On Couches and Controllers: Identification in the Video Game Apparatus

by Peter McDonald

Forthcoming in Issues of Control, Ed. Matthew Wysocki

The video game controller is a complex site of mediation for the player's identification with an avatar or... more

Playing Attention: The Hermeneutic Problems of Reading Ico Closely

by Peter McDonald

Published in Loading... (2012)

This article argues that paying attention to the specifics of a videogame involves a difficult problem of interpreting... more

Reflexivity as Entertainment: Early Novels and Recent Video Games

by Peter McDonald

with Christina Lupton, Mosaic (2010)

This essay compares self-reflexive devices in eighteenth century novels and contemporary video games. This comparison... more

Young People’s Translocal New Media Uses:A Multiperspective Analysis Of Language Choice And Heteroglossia

by Sirpa Leppänen

Published in JOurnal of Computer-Mediated Communication 14, 2009

Co-authored with:
Anne Pitkanen-Huhta
Arja Piirainen-Marsh
Tarja Nikula
Saija Peuronen

The aim of this paper is to shed light on the particularities of the linguistic, social and
cultural action of... more

Videogame Content: Game, Text, or Something Else?

by Mia Consalvo

PAGE PROOFS from my chapter in: The International Encyclopedia of Media Studies: Media Effects/Media Psychology, First Edition.
Edited by Angharad N. Valdivia and Erica Scharrer.
© 2013 Blackwell Publishing Ltd. Published 2013 by Blackwell Publishing Ltd.

This chapter surveys the most recent scholarly work done on videogame content. It identifies several lines of research... more

Mixed stories, digital lives: Travelogues as method & narrative

by Tamara Peyton

Co-authored with Victoria McArthur, Jennifer Jenson & Suzanne de Castell for the 2012 Eastern Sociological Society conference


With the rise of the Internet and of digital modes of interaction, a variety of new research concerns  have... more

ConsoleGBL-Pedagogy_GROFF-HOWELLS-CRANMER

by Jennifer S. Groff

Co-authored with Cathrin Howells and Sue Cranmer

The main focus of this research project was to identify the educational benefits of console game-based learn- ing in... more

Rendered Subjection: Representations of the neo-Oriental in Call of Duty: Modern Warfare 3

by James C. Vlisides

Beginning in late October 2003, and spanning a series of 8 games and counting, the Call of Duty franchise has... more

Differences in Design: Video Game Design in Pre and Post 9/11 America

by Nicolas LaLone

Graduate Thesis for a Masters of Arts in Sociology

Video games are constructed through a bundle of processes meant to imitate an understanding of the world through the... more

Demetrovics Z, Urba ́n R, Nagygyo ̈rgy K, Farkas J, Griffiths MD, et al. (2012) The Development of the Problematic Online Gaming Questionnaire (POGQ). PLoS ONE 7(5): e36417. doi:10.1371/journal.pone.0036417

by Mark Griffiths

Background: Online gaming has become increasingly popular. However, this has led to concerns that these games might... more

Narrative Time in Video Games

by Minhua Ma

Minhua Ma and Bassi, B. (2011) International Journal on Intelligent Games and Simulation, 6(1).

This paper analyses how the different tenses (i.e. past, present, and future), aspects (i.e. perfective aspect and... more

On the Virtual Frontlines: Video Games and the War on Terror

by Thomas Riegler

This contribution explores the continuing “virtualization” of the War on Terror by concentrating on the political... more

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