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King Cole, Crossover, and Containment

by Eric D. Johnson

This is chapter one of my dissertation, Crossover Narratives: Race, Genre and Authenticity in American Popular Music.

This chapter argues that racialized constructions of authenticity in popular musical genre, particularly the... more

Fox, J. & Artemeva, N. (2011). The cinematic art of teaching university mathematics: chalk talk as embodied practice. Multimodal Communication, 1(1), 83-103.

by Natasha Artemeva

Co-authored with Janna Fox.

This article explores the multimodal nature of teaching university mathematics in international contexts. It focuses... more

La formación intelectual de las aristócratas bizantinas (siglos XI-XIV)

by Inmaculada Pérez Martín

Las Sabias Mujeres: educación, saber y autoría (siglos III-XVII), Graña Cid, María del Mar, ed.
[Madrid] : Asociación Cultural Al-Mudayna, D.L. 1994, pp. 77-94.

Analiza los niveles de formación alcanzados por las nobles bizantinas a lo largo de la historia del Imperio a partir... more

The rules of the game: Evil dead II... meet thy doom

by Angela Ndalianis

IN Hop on Pop: the Politics and Pleasures of Popular Cultures, ed.s Henry Jenkins, Tara McPherson, Jane Shattuc, Durham, NC: Duke University Press, 2003, pp.503-516.

A FRAMEWORK FOR THE INVESTIGATION OF INTERACTIVE NORMS AND THE CONSTRUCTION OF TEXTUAL IDENTITY IN WRITTEN DISCOURSE …

by alexanne don

A PhD thesis submitted in 2007

This thesis proposes a framework designed to describe a variety of asynchronous written modes of interaction, based on... more

Mechanic/Aesthetic Videogame Genres: Adventure and Adventure

by Veli-Matti Karhulahti

NOTES BEFORE READING.
Not all games are genre games. A term that refers to a group of games does not necessarily make a genre – a "facebook game," for instance, is only a term that can be used to imply that the particular game is played on Facebook. This approach is not a comprehensive theory of videogame genres. It examines videogames from a limited aesthetic point of view to employ the concept of genre into a tool for understanding the aesthetic evolution of videogame art. Eventually, the goal of this paper comes close to how Grant Tavinor (Art of Videogames, 2009) describes his nominalist definition of video games: to "allow us to understand something very important about games, that is their continuity with other cultural forms." There is more than one approach to videogame genres. This is one of them.

Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without... more

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