Os bibliotecários estão onde estão as pessoas: a experiência no Second Life©
Co-authored with Bruno Mendes Eiras, published in Actas do Congresso Nacional de Bibliotecários, Arquivistas e Documentalistas: Politicas de Informação na Sociedade em Rede, n. 10 (2010). In Portuguese.
Second Life (SL), created by Linden Lab in 2003, is a
three-dimensional virtual world. Apart from the software
three-dimensional virtual world. Apart from the software
client - server developed by its creators, all that exists in
SL is created exclusively by its users. In graphic terms,
it may resemble the world described by Neil Stephenson
in his best-selling science fiction novel “Snowcrash."
Residency is assigned to users of SL in the form of a
customizable persona, called an Avatar. This platform
allows the simulation of the real world as a unique
terrain, real time, its own currency with the market value
in the real world, economy, communications system via
text and voice, social groups and offers services, events
and a myriad of other features persistent, 24 hours a day,
7 days a week.
This simulator offers a wide variety of cultural events
and activities: daily concerts, plays, museum exhibitions,
book groups, book presentations, think tanks, religious
meetings, and professional work and is an excellent
distance learning platform that has been used by top
universities worldwide. It has also been used for
research in social simulation, architecture, health and
science.
Therefore, it is no surprise that these worlds have
captured the attention of both educators and librarians,
who in an entrepreneurial spirit and mission, sought to
know these new worlds and provided their skills and
knowledge embracing the development of library virtual
services in SL.
5 views
Seen by:Cooperative virtual libraries: training via internet of librarians and editors
Paper presented at the 70th. IFLA General Conference (Buenos Aires, 22-27 August 2004)
The development of virtual libraries that offer Internet users access to full-text
documents requires the team... more
The development of virtual libraries that offer Internet users access to full-text
documents requires the team work of librarians, editors and webmasters. In this
presentation, Dr. Dominique Babini, coordinator of the Latin American and the Caribbean Social Sciences Virtual Library of the Latin American Council of Social Sciences´ Network (CLACSO), proposes the option of cooperative virtual libraries and describes how they organized a distance training course via Internet for a group of librarians and editors of 18 countries of Latin American and the Caribbean, pointing out the factors that must be considered for the organization of courses via Internet.
5 views
Seen by:The End of Death? Conscious Life in Global Cyberspace
Virtual life/consciousness on a chip/microprocessor, magical thinking
The motivation to preserve consciousness
the impossibility of virtual life
Perhaps putting consciousness on a chip is the last hurrah of the mental (rational) consciousness, the ultimate... more
Perhaps putting consciousness on a chip is the last hurrah of the mental (rational) consciousness, the ultimate extension of instrumental rationality—the ultimate attempt to direct and be in control of life.
Do not go gentle into that good night. ... Rage, rage against the dying of the light. Dylan Thomas
Collective Practices through Second Life: Building Interactive Communications for Youth-at-Risk
Yazarlar/Authors
Kurubacak, G., ve Canbek-Göksel, N.
Bildiri Başlığı/Title of Paper
Collective practices through Second Life: Building interactive communications for youth-at-risk.
Konferans Adı/ Conference Name
2.Uluslararası Bilgisayar ve Öğretim Teknolojileri Sempozyumu.Ege Üniversitesi, Kuşadası, Turkey
Tarih/Date
2008
Thanks to new communicational tools which lead to generate a globally reached, fast and inexpensive virtual world for... more
Thanks to new communicational tools which lead to generate a globally reached, fast and inexpensive virtual world for interactive collaborations among digital communities of people including academics, learners, professionals and even pensioners in cyberspace. It is a well known fact that individual learning caused by different personal needs has been gaining remarkable importance and therefore, a need to form flexible learning based on online communication system has occurred in recent decades. In this context, the main purpose of this study is to analyze the Interactive Communications through Second Life (SL) as the 3-D Virtual Reality World. In this world, residents are allowed to participate in not only individual, but also group activities. In this context, the main purpose of this paper is to discuss how to build interactive communications for youth-at-risk through SL as a collective practice.
Key Words: Second Life, Collective Practices, Flexible Learning, Adult Learning
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by Dennis Moser
As presented at LIDA 2009, Dubrovnik/Zadar, Croatia
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Seen by:"The Song Remains...the Same? Three Case Studies of Issues of Digital Preservation in Second Life Performance Practices
by Dennis Moser
Slides from the DRHA 2010 presentation
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