Online Media, Computer-Mediated Communication, Virtual Communities, Media Theory and Research, Social Networking, Mobile and Location-Based Media, Social Sciences, Political Communication and Political Identity
Online Friendship
by Lijun Tang
In: Yan, Z. (ed.) Encyclopedia of Cyber Behavior.
This entry reviews and discusses several issues regarding online friendship. After introducing two opposite... more
This entry reviews and discusses several issues regarding online friendship. After introducing two opposite perspectives: the cues-filtered-out perspective and the social information process theory, it examines empirical studies with particular focuses on online friendships development, comparisons between online friendship and its offline counterpart, and the impacts of online friendship on the offline life.
‘In the name of love’: Learning through online support
by Lijun Tang
In: Convergence: The International Journal of Research into New Media Technologies
This article examines a group of Chinese seafarer-partners’ activities in an online support group and discusses how... more
This article examines a group of Chinese seafarer-partners’ activities in an online support group and discusses how gender issues may serve to influence women’s informal learning process online. It reveals that seafarer-partners not only acquired information, knowledge and emotional support, but also learnt an attitude, which helped them to adapt to the environment. In this process, gendered communication content and style and gendered beliefs/values played a role.
Development of Online Friendship in Different Social Spaces: A Case Study
by Lijun Tang
In: Information Communication & Society
With the development and widespread use of the Internet, more and more people make friends online. Such friendship can... more
With the development and widespread use of the Internet, more and more people make friends online. Such friendship can shift to other settings. For example, many online friends also meet each other face-to-face. Therefore, online friendship can be performed in different social spaces. The relationship between online friendship and the social spaces where it is performed has rarely been discussed. Based on a study of seafarer-partners’ friendships formed on a discussion website, this paper demarcates friendship performed in three different spaces: the website itself, another online setting, and offline space. It suggests that the more spaces the friendship expands into, the more intimate and rewarding it becomes. This paper also explores the implications of each setting for maintaining performing friendship.
Shaping feelings in cyberspace: The case of Chinese seafarer-partners
by Lijun Tang
In Emotion Space & Society 2(2)
Research has shown that expressing feelings online is subject to feeling rules much like those that govern offline... more
Research has shown that expressing feelings online is subject to feeling rules much like those that govern offline environments. ‘Expressing feelings’, however, is different from ‘feeling feelings’. Does emotional interaction online change how individuals feel and, if so, in what ways? This paper addresses the question by examining a group of Chinese seafarer-partners' activities in an online group. Drawing upon emotion management theory, this paper shows that seafarer-partners in the group helped each other to reframe negative experiences in positive ways in order to suppress unpleasant feelings. It also reveals a corollary process of online emotion-shaping, namely, boosting positive feelings, by drawing upon the concept of collective effervescence. Both processes served to make seafarer-partners feel positive about their relationships. This paper thus extends previous research findings by demonstrating that online support also serves to shape how individuals feel and does so through two processes.
Empowering or Disempowering? Online Support Among Seafarer-Partners
by Lijun Tang
in Sociological Research Online 15(2)
Past research in sociology and social psychology has revealed two aspects of online support. This mutual support among... more
Past research in sociology and social psychology has revealed two aspects of online support. This mutual support among members of online support groups brings about empowerment as well as produces common values. The interaction between the two, however, has not been explicitly explored. This paper fills in this gap by examining the activities of a group of seafarer-partners in an online support group. It shows that common beliefs and values in groups can make online support, which is supposed to be empowering, serve disempowering purposes. This suggests that online support can produce a tension between empowerment and disempowerment. The finding leads to the conclusion that group values condition the empowerment potential of online support.
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Audiences on the move? Use and assessment of local print and online newspapers
by Eli Skogerbø
Published in European Journal of Communication 26 (3) 214-229 (September 2011)
Anatomy of the Italian Web TV ecosystem. Current issues and future challenges.
Co-authored with Emiliano Trerè
The aim of this article is to provide an overview of the emergent Italian Web TV ecosystem. We begin by sketching a... more The aim of this article is to provide an overview of the emergent Italian Web TV ecosystem. We begin by sketching a summary of the Italian media scenario, focusing on three related aspects: the Rai-Mediaset duopoly, the Berlusconi anomaly and digital revolution of the TV system. We then switch to the Italian digital resistance scenario and describe some of the most interesting experiences developed in the Italian context. In the third part, we dissect and analyze the phenomenon of Italian Web TVs, exploring its roots, legal status, producers and audiences. We conclude by providing a reflection on Italian Web TVs as an ecosystem, both by pointing out some future challenges it will face within the Italian media scenario and by focusing on the role of active citizens and unprofessional producers in changing the scenario and in advocating pluralism and creativeness.
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Emotionally Expressive Avatars for Collaborative Virtual Environments (PhD Thesis)
by Marc Fabri
Fabri, M. (2006) Emotionally Expressive Avatars for Collaborative Virtual Environments, PhD Thesis, Leeds Metropolitan University, November 2006
When humans communicate with each other face-to-face, they frequently use their bodies to complement, contradict,... more
When humans communicate with each other face-to-face, they frequently use their bodies to complement, contradict, substitute, or regulate what is being said. These non-verbal signals are important for understanding each other, particularly in respect of expressing changing moods and emotional states. In modern communication technologies such as telephone, email or instant messaging, these indicators are typically lost and communication is limited to the exchange of verbal messages, with little scope for expressing emotions.
This thesis explores Collaborative Virtual Environments (CVEs) as an alternative communication technology potentially allowing interlocutors to express themselves emotionally in an efficient and effective way. CVE users are represented by three-dimensional, animated embodiments, referred to as “avatars”, capable of showing emotional expressions. The avatar acts as an interaction device, providing information that would otherwise be difficult to mediate. Potential applications for such CVE systems are all areas where people cannot come together physically, but wish to discuss or collaborate on certain matters, for example in distance learning, home working, or simply to chat with friends and colleagues. Further, CVEs could be used in the therapeutic intervention of phobias and help address social impairments such as autism.
To investigate how emotions can efficiently and effectively be visualised in a CVE, an animated virtual head was designed to express, in a readily recognisable manner, the six universal emotions happiness, sadness, anger, fear, surprise and disgust. A controlled experiment was then conducted to investigate the virtual head model. Effectiveness was demonstrated through good recognition rates for most emotions, and efficiency was established since a reduced animation feature set was found to be sufficient to build core distinctive facial expressions. A set of exemplar facial expressions and guidelines for their use was developed.
A second controlled experiment was then conducted to investigate the effect such an emotionally expressive, animated avatar has on users of a prototype CVE, the Virtual Messenger (VM). The hypothesis was that introducing emotions into CVE interaction can be beneficial on many levels, namely the users’ subjective experience, their involvement, and how they perceive and interact with each other. The design considerations for VM are outlined, and a newly developed methodological framework for evaluation is presented.
The findings suggest that emotional expressiveness in avatars increases involvement in the interaction between CVE users, as well as their sense of being together, or copresence. This has a positive effect on their subjective experience. Further, empathy was identified as a key component for creating a more enjoyable experience and greater harmony between CVE users. The caveat is that emotionally expressive avatars may not be useful in all contexts or all types of CVEs as they may distract users from the task they are aiming to complete.
Finally, a set of tentative design guidelines for emotionally expressive avatars in CVEs is derived from the work undertaken, covering the appearance and expressive abilities of avatars. These are aimed at CVE researchers and avatar designers.
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Seen by:Exploring the Democratic Potential of Online Social Networking: The Scope and Limitations of e-Participation
In Communications of the Association for Information Systems 30 (16), 2012
Access to the article is without charge following the link below to aisnet.org
The availability and promise of social networking technologies with their perceived open philosophy has increasingly... more The availability and promise of social networking technologies with their perceived open philosophy has increasingly inspired citizens around the world to participate in political activity on the Web. Recent examples range from opposing public policies, such as government funding cuts, to organizing revolutionary social movements, such as those in the Middle East and North Africa. Although online spaces create remarkable opportunities for various forms of political action, there are concerns over the power of existing institutions to control and even censor such interaction spaces. The objective of this article is to draw together different insights on the online engagement phenomenon, highlighting both its potential and limitations as a mechanism for fostering democratic debate and influencing policy making. We examine recent examples from Europe, the Middle East and Latin America. Finally, we summarize the implications of our work and outline directions for further research.
Misyurov D.A. Dialectical formulas based on the binary notation as the development formulas // Credo New. 2012. №2
The article suggests dialectical formulas based on the binary notation as the development formulas: formula with... more The article suggests dialectical formulas based on the binary notation as the development formulas: formula with dominant and the non-dominant elements; universal formula; formula with symbolic weight of elements; tautological formula. For example, it suggests an opportunity to use the dialectical formulas for modeling and artificial intelligence creation, etc.
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Seen by: and 16 more„Hacktivism“? Online-Medien und Social Media als Instrumente der Klimakommunikation zivilgesellschaftlicher Akteure
in: Forschungsjournal Neue Soziale Bewegungen. 25/2. 68-77.
“Hacktivism”? Online media and social media as instruments of climate communication by civil society actors (FJ... more
“Hacktivism”? Online media and social media as instruments of climate communication by civil society actors (FJ SB 2/2012, pp. 70-79)
Climate change and climate policy are not immediately perceptible by many people; they learn about these topics through the media. Online media and social media take an increasingly important part in this. Especially for NGOs, who often lack in resources, the cost-effectiveness and variety of communication possibilities offered by online and social media makes them central instruments for mobilising public opinion. The article provides an overview of the internet strategies of climate-focused NGOs. It distinguishes between three patterns of communication: information strategies through which environmental and climate NGOs present themselves, their goals and activities; activation strategies geared towards moving sympathisers to support and decision-makers to change their stance; and networking strategies by which NGOs link to one another or with activists at grassroots level. It becomes clear that climate NGOs employ a vast palette of different strategies, but many restrain themselves to mere information strategies, thereby neglecting more persuasive and mobilising methods of online communication, for example in social media.
Italiani maniaci del cellulare: trascorrono al telefono il 25% del loro tempo
in collaborazione con http://cellulari.supermoney.eu/
Il settore dei cellulari non conosce crisi nel nostro Paese: gli italiani sono disposti a tante rinunce per ridurre le... more
Il settore dei cellulari non conosce crisi nel nostro Paese: gli italiani sono disposti a tante rinunce per ridurre le spese, ma non riescono a separarsi dal proprio telefonino. Così, malgrado le notevoli difficoltà economiche, nei primi tre mesi del 2012 è aumentato esponenzialmente l’uso del cellulare. Gli italiani trascorrono circa 4 ore al giorno al telefonino: è quanto emerge da uno studio condotto da SuperMoney (http://www.supermoney.eu/), l’unico portale italiano accreditato da Agcom per i servizi di confronto del campo della telefonia.
L’analisi SuperMoney, condotta sulla base di un campione di 40 mila utenti del portale, compara i dati dell’ultimo trimestre 2011 con quelli dei primi tre mesi 2012. Nel primo trimestre del 2012 si rileva un vero e proprio boom nelle connessioni internet da smartphone. Il tempo di connessione si è allungato del 36 %, arrivando a circa 3 ore e 15 minuti ogni giorno.
In aumento anche il numero di chiamate (+13,19%quelle in uscita, + 3,81% quelle in entrata) e la loro durata. Anche i messaggi crescono: in un solo trimestre sono passasti da 6,5 a 7,3 sms inviati ogni giorno.
Tirando le somme, ogni giorno gli italiani trascorrono circa 37 minuti parlando al cellulare (24 minuti per le chiamate in uscita, 13 minuti per quelle in entrata), circa un quarto d’ora al giorno se ne va inviando sms (ipotizzando di dedicare in media due minuti a ogni messaggio) e per circa 3 ore e un quarto si naviga sul web da cellulare. In totale, a fine giornata, vengono spese 4 ore tra sms, chiamate e navigazione internet: un quarto del nostro tempo da svegli.
Rendered Subjection: Representations of the neo-Oriental in Call of Duty: Modern Warfare 3
Beginning in late October 2003, and spanning a series of 8 games and counting, the Call of Duty franchise has... more
Beginning in late October 2003, and spanning a series of 8 games and counting, the Call of Duty franchise has established a reputation as the premier First-Person Shooter (FPS) on both PC and console platforms. Traversing a history from WWII to the modern "War on Terror," the Call of Duty franchise highlights significant global conflict from a vantage point of the exceptional American combatant. The franchise recently released Modern Warfare 3 (MW3) in November 2011, selling over 6.5 million copies on launch day and grossed $400 million in the U.S. alone in its first 24 hours. Modern Warfare 3 went on to gross $1 billion throughout the world in just 16 days of availability, making it the biggest entertainment launch of all time. Thus, Modern Warfare 3 represents a potent example of global military-entertainment consumption, and certainly seems to have more to say about the current economic, political, and international relations between nations and states. Through a close reading of MW3 as a text, I will explore questions including: How does MW3 represent the embodied “Other”? How are terrorist bodies corporealized in virtual spaces? How are these bodies rendered both visible and invisible? What spaces does the game privilege? Who has access to this structure of power? With these questions framing my research, I will look into the virtual geography that frames the logic of the game itself. I will engage various texts including The International Journal of Computer Game Research, Roger Stahl's book Militainment, Inc: War, Media, and Popular Culture, and Marcel O'Gorman's book Angels in Digital Armor: Technoculture and Terror Management, among many others. Through these texts I will begin to explore the intersections of technology, culture, the military, cultural economy, and border studies. Further, I will maintain a specific sensitivity to "neo-Orientalism," as the Middle-East has arguably been the primary focus of American economic and military interests since the end of the Cold War. Therefore, the purpose of this study is to examine how MW3 (re-)constructs the East, the Oriental, and the terrorist within its virtual game space, as well as the spatiality between reality and “virtuality,” and what this has to say about the current social, political, and economic agendas surrounding global conflict.
Keywords: American Empire, Orientalism, US Imperialism, Globalization, War-on-Terror, Bodies, Virtual Reality
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Seen by:Klout, la medición de la influencia digital
Published in 'Perspectivas del mundo de la comunicación', nº 68, enero-febrero de 2012, pp. 4-5.
Klout es una herramienta web que evalúa la influencia de una persona o marca a través de la monitorización de su uso... more Klout es una herramienta web que evalúa la influencia de una persona o marca a través de la monitorización de su uso de las redes sociales. Su éxito demuestra la creciente importancia de detectar quiénes son los líderes de opinión en el ámbito digital
The role of Emotional Stability in Twitter Conversations
by Fabio Celli
Celli, F., Rossi, L. (2012) The role of Emotional Stability in Twitter Conversations. In Proceedings of Workshop on Semantic Analysis in Social Media, in conjunction with EACL 2012, Avignon.
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