Rendered Subjection: Representations of the neo-Oriental in Call of Duty: Modern Warfare 3

by James C. Vlisides

Beginning in late October 2003, and spanning a series of 8 games and counting, the Call of Duty franchise has... more

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An exploration of user engagement in HCI

by Christopher Edward Peters

Peters, C., Castellano, G. and de Freitas, S. "An exploration of user engagement in HCI", Proceedings of the Affect-Aware Virtual Agents and Social Robots (AFFINE) Workshop, International Conference on Multimodal Interfaces and Workshop on Machine Learning for Multimodal Interaction (ICMI-MLMI'09), Boston, MA, USA, November 6, 2009. ACM 978-1-60558-692-2-1/09/11
Bibtex available here: http://www.coventry.ac.uk/ec/~cpeters/bibtex/bibtex.html#AFFINE2009

Engagement is a concept of the utmost importance in human computer interaction, not only for informing the design and... more

Novelty processing and emotion: conceptual developments, empirical findings and virtual environments

by Christopher Edward Peters

Grandjean, D., and Peters, C.
In P. Petta, C. Pelachaud and R. Cowie (Eds.), Emotion-Oriented Systems: The Humaine Handbook, pp. 441-458, Cognitive Technologies Series, Springer, January 2011 isbn:978-3-642-15183-5
Bibtex available here: http://www.coventry.ac.uk/ec/~cpeters/bibtex/bibtex.html#HandbookNovelty2011

Novelty detection is a crucial ability of organisms to detect changes in the environment and to adapt their behaviours... more

Real-Time Smoke Rendering and Light Interaction

by Eike Falk Anderson

Co-authored with Christopher Bass (first author) - presented as a poster at Eurographics 2010

In computer graphics, smoke can be represented by using particle systems. Adding shadows to particle systems can go a... more

GPU Destruction: Real-Time Procedural Demolition of Virtual Environments

by Eike Falk Anderson

Co-authored with Derek Morris (first author) - presented as a poster at Eurographics 2010

We introduce a method for the real-time simulation of destructible materials for use within videogame environments.... more

A level of interaction framework for exploratory learning with characters in virtual environments

by Christopher Edward Peters

Panzoli, D., Peters, C., Dunwell, I., Sanchez, S., Petridis, P., Protopsaltis, A., Scesa, V., and de Freitas, S.
Intelligent Computer Graphics, Studies in Computational Intelligence, Springer-Verlag Berlin Heidelberg, 321:123-143, 2010 doi:10.1007/978-3-642-15690-8 7
Bibtex available here: http://www.coventry.ac.uk/ec/~cpeters/bibtex/bibtex.html#CI2010

This paper investigates a range of challenges faced in the design of a serious game aimed at teaching history in situ,... more

La représentation en réalité virtuelle de la “Maison de Dionysos” à Pella, créée par la Fondation du Monde Hellénique

by Athanasios Sideris

in Descamps-Lequime S., Charatzopoulou K. (éds.), Au royaume d’Alexandre le Grand. La Macédoine antique. Catalogue of the exhibition in the Louvre museum (Paris 2011), pp. 682-683

Collaboration Tools in Virtual Educational Communities: A Case of the Paulo Freire Project for Critical Pedagogy

by Trudi Wright

Co-authored with Dr. Eun Park (McGill University), and Dr. Charles Cole (McGill University)

The purpose of this study is to engage community members in the design and development processes of the Freire Project... more

Drama and Context in Real-Time Virtual Environments: Use of Pre-Scripted Events as a Part of an Interactive Spatial Mediation Framework

by Stanislav Roudavski

Cite as: Nitsche, Michael, Stanislav Roudavski, Maureen Thomas and François Penz (2003). 'Drama and Context in Real-Time Virtual Environments: Use of Pre-Scripted Events as a Part of an Interactive Spatial Mediation Framework', in Proceedings of 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment, ed. by Stefan Göbel et al. (Darmstadt: Fraunhofer IRB Verlag), pp. 296-310

We suggest that the dramatically engaging mediation of an experience of place should be built in as a fundamental... more

Building Cuthbert Hall Virtual College As a Dramatically Engaging Environment

by Stanislav Roudavski

Cite as: Nitsche, Michael, Stanislav Roudavski, Maureen Thomas and François Penz (2002). 'Building Cuthbert Hall Virtual College As a Dramatically Engaging Environment', in Proceedings of the Participatory Design Conference 2002, ed. by Thomas Binder, Judith Gregory and Ina Wagner (Palo Alto: CPSR), pp. 386-390

This paper outlines the interdisciplinary nature, collaborative work patterns and role of aesthetics in the Cuthbert... more

Sarah and Emma: Case Studies of Two Instructors and How They Use Social Presence in Second Life

by Salwa Khan

The focus of this qualitative multiple case study is on two higher-education instructors who teach online in virtual... more

Embodied Conversational Agents: A New Kind of Tool for Motor Rehabilitation?

by María Lucila Morales-Rodríguez

María Lucila Morales-Rodríguez, Bernard Pavard. Proceedings of the 11th Annual International Workshop on Presence. pp. 95-99. ISBN 978-88-6129-287-1. Padova, Italy, on October 16-18, 2008.

In this paper, we follow a pluridisciplinary approach to propose a concept of emotional and social interfaces. This... more

Interactions Professionnelles en Univers Virtuel

by María Lucila Morales-Rodríguez

Bernard PAVARD , Nico PALLAMIN , Lucila MORALES, Maria Cristina PALMER LIMA ZAMBERLAN, Venetia SANTOS.
UNIVERS VIRTUELS & COLLABORATIONS, TELECOM & Management SudParis 2008. pp 30-39.

Interactions sociales en univers virtuels vers une recherche d’immersion émotionnelle

by María Lucila Morales-Rodríguez

María Lucila Morales-Rodriguez, Bernard Pavard, Nico Pallamin. Colloque Scientifique Approches croisées de la création de logiciels et dispositifs numériques ludo-éducatifs dans le cadre du forum Ludovia. July 7-8 2005, Saint-Lizier, France.

Pour générer un sentiment d’immersion dans une simulation avec des personnages virtuels, il est fondamental que ceux... more

Cyberspace and virtual places

by Paul Adams

Computer networks are often described in terms that imply a virtual space or place: electronic frontier, cyberspace,... more

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