476,093 papers on Academia.edu
Dunia Alhashimi
Looking for a co-author for a new systematic review related to respiratory diseases for the Cochrane library.
Sat 21 November at 10:00 PM
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People who have Cinema (Celluloid and Digital) as a research interest
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- Architecture
- Area Studies
- Art
- Art History
- Business
- Communication
- Design
- Development Studies
- Drama
- Education
- Environment
- Gender
- Humanities
- International Studies
- Performing Arts
- Research Methodology
- Blogs
- Cinema (Celluloid and Digital)
- E-learning
- Instructor education
- Telecommunications
- Theatre Studies
- 3D TV, Magazine Ads, Theatres & New Viewings/Composings
- Character Design
- City and Suburban Integration
- Film Theory and Practice
- Illustrations
- Interfaces: ambulatory, sign-age, social indexers, search-aids, among cleavage groups/areas/eras/ideas/self-parts
- Modes of Perception
- TV
- Visual Culture
- Visual perception
- Visual propaganda
- Visualization
- Visualization Fashions--cultures, biases, disguises, ads, intents in what gets visualized how
- Women's Studies
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- Actor Network Theory
- Experimental Media Arts
- Media Ecology
- Media History
- New Media
- Community Media
- Computer-mediated communcation
- Community Informatics
- Information Technology
- Digital Culture
- Digital Ecosystems
- Digital Humanities
- Digital Media
- Digital Rhetorics
- Digitization
- Mediation
- Face and Facework Theory
- History of Technology
- Information/Communication Technologies and Development
- Information Communication Technology
- Information Society
- Interactive and Digital Media
- Intermedia
- Intermediality
- Media Art
- Media Design
- Media Education
- Media policy
- Mobile Media
- Mobile Technology
- Multimedia
- New Media Performance and Installation
- Recent History of Technology
- Science and Technology Studies
- Science, Technology and Society
- Media Sociology
- Technical Communication
- Techno-information literacy
- Techno-Utopia
- Technology
- Academic Technology
- Blogs
- Cinema (Celluloid and Digital)
- Innovation
- Tech Cluster Theory/Practice--(Silicon Valley & imitators) flows, norms, emergence, homeless ideas/funds/etc. finding homes
- Technology Error, Flaw, Disaster Causes--excess male-ness, excess-US-ness, excess Descartian abstraction, etc.
- The Culture of Technologies, Interfaces, Inventions, and Innovation Processes
- Robotics
- Technology Acceptance
- Telecommunications
- Web 2.0
- Wikis
(More)
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- Actor Network Theory
- Ethnography
- Sensory Neuroscience
- Organisational Change
- Communication
- Complexity Theory
- Computer Science
- Computer Supported Cooperative Work (CSCW)
- Critical Pedagogy
- Design
- Computer Aided Design
- Design and Emotion
- Design education
- Design for Social Innovation
- Design Methods
- Design practice
- Digital Media, Device, and Software Interface Design
- All Pervading Digitalization--all products, careers, organizations, services are digital and software dominated--a direction of evolution today
- Brain Module Self Assembly Models of Human Emotion, Thought, Action, Relating Phenomena
- Designing Designing--designs for social processes by which designers design
- Emotion Relation Transparency--can digital designs transmit full personalness, care, emotion, humanity without male, machine, abstraction distortions
- Green Design--goals, means, persons, policies, economics, evolution, competitors
- Libraries of Social Indexing Function Routines as Design Material for Digital Systems and Web Nets
- Open Systems, Copylefts, Capability Democratizations--designers and designing and designs by everyone, users, customers, clients
- Self Assembling Software Applications--from populations of self-knowing functional agents
- The Social Life of Information (Brown, Duguid)--social practices assumed in info systems and design decisions
- Participatory Design
- Sustainability / Sustainable Design
- Tacit Knowledge
- Digital Humanities
- Digital Media
- Diversity
- Ecosystems Ecology
- Education
- Emotional intelligence
- Environment
- Environmental Studies
- Ethnic Studies
- Eye tracking
- Film Studies
- Game studies
- Cross-Culture Game Story Plotting & Pathing
- Game Interfaces--mobilizations/entoolments of senses, perceptions, motions, thoughts, feelings, biases, cleverness, neuoses, talents, effort,
- Gender Studies
- Geography
- Globalization
- Print Culture
- Postcolonial Studies
- History of Technology
- Human-Animal Relations
- Human Values
- Informatics
- Intellectual Property
- Internet science
- Learning and Teaching
- Library Science
- Literacy
- Literary Theory
- Mentoring
- Multimedia
- Narrative
- Natural Resources
- Open Access
- Organizational Culture
- Critical Theory
- Frankfurt School
- Martin Heidegger
- Constructivism
- Educational Policy
- Political Ecology
- Popular Culture
- Popular Education
- Portfolio studies
- Poststructuralism
- Practice theory
- Praxis
- Emotion
- Social Interaction
- Research Methodology
- Science Communication
- Self-Organization
- Serious Games
- Social Networking
- Social Policy
- Social Research Methods and Methodology
- Cultural Sociology
- Cultural Studies
- Power (social)
- Global Social Change
- Sociology of Emotion
- Sociology of Knowledge
- Sociology of Language
- Sustainability
- Technology
- User Experience (UX)
- Visual Studies
- Water
- Web Design
- Abstract Layout/Mapping Alternative Regimes for Website Design--regularize operators applied, operands operated on, path topologies used, etc.
- Access Efficiencies--similar functions similar enactments, similar outcomes similar enactments, etc.
- Accessibility
- Artfulness Measures for Site Designs--attention catching, long recall, emotively rich recall, associatively rich recall,
- Brain Module Trade-Off Constraints on Site Designs--the interest-liking trade-off (we dislike what interests us, the unfamiliar and vv.)
- Cognitive and Social Psych of Web Site Alternative Patternings--fractal, recursive, decompositions, ant "use" trailings,
- Design-by-User Website Interfaces--patterns of use by algorithm tweak design dimensions, genetic competitions among alternative design means
- Economics of Website Design Genres--view traffic, click thru traffic, profit per visit, profit per click thru, etc.
- Kinds of Accessibility/Usability--emotional, namings, implications, associations, remindings, correlational
- Location, Location, Location--the contextuality of website value, webbing factors, network hubs, weak ties
- Scale, Level, and Power Law Phenomena in Web Site Design
- Social Dynamics in Site Design--trends, fashions, thefts/borrowings, innovation from copying errors, designed inventions, idea blends, scale changes
- Structural Cognition Traits of Web Access--alternative point counts, namings, orderings
- Usability
- Web Site Design Measures--bushy-ness, muscle memory page carryover, verbal memory page carryover, etc.
- Web Site Types--for individual access, for group access, for interactive contact, for 1-directional contact,
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- Africana
- Anthropology
- Pacific Island Studies
- Art
- Art History
- Bureaucracies & bureaucratic workers
- Comparative Perception
- Virtual Worlds
- Diversity
- Emotional intelligence
- Employability
- Film Studies
- Game studies
- Cross-Culture Game Story Plotting & Pathing
- Game Competitors--games playing games, players playing players, agents playing agents, etc. plus mixes
- Game Interfaces--mobilizations/entoolments of senses, perceptions, motions, thoughts, feelings, biases, cleverness, neuoses, talents, effort,
- Game Playing/Player Scales--global asynch, global synch, face-to-face events, decomposed/recompsed localities/globality, etc.
- Game Realities--alternate universes, physics, geologies, meterologies, creatures
- Gaming Reality--relating to real life, families, jobs as games
- The VirtualWorld-Game-Simulation-Reality Continuum--gradual steps of added reality/imagination
- Globalization
- Graphs Theory
- Heuristics
- Human Resource Development
- Humanities
- Imagology / Image Studies
- Indo-european language reconstruction
- Innovation
- Conflicts Between Creation Practices and Innovation Practices
- Dialectic Innovation--opposings of innovations that spawn new innovations
- Idea Wave and Global Cascade Processes of Innovation
- Innovation as Mere Self Image Sprucing--national and gender cultures drivers of innovation exaggeration
- Innovation Errors--assuming it is one thing and erecting one envt. to support it for example
- Innovation Noise--nearly worthless continual innovation activities and persons wasting time and resources and publishings
- Innovation Studied in Particular Domains--art, science, politics, porno, cooking, theology, etc.
- Innovation Studied with Particular Research Methods or Data Source Types
- Innovation Study outside of Business, Economics, and Commercial Fields
- Inter-level, Emergence, and Power Law Aspects of Innovation
- Investigating the Petty Levels of Innovation that Famous Corporations Settle For
- Measures of the Level of Innovativeness and Impact of Particular Innovations
- Models of Innovation Types and Processes
- Ownerless Big Innovations--innovation without creators, inventors, heroic males, or other individualizations and Western culture myths
- Relation Between Creation Practices and Innovation Practices
- Social Revolutions, Disease Outbreaks, Mass Hysterias and Other Unusual Examples of Innovation Dynamics
- The Dependence of Innovation on Huge Non-Innovation Practices and Dynamics
- Theory of Innovation Posings--people/organizations working to "look like" they are innovative without actually being so
- Theory of Relation Between Innovation and Creativity
- Material Culture Studies
- Transnationalism
- Cultural Memory
- Music
- Open Access
- Organizational Culture
- Organizational Theory
- Personality
- Philosophy
- Public PolicyStudies
- European integration
- Popular Culture
- Posthumanism
- Practice theory
- Project Management
- Psychology
- Quality Management
- Quantity Surveying
- Renaissance Studies
- Research Methodology
- Situation awareness
- Social Philosophy
- Social Sciences
- Sociology
- Collective Behavior
- Community Informatics
- Cultural Sociology
- Cultural Studies
- Economic Sociology
- Future Studies
- Historical Sociology
- Industrial Sociology
- Interactionism
- Measuring the Competitive Explanatory Powers of: Sociology, Psych, PolySci, Anthro, Social Physics
- Non-Linear System Social Dynamics & Simulations
- Person-alness of Social Things & Social-ness of Persons
- Political Sociology
- Popularity Dynamics, Kinds, Causes, Evolution, Ecosystems, Markets
- Program Evaluation
- Public Sociology
- Pure Sociology
- Research Methods and Methodology
- Self and Identity
- Definitions of Adulthood: undoing socialization effects, demystifying roles, making one's self
- Kinds of & Theories of: Selves--what are they, are they one or many
- Self-ness Excesses--Measurement of--too much, too little, too imbalanced, too balanced
- Self-ness Profiles: being a self across plural media, cultures, relations, frames
- Social Identity
- Social identity processes
- The Identity Prison--identities as cutting off most of the world = harmful narrownesses
- The Self of Groups
- The Special Case of Self-less Selves: in service, monatery, abuse, theatre state polities like Japan & Tonga & Bali
- Social Change
- Social Indexing: Mechanisms, Measurements of, Kinds, Impacts & Effects
- Social Movements
- Social Networks
- Social Physics
- Social Psychology
- Social Theory
- Sociology of Emotion
- Sociology of Work
- The Sociality, Sociology, Socio-Tech of Events and Vice Versa
- The Sociology of Social: Thinking, Theories, Practices, Eras, & Genres
- The Sociology, Sociality, Socio-Tech of Truth and Vice Versa
- Urban Studies Or Urban Sociology
- Visual Sociology
- States
- Sustainability
- Technology
- Training and Development
- Visual Studies
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- Anthropology
- Architecture
- Photography
- Basic Design
- Bioinformatics
- Business/IT Alignment
- Design Science
- IS Governance
- Organisational Change
- Cognitive Epigenesis
- Electronic publishing
- Complex Systems Science
- Computer Science
- Computer Supported Cooperative Work (CSCW)
- Creativity And Consciousness
- Dialogical Psychology
- Digital Cinema
- Economics
- Virtual Worlds
- Autonomous Robotics
- Mobile Robotics
- Multiagent Robotics
- Fantasy
- GIS
- GPS Applications
- Greek Language
- Grid Integration
- Human Information Interaction
- Industrial Relations
- Informatics
- Information Architecture
- Information Society
- Intelligence
- Intercellular Communication
- Interdisciplinarity
- International Development
- Internet science
- Local identities
- Logo Design
- Mass Customisation
- Mathematics
- Mental Health Service Access
- Metacognition and its development
- Writing for Performance
- Open Access
- Partnership Working
- Personal Development Planning (PDP)
- Philosophy
- Physics
- Planetary
- Planning
- Poster Design
- Psychology
- Qualitative methodology
- RFID
- Risk Governance
- Blogs
- Cinema (Celluloid and Digital)
- E-learning
- E-Safety
- Innovation
- Innovation Poses--companies trying to look innovative while achieving near no novelty
- Measuring Degree of Novelty for All Types of Innovation
- Measuring Traits of Results from Operations on Innovations--blending, splitting, subsuming, distributing
- Models of Innovation
- Open Innovation
- Tech Cluster Theory/Practice--(Silicon Valley & imitators) flows, norms, emergence, homeless ideas/funds/etc. finding homes
- Technology Error, Flaw, Disaster Causes--excess male-ness, excess-US-ness, excess Descartian abstraction, etc.
- Regulatory Compliance
- Web 2.0
- Wikis
- Young people's use of Technology
- Time Series
- User Experience (UX)
- Visual Music
- Web Design
- World Systems Analysis
(More)
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- Academic Development
- Academic Freedom
- Academic Mobility
- Adult Continuing and Professional Education
- Anthropology
- Applied Anthropology
- Historical Archaeology
- Arctic Social Science
- Israel Studies
- Balkan Studies
- Evolutionary Biology
- F Mri
- Buddhist Studies
- Clinical Sociology
- Collective Intelligence
- Intercultural Communication
- Conversation Analysis
- Social Media
- Rhetoric
- Community-based mental health services
- Community Organizing
- Community-school relationships
- Competitive Intelligence
- Computer-mediated communcation
- Computer-Based Learning
- Digital Libraries
- Human Computer Interaction (HCI)
- Computer Supported Cooperative Work (CSCW)
- Conservation
- Critical Pedagogy
- Critical thinking
- Cultural Essentialism
- Cultural Heritage
- Cultural Rhetorics
- Cultural Science
- Cultural Theory
- Cybernetics
- Cyprus Studies
- Digital Rhetorics
- Experiential Learning
- Adult Education
- Comparative & International Education
- E-learning
- Educational evaluation
- Educational Leadership
- Educational Measurement
- Educational Technology
- Instructional Design
- Knowledge Management
- Teacher Education
- Emotional intelligence
- Ethnic Studies
- Evaluation Research
- Excellence Science
- Eye tracking
- Face and Facework Theory
- Familiar Quotations
- Film Theory
- Getting Stressed
- Global Citizenship
- Global Health
- Globalization
- Posttraumatic Stress Disorder (PTSD)
- Ancient History
- Comparative History
- Cultural History
- Diplomatic History
- Holocaust Studies
- History of Ideas
- History of Science
- History of Science and Technology
- Intellectual History
- Ottoman History
- Islamic History
- Naval History
- History of Psychiatry
- History of Textiles
- Homeland Security
- Human Factors
- Human-machine Systems
- Human Resource Development
- Human Values
- Humanities
- Imaging Science
- Intelligence
- Intercultural Education
- Interdisciplinarity
- International Development
- International disaster psychology
- International Education
- International Science Policy
- Internet science
- Juvenile Delinquency
- Kurdish Studies
- Languages and Linguistics
- Comparative Human Rights Law
- International Human Rights Law
- Muslim Family Law
- Military Law
- Learning and Teaching
- Academic Libraries
- Electronic Journal
- Situated Learning
- Science Fiction
- Machine Translation
- Survey Methodology
- Military Science
- Military Sexual Trauma
- Creative Writing
- Popular Music
- Organisational Performance Measurement
- Organizational Culture
- Partnership Working
- Performative Social Science
- Philosophy
- General Relativity
- Cultural Policy
- Political Campaigns
- Political Science
- Poststructuralism
- Power System
- Social Anxiety
- Family Therapy
- Theory of mind
- PSYCHOSOCIAL RISKS AT WORK
- Atheism
- Cognitive, Affective, Social Capabilities Fostered by Mythic Rites & Forms
- Other Religions
- Religion and Politics
- Secular Humanism
- Research Methodology
- Editing of Journals
- Science And Technology Studies
- Scientific Electronic Journal
- Self Harm
- Service Learning
- Services Science
- Social Insurance
- Social Justice
- Social Movement
- Social Philosophy
- Social Problems
- Social Sciences
- Social Work
- Collective Behavior
- Computational Sociology
- Cultural Sociology
- Cultural Studies
- Economic Sociology
- Environmental Sociology
- Feminist Sociology
- Future Studies
- Historical Sociology
- Human Ecology
- Industrial Sociology
- Interactionism
- Media Sociology
- Medical Sociology
- Political Sociology
- Program Evaluation
- Public Sociology
- Pure Sociology
- Research Methods and Methodology
- Rural Sociology
- Self and Identity
- Definitions of Adulthood: undoing socialization effects, demystifying roles, making one's self
- Self-ness Excesses--Measurement of--too much, too little, too imbalanced, too balanced
- Self-ness Profiles: being a self across plural media, cultures, relations, frames
- The Identity Prison--identities as cutting off most of the world = harmful narrownesses
- The Self of Groups
- The Special Case of Self-less Selves: in service, monatery, abuse, theatre state polities like Japan & Tonga & Bali
- Social Change
- Social Demography
- Social Movements
- Social Networks
- Social Psychology
- Social Stratification
- Social Theory
- Socio-theology
- Sociobiology
- Sociology of Children and Childhood
- Sociology Of Conflict
- Sociology Of Deviance
- Sociology Of Disaster
- Sociology of Education
- Sociology of Emotion
- Sociology Of Identity
- Sociology of Knowledge
- Sociology of Law
- Sociology Of Religion
- Sociology Of Sport
- Sociology Of The Family
- Sociology of Violence
- Sociology of Work
- Urban Studies Or Urban Sociology
- Visual Sociology
- Sociotechnical Systems
- Speaker Recognition
- Spiritual Leadership
- Strategic Studies
- Systems Thinking
- Teaching Middle-Years Science Methods
- Cinema (Celluloid and Digital)
- Innovation
- Web 2.0
- Textual Criticism
- Theatre Studies
- Third level teaching
- Turkish language
- User Education
(More)
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- Academic Development
- Animation
- Computer Science
- Economics
- Engineering
- Film Theory
- Game studies
- Cross-Culture Game Story Plotting & Pathing
- Game Competitors--games playing games, players playing players, agents playing agents, etc. plus mixes
- Game Interfaces--mobilizations/entoolments of senses, perceptions, motions, thoughts, feelings, biases, cleverness, neuoses, talents, effort,
- Game Playing/Player Scales--global asynch, global synch, face-to-face events, decomposed/recompsed localities/globality, etc.
- Game Realities--alternate universes, physics, geologies, meterologies, creatures
- Gaming Reality--relating to real life, families, jobs as games
- The VirtualWorld-Game-Simulation-Reality Continuum--gradual steps of added reality/imagination
- English Literature
- Mathematics
- Blogs
- Cinema (Celluloid and Digital)
- Innovation
- Robotics
- Web 2.0
(More)
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- Academic Development
- Biology
- Business
- Complex Systems Science
- Computer Science
- Development Studies
- Knowledge Management
- Cognitive Competitiveness--benchmarks, systems, response effects, capability evolution
- Social Life (of info & knowledge)--social practices assumed, implied, entailed, implicit, needed, enabled
- Technical Systems (IT, web, etc.) for Managing Knowledge
- Engineering
- Excellence Science
- Indigenous Health
- Informatics
- Mathematics
- Music
- Physics
- Blogs
- Blohd
- Cinema (Celluloid and Digital)
- Innovation
- Innovation Poses--companies trying to look innovative while achieving near no novelty
- Measuring Degree of Novelty for All Types of Innovation
- Measuring Traits of Results from Operations on Innovations--blending, splitting, subsuming, distributing
- Models of Innovation
- Open Innovation
- Technology Error, Flaw, Disaster Causes--excess male-ness, excess-US-ness, excess Descartian abstraction, etc.
- The Culture of Technologies, Interfaces, Inventions, and Innovation Processes
- Regulatory Compliance
- Robotics
- Software for dance
- Web 2.0
- Wikis
- Visual Studies
- 3D TV, Magazine Ads, Theatres & New Viewings/Composings
- Caricature
- Film Theory and Practice
- Illustrations
- Indexing Effects of Visual Modes/Contents--self indexing, index blocking, index distorting, index meshing
- Interfaces: ambulatory, sign-age, social indexers, search-aids, among cleavage groups/areas/eras/ideas/self-parts
- Photographs
- Prints
- Visual propaganda
- Visualization Fashions--cultures, biases, disguises, ads, intents in what gets visualized how
- Web Design
(More)
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