Assessment of motivation in games based e-learning

by Ioana Ghergulescu

I. Ghergulescu, C. H. Muntean, (2010), Assessment of motivation in games based e-learning, In IADIS International Conference Cognition and Exploratory Learning in Digital Age (CELDA 2010), Timisoara, Romania, pp. 71-78.

Learner Motivation Assessment with <e-Adventure> Game Platform

by Ioana Ghergulescu

I.Ghergulescu, C. H. Muntean, (2011), Learner Motivation Assessment with <e-Adventure> Game Platform, In AACE E-LEARN- World Conference on E-Learning in Corporate, Government, Healthcare & Higher Education, Honolulu, Hawaii, pp 1212-1221.

The Impact of Console Games in the Classroom: Evidence From Schools in Scotland

by Jennifer S. Groff

Published with Cathrin Howells and Sue Cranmer (2010). Futurelab: Bristol, UK.

Research commissioned by Learning and Teaching
Scotland (LTS) in partnership with Futurelab, the focus was to... more

Beer bottle tops: a simple forest management game

by Jerome Vanclay

International Forestry Review 8:432-438 (2006)

Forest planning and management concepts can sometimes be difficult to grasp. Games provide an effective way to... more

Distributed emotions in the design of learning technologies

by Beaumie Kim

Kim, B., & Kim, M. S. (2010). Distributed emotions in the design of learning technologies. Educational Technology, 50(5), 14-19.

Learning is a social activity, which requires interactions with the environment, tools, people, and also ourselves... more

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