Campion, B. (2010). Etudier la compréhension narrative. Difficultés d’opérationnalisation et usage de l’expérimentation en narratologie cognitive. Présenté à Colloque La narratologie face à la nouvelle dimension sociale des récits, Paris, Ecole des Hautes Etudes en Sciences Sociales (EHESS).

by Baptiste Campion

Cet article se veut un essai réflexif sur les méthodologies de recherche en narratologie, et notamment sur leur... more

Download (.pdf) (287kb) Quick view View on narratologie.ehess.fr

Interview with Leila Nadir and Cary Peppermint of Ecoarttech

by Leila C. Nadir

Furtherfield.org Interview with Sophia Kosmaoglou - 20/04/2012

Refusing to regard technology merely as a tool, Ecoarttech expand the uses of mobile technology and digital networks... more

Forbidden Story: Narratological Analysis of Forbidden Siren for the PlayStation 2 Console.

by Jameson Hogan

For Dr. David Gorman’s “Narrative” course.
Presented at the Midwest Popular Culture Association’s 2010 Conference.

Six generations of game systems have come and gone since the first home consoles appeared in the 1970s, and the games... more

Story, Play, and Steam: Thermoludic Narratology in Video Game Studies

by Jameson Hogan

For completion of the MA in Literature and Rhetoric/Composition.

This project examined the often competing perspectives of ludology and narratology in the field of video game studies,... more

Drama and Context in Real-Time Virtual Environments: Use of Pre-Scripted Events as a Part of an Interactive Spatial Mediation Framework

by Stanislav Roudavski

Cite as: Nitsche, Michael, Stanislav Roudavski, Maureen Thomas and François Penz (2003). 'Drama and Context in Real-Time Virtual Environments: Use of Pre-Scripted Events as a Part of an Interactive Spatial Mediation Framework', in Proceedings of 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment, ed. by Stefan Göbel et al. (Darmstadt: Fraunhofer IRB Verlag), pp. 296-310

We suggest that the dramatically engaging mediation of an experience of place should be built in as a fundamental... more

Building Cuthbert Hall Virtual College As a Dramatically Engaging Environment

by Stanislav Roudavski

Cite as: Nitsche, Michael, Stanislav Roudavski, Maureen Thomas and François Penz (2002). 'Building Cuthbert Hall Virtual College As a Dramatically Engaging Environment', in Proceedings of the Participatory Design Conference 2002, ed. by Thomas Binder, Judith Gregory and Ina Wagner (Palo Alto: CPSR), pp. 386-390

This paper outlines the interdisciplinary nature, collaborative work patterns and role of aesthetics in the Cuthbert... more

The Reading Glove: A Non-linear Adaptive Tangible Narrative

by Joshua Tanenbaum

Tanenbaum, J., & Tanenbaum, K. (2011). The Reading Glove: A Non-linear Adaptive Tangible Narrative. In M. Si, D. Thue, E. André, J. Lester, J. Tanenbaum & V. Zammitto (Eds.), Interactive Storytelling (Vol. 7069, pp. 346-349): Springer Berlin / Heidelberg.

In this paper we describe The Reading Glove: a non-linear adaptive tangible narrative system in which interactors... more

Imagining New Design Spaces for Interactive Digital Storytelling

by Joshua Tanenbaum

Tanenbaum, J. (2011). Imagining New Design Spaces for Interactive Digital Storytelling. In M. Si, D. Thue, E. André, J. Lester, J. Tanenbaum & V. Zammitto (Eds.), Interactive Storytelling (Vol. 7069, pp. 261-271): Springer Berlin / Heidelberg.

Research into Interactive Digital Storytelling (IDS) is often undertaken through a process of conceptualization,... more

Being in the Story: Readerly Pleasure, Acting Theory, and Performing a Role

by Joshua Tanenbaum

Tanenbaum, J. (2011). Being in the Story: Readerly Pleasure, Acting Theory, and Performing a Role
Interactive Storytelling. In M. Si, D. Thue, E. André, J. Lester, J. Tanenbaum & V. Zammitto (Eds.), (Vol. 7069, pp. 55-66): Springer Berlin / Heidelberg.

It is common within the interactive narrative research community to conflate interaction with changing the outcome of... more

Designing multimedia for learning: narrative guidance and narrative construction.

by Lydia Plowman

Plowman L., Luckin R., Laurillard D., Stratfold M., Taylor, J. (1999) Designing multimedia for learning: narrative guidance and narrative construction. Proceedings of CHI’99, pp. 310-317. (ACM conference on Human Factors in Computing Systems), Pittsburgh, PA, USA, 15-20 May 1999.

Narrative is fundamental to the ways we make sense of texts of all kinds because it provides structure and coherence,... more

Getting the Story Straight: the role of narrative in teaching and learning with interactive media

by Lydia Plowman

Plowman L. (2005) Getting the Story Straight: the role of narrative in teaching and learning with interactive media. In Cognition, Education and Communication Technology, eds. P. Gardenfors & P. Johansson, pp. 55-76. Lawrence Erlbaum, Mahwah, NJ.

An exploration of the role of narrative in teaching and learning with interactive media is central if we take as our... more

Narrative, linearity and interactivity: making sense of interactive multimedia

by Lydia Plowman

Plowman L. (1996) Narrative, linearity and interactivity: making sense of interactive multimedia. British Journal of Educational Technology 27 (2) 92-105.

A novice to interactive multimedia is confronted by a new medium which transforms narrative structures which have... more

Towards a Unified Theory for Interactive Digital Storytelling – classifying artifacts

by Hartmut Koenitz

Co-authored with Mads Haahr, Gabriele Ferri, Tonguc Sezem

An important step towards a theoretical understanding of interactive digital narrative is a classification system for... more

An Iterative Approach Towards Interactive Digital Narrative – Early Results With the Advanced Stories Authoring and Presentation System

by Hartmut Koenitz

Narrative has always played an important role in knowledge transfer between human beings. The Advanced Stories... more

Extensible Tools for Practical Experiments in IDN – The Advanced Stories Authoring and Presentation System

by Hartmut Koenitz

Research on the emerging form of interactive digital narrative (IDN) concerns both theory and practice. The approach... more

Towards a Shared Vocabulary for Interactive Digital Storytelling

by Hartmut Koenitz

Co-authored with Mads Haahr, Gabriele Ferri and Tonguc Ibrahim Sezen

As a new research domain matures, it becomes increasingly important for researchers to agree on a shared vocabulary.... more

Do We Need a New Narratology for Interactive Digital Storytelling?

by Hartmut Koenitz

Co-authored with Mads Haahr, Gabriele Ferri and Tonguc Ibrahim Sezen

The workshop explores Narratology as applied to Interactive Digital Storytelling. It presents different strands in... more

Towards a theoretical framework for interactive digital narrative

by Hartmut Koenitz

The emerging artistic practice of interactive narrative in digital media marks a profound departure from traditional... more

Reframing interactive digital narrative: Toward an inclusive open-ended iterative process for research and practice

by Hartmut Koenitz

In more than two decades of research and practical experiments in interactive digital narrative (IDN), much insight... more

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