5. Navigating Search Space
by Sivam Krish
Lecture Notes : Introduces students to design and search. It discusses the differences between optimization and exploration
2. The langauge of computation
by Sivam Krish
Lecture Notes : Introduces studnets to the complex issues sorrounding compuational l design. Lecture Notes : Introduces studnets to the complex issues sorrounding compuational l design.
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Seen by:4. Genetic Modelling
by Sivam Krish
withan online interactive learning page
Lecture Notes : Introduces students to the Genetic Modelling Lecture Notes : Introduces students to the Genetic Modelling
3. Design Space
by Sivam Krish
with an online interactive learning page
Lecture Notes : Introduces students to the concept of Design Space and explains how to navigate parametric design and... more Lecture Notes : Introduces students to the concept of Design Space and explains how to navigate parametric design and performance spaces.
MAP 1: Investigative Designing
Cite as: Roudavski, Stanislav, ed., (2011). MAP 1: Investigative Designing (Melbourne: University of Melbourne, Melbourne School of Design)
A book showcasing ideas, projects, designs and courses united by the theme of Investigative Designing (and digital... more
A book showcasing ideas, projects, designs and courses united by the theme of Investigative Designing (and digital architectural design). Realised at the Faculty of Architecture, Building and Planning, University of Melbourne.
Paper copies can be purchased here: http://www.bookshop.unimelb.edu.au/bookshop/p?8880000451055
Interwoven landscape
Co-authored with Mirco Bianchini; additional collaboration from Piero Bruschi and Andrea Baschieri for the chemical developments.
Published in "2011 International Conference on Green Buildings and Sustainable Cities" - Procedia Engineering
Human specie has always engineered the environment to set the conditions for its own settlement, producing in its... more Human specie has always engineered the environment to set the conditions for its own settlement, producing in its evolutionary development superorganisms (cities) and the necessary networks of connections among them. Instead of rejecting cars as an extraneous object to a picturesque nature, this project starts from a perspective in which cities and technology are the metabolic extension of human specie and therefore a necessary part of its own nature; the vessels (vehicles) for human transportation, or better, the vehicle-host symbiotic system thus becomes a necessary part of human ecology, and so the network of connections upon which they live, operate and interact with: infrastructures. The project of an environmental enhancer for the Nogara mare highway in Veneto (Italy) provides the unique chance to bring together ecological thinking, host interaction and active materials. Its location (an open country planar area among cultivated fields) enucleates as critical variables the impact of pollutants and the phenomenon of dazzling. With respect to such criticalities, the project uses digital generative and parametric strategies to generate a performative structure in which densification and rarefaction of elements is a local morphological response to dazzle. The structure itself acts as a scaffold for a photo catalytic PET based material that, mimicking the behavior of coccoluti (marine microorganisms) is able to reduce CO2 (and potentially other pollutants) to salts and nitrates that are then naturally deployed to the neighboring cultivated fields as fertilizers. The material has been tested for photo catalytic integration and is currently under development. Present building and production techniques privilege the industrial assembly of inert materials, with a one-way flow of energy and process from raw material to finished product. Instead of this mono-directional energy consumption the project promotes the continuous exchange of information (as code and matter-energy) at all levels and from the digital to the material domains: use of dazzle information, morphogenetic rules and structural behavior to generate the scaffold, a photo catalytic material that responds to pollutants and produces fertilizers, making the structure symbiotic with their hosts and the environment.
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Seen by:A Computational Model For The Generation Of Orchestral Music In The Germanic Symphonic Tradition: A progress report
by Andrew Brown
with Andrew Sorensen
In this article we report on progress at the Australian CRC for Interac- tion Design investigating the computational... more In this article we report on progress at the Australian CRC for Interac- tion Design investigating the computational generation of orchestral music based in the Germanic Symphonic tradition. We present an introduction to the project including a brief overview of our intended methods and some guiding principles for the project. We then outline the current state of the project and introduce our initial algorithmic system with a special emphasis on an implementation of Paul Hin- demith’s harmonic system. We conclude with some initial findings and future goals. We provide an extensive selection of audio examples on- line that accompany, verify and enhance information provided in this report.
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Seen by:Note sequence morphing algorithms for performance of electronic dance music
by Andrew Brown
with Dr. Rene Wooller
This paper describes algorithms that can musically augment the realtime performance of electronic dance music by... more
This paper describes algorithms that can musically augment the realtime performance of electronic dance music by generating new musical material by morphing. Note sequence morphing involves the algorithmic generation of music that smoothly transitions between two existing musical segments. The potential of musical morphing in electronic dance music is outlined and previous research is summarised; including discussions of relevant music theoretic and algorithmic concepts. An outline and explanation is provided of a novel Markov morphing process that uses similarity measures to construct transition matrices. The paper reports on a “focus-concert” study used to evaluate this morphing algorithm and to compare its output with performances from a professional DJ. Discussions of this trial include reflections on some of the aesthetic characteristics of note sequence morphing. The research suggests that the proposed morphing technique could be effectively used in some electronic
dance music contexts
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Seen by: and 35 moreParametric Design as a Technique of Convergence
> Co-authored with:
Marta Malé-Alemany
> Published in:
Proceedings of the 8th Computer Aided Architectural Design Research in Asia Conference / CAADRIA 2003 (pp. 157-164), Bangkok
> Year:
2003
Following the introduction of parametric design into the contemporary digital architectural scene, this paper exposes... more Following the introduction of parametric design into the contemporary digital architectural scene, this paper exposes its principals as well as some of its major potentialities that emerge from its use in the discipline. It is argued that parametric design is a technique that embraces the concept of “convergence” in multiple dimensions. Through this explanation this paper intends also to highlight the relevance of the integration of this technique in architectural education. Student’s projects are described to illustrate some of the concepts.
The Headspace Project: Computer-Assisted Fabrication as an Introduction to Digital Architectural Design
WITH PRESENTATION SLIDES. Cite as: Roudavski, Stanislav and Anne-Marie Walsh (2011). 'The Headspace Project: Computer-Assisted Fabrication as an Introduction to Digital Architectural Design', in Circuit Bending, Breaking and Mending: Proceedings of the 16th International Conference on Computer-Aided Architectural Design Research in Asia, ed. by Christiane M. Herr, Ning Gu, Marc Aurel Schnabel and Stanislav Roudavski, pp. 579-588
Written for architectural educators, this paper discusses whether digital fabrication can be usefully employed in... more Written for architectural educators, this paper discusses whether digital fabrication can be usefully employed in early architectural education. The paper uses examples from a course that aims to introduce the fundamentals of digital architectural design to first-year students. To achieve this, the course integrates digital fabrication as the core element of the production workflow. Challenging but rewarding, early adoption of digital fabrication exposes students to the process- and material-based thinking of contemporary architecture at a time when they form lasting attitudes to designing.
Enactment of Inter-Subjectivity in Phenomenological Human Bodies: A Conceptual Framework
by Hyewon Kim
Kim, H., Enactment of Inter-Subjectivity in Phenomenological Human Bodies: A Conceptual Framework, Designing Pleasurable Products and Interfaces(DPPI'11), June 22–25, 2011, Milan, Italy.(ACM Digital Library)
How can design teams constitute human bodily attributions as the locus of productive forces, the site in which an... more How can design teams constitute human bodily attributions as the locus of productive forces, the site in which an interaction language links up with phenomenological practices of human users? I propose that the salient characteristic of this matter is inter-subjective in that bodily interaction should not exclude either sustenance of different phenomenological bodies or intervention with them. Acknowledging the design challenge of the matter, I discuss a comprehensive survey of bodily attributions as generative design materials, consisting of sensory, grounded cognition, and socio-cultural levels. The framework is intended to help design teams systematically establish prioritized relationships among these bodily attributions as discovered in behavioural sequences. The framework is justified with the example of the bodily interactions of the Ocarina application of the iPhone. Ultimately, this paper emphasizes inter-subjective description that not only is inclusive of phenomenological bodies, but also establishes consistency of what they might afford.
THE GRAMMATICAL AND SYNTACTICAL ANALYSIS OF SPATIAL ORGANISATION IN AYVALIK HOUSES
Authors: Deniz Erinsel Onder and Emine Koseoglu
Full paper is published in:Proceedings of 1st Euro-Mediterranean Regional Conference Traditional Mediterranean Architecture Present and Future, ISBN: 84-87104-79-7, 12-15 July 2007, Barcelona, Spain.
Abstract
In the architecture world, there has always been an evaluation of and a comparison between works... more
Abstract
In the architecture world, there has always been an evaluation of and a comparison between works of architecture and the constructions built with traditional methods. Although samples of vernacular architecture are not considered as works of architecture, they have been meeting the sheltering needs of people for centuries. The importance and value of these buildings have been handed on to the architecture world and societies through the efforts of institutions such as Aga Khan, Ciam and Europa Nostra, researchers like Rapoport as well as architects like Geoffrey Bawa, Sedat Hakkı Eldem and Hassan Fathy.
These products, which have sometimes been of secondary consideration, meet the needs of the users in accordance with the conditions of the period as well as the region. They not only make a thorough evaluation of all the characteristics of the region, basically climate and materials, but also reflect the knowledge, experience and traditions handed on.When constructions in a certain region and of a certain typology are analyzed, a number of spatial relationships emerge. However, the principles that determine the spatial order are less in number and these principles bring forth “genotypes”.
The aim of this paper is to analyze the spatial order of the housing stock in Ayvalık district, located in the western coast of Turkey, in terms of form and syntax, and determine the similarities and differences between these constructions.
The analysis will be carried out with the space syntax and shape grammar methods. The gamma diagrams used in space syntax help us to read both the visual and the numerical order of the spatial organization. Moreover, this method also informs us of the social logic of the space. On the other hand, shape grammar is a rule-based design system that generates shape compositions and can be used for different purposes. In this study, it is used as a tool supporting the comprehension of the characteristics of formal order through mathematical definitions. The two-sided analysis in question makes us thoroughly acquire logical and systematic information on the spatial order of traditional houses.
In conclusion, the study reemphasizes the importance of vernacular architecture by reading the spatial order of housing samples in Ayvalık with two internationally recognized methods, thus establishing design data for future practices in the district.
Digital Design Techniques for Adaptable Systems: Prague Biennale Pavilion
Roudavski, Stanislav, Giorgos Artopoulos and François Penz (2006). 'Digital Design Techniques for Adaptable Systems: Prague Biennale Pavilion', in GameSetAndMatch II: The Architecture Co-Laboratory on Computer Games, Advanced Geometries and Digital Technologies, ed. by Kas Oosterhuis and Lukas Feireiss (Rotterdam: Episode Publishers), pp. 478-486 (pre-print version)
Based upon a completed practice-based research project, this paper presents information on the design process and... more
Based upon a completed practice-based research project, this paper presents information on the design process and computational methods used to develop advanced adaptive geometries in relationship to behavioural goals, criteria and constraints. The paper highlights potential strengths of the approach, draws attention to foundational theoretical considerations and provides a basis for future work.
Cite as: Roudavski, Stanislav, Giorgos Artopoulos and François Penz (2006). 'Digital Design Techniques for Adaptable Systems: Prague Biennale Pavilion', in GameSetAndMatch II: The Architecture Co-Laboratory on Computer Games, Advanced Geometries and Digital Technologies, ed. by Kas Oosterhuis and Lukas Feireiss (Rotterdam: Episode Publishers), pp. 478-486
Adaptive Generative Patterns
Artopoulos, Giorgos, Stanislav Roudavski and François Penz (2006). 'Adaptive Generative Patterns', in Proceedings of The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), ed. by Jamal Al-Qawasmi and Zaki Mallasi (Sharjah: The Arab Society for Computer Aided Architectural Design (ASCAAD)), pp. 341-362 (pre-print version)
This paper describes an experimental practice-based re-search project that considered design process, implementation... more
This paper describes an experimental practice-based re-search project that considered design process, implementation and construction of a pavilion built to be part of the Performative Space section of the International Biennale of Contemporary Art, Prague 2005. The project was conceptualized as a time-bound performative situation with a parasite-like relationship to its host environment. Its design has emerged through an innovative iterative process that utilized digital simulative and procedural techniques and was formed in response to place-specific behavioral challenges. This paper presents the project as an in-depth case-study of digital methods in design, mass customization and unified methods of production. In particular, it considers the use of Voronoi patterns for production of structural elements providing detail on programming and construction techniques in relationship to design aspirations and practical constraints.
Cite as: Artopoulos, Giorgos, Stanislav Roudavski and François Penz (2006). 'Adaptive Generative Patterns', in Proceedings of The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), ed. by Jamal Al-Qawasmi and Zaki Mallasi (Sharjah: The Arab Society for Computer Aided Architectural Design (ASCAAD)), pp. 341-362
Teaching Evolutionary Design Systems by Extending Context Free
by Rob Saunders
co-authored with Kazjon Grace, published in Proceedings of EvoMUSART 2008.
This document presents a novel approach to teaching generative design systems by extending a design grammar to support... more This document presents a novel approach to teaching generative design systems by extending a design grammar to support parametric and evolutionary design. We present some of the problems that design students have learning about generative systems, describe our solution to providing students with a progressive learning experience from design grammars, through parametric design, to evolutionary design. We conclude with a discussion of the benefits of our approach and some directions for future developments.
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Seen by:Towards Morphogenesis in Architecture
Roudavski, Stanislav (2009). 'Towards Morphogenesis in Architecture', International Journal of Architectural Computing, 7, 3, pp. 345-374
Procedural, parametric and generative computer-supported techniques in combination with mass customization and... more Procedural, parametric and generative computer-supported techniques in combination with mass customization and automated fabrication enable holistic manipulation in silico and the subsequent production of increasingly complex architectural arrangements. By automating parts of the design process, computers make it easier to develop designs through versioning and gradual adjustment. In recent architectural discourse, these approaches to designing have been described as morphogenesis.This paper invites further reflection on the possible meanings of this imported concept in the field of architectural designing. It contributes by comparing computational modelling of morphogenesis in plant science with techniques in architectural designing. Deriving examples from case-studies, the paper suggests potentials for collaboration and opportunities for bi-directional knowledge transfers.

