Critters in the classroom: a 3D computer-game-like tool for teaching programming to computer animation students

by Eike Falk Anderson

SIGGRAPH 2007 Educators Program, co-authored with Leigh McLoughlin

The brewing crisis threatening computer science education is a well documented fact. To counter this and to increase... more

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A head movement propensity model for animating gaze shifts and blinks of virtual characters

by Christopher Edward Peters

Peters, C. and Qureshi, A.
Computers and Graphics, Elsevier Science, 2010 doi:10.1016/j.cag.2010.09.007
http://www.sciencedirect.com/science/article/pii/S0097849310001408
Bibtex available here: http://www.coventry.ac.uk/ec/~cpeters/bibtex/bibtex.html#CG10

An automatic model is presented for animating gaze shifts of virtual characters towards target locations in a virtual... more

Developing serious games for cultural heritage: a state-of-the-art review

by Christopher Edward Peters

Anderson, E.F, McLoughlin, L., Liarokapis, F., Peters, C., Petridis, P. and de Freitas, S.
Virtual Reality, Springer-Verlag Berlin Heidelberg, 14(4):255-275, December 2010 doi:10.1007/s10055-010-0177-3
Bibtex available here: http://www.coventry.ac.uk/ec/~cpeters/bibtex/bibtex.html#VR2010

Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support... more

Developing serious games for cultural heritage: a state-of-the-art review

by Christopher Edward Peters

Anderson, E.F, McLoughlin, L., Liarokapis, F., Peters, C., Petridis, P. and de Freitas, S.
Virtual Reality, Springer-Verlag Berlin Heidelberg, 14(4):255-275, December 2010 doi:10.1007/s10055-010-0177-3
Bibtex available here: http://www.coventry.ac.uk/ec/~cpeters/bibtex/bibtex.html#VR2010

Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support... more

Reliving Sarmatia: National Heritage Revived in the Polish Larp Scene

by Michal Mochocki

published in "States of Play: Nordic Larp Around the World"

The Sarmatian period is the setting of the popular Polish roleplaying game Dzikie Pola and the larps it has inspired.... more

Standing Growing Blooming Trees REHABILIUM Serious Game for Rehabilitaion

by Kosuke Kaneko

Hiroyuki Matsuguma, Sadamu Fujioka, Ai Nakajima, Kosuke Kaneko,
Proceedings of the 9th International Conference of Asia Digital Art and Design Association (ADADA'2011), pp.227-228, Dec., 2011.

Rehabilium is a game to support stand-up rehabilitation exercise, which is strongly recommended in a rehabilitation... more

Conceptual and methodological issues for the application of game engines in designs of productive situations (EN)

by Daniel Braatz

D. Braatz, F. M. Toledo, L. A. Tonin, M. A. B. da Costa, N. L. Menegon

ICPR | 2011 | Stuttgart

The use of computer graphics and simulation in productive situation designs has provided significant gains in the... more

Serious Urban Games. From play in the city to play for the city

by Gabriele Ferri

Co-authored with Patrick Coppock.
Presented at "Media & the City" TWG ECREA Workshop

Mobile Gaming: An Engineer Puts an Arcade Cabinet on Wheels (Popular Science)

by Garnet Hertz

Popular Science (February 2012). Story by Gregory Mone. Photographs by Jeff Newton. Edited by Doug Cantor.

In the late 1980s, millions of arcade-addicted kids sat in the faux racing seats of Sega's OutRun videogame, grabbed... more

From Participatory to Contributory Simulations: Changing the Game in the Classroom

by Stefan Kreitmayer

Kreitmayer, S., Rogers, Y., Laney, R., Peake, S. From Participatory to Contributory Simulations: Changing the Game in the Classroom. Proceedings of the 30th International Conference on Human Factors in Computing Systems. ACM CHI 2012, ACM Press, to appear.

There is much potential for supporting collaborative learning with interactive computer simulations in formal... more

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