Cult Yet? The 'Miracle' of Internationalization?

by Benjamin W. L. Derhy

in Williams, R. (ed.) (forthcoming, 2013) Torchwood Declassified: Investigating Mainstream Cult Television, London: I.B. Tauris.

The sci-fi series Torchwood started on BBC3 as a small spin-off from an immensely successful programme, Doctor Who.... more

Communication in online fan communities: The ethics of intimate strangers

by Christine James

Published in Empedocles: European Journal for the Philosophy of Communication, vol. 2, no. 2, pp279-289, December 2011.

Beyond the virtual realm: Fallout fans, producers, and the troublesome issue of ownership in videogame fandom

by R.M. Milner

(2012). In D. G. Embrick, T. J. Wright & A. Lukacs (Eds.), Social exclusion, power, and video game play: New research in digital media and technology (pp. 219-244). Lanham, MD: Lexington Books.

Let's Play Super Rutgers RPG: Interactivity by Proxy in an Online Gaming Culture

by Kris Ligman

Presented at Game Behind the Video Game conference, Rutgers, April 2011.

This paper sets out to identify the major emerging taxonomies and prevalent media forms associated with Let’s Play... more

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Fan Fiction, Fandom and Who the f**k does it belong to anyway?

by Shellie McMurdo

Shellie Gray 2010

This paper discusses Henry Jenkin's 'insider' approach to the study of fandom and the dispositions of fandoms and fan... more

Wpływ internetu na rozwój fandomów, czyli o tym jak elektroniczna sieć rozwija i popularyzuje społeczności fanów

by Piotr Siuda

Wpływ Internetu na rozwój fandomów, czyli o tym, jak elektroniczna sieć rozwija i popularyzuje społeczności fanów [w:] Media i społeczeństwo. Nowe strategie komunikacyjne, (red.) M. Sokołowski, Toruń 2008, s. 239-256.

‎Mine, Yours and Ours - How narrative structures may influence User Generated Content

by Thais Weiller

Published at McLuhan Galaxy 2011 annals.

This article investigates the existence of different kinds of User
Generated Content (UGC) and the connection... more

Negotiating text integrity: An analysis of fan-producer interaction in an era of digital-connectivity

by R.M. Milner

(2010). Information, Communication & Society, 13(5), 722-746.

"In this study, I undertook a discourse analysis of the interaction between fans and producers of the... more

Discourses on text integrity: Information and interpretation in the contested Fallout knowledge community

by R.M. Milner

(2011). Convergence: The International Journal of Research into New Media Technologies, 17(2), 159-176.

"In an effort to further understand the nature of the productive consumption of media fans in an era of digital... more

Working for the text: Fan labor and the New Organization

by R.M. Milner

(2009). International Journal of Cultural Studies, 12(5), 491-508.

"This study used a discourse analysis of the official Fallout 3 forum to investigate how fans of the digital-game... more

Football and Conflict in a New Century

by Jason C. Healy

Co-authored with Pierre McDonagh. Presented at the Irish Academy of Management Conference 2008.

You'll Never Research Alone

by Jason C. Healy

Paper presented at the Dublin City University Doctoral Colloquium 2010

Chuck Versus The Fans: The Empowered/Entitled in Modern Cult Fandom

by Cory Barker

Final paper for a graduate seminar on the Spy genre.

When the low-rated series was in jeopardy of being cancelled during its second season in the spring of 2009, fans (and... more

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