CFP: International Film and Media Studies Journal: Acta Universitatis Sapientiae
by Ágnes Pethő
The International, peer-reviewed, open access journal of the Sapientia University (Cluj-Napoca, Romania) invites the submission of original, previously unpublished articles written in English. Articles in all areas of film and media studies are welcome. Deadline for the next issue: June 15, 2012. Previous issue available online here: http://www.acta.sapientia.ro/acta-film/, and here: http://issuu.com/actauniversitatissapientiae/docs/film4_2011
Navigation and Devices
by John Bowers, Monika Fleischmann, Wolfgang Strauss, Jeffrey Shaw, Sten-Olof Hellström, Michael Hoch, Jaeae-Aro, Thomas Kulessa, Jasminko Novak, CID-81, KTH, Stockholm, Sweden May 1998
eRena Project, Deliverable 6.1 is concerned with developing new interfaces and new metaphors for more physical... more eRena Project, Deliverable 6.1 is concerned with developing new interfaces and new metaphors for more physical interaction with virtual environments, involving the entire body and its physical properties.
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Seen by:Intervista a Hubert Godard
Article written with Emanuele Quinz published in : Armando Menicacci, Emanuele Quinz, La scene digitale. Nuovi media per la danza, Venezia, Marsilio, 2001, pp. 371-381
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Seen by:Revisiting the Curious World of Art & Hacktivism.
by Marc Garrett
published as an article on Furtherfield March 10th 2012.
Revisiting the Curious World of Art & Hacktivism, is the first of a series of articles exploring how contemporary... more Revisiting the Curious World of Art & Hacktivism, is the first of a series of articles exploring how contemporary artists engaged with technology and activism are transcending established art behaviours. Crossing over into territories that reflect not only social and political contexts, but new dialogues of experiencing and understanding art. The politics of today becomes the background, the material and canvas of imaginative and critical play.
O universal no imaginário sistêmico das poéticas cartográficas: acoplamentos e desvios nos processos de criação transmidiáticos
by Lucia Leao
Published in: 10° Encontro Internacional de Arte e Tecnologia (#10.ART): modus operandi universal
UNB - Brasilia, 2011
As poéticas cartográficas, compreendidas enquanto processos de visualização dinâmicos de bancos de dados digitais,... more
As poéticas cartográficas, compreendidas enquanto processos de visualização dinâmicos de bancos de dados digitais, caracterizam práticas de produção de sentido e organização esquemática no ciberespaço. Também denominados mapas da informação, esses projetos, devido sua natureza multidisciplinar, são discutidos em diferentes campos da ciência como a carto-semiótica, o info-design e as teorias da informação. O exercício de estruturação do pensamento em diagramas conceituais, no entanto, é algo que acompanha os procedimentos cognitivos da humanidade e são observáveis em diferentes períodos da cultura. Através das interações com os sistemas de visualização, é possível perceber diferentes níveis de complexidades, relações inesperadas entre os dados, extrair reflexões pessoais e desenhar resignificações. Objetiva-se neste artigo analisar a presença e a busca pelo universal sistêmico no cenário das produções transmidiáticas.
Palavras-chaves: Processos de Criação nas Mídias; Arte e tecnologia; Imaginário; Cartografias digitais, visualização de dados, universal.
Reflexões sobre imagem e imaginário nos processos de criação em mídias digitais
by Lucia Leao
Publicado em: XX Encontro Nacional da Compós, 2011, Porto Alegre. XX Encontro Nacional da Compós, 2011.
Resumo: A proliferação de imagens e banco de dados que permeia os processos comunicacionais digitais em rede incita... more
Resumo: A proliferação de imagens e banco de dados que permeia os processos comunicacionais digitais em rede incita questionamentos sobre projetos criativos que se apropriam de tais elementos. Objetiva-se neste artigo analisar processos de criação em mídias digitais a partir de um diálogo com teorias da imagem e do imaginário. Partindo de projetos que operam atualizações de imagens oriundas de banco de dados digitais online, coloca-se em discussão práticas processuais coletivas e geração de imaginários compartilhados. A reflexão sobre as teorias da imagem adota a abordagem antropológica que articula imagens, meios e corpos, desenvolvida por Hans Belting. Os processos de criação são estudados a partir da perspectiva de redes da criação (Salles); partilha do sensível (Rancière) e passagens do imaginário (Leão).
Palavras-Chave: Processos de criação nas mídias 1. Teorias da imagem, 2. Imaginário 3.
80 views
Seen by:In the Camera's Lens: An Interview with Brian Fagan and Francis Pryor
by Tim Clack
co-authored with Dr Marcus Brittain (CAU, University of Cambridge, UK)
Each with over thirty years experience with the media, Brian Fagan and Francis Pryor have broadcast their message of... more
Each with over thirty years experience with the media, Brian Fagan and Francis Pryor have broadcast their message of archaeology through many different media and in their own individual ways to audiences around the world. Having written
extensively on many archaeological themes for academic and
public audiences, public archaeology in the United States and
the UK has grown and matured through their combined experience and would be much the poorer today if not for their continued passion and energy. When placed together in the
following interview (carried out via email correspondence in
the summer and early winter 2005), their views regarding current
themes from ‘archaeology and the media’ offer insightful
glimpses into the connections and distinctions between British
and American perspectives.
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Seen by:Zombie Media: Circuit Bending Media Archaeology into an Art Method (Leonardo)
by Garnet Hertz
Co-authored with Jussi Parikka. Forthcoming in Leonardo, MIT Press
This text is an investigation into planned obsolescence, media culture and temporalities of media objects; we approach... more This text is an investigation into planned obsolescence, media culture and temporalities of media objects; we approach this under the umbrella of media archaeology and aim to extend the media archaeological interest of knowledge into an art methodology, following the work of theorists such as Erkki Huhtamo [3] and others who have given the impetus to think about the complex materiality of media as technology – from Friedrich Kittler to Wolfgang Ernst and Sean Cubitt. Hence, media archaeology becomes not only a method for excavation of the repressed, the forgotten, or the past, but it extends itself into an artistic method close to Do-It-Yourself (DIY) culture, circuit bending, hardware hacking, and other exercises that are closely related to the political economy of information technology. Media in its various layers embodies memory: not only human memory, but the memory of things, of objects, of chemicals, and circuits.
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Seen by:OutRun: Building the Un-Simulation of a Driving Video Game (Make Magazine)
by Garnet Hertz
Make Magazine, Issue 26, O'Reilly Press, 2011
Garnet Hertz describes the concept, design and build process of his OutRun project, a driving arcade game that... more Garnet Hertz describes the concept, design and build process of his OutRun project, a driving arcade game that actually drives.
Five Principles of Zombie Media (DeFunct/ReFunct)
by Garnet Hertz
Co-authored with Jussi Parikka, in DeFunct/ReFunct Exhibition Catalogue, published by South Dublin Arts Centre, RUA RED
Zombie media addresses the living deads of media culture. As such, it is clearly related to the earlier calls to... more Zombie media addresses the living deads of media culture. As such, it is clearly related to the earlier calls to investigate "dead media" by Bruce Sterling and others: to map the forgotten, out-of-use, obsolete and judged dysfunctional technologies in order to understand better the nature of media cultural development. And yet, we want to point to a further issue when it comes to abandoned media: the amount of discarded electronic media is not only the excavation ground for quirky media archaeological interests, but one of the biggest threats for ecology in terms of the various toxins they are leaking back to nature. A discarded piece of media technology is never just discarded but part of a wider pattern of circulation that ties obsoleteness to recycling centers, dismantling centres in Asia, markets in Nigeria, and so forth - a whole global political ecology of different sorts where one of the biggest questions is the material toxicity of our electronic media. Media kills nature as they remain as living deads.
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Seen by:Art After New Media: Exploring Black Boxes, Tactics and Archaeologies (LEA)
by Garnet Hertz
forthcoming in Leonardo Electronic Almanac, MIT Press
This paper discusses three methodological themes employed by contemporary media artists who reuse obsolete information... more This paper discusses three methodological themes employed by contemporary media artists who reuse obsolete information technology hardware in their work. Methodologies include the exploration of the hidden “blackboxed” layer of technology by circuit bending artists like Reed Ghazala, the tactical use of technologies to bring social change by artists like Natalie Jeremijenko, and the archaeological use of outdated technologies to intervene in history by artists like Tom Jennings. These themes are presented as useful tools to construct a language of reuse which serves a valuable function in a culture increasingly confronted by electronic waste and assists in critiquing assumptions of obsolescence, technological progress and understanding digital culture primarily within the framework of “new media.”
Zombie Media: Circuit Bending Media Archaeology into an Art Method
Forthcoming in Leonardo-journal in 2012. Co-authored with Garnet Hertz.
This text is an investigation into planned obsolescence, media culture and temporalities of media objects; we approach... more
This text is an investigation into planned obsolescence, media culture and temporalities of media objects; we approach this under the umbrella of media archaeology and aim to extend the media archaeological interest of knowledge into an art methodology, following the work of theorists such as Erkki Huhtamo [3] and others who have given the impetus to think about the complex materiality of media as technology – from Friedrich Kittler to Wolfgang Ernst and Sean Cubitt. Hence, media archaeology becomes not only a method for excavation of the repressed, the forgotten, or the past, but it extends itself
into an artistic method close to Do-It-Yourself (DIY) culture, circuit bending, hardware hacking, and other exercises that are closely related to the political economy of information technology. Media in its various layers embodies memory: not only human memory, but the memory of things, of objects, of chemicals, and circuits.
328 views
Seen by: and 37 moreRadiokonst Enligt Svensk Modell
by Colin Black
Nutida Musik, # 2, 2011. ISSN: 1652-6082. Nutida Musik is a journal that is published by the Swedish section of the ISCM (International Society for Contemporary Music). This article was translated into Swedish by Andreas Engström.
30 views
Seen by:Hong Kong Arts and Cultural Indicators Research Report
by Colin Mercer
Co-authored with Rod Fisher and Patrick Mok.
Undertaken for the Hong Kong Arts Development Council by International Intelligence on Culture, Cultural Capital Ltd (Colin Mercer) and Hong Kong Policy Research Institute
84 views
Seen by:Kunstkompatible Medien
Published in Kunsttexte, 2001
Das Medienkunstwerk wartet noch auf das Zeitalter seiner technischen Reproduzierbarkeit. Und wahrscheinlich wartet es... more Das Medienkunstwerk wartet noch auf das Zeitalter seiner technischen Reproduzierbarkeit. Und wahrscheinlich wartet es vergeblich. In diesem Text wird die Beziehung zwischen Kunstwerk und Medium analysiert. Drei verschiedene Möglichkeiten werden unterschieden und beschrieben; wobei die Übergänge jeweils fließend sind. Diese Analyse könnte dazu gut sein, wenigstens eine graduelle Bedeutungsorierungshilfe beim Gebrauch des Wortes «Medienkunst» zu liefern. 1. Technisch reproduzierbare Medien. Das Medium ist mehr oder minder zufällig cdes Kunstwerks; es wäre mit Hilfe eines anderen Mediums reproduzierbar (Walter Benjamin). (Keine Medienkunst) 2. Technisch schlecht Reproduzierbare Medien. Das Kunstwerk und das Medium gehen eine formal notwendige Verbindung ein. Dass das Werk mit Hilfe genau dieses Mediums produziert wurde, ist kein Zufall. Eine medial andersartige Reproduktion würde das Werk selbst verändern. 3. Technisch nicht reproduzierbare Medien. Das Medium ist Bestandteil des Kunstwerks. Die klassische Trennung zwischen Werk und Medium funktioniert nicht mehr. Die Reproduktion mit Hilfe eines anderen Mediums ist also unmöglich. Die letzten beiden Punkte werden hauptsächlich an Hand von Beispielen aus dem Werk von Franz John illustriert, sodass ein kurzes Portrait dieses Künstlers entsteht.
Církevní hmotná kultura v archeologických pramenech (Church Material Culture in Archaeological Sources; in Czech, with English abstract and German summary)
in: Archaeologia historica 34, 2009, p. 543-561.
This contribution summarises the state of archaeological research into church culture and religious life in the Czech... more This contribution summarises the state of archaeological research into church culture and religious life in the Czech lands in the Middle Ages and the modern age. It sums up the outcome of research in the fields of construction and function of religious buildings, their equipment, liturgical functions and various aspects of religious life and its reflections in archaeological sources.

