Critical Gameplay Gone Critically Wrong

by Lindsay Grace

This paper serves as a postmortem for the game Third World Shooter. The game was completed as part of the Critical... more

Jugar a Científics: Videojocs I Divulgació Científica

by Merce Oliva

PÉREZ, O.; OLIVA, M.; GUERRERO, F.; CIAURRIZ, F. (2008). “Jugar a científics: Videojocs i divulgació científica”. Quaderns del CAC, núm. 30. pp. 27-36.

Allò que diferencia el videojoc d’altres mitjans audiovisuals per a la divulgació científica rau en la seva capacitat... more

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Gameplay Design Patterns for Social Networks and Conflicts

by Petri Lankoski

Co-authored with Staffan Björk, in GDTW 2007 Conference, Liverpool, UK

This paper explores how games can be designed to make the
social networks of characters as part of the gameplay.... more

Gameplay experience testing with playability and usability surveys – An experimental pilot study

by Lennart Nacke

Nacke, L.E., Schild, J., Niesenhaus, J. (2010). Gameplay experience testing with playability and usability surveys – An experimental pilot study. In Playability and player experience: Proceedings of the Fun and Games 2010 Workshop, pp.31-45, NHTV Expertise Series 10.

This pilot study investigates an experimental methodology for gathering data to create correlations between... more

Affective Ludology, Flow and Immersion In a First-Person Shooter: Measurement of Player Experience

by Lennart Nacke

Nacke, L., & Lindley, C. (2009). Affective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience. Loading… 3(5), journals.sfu.ca/loading/index.php/loading/article/view/72. (Extended republication of Future Play 08 paper)

Gameplay research about experiential phenomena is a challenging undertaking, given the variety of experiences that... more

Gameplay Experience In a Gaze Interaction Game

by Lennart Nacke

Nacke, L., Stellmach, S., Sasse, D. and Lindley, C. A. (2009) Gameplay Experience in a Gaze Interaction Game. In The 5th Conference on Communication by Gaze Interaction – COGAIN 2009: Gaze Interaction For Those Who Want It Most (Copenhagen, Denmark, May 2009).

Assessing gameplay experience for gaze interaction games is a challenging task. For this study, a gaze interaction... more

What Does It Mean to Understand Gameplay

by Lennart Nacke

Lindley C. A., Nacke, L., and Sennersten C. (2007). What does it mean to understand gameplay? First Symposium on Ludic Engagement Designs for All. Aalborg University Esbjerg, Denmark.

From Playability to a Hierarchical Game Usability Model

by Lennart Nacke

Nacke, L. (2009) From playability to a hierarchical game usability model. In Proceedings of the 2009 Conference on Future Play on @ GDC Canada (Future Play '09). ACM, New York, NY, USA, 11-12. DOI=10.1145/1639601.1639609 http://doi.acm.org/10.1145/1639601.1639609. Short Paper.

This paper presents a brief review of current playability and game usability models. This leads to the conception of a... more

Flow and Immersion In First-Person Shooters: Measuring the Player's Gameplay Experience

by Lennart Nacke

Nacke, L., Lindley, C. A. (2008) Flow and immersion in first-person shooters: measuring the player’s gameplay experience. In Proceedings of the 2008 Conference on Future Play: Research, Play, Share (Toronto, Ontario, Canada, November 03 – 05, 2008). Future Play ’08. ACM, New York, NY, 81-88, DOI: 10.1145/1496984.1496998. Later republished as extended improved version in Loading Journal as "Affective Ludology, Flow and Immersion In a First-Person Shooter: Measurement of Player Experience"

Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are... more

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