Puzzle Art in Story Worlds: Experience, Expression and Evaluation

by Veli-Matti Karhulahti

Presented at The Philosophy of Computer Games Conference, Madrid 2012.

This paper discusses the aesthetic value of a specific video game challenge, the fiction puzzle, though cases such as... more

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Mobile Gaming: An Engineer Puts an Arcade Cabinet on Wheels (Popular Science)

by Garnet Hertz

Popular Science (February 2012). Story by Gregory Mone. Photographs by Jeff Newton. Edited by Doug Cantor.

In the late 1980s, millions of arcade-addicted kids sat in the faux racing seats of Sega's OutRun videogame, grabbed... more

Design and engineering of game-like virtual and multimodal environments

by Juan Manuel Gonzalez Calleros

Workshop

This workshop brings together a number of researchers that are involved in the design, engineering, evaluation and... more

Casual Game Design Values

by Annakaisa Kultima

published in 'Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era'

In this article, I examine the phenomenon of casual games and the underlying transformation of digital play which the... more

BASICS IN THE MARKETING OF VIDEO GAMES – THE NATURE OF THE OFFERING, INTERNAL MARKETING OF PROJECTS, AND A PRODUCT MANAGER’S VIEW OF THE OVERALL PROCESS

by Peter Zackariasson

This paper treats the marketing of video games from initiation to post sale evaluations. It is somewhat conceptual in... more

Playing the Game: Leveraging artistic freedom, technical demand and financial pressure in video game development

by Peter Zackariasson

Co.authored with Ulf Sandqvist.
Originally prepared to be presented at NFF conference 20-24 Aug, 2011, but I was unable to presnt this.

The development of video games has grown from a playful activity at universities, and military research, in the early... more

Real Time Solutions - The Application of Games Technology within Business

by Kane Forrester

In today's rapidly progressing increasingly competitive technological world, many businesses look to technology to... more

It’s Anarchy! Translating Beliefs and Desires into Prescription for Participation

by Peter Zackariasson

This paper explored the production on an MMORPG using an ANT vocabulary. The production of games can equally be... more

Publisher Value in the Video Game Industry

by Peter Zackariasson

The purpose of this paper is to explore the activities of a video game publisher as a value creator in the video game... more

Marketing in MMOGs: Market Segmentation, Virtual Identities and Product Positioning

by Peter Zackariasson

It has been asserted that the emergence of virtual worlds has changed the ways that business may be conducted. In... more

ENTREPRENEURSHIP INSIDE AND OUTSIDE OF VIDEO GAMES

by Peter Zackariasson

The history of the video game industry is one in which development and growth has been driven by entrepreneurial... more

Relationships in Video Game Development

by Peter Zackariasson

As a sector, the video game industry has thrived within an environment of innovation, end user sophistication and... more

EPM in video game development: Life amongst Lindblomian Cyborgs

by Peter Zackariasson

The development of a videogame is an artistic endeavor dependent on a number of disciplines, and understanding the... more

Cyborg leadership: Including nonhuman actors in leadership

by Peter Zackariasson

Can we learn anything about leadership by including technical artifacts in this understanding? There are two arguments... more

World Builders: A Study on the Development of a Massively Multiplayer Online Role-Playing Game

by Peter Zackariasson

This dissertation is a study of the development of a video game called Anarchy Online. This game was developed by the... more

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