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Doctor Who Fan Videos, YouTube, and the Public Sphere

by Jeremy Sarachan

Twenty years ago it was great fun to watch Doctor Who on a Saturday night with friends in the comfort of your living... more

Marking machinima: A case study in assessing student use of a Web 2.0 technology

by Christopher Moore

Co-authored with Graham Barwell and Ruth Walker

The model of learning best suited to the future may be one which sees learning as the process of managing the... more

SPIEL_FILM. Machinima auf dem Weg von der Fan- in die Populärkultur.

by Anne Franziska Beyer

# Master thesis / Magisterarbeit
# University of Arts & Design Karlsruhe
# Department Aesthetics and Art History
# 2010

Machinima is the convergence of machine, animation and cinema (machine meaning [game] engines). In the 1990s gamers... more

Towards a Theory of a Games-Based Pedagogy

by Russell Francis

This paper was presented at Innovating E-learning 2006: Transforming learning experiences in March 2006. The title was used for the theme summary in the JISC sponsored E-book. This work was also discussed and cited in the NML White Paper: Confronting the Challenges of Participatory Culture (Jenkins et al, 2006/7) as a progressive example of what might be done with new media to support teaching and learning in the humanities classroom.

This paper identifies problems encountered with attempts to use commercial games in educational contexts and... more

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