You Are Not Your Brain: Against "Teaching to the Brain"

by Gregory Nixon

Published in the *International Handbook of Academic Research and Teaching: Proceedings of Intellectbase International Consortium*, vol 22, Spring 2012, San Antonio, TX, USA, 298-306.

Since educators are always looking for ways to improve their practice, and since empirical science is now accepted in... more

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Metacognition: Are your learners really thinking about the content?

by Timothy Clapper

Clapper, T. C. (2012). Metacognition: Are your learners really thinking about the content? Evolllution. http://www.evolllution.com/curriculum_planning/metacognition-are-your-learners-really-thinking-about-the-content/

Processing information can be matched with metacognition strategies in outcomes-based curriculum design and... more

Investigation of Time Series Modelling to Explicate the Learning Related Activity Observed in fMRI Data

by Krishna Prasad Miyapuram

V. S. Chandrasekhar Pammi, K. P. Miyapuram, Raju S. Bapi, Chakravarthy Bhagavati,T. Brahrnaiah, Ch. Chandra Sekhar Rao
Intemational Conference on Systernies. Cybernetics and Informatics. February 12-15, 2004

Categories and Subject Descriptors
Cybernetics: Neural and Cognitive Modeling
Paper Identification Number: NCM-6
This paper has been published by the Pentagram Research Centre (R) Limited.

Functional Magnetic Resonance imaging (fMRI) technique has so far demonstrated its usefulness in revealing the neural... more

Role Play and Simulation: Returning to Teaching for Understanding.

by Timothy Clapper

Clapper, T. C. (2010). Role play and simulation: Returning to teaching for understanding. Education Digest, 75(8), 39-43.

This article describes how simulation and role play can be important learning strategies that will create long-lasting... more

Beyond Knowles: What those conducting simulation need to know about adult learning theory

by Timothy Clapper

Clapper, T. C. (2010). Beyond Knowles: What those conducting simulation need to know about adult learning theory. Clinical Simulation in Nursing, 6(1), e7-e14. doi:10.1016/j.ecns.2009.07.003

This article explores the adult learning theories that might affect the way that adult learners perceive learning and... more

SAN Language (Symbolic Art Notation) as Visual Literacy

by Stefan Nicholson

The paper attached for Academia readers is a PDF of an interactive multi-media package developed during my MA at Swinburne University.

The original "SAN Language" was invented by myself in 1972 and published as an Instruction Book.  The language was taught at Curtin University by a research psychology student as part of her studies.

Ideally, I am looking for a student/group to teach and research the benefits in delivering this package to students with disabilities, or even as a primer for pre-school children (to examine the benefits of brain pathway development of language, and to release autistic children from certain language learning difficulties).

I am gifting the use and development of SAN Language to the world as a token of my non-profit research into Visual Literacy.

Instead of the usual pathway of learning the alphabet, recognising and understanding words, and then writing down the... more

The Advantages of Being Helpless

by Melody Dye

Scientific American Mind, Mind Matters Column. February 2010.

Human brains are slow to develop - a secret, perhaps, of our success.

Dual Routes to Cognitive Flexibility: Learning and Response Conflict Resolution In the Dimensional Change Card Sort Task

by Melody Dye

Ramscar, M., Dye, M., Witten, J., & Klein, J. (in press) Two routes to cognitive flexibility: learning and response conflict resolution in the dimensional change card sort task. Child Development.

There are at least two ways in which response conflict can be handled in the mind: dynamically—processing and... more

Brain Training for Silver Gamers: Effects of Age and Game Form on Effectiveness, Efficiency, Self-Assessment, and Gameplay Experience

by Lennart Nacke

Nacke, L. E., Nacke, A., Lindley, C. A. (2009) Brain Training for Silver Gamers: Effects of Age and Game Form on Effectiveness, Efficiency, Self-Assessment, and Gameplay Experience. CyberPsychology & Behavior. October 2009, 12(5): 493-499. http://www.liebertonline.com/doi/abs/10.1089/cpb.2009.0013

In recent years, an aging demographic majority in the Western world has come to the attention of the game industry.... more

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