Creative participatory behavior in a programmed world

by Stephen Bell

This is a link to a 10.4 Mb .pdf version of my thesis: Participatory Art and Computers.

In the original 1991 edition, submitted for my PhD examination, the diagrams were on facing pages. In this version they are included in the text, which has led to a change in page numbering.

When submitted, the thesis had an accompanying vhs video appendix which has now been converted to a number of clips uploaded to http://vimeo.com/stephenbell

I would appreciate feedback and comments from readers. email sbell@bournemouth.ac.uk

This research was initiated to determine the essential characteristics of participatory works of art that use computer... more

Mechanic/Aesthetic Videogame Genres: Adventure and Adventure

by Veli-Matti Karhulahti

NOTES BEFORE READING.
Not all games are genre games. A term that refers to a group of games does not necessarily make a genre – a "facebook game," for instance, is only a term that can be used to imply that the particular game is played on Facebook. This approach is not a comprehensive theory of videogame genres. It examines videogames from a limited aesthetic point of view to employ the concept of genre into a tool for understanding the aesthetic evolution of videogame art. Eventually, the goal of this paper comes close to how Grant Tavinor (Art of Videogames, 2009) describes his nominalist definition of video games: to "allow us to understand something very important about games, that is their continuity with other cultural forms." There is more than one approach to videogame genres. This is one of them.

Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without... more

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