Mobile Gaming: An Engineer Puts an Arcade Cabinet on Wheels (Popular Science)

by Garnet Hertz

Popular Science (February 2012). Story by Gregory Mone. Photographs by Jeff Newton. Edited by Doug Cantor.

In the late 1980s, millions of arcade-addicted kids sat in the faux racing seats of Sega's OutRun videogame, grabbed... more

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ConnectWorks

by César Duarte

Co-authored with Pedro Almeida and Ricardo Canastro. Published as DEMO in VideoJogos 2011 - 4ª Conferência anual em Ciência e Arte dos Videojogos.

A prototype of a 2.5D (Isometric view) game, developed
in C# and using the XNA game framework.
ConnectWorks... more

Beyond Play: A New Approach to Games

by Thomas Malaby

Games have intruded into popular, academic, and policy-maker awareness to an unprecedented level, and this creates new... more

Mechanic/Aesthetic Videogame Genres: Adventure and Adventure

by Veli-Matti Karhulahti

NOTES BEFORE READING.
Not all games are genre games. A term that refers to a group of games does not necessarily make a genre – a "facebook game," for instance, is only a term that can be used to imply that the particular game is played on Facebook. This approach is not a comprehensive theory of videogame genres. It examines videogames from a limited aesthetic point of view to employ the concept of genre into a tool for understanding the aesthetic evolution of videogame art. Eventually, the goal of this paper comes close to how Grant Tavinor (Art of Videogames, 2009) describes his nominalist definition of video games: to "allow us to understand something very important about games, that is their continuity with other cultural forms." There is more than one approach to videogame genres. This is one of them.

Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without... more

Zastosowanie koncepcji kapitału społecznego w badaniach ludologicznych. Przykład branży gier komputerowych (Application of the social capital concept in ludology research. An example of the games industry)

by Andrzej Klimczuk

A. Klimczuk, Zastosowanie koncepcji kapitału społecznego w badaniach ludologicznych. Przykład branży gier komputerowych (Application of the social capital concept in ludology research. An example of the games industry), PTBG and UAM, Poznań, „Homo Ludens” 2010, nr 1(2), p. 51-59.

More and more people around the world are using computer (video) games. The development of the gaming industry means... more

Games 2.0 jako próba konstrukcji społeczno-kulturowego perpetuum mobile (Games 2.0 as a test of socio-cultural perpetuum mobile construction)

by Andrzej Klimczuk

A. Klimczuk, Games 2.0 jako próba konstrukcji społeczno-kulturowego perpetuum mobile (Games 2.0 as a test of socio-cultural perpetuum mobile construction), PTBG and UAM, Poznań, „Homo communicativus” 2008, 3(5), p. 177-187.

Increase in popularity of games like "Second Life" has contributed not only to significant changes in the... more

Neither gaze nor glance, but glaze: relating to console game screens

by Chris Chesher

SCAN Journal, Vol 1, No. 1. January 2004

Drawing on John Ellis's comparison between the screen - viewer relationship in Television and Cinema, this paper... more

Wiimote Vs. Controller: Electroencephalographic Measurement of Affective Gameplay Interaction

by Lennart Nacke

Nacke, L.E. 2010. Wiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay Interaction. In Proceedings of Future Play 2010, Vancouver, BC. 183-190.

Psychophysiological methods provide covert and reliable measurements of affective user experience (UX). The nature of... more

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Affective Ludology: Scientific Measurement of User Experience In Interactive Entertainment

by Lennart Nacke

Nacke, Lennart E. (2009) Affective Ludology: Scientific Measurement of User Experience in Interactive Entertainment. Ph.D. Thesis. Blekinge Institute of Technology, Karlskrona, Sweden.

Digital games provide the most engaging interactive experiences. Researching gameplay experience is done mainly in the... more

Gameplay Design Patterns for Game Dialogues

by Jenny Brusk

Co-authored with Staffan Björk

Dialogues are natural models for human communication and have also been used to model interaction within computer... more

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