethodology
- Storytelling
- Wisdom
- Writing
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- Anthropology Of Art
- Architecture
- Art
- Abstract Art
- Art Events--mass multi-art workshop composition events
- Art for Emotion Management in Business
- Art Locale Evolution--continually emerging new "places" for art exhibition/encounter
- Art Studio
- Art Theory
- Arts Education
- Becoming an Artist--who becomes one, how, why, under what circumstances, at what costs
- Digital Media
- Digitalizations of Non-Digital Art Works, Shows, Galleries, Events, Archives, Publishings
- Event Art--mass many-art workshop/composition events
- Experimental Media Arts
- Installation
- Jose Eliezer Mikosz
- Live Art
- Measures of the Greatness of Works of Art (all and any genre)
- Painting
- Public Art
- Quotidian Art--the "dressings up" and "showings off" and self decorations of us all in daily life
- Sonic Art
- The Social, Cognitive, and Cultural Psychology of Thrilling Those Who Encounter Artworks--how work traits thrill audiences
- Video Game Platforms for Artwork--using them for art not just gaming and for gaming new styles of artwork
- "New" senses in art: touch, smell, taste
- ArtAbilitation
- Art History
- Media Studies
- Information Visualization
- Creativity
- Creativity And Consciousness
- Critical Pedagogy
- Cultural Theory
- Culture
- Interaction Design
- Drawing
- Ecological Design
- Expressive Arts Therapy
- History of Anthropology
- Information Architecture
- Installation Art
- Ecological Literacy
- Media Art
- Media Design
- Cultural Memory
- Philosophy of Art
- Meaning of Life
- Poster Design
- Poststructuralism
- Cultural Psychology
- Art Therapy
- Creative Arts Therapy
- Cultural Studies
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- Africana
- Anthropology
- Pacific Island Studies
- Art
- Art History
- Bureaucracies & bureaucratic workers
- Comparative Perception
- Virtual Worlds
- Diversity
- Emotional intelligence
- Employability
- Film Studies
- Game studies
- Cross-Culture Game Story Plotting & Pathing
- Game Competitors--games playing games, players playing players, agents playing agents, etc. plus mixes
- Game Interfaces--mobilizations/entoolments of senses, perceptions, motions, thoughts, feelings, biases, cleverness, neuoses, talents, effort,
- Game Playing/Player Scales--global asynch, global synch, face-to-face events, decomposed/recompsed localities/globality, etc.
- Game Realities--alternate universes, physics, geologies, meterologies, creatures
- Gaming Reality--relating to real life, families, jobs as games
- The VirtualWorld-Game-Simulation-Reality Continuum--gradual steps of added reality/imagination
- Globalization
- Graphs Theory
- Heuristics
- Human Resource Development
- Humanities
- Imagology / Image Studies
- Indo-european language reconstruction
- Innovation
- Conflicts Between Creation Practices and Innovation Practices
- Dialectic Innovation--opposings of innovations that spawn new innovations
- Idea Wave and Global Cascade Processes of Innovation
- Innovation as Mere Self Image Sprucing--national and gender cultures drivers of innovation exaggeration
- Innovation Errors--assuming it is one thing and erecting one envt. to support it for example
- Innovation Noise--nearly worthless continual innovation activities and persons wasting time and resources and publishings
- Innovation Studied in Particular Domains--art, science, politics, porno, cooking, theology, etc.
- Innovation Studied with Particular Research Methods or Data Source Types
- Innovation Study outside of Business, Economics, and Commercial Fields
- Inter-level, Emergence, and Power Law Aspects of Innovation
- Investigating the Petty Levels of Innovation that Famous Corporations Settle For
- Measures of the Level of Innovativeness and Impact of Particular Innovations
- Models of Innovation Types and Processes
- Ownerless Big Innovations--innovation without creators, inventors, heroic males, or other individualizations and Western culture myths
- Relation Between Creation Practices and Innovation Practices
- Social Revolutions, Disease Outbreaks, Mass Hysterias and Other Unusual Examples of Innovation Dynamics
- The Dependence of Innovation on Huge Non-Innovation Practices and Dynamics
- Theory of Innovation Posings--people/organizations working to "look like" they are innovative without actually being so
- Theory of Relation Between Innovation and Creativity
- Material Culture Studies
- Transnationalism
- Cultural Memory
- Music
- Open Access
- Organizational Culture
- Organizational Theory
- Personality
- Philosophy
- Public PolicyStudies
- European integration
- Popular Culture
- Posthumanism
- Practice theory
- Project Management
- Psychology
- Quality Management
- Quantity Surveying
- Renaissance Studies
- Research Methodology
- Situation awareness
- Social Philosophy
- Social Sciences
- Sociology
- Collective Behavior
- Community Informatics
- Cultural Sociology
- Cultural Studies
- Economic Sociology
- Future Studies
- Historical Sociology
- Industrial Sociology
- Interactionism
- Measuring the Competitive Explanatory Powers of: Sociology, Psych, PolySci, Anthro, Social Physics
- Non-Linear System Social Dynamics & Simulations
- Person-alness of Social Things & Social-ness of Persons
- Political Sociology
- Popularity Dynamics, Kinds, Causes, Evolution, Ecosystems, Markets
- Program Evaluation
- Public Sociology
- Pure Sociology
- Research Methods and Methodology
- Self and Identity
- Definitions of Adulthood: undoing socialization effects, demystifying roles, making one's self
- Kinds of & Theories of: Selves--what are they, are they one or many
- Self-ness Excesses--Measurement of--too much, too little, too imbalanced, too balanced
- Self-ness Profiles: being a self across plural media, cultures, relations, frames
- Social Identity
- Social identity processes
- The Identity Prison--identities as cutting off most of the world = harmful narrownesses
- The Self of Groups
- The Special Case of Self-less Selves: in service, monatery, abuse, theatre state polities like Japan & Tonga & Bali
- Social Change
- Social Indexing: Mechanisms, Measurements of, Kinds, Impacts & Effects
- Social Movements
- Social Networks
- Social Physics
- Social Psychology
- Social Theory
- Sociology of Emotion
- Sociology of Work
- The Sociality, Sociology, Socio-Tech of Events and Vice Versa
- The Sociology of Social: Thinking, Theories, Practices, Eras, & Genres
- The Sociology, Sociality, Socio-Tech of Truth and Vice Versa
- Urban Studies Or Urban Sociology
- Visual Sociology
- States
- Sustainability
- Technology
- Training and Development
- Visual Studies
(More)
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- Indigenous Studies
- Applied Theatre
- Art
- Typography
- Behavioural (Behavioral) Ecology
- Cognitive Epigenesis
- Creativity And Consciousness
- Critical thinking
- Cross-Cultural Collaborations
- Cultural Essentialism
- Cultural Heritage
- Cultural Politics
- Cultural Science
- Cultural Theory
- Digital Cinema
- Digitization
- Diplomatic Studies
- Discrimination
- Dispute Resolution
- Diversity
- Drama
- Drawing
- Dream work
- Earth Sciences
- Embodiment
- English
- Environment
- Environmetal Earth Science
- Epilepsy
- Ethnic Studies
- Film Theory
- Sense of Place
- Posttraumatic Stress Disorder (PTSD)
- U.S. history
- Recent History
- Homelessness
- Human Values
- Humanities
- Imaging
- Imagology / Image Studies
- Indigenous Health
- Indigenous Politics
- Informatics
- Installation Art
- Land tenure
- Landscape History
- Literacy
- Literature
- Ethics of Memory
- Multilingualism
- Writing Studies
- Creative Writing
- A New Industry: the Publication of Reading Types of Works
- Alternatives to Prose--visually evident point count, names. orderings
- Audience/Reader Participation in Composing: Composings as Performances
- Bloggings, Social Webbings, & Other Emergent Writing/Reading Forms
- Challenges to All Writing--audience exhaustion with: plots, heroics, extremes (to sell of sex, violence),
- Cognitive & Social Psych of Alternative Ways to Compose
- Composing Point Geometries & Structures Behind Prose Forms
- Creative Nonfiction
- Editing
- Fiction Writing
- Genre Blends and Embeddings
- Genre Inventions and Inventings
- Literary Journalism
- Measures/Ratings of the Novelty of Plots, Characters, Imagery, Emotions Evoked of Works
- Media Blends and Embeddings
- New Ways to Compose: Group & Social Automata, Web-Distributed
- Non Fiction Writing
- Playwriting
- Poetry Composition
- Reality Fictions--messing up traditional mythic plot and genre sequence elements
- Redefinition of Prose: Unfreezing Punctuation, Grammar, Sentencing
- Screenwriting
- Web Enabled/Inspired New Ways to Compose: Wiki, Blog Summaries, etc.
- Writing for Visual Narrative
- Writing for Performance
- Native American Politics
- Non Governmental Organizations
- Pattern Recognition
- Performing Arts
- Philosophy
- Poetics
- Poetry
- Politics Of Social Policy
- Pacifism
- Poverty
- Prejudice
- Theory of mind
- Race and Ethnicity
- Spirituality
- Ritual
- Scriptwriting
- Social Philosophy
- Sociology Of Identity
- Sociology Of Prejudice And Threat
- Southern Studies (U.S. South)
- Storytelling
- Sustainability
- Theatre Studies
- Traumatic Brain Injury
- Travel Writing
- US
- Women's Studies
- Word and Image Studies
- Working classes
- Writing
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- Advertising
- Architecture
- Art
- Art Careers--starving, thriving, rising, falling out of favor, psychic costs, risks, etc.
- Art Events--mass multi-art workshop composition events
- Art for Emotion Management in Business
- Art Theory
- Arts Education
- Becoming an Artist--who becomes one, how, why, under what circumstances, at what costs
- Digital Interfaces for Composing Artworks (by genre and for new genres)
- Digital Media
- Event Art--mass many-art workshop/composition events
- Painting
- Performance Art
- Photography
- "New" senses in art: touch, smell, taste
- Computer-mediated communcation
- Virtual Reality
- Computers in graphic design
- Creative Problem Solving
- Design Creativity
- Group Creativity
- Character Design
- Design and Emotion
- Design History
- Design Methods
- Design practice
- Digital Media, Device, and Software Interface Design
- Designs of Deployment Processes--how events, ideas, people, funds, etc. flow over social, technical, and other webs/nets
- Emotion Relation Transparency--can digital designs transmit full personalness, care, emotion, humanity without male, machine, abstraction distortions
- Green Design--goals, means, persons, policies, economics, evolution, competitors
- Invent Events--mass workshops where many parallel workshops whose product combine invent, patent, discover, design
- Game Design
- Interaction Design
- Graphic Design
- Graphic design history
- International Education
- Languages and Linguistics
- Lettering
- Logo Design
- Mass Communication
- Music
- Packaging
- Poster Design
- Web Design
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- Art
- Abstract Art
- Art Careers--starving, thriving, rising, falling out of favor, psychic costs, risks, etc.
- Art Locale Evolution--continually emerging new "places" for art exhibition/encounter
- Art Studio
- Art Theory
- Becoming an Artist--who becomes one, how, why, under what circumstances, at what costs
- Digital Interfaces for Composing Artworks (by genre and for new genres)
- Event Art--mass many-art workshop/composition events
- Experimental Media Arts
- Installation
- Live Art
- Painting
- Performance Art
- Public Art
- Quotidian Art--the "dressings up" and "showings off" and self decorations of us all in daily life
- Sonic Art
- Drawing
- Environment
- Intermedia
- Intermediality
- Pedagogy
- Video Art
(More)
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