The RHIZOME Project

by Martin E. Rosenberg

_The RHIZOME Project_ (1988-91; @1991), co-authored with Tom I. Ellis, and created in Hypercard. _RHIZOME_ was a critical thinking hypertext which offered creative as well as rhetorical and logical heuristics for the writing of a range of undergraduate essays. It was available at numerous writing programs in the early 1990's, and several articles were generated to explain its theoretical as well as pedagogical implications. Two other programmers, Stuart Selber, and Johndan Johnson-Eiola, worked briefly on the interface in 1991.

The RHIZOME Project was an experiment in instructional software to use the decision-tree environment of hypertext to... more

About Face: Mapping our Institutional Presence

by Aimee Knight

Co-authored with Martine Courant Rife, Phill Alexander, Les Loncharich, and Dànielle Nicole DeVoss  Computers and Composition 26 (2009) 190–202

In this article, we situate the web sites of technical and professional writing programs as important institutional... more

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Reclaiming Experience: Aesthetics & Multimodal Storytelling

by Aimee Knight

Aimee Knight. Computers and Composition: An International Journal. (2013)

Recent scholarship points to the rhetorical role of the aesthetic in multimodal composition and new media contexts. In... more

Designs of Meaning: Tools for Digital Storytellers

by Aimee Knight

Aimée Knight & Austin Starin (submitted to Kairos)

As the creation of digital texts flourishes in and out of the classroom, new strategies for composition are needed.... more

Persuasive brand management: How managers can influence brand meaning when they are losing control over it

by Oriol Iglesias

Iglesias, O. and Bonet, E. (2012) Journal of Organizational Change Management, Vol. 25 Issue 2, pp. 251 165


Purpose – The purpose of this paper is to build a conceptual framework that enables an improved comprehension... more

Literature, digital humanities and the age of the encyclopaedia

by Gunther Martens

In this presentation, I aim to discuss literature's renewed exposure to media and technology against the background of... more

Video Games as Equipment for Living

by Jeroen Bourgonjon

This paper is published in the open access journal CLCweb: Comparative Literature and Culture and can be downloaded for free.

In their article "Video Games as Equipment for Living" Ronald Soetaert, Jeroen Bourgonjon, and Kris Rutten... more

Hink (2009) - "Flat Screens, Grainy Texture? Digital Affective Signature"

by Gary Hink

Conference presentation. Digital Assembly 4th Annual Conference: “Discursive Treatments of Media and Materiality.” University of Florida, Gainesville, FL. 06-07 March 2009

Join the REx Collective

by Jenn Fishman

REx editors include Jenn Fishman, Joan Mullin, and Mike Palmquist.

The Research Exchange Index or REx  is designed to recognize local, national, and international writing... more

Neoliberal Multiculturalism in Mass Effect: The Government of Difference in Digital Role-Playing Games

by Gerald Voorhees

In Dungeons, Dragons and Digital Denizens: Digital Role-playing Games. G. Voorhees, J. Call and K. Whitlock, Eds. Continuum Books, Forthcoming (February 2012).

This chapter examines the neo-liberal multiculturalist ideology of the Mass Effect series of digital role-playing... more

"Postmodern Spacings: A Colloquy

by Martin E. Rosenberg

This was a colloquy on the nature of space, its hybridities with respect to virtual and real environments, in terms of the relationship between different constructions of space as well as different models of duration. Participants included Mark Nunes, Martin E. Rosenberg and Paul Bains.

_Postmodern Culture_: Found online at Project MUSE (JHUP): Volume 8, Number 3, May 1998
http://muse.jhu.edu/journals/postmodern_culture/toc/pmc8.3.html

A Humanistic Approach to the Study of Social Media: Combining Social Network Analysis & Case Study Research

by Ashley R. Kelly

Kelly, A. R., & Autry, M. K. (2011). A Humanistic approach to the study of social media: Combining social network analysis and case study research. SIGDOC’11: The 29th ACM International Conference on Design of Communication Proceedings. Pisa, Italy: ACM, 257-260. doi: 10.1145/2038476.2038525.

Humanistic research into social media is presently diverse in approach, but rich in theoretical underpinnings. It is... more

Bodies Without Skin: Feeling out of a ubiquitous future

by David Gruber

Gruber, David. Published in Ctheory

The paper considers the meaning of a body without skin or, rather, one with multiple “skins” on the inside and the... more

I Play Therefore I Am: Sid Meier's Civilization, Turn-Based Strategy Games and the Cogito

by Gerald Voorhees

Sid Meier's Civilization allows players to build empires that span the earth and the ages. Complementing existing... more

Digital Demagogy: Invoking a Bobblehead Audience

by Jeff Swift

Draft only--written for Ph.D. seminar on "Rhetoric and Digital Media"

The current definition of demagogy provided by rhetorical theory is neither preventing nor adequately explaining the... more

O'Halloran, K.A. (2010) 'Critical reading of a text through its electronic supplement', Digital Culture and Education 2(2): 210-229.

by Kieran O'Halloran

A by-product of new social media platforms is an abundant textual record of engagements - billions of words across the... more

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