Puzzle Art in Story Worlds: Experience, Expression and Evaluation
Presented at The Philosophy of Computer Games Conference, Madrid 2012.
This paper discusses the aesthetic value of a specific video game challenge, the fiction puzzle, though cases such as... more This paper discusses the aesthetic value of a specific video game challenge, the fiction puzzle, though cases such as L.A. Noire, Grim Fandango and Leisure Suit Larry. The discussion is carried out through John Dewey's pragmatist aesthetics.
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Published in the Transactions of the Charles S. Peirce Society, vol. 43, no. 2, 2007
Abstract
Is Peirce’s esthetic relevant for the philosophy of art—what is usually referred to today as aesthetics?... more
Abstract
Is Peirce’s esthetic relevant for the philosophy of art—what is usually referred to today as aesthetics? At first glance Peirce’s idiosyncratic esthetic seems quite unconcerned with issues of art. Yet a careful examination reveals that this is not the case. Thus, rather than attempt to “apply” Peirce’s views to some aspect of the practice or the theory of art (e.g., creativity, historiography of art, style, genre), or even to a particular work of art, my intention is to examine how art fits into Peirce’s own conception of his esthetic theory. The argument is divided into two parts. In the first section I present Peirce’s conception of esthetics in the context of the normative sciences. I argue that esthetics connects with various strands of Peirce’s philosophy, most notably his cosmology, his agapasm and with the way that important aspects of them hang together around the principle of abduction and the corresponding notion insight. In the second section, I consider in what way art may be said to be admirable, to contribute to the summum bonum. I try to show that Peirce’s esthetic suggests that what attracts us towards art is first and foremost a semeiotic quality qua quality of mind or quality of Thirdness.
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by Max Ryynanen
Synteesi 2003: 4.
A finnish language article explaining the basic ideas of John Dewey's aesthetics. A finnish language article explaining the basic ideas of John Dewey's aesthetics.
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opgave på Materiel kultur DPU
From a constructivist view on learning and on the basis of Peirce´s categories this paper undertakes an abductional... more
From a constructivist view on learning and on the basis of Peirce´s categories this paper undertakes an abductional search into the signs employed in learning movements within the crafts. From the presentational, representational and interpretative characteristics of the triadic sign the process is conceptualized as
a semiosis of interactions constituted by totalities of movements by unities of body and materiality. The interplay between the individual and materiality is
– from the point of system theory – suggested to function as repeated perturbation and re-entry of subtle understandings of the very process itself. Finally a tentative model is suggested, depicting semiotic development and qualities of the learning process. Separate attention is given to the possible conflict between the applied theories.
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