Lodestars for Player Experience (licentiate thesis)

by Ulf Hagen

The design and development of commercial AAA videogames is a difficult and complex endeavor. It involves large... more

[Appel à communications] de la 2ème édition de la journée d'études "Game Studies ? à la française !" intitulée "Les jeuX vidéo au pluriel. Quelles diversités ? Industries, métiers, interfaces, règles, publics, pratiques, circonstances, expériences, mémoires."

by Manuel Boutet


Bonjour,

La deuxième édition de la journée d'études "Game Studies ? à la française !" aura... more

Puzzle Art in Story Worlds: Experience, Expression and Evaluation

by Veli-Matti Karhulahti

Presented at The Philosophy of Computer Games Conference, Madrid 2012.

This paper discusses the aesthetic value of a specific video game challenge, the fiction puzzle, though cases such as... more

OutRun: Exploring Seamful Design in the Development of an Augmented Reality Art Project (ISMAR 2010)

by Garnet Hertz

Co-authored with Jong Weon Lee and Chris Guevara. Conference proceedings, ISMAR 2010, Seoul, South Korea, October 14th 2010.

This paper outlines the development process of an augmented reality video game prototype that combines a classic... more

Drama and Context in Real-Time Virtual Environments: Use of Pre-Scripted Events as a Part of an Interactive Spatial Mediation Framework

by Stanislav Roudavski

Cite as: Nitsche, Michael, Stanislav Roudavski, Maureen Thomas and François Penz (2003). 'Drama and Context in Real-Time Virtual Environments: Use of Pre-Scripted Events as a Part of an Interactive Spatial Mediation Framework', in Proceedings of 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment, ed. by Stefan Göbel et al. (Darmstadt: Fraunhofer IRB Verlag), pp. 296-310

We suggest that the dramatically engaging mediation of an experience of place should be built in as a fundamental... more

Building Cuthbert Hall Virtual College As a Dramatically Engaging Environment

by Stanislav Roudavski

Cite as: Nitsche, Michael, Stanislav Roudavski, Maureen Thomas and François Penz (2002). 'Building Cuthbert Hall Virtual College As a Dramatically Engaging Environment', in Proceedings of the Participatory Design Conference 2002, ed. by Thomas Binder, Judith Gregory and Ina Wagner (Palo Alto: CPSR), pp. 386-390

This paper outlines the interdisciplinary nature, collaborative work patterns and role of aesthetics in the Cuthbert... more

The Aesthetics of Early Adventure Games: A Reflection of Film History

by Veli-Matti Karhulahti

This paper examines the artistic potential of videogames by concerning the early aesthetics of a genre generally referred to as adventure games. The main argument is that the development of adventure game aesthetics correlates with the aesthetic development of film. The argument will rest on two technical turning points that took place within the initial stages of videogame and film industries: the use of voice as a sonic and the use of color as a visual component. Whereas in the history of cinema those technical improvements represent the shift from silent film to film with sound and color, for adventure games they meant text-based interactive fiction stepping aside for graphic adventures with voice-acted characters. The paper will focus on examining the corresponding impacts that this technical development had on their methods of artistic expression.

The International Journal of the Arts in Society Volume 6, Issue 2, 2011, pp. 31-38, more

Towards a Unified Theory for Interactive Digital Storytelling – classifying artifacts

by Hartmut Koenitz

Co-authored with Mads Haahr, Gabriele Ferri, Tonguc Sezem

An important step towards a theoretical understanding of interactive digital narrative is a classification system for... more

An Iterative Approach Towards Interactive Digital Narrative – Early Results With the Advanced Stories Authoring and Presentation System

by Hartmut Koenitz

Narrative has always played an important role in knowledge transfer between human beings. The Advanced Stories... more

Towards a Shared Vocabulary for Interactive Digital Storytelling

by Hartmut Koenitz

Co-authored with Mads Haahr, Gabriele Ferri and Tonguc Ibrahim Sezen

As a new research domain matures, it becomes increasingly important for researchers to agree on a shared vocabulary.... more

Do We Need a New Narratology for Interactive Digital Storytelling?

by Hartmut Koenitz

Co-authored with Mads Haahr, Gabriele Ferri and Tonguc Ibrahim Sezen

The workshop explores Narratology as applied to Interactive Digital Storytelling. It presents different strands in... more

Towards a theoretical framework for interactive digital narrative

by Hartmut Koenitz

The emerging artistic practice of interactive narrative in digital media marks a profound departure from traditional... more

Reframing interactive digital narrative: Toward an inclusive open-ended iterative process for research and practice

by Hartmut Koenitz

In more than two decades of research and practical experiments in interactive digital narrative (IDN), much insight... more

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