Check-in Everywhere. Places, People, Narrations, Games

by Gabriele Ferri

with Giovanni Caruso, Riccardo Fassone and Mauro Salvador

Download (.pdf) (281kb) Quick view View on comunicazionisocialionline.it

OutRun: Exploring Seamful Design in the Development of an Augmented Reality Art Project (ISMAR 2010)

by Garnet Hertz

Co-authored with Jong Weon Lee and Chris Guevara. Conference proceedings, ISMAR 2010, Seoul, South Korea, October 14th 2010.

This paper outlines the development process of an augmented reality video game prototype that combines a classic... more

Mobile Gaming: An Engineer Puts an Arcade Cabinet on Wheels (Popular Science)

by Garnet Hertz

Popular Science (February 2012). Story by Gregory Mone. Photographs by Jeff Newton. Edited by Doug Cantor.

In the late 1980s, millions of arcade-addicted kids sat in the faux racing seats of Sega's OutRun videogame, grabbed... more

Breaking Reality: Exploring Pervasive Cheating in Foursquare

by René Glas

Think Design Play - DiGRA Conference 2011 Proceedings. Utrecht School of the Arts, 14-17 September, Hilversum.

This paper explores the notion of cheating in location-based mobile applications. Using the popular smartphone app... more

The Rhetoric of Play: Locative Gaming and the Global City

by Dale Leorke

In early discussions of digital networks, many theorists tended to distinguish between the material world of physical... more

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