New Media Performance and Installation
Tricky Spaces: Animation, Installation and Spatial Politics
Buchan, Suzanne (2011) Tricky Spaces: Animation, Installation and Spatial Politics ," in: Tricky Women – Animationsfilmkunst von Frauen – Women in Animation. Schüren Verlag, Marburg. ISBN 978-3-89472-723-9
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by John Bowers, Monika Fleischmann, Wolfgang Strauss, Jeffrey Shaw, Sten-Olof Hellström, Michael Hoch, Jaeae-Aro, Thomas Kulessa, Jasminko Novak, CID-81, KTH, Stockholm, Sweden May 1998
eRena Project, Deliverable 6.1 is concerned with developing new interfaces and new metaphors for more physical... more eRena Project, Deliverable 6.1 is concerned with developing new interfaces and new metaphors for more physical interaction with virtual environments, involving the entire body and its physical properties.
Documentary in the Age of Digital Biopolitics: Catfish & the “Aesthetics of Amphibology”
CINEMASCOPE-Indipendent Film Journal
year VIII ~ issue 17 ~ JANUARY-JUNE 2012
Time – Space Compression in Cyberspace Art
by Avi Rosen
In 'The Beauty of Japheth in The Tents of Shem', Studies in Honor of Mordechai Omer. Eds. Hana Taragan and Dr. Nissim Gal. Tel Aviv University Press.
through all art history since the industrial revolution, artists have tried to perform time-space compression by means... more through all art history since the industrial revolution, artists have tried to perform time-space compression by means of their art. The artistic creation reveals the powers at work in the universe, and enables art consumers to be united. For that purpose artists used new philosophical ideas and accelerating cyber technologies to extend their body and consciousness to a cosmic span.
'A labrynthine exploration of the human life cycle' - January 2012
Art Exhibition review
Published January 2012 online in CASSONE
www.cassone-art.com
Music Box: An Algorithm for Producing Visual Music
Published IEEE proceedings
This research proposes a method for producing music via visual composition in a computer-game like environment. This... more This research proposes a method for producing music via visual composition in a computer-game like environment. This is accomplished through the development of artificial intelligence software that applies the visual rules of standard emergent behaviors to the algorithmic arrangement of musical tones. This research presents the proposed system, defining the algorithm and demonstrating its implementation.
"Biopolitics on Screen": Aernout Mik's Moving-Image Installations
Cinema: Journal of Philosophy and the Moving Image
Issue 2 - December 2011
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Virtual Presentation: ICERI 2009
This paper formed part of the foundation for my book, Hybrid Forms and Syncretic Horizons (2011), available on Amazon... more
This paper formed part of the foundation for my book, Hybrid Forms and Syncretic Horizons (2011), available on Amazon at [http://badmindtime.nfshost.com/amazon2].
Performative media--including video jamming, live and networked media collaboration, and mobile-device based performance--is reaching a critical mass in digital culture. In Experimental Media Horizons, we will examine a number of outlying practices where the materials of digital culture are beginning to coalesce, and place current activity into a broader historical and aesthetic context. Included is an overview of tech requirements and performance suggestions for developing your own course.
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(draft only) Requires the use of mNOTATION™ online random music notation generation software (http://webprototypes.wordpress.com).
String Quartet (2010) is a score for traditional string quartet, plus digital audio, using the mNOTATION™ online... more String Quartet (2010) is a score for traditional string quartet, plus digital audio, using the mNOTATION™ online random music notation generating software.
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Published in Claire Taylor and Thea Pitman (Eds) (2007) Latin American Cyberliterature and Cyberculture. Liverpool: Liverpool University Press, pp. 70 - 86
This chapter provides an overview and analysis of the website more This chapter provides an overview and analysis of the website www.corpos.org, a website constructed by the Brazilian performance and installation art collective Corpos Informáticos. The chapter treats some central themes of Corpos Informáticos' work: the treatment of the human body and ontological status in relation to broadcasting media and contemporary technology, proposing an alternative conceptualisation called "symbolic ecology" which allows for no fundamental schism between the human, the organic and the technologies that both create. The website also exemplifies, through a process of dual construction by its creators and the 'internaut' or viewer-participant, a redimension of the body effected by the affordances provided by framing, looping flash and hypertext. The chapter also considers other philosophical conceptions proposed by the collective's writings and web art, partly informed by the work of Gilles Deleuze, concerning the nature of knowledge itself, and the concepts of evolution of life and society fundamental to Western thought.
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Seen by:Investigating techniques to control meaning in multimedia performance
PhD Proposal submitted to and accepted by both Northumbria and Newcastle University in 2011, towards a PhD through "research-by-practise"
Great art touches the emotions of the receiver, forcing an evaluation of its meaning. Modern art leaves the definition... more
Great art touches the emotions of the receiver, forcing an evaluation of its meaning. Modern art leaves the definition of the communicative code up to the receiver. Through the act of perception, they decipher the meaning of the artwork to themselves, completing one of the countless versions of the artwork that are possible.
How can the artist strive for greater control over meaning in the absence of a definitive code for communicating? Is it justified for the artist to shape the parameters for the code without defining its specifics? Would to do so break away from the established idea of modern art being, that which requires the viewer to complete the artwork? Does the post-modern condition of ubiquitous access, information and realities preclude such an attempt at shaping definitive meaning in a performance?
As an artist, I find it necessary to incorporate message and concepts in my audiovisual performance. I have for too long presumed that the audience receives my intended meaning. I can no longer make such assumptions and so I seek the academic path to rigorously test the hypothesis that greater control over meaning in a multimedia performance is not only possible but to the greater experience for the audience.
Lucha Libre: Visualising Behind the Mask
ISBN 978-1-906124-88-5
Electronic Visualisation and the Arts.
Computer Arts Society Specialist Group.
British Computer Society.
London
Lucha Libre has played an important role in Mexican culture since the late 1950s. At its early stage, wrestling from... more
Lucha Libre has played an important role in Mexican culture since the late 1950s. At its early stage, wrestling from the United States and the French “Catch as Catch Can” blended within popular Mexican culture absorbing its social, political and mythical idiosyncrasy evolving later into what it would be known as Lucha Libre. This sport has become famous mainly due to its masked wrestlers which embed their family traditions, beliefs and fears into the design of their masks, allowing them to transform a regular person into a fearless character.
The objective of this project is to analyse and present how the visual elements within the masks are created and how they evolve through time. Utilising several visual communication methods I have been able to explore the ideas and processes behind the characters creation and its evolution inside the Lucha Libre media. This has been done through the implementation of diverse technologies which enables any user to be submerged into the world of Lucha Libre and witness that experience. Through the next interactive exhibitions, this project offers a mixture of visualisation, technology and social theory, looking to understand the anthropological complexity behind the design of the masks inside the Lucha Libre world.
Interactive Installations Analysis - Interaction Design of a Sensory Garden Event
Eva Hornecker, F.W. Bruns. Paper at IFAC/IFIP/IFORS/IEA Symposium on the Analysis, Design and Evaluation of Human-Machine Systems 2004 (Atlanta, GA). CD-ROM
Abstract: Interactive Mixed Reality installations combine multimedia with novel multimodal interaction techniques. As... more
Abstract: Interactive Mixed Reality installations combine multimedia with novel multimodal interaction techniques. As an example of mixed reality environments the “Sensoric
Garden” - seven installations shown during a festival in Bremen - are described. As this kind of event cannot be evaluated in terms of usability or effectiveness, we need other categories to assess the attractiveness or “joy of use” of installations. Categories from the discourse on interaction design and interactivity were found helpful for a design reflection into why some installations were an “interactive success” and others failed to meet expectations and received little visitor attention.
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