Playing public health: Building the HIVe

by Thomas Apperley

Co-authored with Chris Walsh

In thinking through the impact of digital media on how frontline workers, activists, practitioners and researchers... more

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Motivating Participation in Social Computing Applications: A User Modeling Perspective

by Julita Vassileva

User Modeling and User Adapted Interaction (UMUAI), 22(1-2), 177-201 (2012).

The explosive growth of Web-based social applications over the last 10 years has led people to engage in online... more

Check-in Everywhere. Places, People, Narrations, Games

by Gabriele Ferri

with Giovanni Caruso, Riccardo Fassone and Mauro Salvador

Gamifying Archives, a Study of Docugames as a Preservation Medium

by Lindsay Grace

This paper introduces a novel concept in the use of game technology and education. Instead of employing gaming... more

A Social Gamification Framework for a K-6 Social Network

by Jorge Simões

Co-authored with Rebeca Díaz Redondo, Ana Fernández Vilas (University of Vigo, Spain). To be presented in TechEDUCA2012, July 2012, Barcelona, Spain.

As video games, particularly, social games are growing in popularity and number of users, there has been an increasing... more

IgnitePlay: Encouraging and Sustaining Healthy living through Social Games

by T.J. Lavender

Co-authored with Magy Seif El-Nasr, Lisa Andres, Natalie Funk, Nasim Jahangiri, and Mengting Sun

Many successful social and casual games use techniques in their design that help sustain players’ interest over time.... more

KREA-FUN: Systematic Creativity for Enjoyable Software Applications

by Christian Graf

This paper is about how to enhance software applications with engaging interaction. A methodology is presented that... more

The Kukui Cup: a Dorm Energy Competition Focused on Sustainable Behavior Change and Energy Literacy

by Robert Brewer

Published in Proceedings of the 44th Hawaii International Conference on System Sciences.

The Kukui Cup is an advanced dorm energy competition whose goal is to investigate the relationships among energy... more

Engaging patterns: Challenges and means shown by an example

by Christian Graf

This paper presents first results of a research project whose goal is to develop a pattern language that enhances... more

Gamification in Education: What, How, Why Bother?

by Joey Lee

Co-authored with Jessica Hammer.

Today's schools face major problems around student motivation and engagement. Gamification, or the incorporation of... more

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