Tutorial. Trattamento dei modelli 3D per l'esplorazione interattiva, il texture baking in Cinema 4D R10

by Massimiliano Ciammaichella

In MIGLIARI, Riccardo (a cura di). Prospettiva dinamica interattiva. La tecnologia dei videogiochi per l'esplorazione di modelli 3D di architettura. pp. 212-217. Roma: Kappa 2008.
ISBN: 978-88-7890-941-0

Vengono presentate le modalità operative per la predisposizione di modelli tridimensionali esplorabili... more

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Matematica di una pennellata. Disegno e dintorni

by Massimiliano Ciammaichella

In MIGLIARI, Riccardo (a cura di), Disegno come Modello. pp. 25-27. Roma: Kappa, 2004.
ISBN 88-7890-605-0

A mixed dataflow algorithm for ray tracing on the CRAY T3E

by Jean-Christophe Nebel

The ray tracing scheme is one of the most complete and efficient rendering methods. A major drawback of this model is... more

A Concurrent Dataflow Algorithm for Ray Tracing

by Jean-Christophe Nebel

Ray tracing has become established as one of the most important and popular rendering techniques for synthesizing... more

Rappresentazione tridimensionale di modelli digitali per l'architettura

by Simone Garagnani

In questo contributo verranno esaminate le diverse metodologie utilizzate per modellare in 3 dimensioni l'organismo di... more

Morphological Antialiasing and Topological Reconstruction

by Venceslas Biri

Preprint copy of GRAPP 2011

Morphological antialiasing is a post-processing approach which does note require additional samples computation.more

Illuminating and Rendering Heterogeneous Participating Media in Real-Time Using Opacity Propagation

by Venceslas Biri

Preprint of GRAPP 2011

We present a new approach to illuminate and render single scattering effects in heterogeneous participating
media... more

Silhouette rendering based on stability measurement

by John Brosz

John Brosz, Faramarz F. Samavti, and Mario Costa Sousa. In the Spring Conference on Computer Graphics 2004.

A better silhouette for a mesh can be rendered if we take into account the stability of edges inside and outside the... more

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