Learning Efficiencies Using Multi-Agent Based Game Simulations

by Barry Lee Reynolds

Barker, G., Reynolds, B.L., Lao, A. C-C., & Wu, F. (2008). Learning Efficiencies Using Multi-Agent Based Game Simulations. Proc. of 2008 International Conference on Computers in Education (pp. 737-741). Jhongli: Asia-Pacific Society for Computers in Education.

Learning effectiveness is a function of effective pedagogical practices. Accordingly, the question for learning... more

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Effects of virtual opponents in video game on students with different fluency

by Barry Lee Reynolds

Wu, F. S.H., Cheng, H. N.H., & Reynolds, B.L. (2008). Effects of Virtual Opponents in Video Game on Students with Different Fluency. Proc. of 2008 International Conference on Computers in Education (pp. 761-765). Jhongli: Asia-Pacific Society for Computers in Education.

Many researchers are concerned about the effects of video games on learning, especially the games with virtual... more

Learning and Teaching with Computer Games in Higher Education

by Nicola Whitton

In T. Connolly, M. Stansfield and L. Boyle (Eds) Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces. Hershey, PA: IGI Global.

This chapter examines the rationale for the use of computer games in learning, teaching, and assessment in Higher... more

From the games industry: ten lessons for game-based learning

by Nicola Whitton

Co-authored with Paul Hollins

This paper draws on lessons learned from the development process of the entertainment games industry and discusses how... more

Designing Learning Games For Multiple Stakeholders

by Nicola Whitton

Co-authored with Lucia Pannese and Nancy Barratt

The design of computer games for learning is a difficult process when a single learner group, with similar ages,... more

Theories of Motivation for Adults Learning with Games

by Nicola Whitton

This chapter considers motivation from the adult learning perspective, specifically in the context of Higher... more

Encouraging Engagement in Game-Based Learning

by Nicola Whitton

It is a common misconception that game-based learning is, by its very nature, engaging for the majority of learners.... more

Grey gamers: a research agenda for the future

by Nicola Whitton

Co-authored with Keri Facer

As the population ages across the world, societies are increasingly being challenged to find ways to enable older... more

Case History 2: University of Arizona South: Teaching with Technology

by Max Lieberman

Co-authored with Wayne Brent, Ph.D. and Connie Hackathorn, M.S. Published in Sheldon, Lee. "The Multiplayer Classroom: Designing Coursework as a Game." 2012, Course Technology: Boston, MA. 81-91.

Game Attributes and Mechanics in Education (GAME) is an experimental project designed to improve learning outcomes for... more

Understanding Player Activity in a Game-Based Virtual Learning Environment

by D. Matthew Boyer

Boyer, D. M. (2011). Understanding player activity in a game-based virtual learning environment. Doctor of Philosophy Dissertation, Michigan State University, East Lansing, Michigan. Proquest UMI database.

Research on the Zon project from the MSU Confucius Institute

This study examines player activity in a game-based virtual learning environment as a means toward evaluating... more

The Impact of Role Playing Perspectives in Educational Games

by Christina Freeman

This is to quantify the validity of role playing perspectives when trying to incorporate game based content for... more

Engage Project: Sharing Experience from Game Based Learning Dissemination Workshops

by Jose Luis Soler

From elearning papers.

With this contribution, rather than providing definitive solutions, we intend to share knowledge obtained from the... more

Critical Gameplay: Software Studies in Computer Gameplay

by Lindsay Grace

Published CHI2010, 28th International Conference in Human Computer Interaction

The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific... more

Gamifying Archives, a Study of Docugames as a Preservation Medium

by Lindsay Grace

This paper introduces a novel concept in the use of game technology and education. Instead of employing gaming... more

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