ConsoleGBL-Pedagogy_GROFF-HOWELLS-CRANMER

by Jennifer S. Groff

Co-authored with Cathrin Howells and Sue Cranmer

The main focus of this research project was to identify the educational benefits of console game-based learn- ing in... more

Video Games in the English as a Foreign Language Classroom

by Barry Lee Reynolds

Anderson, T. A. F., Reynolds, B. L., Yeh, X.-P., & Huang, G.-Z. (2008). Video Games in the English as a Foreign Language Classroom. Proc. of Digital Games and Intelligent Toys Based Education, 2008 Second IEEE International Conference on Digital Games and Intelligent Toys Based Education (pp. 188-192). Banff: IEEE Conference Proceedings.

The purpose of this study was to investigate potentials of and to identify factors relevant to computer games at the... more

Positive Aspects of Video Games

by DARLA JORDAN MILLER

SPEECH: A powerpoint presentation discussing the positives of the video game experience. Specifically written to provide a response to the negative associations made by many parents, physicians, and scholars.

‘In the Game’? Embodied Subjectivity in Gaming Environments

by Robert Farrow

Farrow, Robert and Iacovides, Ioanna (2012). ‘In the Game’? Embodied Subjectivity in Gaming Environments. In: 6th International Conference on the Philosophy of Computer Games, 29th-31st January , Madrid.

Human-computer interactions are increasingly using more (or all) of the body as a control device. We identify a... more

[Appel à communications] de la 2ème édition de la journée d'études "Game Studies ? à la française !" intitulée "Les jeuX vidéo au pluriel. Quelles diversités ? Industries, métiers, interfaces, règles, publics, pratiques, circonstances, expériences, mémoires."

by Manuel Boutet


Bonjour,

La deuxième édition de la journée d'études "Game Studies ? à la française !" aura... more

Learning can’t be fun, can it

by Connie Veugen

published in K. Siebenhandl, M. Wagner, & S. Zauchner (Eds.), Gender in E-learning and Educational Games (pp. 239-260). Innsbruck/Wien/Bosen: Studienverlag.

Inspired by research by Carrie Heeter et al. and the MIT Games-to-Teach project we set up a small scale empirical... more

Relations Between Videogame Play and 8th-Graders’ Mathematics Achievement

by Scott Tobias

Co-authored with Duane Rudy and Jean Ispa
Published in the International Journal of Gaming and Computer-Mediated Simulations, 3(4), 33-53, October-December 2011

This study explores whether any relationships exist between math performance scores on the Missouri Assessment Plan... more

Examining video game immersion as a flow state

by Robertson Holt

Based on a suggestion by, and completed under the guidance of, Professor John Mitterer.

Submitted as a fourth year honours Psychology thesis in 2000.

Conclusion:

The best video games are microworlds, which present the learner with the simplest case... more

Simulating Colonial Encounter in the 21st Century: Indigenous Agency and Representation

by Rebecca Mir

Written for the course Objects of Colonial Encounter with professors Aaron Glass and David Jaffee on 15 December 2011.

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