Fisherman's Eyes: An analysis on experience design, the fishing experience, and the work of Roderick Haig-Brown

by Joel Flynn

This paper, Fisherman’s Eyes, is the first of two complementary works that look at the emerging field of experience... more

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Travels in Intertextuality: the autopoetic identity of remix culture

by Joel Flynn

Travels in Intertextuality aims for what John Berger would call “ways of seeing” digital media artifacts and... more

Immersion As Concept, Experience, & Design

by Patrick Brown

This thesis was submitted in partial fulfilment of the requirements for the degree of Bachelor of Arts (Creative Media) (Honours) by Patrick Markham Brown

Designing and Using Experiential Exercises

by J Armstrong

Experiential learning refers to learning which uses the learner’s experience as a base. This definition implies an... more

CONTEXTS OF EXPERIENCE (COE), A PSYCHOLOGY-BASED DESIGN TOOL, TOWARDS SUSTAINABLE CONSUMPTION THROUGH EXTENDING THE PRODUCT LIFETIME

by Tore Gulden

co-authored with Cathrine Moestue

This article introduces how one can design for product longevity through eliciting consumer-product attachment in... more

Things We Value

by Elisa Giaccardi

published in 'Interactions' 18:1 (January-February 2011), 17-21.

The article inaugurates the 'On Heritage' Forum that I edit for ACM Interactions. 'On Heritage' aims to offer and... more

Making Sense with Design: A Taxonomy of Designed Experiences

by Natacha Poggio

Copyright by Natacha Poggio, 2006

So automatically do we perceive things through sight, sound, smell, and touch that we easily can take our senses for... more

Xings; in search of playful artefacts for the accessibility of a shared moment

by henrik svarrer larsen

Master thesis Interaction design (pictures deleted to ensure anonymity)

A practical and theoretical study of how a design space –conceptualised as a creative construct of distinctions– for a... more

Pursuing genius loci: interaction design and natural places

by Nicola J Bidwell

Human computer interaction (HCI) has little explored everyday life and enriching experiences in rural, wilderness and... more

On Pause and Duration, or: The Design of Heritage Experience

by Elisa Giaccardi

BCS HCI Conference 2011, July 6-8, Newcastle, UK.

This paper investigates ‘pause’ and ‘duration’ as conceptual resources to expand current design approaches to place,... more

Tunes from your walking experience

by Ammar Halabi

C. Cheong, A. Halabi, V. Khanduja, & X. Wang. musicWALK – Music from your Walking Experience. 7th International conference on Design and Emotion. Chicago, Illinois. Oct 2010

Despite various benefits of walking, some people still lack the motivation. In this paper, we present musicWALK - an... more

A futurist’s view on the future of events

by Martin Robertson

Yeoman, I. , Robertson, M. & Smith, K. (2011) in S. Page & J. Connell (Editors) The handbook of events... more

Tensions ...in the making

by henrik svarrer larsen

Paper at SIDeR'08

Ambiguity is explored as an interpretative resource in the SoundsCape, a design for casual collective rhythm-making... more

Bodily Awareness: An Exploration in Critical Design

by henrik svarrer larsen

by Daniel Brynolf, Vanessa Carpenter, Mads Hobye, Henrik Svarrer Larsen

There exists a routine in most people’s lives wherein they
wake, work, and sleep with few activities in between... more

IS IT JUST A VIRTUAL REALM? OR IS IT A NEW “SPACE” GIVING POSSIBILITIES FOR PRODUCTION OF NEW “PLACES”?

by Serhat Kut

Abstract was Published and  Paper Presented at 32nd Annual American Studies Conference November 7-9, 2007

Due to recent developments at the area of communication and information technologies new possibilities are arising for... more

Retail design, experience economy and the greying population: a European perspective

by Ann Petermans

Paper for EAD Conference 2009, Aberdeen, Scotland

Elderly people (often defined as people aged 65 years and older) are a rapidly growing segment of the current world... more

Retail design and the experience economy: where are we (going)?

by Ann Petermans

Paper presented at the Design '09 Conference, Berlin, Germany

The retail sector is increasingly focusing on experiences, because of the proven importance of creating emotionally... more

Designing a retail store environment for the mature market: a European perspective

by Ann Petermans

Published in Journal of Interior Design, 2010, 35(2), 21-36

This article discusses elderly consumers' physical and social needs and wants in the marketplace, and presents case... more

Methods for Evaluating Gameplay Experience In a Serious Gaming Context

by Lennart Nacke

Nacke, L.E., Drachen, A., Goebel, S. 2010. Methods for Evaluating Gameplay Experience in a Serious Gaming Context. In International Journal of Computer Science in Sport, vol. 9 no. 2, Darmstadt, Germany. http://iacss.org/index.php?id=96.

Gameplay experience (GX) is created during the process of player-game interaction, where this interaction has the goal... more

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