King Cole, Crossover, and Containment
This is chapter one of my dissertation, Crossover Narratives: Race, Genre and Authenticity in American Popular Music.
This chapter argues that racialized constructions of authenticity in popular musical genre, particularly the... more This chapter argues that racialized constructions of authenticity in popular musical genre, particularly the discursive constitution of rock and roll's origins in racially authenticated "black music" genres such as rhythm and blues, have led to distortions and elisions in popular memory and popular culture. I use the figure of Nat "King" Cole, a singer whose historical importance is obscured by his association with music deemed inauthentic by the narrative of rock and roll's origins, to deduce contradictions and paradoxes created by this narrative, which I argue should be understood, like all generic narratives as a socially symbolic act; an attempt to provide an aesthetic resolution to the lived and felt contradictions of everyday life.
Fox, J. & Artemeva, N. (2011). The cinematic art of teaching university mathematics: chalk talk as embodied practice. Multimodal Communication, 1(1), 83-103.
Co-authored with Janna Fox.
This article explores the multimodal nature of teaching university mathematics in international contexts. It focuses... more This article explores the multimodal nature of teaching university mathematics in international contexts. It focuses on the ‘cinematic’ art of teaching, applying a multimodal approach in the analysis of the pedagogical genre of ‘chalk talk’ as embodied disciplinary practice. The research draws on rhetorical genre studies and theories of situated learning and communities of practice. The data considered for the study consist of audio/video recorded lectures, observational notes, and semi-structured interviews collected from 50 participants teaching in 7 countries. Participants differ in linguistic, cultural, and educational backgrounds, teaching experience, and languages they use for instruction. The study suggests that a multimodal treatment of chalk talk as an embodied disciplinary pedagogical practice of teaching mathematics in the undergraduate lecture classroom allows researchers to further uncover the complexity of this genre. Better understanding the embodied pedagogical practices of the international mathematics CoP may lead to new insights regarding disciplinary-specific pedagogies.
Artemeva, N. (2011)."An Engrained Part of My Career": The Formation of a Knowledge Worker in the Dual Space of Engineering Knowledge and Rhetorical Process. (pp. 321-350).
In D. Starke-Meyerring, A. Paré, N. Artemeva, M. Horne, & L. Yousoubova. (Eds.). Writing in Knowledge Societies. Perspectives on Writing. Fort Collins, Colorado: The WAC Clearinghouse and Parlor Press. Available at http://wac.colostate.edu/books/winks/
La formación intelectual de las aristócratas bizantinas (siglos XI-XIV)
Las Sabias Mujeres: educación, saber y autoría (siglos III-XVII), Graña Cid, María del Mar, ed.
[Madrid] : Asociación Cultural Al-Mudayna, D.L. 1994, pp. 77-94.
Analiza los niveles de formación alcanzados por las nobles bizantinas a lo largo de la historia del Imperio a partir... more
Analiza los niveles de formación alcanzados por las nobles bizantinas a lo largo de la historia del Imperio a partir de las obras escritas por ellas mismas, su correspondencia y sus bibliotecas.
Trata la educación elemental, media y superior de la mujer en Bizancio. Menciona los tópicos denigratorios hacia la mujer culta, el fenómeno de la reclusión y la actividad intelectual de personajes como la princesa Ana Comnena, Teodora Raulena, Irene Cumno…
URI :
The rules of the game: Evil dead II... meet thy doom
IN Hop on Pop: the Politics and Pleasures of Popular Cultures, ed.s Henry Jenkins, Tara McPherson, Jane Shattuc, Durham, NC: Duke University Press, 2003, pp.503-516.
"Just the Boys Playing on Computers": An Activity Theory Analysis of Differences in the Cultures of Two Engineering Firms
Co-authored with Aviva Freedman. Published in JBTC.
A FRAMEWORK FOR THE INVESTIGATION OF INTERACTIVE NORMS AND THE CONSTRUCTION OF TEXTUAL IDENTITY IN WRITTEN DISCOURSE …
by alexanne don
A PhD thesis submitted in 2007
This thesis proposes a framework designed to describe a variety of asynchronous written modes of interaction, based on... more
This thesis proposes a framework designed to describe a variety of asynchronous written modes of interaction, based on a case study of an email discussion list. The framework focuses on the generic conventions of a representative set of texts produced by the email group whose core members had been actively participating for a period of 8 years. A corpus of texts—comprised of sets of posts written by three list identities, sections of selected 'threads', plus other strips of list activity—is used to illustrate the approach to analysis which the thesis outlines.
The thesis argues that generic conventions within a discourse community are a product of the overall social purpose of the interaction and the rhetorical purpose of each contribution. The underlying social purpose of group participation and in this list in particular was taken to be the negotiation of identity through the legitimation and reproduction of group conventions. In the service of this negotiation, the rhetorical purpose of the texts was persuasive and therefore argumentative or expository in stance. For this reason, the deployment of resources of evaluation using the Appraisal framework formed one of the primary means of tracking rhetorical organisation.
Mechanic/Aesthetic Videogame Genres: Adventure and Adventure
NOTES BEFORE READING.
Not all games are genre games. A term that refers to a group of games does not necessarily make a genre – a "facebook game," for instance, is only a term that can be used to imply that the particular game is played on Facebook. This approach is not a comprehensive theory of videogame genres. It examines videogames from a limited aesthetic point of view to employ the concept of genre into a tool for understanding the aesthetic evolution of videogame art. Eventually, the goal of this paper comes close to how Grant Tavinor (Art of Videogames, 2009) describes his nominalist definition of video games: to "allow us to understand something very important about games, that is their continuity with other cultural forms." There is more than one approach to videogame genres. This is one of them.
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without... more
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee.
MindTrek’11, September 28-30, 2011, Tampere, Finland. Copyright 2011 ACM 978-1-4503-0816-8/11/09....$10.00.

