Interpersonal Recognition Through Mediated Tactile Interaction
Deschamps, L., Le Bihan, G., Lenay, C., Rovira, K., Stewart, J. & Aubert, D. (2012), Interpersonal recognition through mediated tactile interaction, Proceedings of IEEE Haptics Symposium 2012, March 4-7, 2012, Vancouver, BC, Canada, pp. 239-245
For several years, we have been developing a system of perceptual supplementation (Tactos) so as to render spatialized... more For several years, we have been developing a system of perceptual supplementation (Tactos) so as to render spatialized digital information accessible to users with visual deficiencies. After having validated this device in experimental situations and in practical use, we now propose to connect several Tactos systems in a network, so as to allow for access to shared digital spaces via the tactile modality (Intertact). This opening up of previously individual use to collective use makes it possible to conceive digital spaces designed for tactile interaction, by proposing practical, pedagogical and gaming functionalities. This new possibility of tactile interaction opens the way to the production of a technical aid for visually impaired persons with a social dimension. At the same time, the design of shared tactile spaces goes together with a fundamental reflection concerning perceptual interactions. We therefore propose an experimental study in order to provide the necessary steps to characterize the processes of mutual engagement in the interactions. The first results suggest that these processes seem to constitute a mutual dynamics, which is the basis for an active co-construction of meaning.
Aesthetic of relations and interactive practices in the contemporary city
published in [AS] Arquitecturas del Sur nº 39 ESPACIO PÚBLICO // public space AGOSTO 2011/ VOL XXX ISSN O716-2677
The contemporary urban landscape is an emerging territory for experimentation in the field of interactive... more The contemporary urban landscape is an emerging territory for experimentation in the field of interactive installations. The city seems to be coated by a sensitive yet invisible and reactive skin able to perceive, decode, connect and store multiple stimuli received from the natural environment. Its real time reactions often belong to an emotional, synaesthesic and almost irrational communication realm. The practice of interactive design, through its operative and sense horizons, is an appropriate tool to detect and interpret some of the many contradictions of our Contemporary urban condition in its struggle with a still strong Modern vision of the world: for example the subtractive aesthetic of modernity (less is more) has been transformed by the immateriality of the digital realm into an aesthetic of isappearance (Paul Virilio) and into an aesthetic of relations.
Η ποιότητα της αλληλεπίδρασης καθηγητών Φυσικής Αγωγής σε ένα ασύγχρονο εξ αποστάσεως πρόγραμμα επιμόρφωσης μέσω ιστολογίου.
Μαχαιρίδου, Μ., Αντωνίου, Π., Αυγερινός, Α. & Κουρτέσης, Θ. Published in i-teacher (2011).
ΠΕΡΙΛΗΨΗ
Σκοπός της παρούσας εργασίας ήταν η ποιοτική αξιολόγηση της αλληλεπίδρασης, που αναπτύχθηκε κατά τη... more
ΠΕΡΙΛΗΨΗ
Σκοπός της παρούσας εργασίας ήταν η ποιοτική αξιολόγηση της αλληλεπίδρασης, που αναπτύχθηκε κατά τη συνεργασία 19 εν ενεργεία καθηγητών Φυσικής Αγωγής (ΚΦΑ), οι οποίοι παρακολούθησαν ένα ασύγχρονο εξ Αποστάσεως (εξΑπ) επιμορφωτικό πρόγραμμα, με θέμα την αποτελεσματική διδασκαλία της Φυσικής Αγωγής. Μετά την ολοκλήρωση της επιμόρφωσης, διενεργήθηκε ανάλυση περιεχομένου στα γραπτά μηνύματα που αναρτούσαν οι ΚΦΑ στο ιστολόγιο, το οποίο αποτέλεσε το ηλεκτρονικό μαθησιακό τους περιβάλλον. Εφαρμόσθηκε το «Μοντέλο Ανάλυσης Αλληλεπίδρασης» (Gunawardena, Lowe & Anderson, 1997) και βρέθηκε, ότι το μεγαλύτερο ποσοστό των μηνυμάτων (46.23%) αφορούσε το διαμοιρασμό και σύγκριση πληροφοριών (φάση Ι), ενώ μικρότερο ποσοστό (16.08%) κωδικοποιήθηκε στη φάση ανακάλυψης και εξερεύνησης ασυνεπειών σε ιδέες, έννοιες, ισχυρισμούς (φάση ΙΙ). Ένα σημαντικό ποσοστό μηνυμάτων (22.11%) κωδικοποιήθηκε στη φάση διαπραγμάτευσης του νοήματος και συν-οικοδόμησης της γνώσης (φάση ΙΙΙ), ενώ τα ποσοστά που κωδικοποιήθηκαν στις δύο τελευταίες μεταγνωστικές φάσεις του μοντέλου (φάση ΙV και φάση V) ήταν σημαντικά χαμηλότερα (10.05% και 5.52%, αντίστοιχα).
Reflexive Prozesse bei der Jazzimprovisation (Draft)
Forthcoming in Sinnliche Reflexivität. Zur sinnlichen Dimension der Künste, Hgg. von Georg Bertram, Daniel M. Feige und Frank Ruda, Berlin, diaphanes, c.s. (2012).
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Seen by:Individualität und Improvisation. Theoretische, praktische und ästhetische Zusammenhänge oder Toward a „Theory of Jazztice“ (Draft)
The paper was presented at the 17ème Colloque Philosophique Internationale d’Evian (17-‐23 Juliet 2011)
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Seen by:Critical Points and Dynamics of Instructional Design and Development Process in The Creation of Learning Material for Teaching Basic Concepts to Students with Mental Disabilities Via Multitouch Screen
by Cemil UZUN
Co-authored with Kadir Yücel Kaya, Engin Kurşun & Kürşat Çağıltay, published in 5th International Computer & Instructional Technologies Symposium, 2011
There are not many studies to help removing learning difficulties of children with mental disabilities by the... more
There are not many studies to help removing learning difficulties of children with mental disabilities by the help of technology. Complex structure of interface and input devices restrain people with special condition to use computers effectively. There are computer laboratories in special education schools; however those generally do not include special interfaces and input devices to eliminate physical and mental barriers. This study implemented a multi-touch screen as learning and assessment material for children with mental disabilities, such technology removes barriers of traditional input devices and increase interactivity. Learning materials included basic concepts of curriculum of special education: less-more concepts, sounds of animals and instruments, colors, and basic shapes. Implementation took part in special education schools. The researchers of this study observed the implementation and provided technical support. This study presents the critical design and development issues of the preparation of such instructional materials for mentally handicapped children
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Seen by:The interaction equivalency theorem.
Miyazoe, M., & Anderson, T. (2010). The interaction equivalency theorem. Journal of Interactive Online Learning, 9(2).
For copies of this and other articles relating to my Interaction Equivalency Theorem, see
Generative Music in Live Performance
by Andrew Brown
This paper describes a generative score display system for algorithmic composition and score presentation developed... more This paper describes a generative score display system for algorithmic composition and score presentation developed for use in the author’s work “Appearances.” A performance of the work requires musicians to sight- read scores that are generated during the performance and displayed as common practice notation on screens. The paper outlines the approaches to score generation and display then discusses the practical considerations of performing “Appearances” using the system.
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Seen by:Intencionalidade: Mecanismo e Interacção
Intencionalidade: Mecanismo e Interacção, Principia - An International Journal of Epistemology, 14(2), pp. 255–278 (2010)
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Seen by:NOOT: A tool for sharing moments of reflection during brainstorms
This paper describes the entire development of NOOT from its initial ideas towards the new and final prototype. And the thing actually WORKS! (Yay)
We present a fully working prototype of NOOT, an
interactive tangible system which supports (sharing of)
interactive tangible system which supports (sharing of)
moments of reflection during brainstorms. We discuss the
iterative design process, informed by embodied situated
cognition theory and by user studies in context using
various versions of the prototype. Apart from a potentially
useful product, NOOT served as a research-tool showing
how physical materials and social interactions scaffold
people’s sense-making efforts, and how technology might
fit in to support this process.
Being there, doing it: the challenge of embodied cognition for design
We still have a few spots for interested people for our workshop @ Creativity and Cognition, Atlanta, Nov 2011! Please see: www.jellevandijk.org/cc11embodied and send in a submission.
This workshop investigates how to apply embodied situated
cognition to the design for interaction. Participants... more
This workshop investigates how to apply embodied situated
cognition to the design for interaction. Participants combine
embodied experiences, prototyping and theory. We aim for
deep-level linkage of theory and practice by uncovering
some of the more complex challenges that embodiment
presents in the context of concrete design cases.
Music Cognition and the Bodily Approach: Musical Instruments as Tools for Musical Semantics
Full reference:
Mark Reybrouck. Music Cognition and the Bodily
Approach: Musical Instruments
as Tools for Musical Semantics.
Contemporary Music Review
Vol. 25, No. 1/2, February/April 2006, pp. 59 – 68.
This article is about music cognition and the role the body plays in its acquisition. It argues for a processual... more
This article is about music cognition and the role the body plays in its acquisition. It argues for a processual approach to dealing with music rather than conceiving of music as an artefact. Leaning heavily on the older philosophical writings of Dewey, it tries to provide an operational approach to the musical experience, with a special focus on the sensory-motor interactions of the music user with the sonic world. As such, it is possible to conceive of the music user as an adaptive device, with natural perceptual and effector tools that can be modified at will. It is argued, further, that musical instruments can be
considered as artificial extensions of these natural tools, allowing us to conceive of them in epistemological terms as tools for music knowledge acquisition.
Draft of Hakkarainen, K. (2001). Learning as interaction
Hakkarainen, K. (2001). Learning as interaction. In H. Hyötyniemi (Ed.), Feedback to the future: Systems, cybernetics, and artificial intelligence. Proceedings of the 9th Finnish Artificial Intelligence Conference (pp. 143-158). Publications of the Finnish Artificial Intelligence Society 15. Helsinki: Copy-Set Oy.
The purpose of the study was to examine the role of interaction in human learning and devel-opment at multiple levels.... more The purpose of the study was to examine the role of interaction in human learning and devel-opment at multiple levels. Cognitive growth is conceptualized in terms of interaction between cognitions (current and new information, informal and formal knowledge, crystallized and flu-id knowledge) within the human mind. Sociocultural theories, further, examine cognition in terms of interaction between mind and cultural knowledge objects and artifacts. Many re-searchers also argued that an interaction between several agents within social communities is the main mechanism of cognitive growth. Accordingly, learning is conceptualized as a process of participating in social communities rather than one of knowledge acquisition. It is concluded that cognition can neither be reduced to individual mental processes nor social practices, but takes place through dynamic interaction between these two.
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Seen by:Testing spatial theories of plant coexistence: No consistent differences in intra- and interspecific interaction distances.
by Deborah Vogt
Vogt D.R., Murrell D.J., P.Stoll P. (2010) Testing spatial theories of plant coexistence: No consistent differences in intra- and interspecific interaction distances. The American Naturalist 175: 73–84
Plants stand still and interact with their immediate neighbors. Theory has shown that the distances over which these... more Plants stand still and interact with their immediate neighbors. Theory has shown that the distances over which these interactions occur may have important consequences for population and community dynamics. In particular, if intraspecific competition occurs over longer distances than interspecific competition (heteromyopia), coexistence can be promoted. We examined how intraspecific and interspecific competition scales with neighbor distance in a target‐neighbor greenhouse competition experiment. Individuals from co‐occurring forbs from calcareous grasslands were grown in isolation and with single conspecific or heterospecific neighbors at distances of 5, 10, or 15 cm (Plantago lanceolata vs. Plantago media and Hieracium pilosella vs. Prunella grandiflora). Neighbor effects were strong and declined with distance. Interaction distances varied greatly within and between species, but we found no evidence for heteromyopia. Instead, neighbor identity effects were mostly explained by relative size differences between target and neighbor. We found a complex interaction between final neighbor size and identity such that neighbor identity may become important only as the neighbor becomes very large compared with the target individual. Our results suggest that species‐specific size differences between neighboring individuals determine both the strength of competitive interactions and the distance over which these interactions occur.
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