Metaphrames and Interaction: This is "How it Goes"
by Joel Flynn
Presented at the OurMedia 6 Conference in Sydney Australia (April 2007)
Emerging from Travels in Intertextuality: the autopoetic identity of remix culture (2006), this paper explores the use... more Emerging from Travels in Intertextuality: the autopoetic identity of remix culture (2006), this paper explores the use of metaphors as framing devices for interactive environments. Working with the term “metaphrame”, the paper discusses a model for digital culture featuring tertiary (third-level) cultural obects and their relationship to arrangements of lower-order “building block” objects. Following Michael Cole’s work in Cultural Psychology (1996), the paper summarizes key theoretical elements while briefly providing a practical example of the cultural model in action, specifically, the use of metaphrames and building block objects in the creation of an “enhanced podcast”. This recently developed digital media object started out as a “rough mix” that was authored using an iPod media player, then eventually returned to the iPod as a finished work. The podcast is discussed in terms of “levels” of objects and the interactive processes taking place within such cultural dynamics.
Travels in Intertextuality: the autopoetic identity of remix culture
by Joel Flynn
Travels in Intertextuality aims for what John Berger would call “ways of seeing” digital media artifacts and... more Travels in Intertextuality aims for what John Berger would call “ways of seeing” digital media artifacts and interacting cultural texts. Using Lev Manovich’s Language of New Media, these “new media objects” are seen through the metaphorical “coordinated set of lenses” of Michael Cole’s Cultural Psychology. In addressing issues of “writing” and identity in the digital age at the intersection of technology, art, and commerce, this highly exploratory work looks for ways to perceive “value” in remix culture through ecological models of sociocultural systems. The thesis “follows the problem” of remix through “pioneering research”, “reflective practice”, and shifting contexts for expansive learning. Emerging from significant pools of digital media, “remix value” is analysed through cultural-historical perspectives, as well as through the autopoietic perspectives of “self-making” biological and sociolinguistic systems.
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Seen by: and 12 moreSEEDFEED: the Interactive Marketing & Design of a Digital Video Ecosystem
by Joel Flynn
Written for an applied MBA project with Teradici Corporation, Burnaby BC
SEEDFEED™ is an interdisciplinary work that explores the business and strategic use of emerging interaction design... more SEEDFEED™ is an interdisciplinary work that explores the business and strategic use of emerging interaction design (IxD) methodologies for understanding the interactive production, use and value of archives of digital media – i.e. digital ecosystems. It attempts to apply non-traditional IxD methods to a developing prototype of digital, non-professional concert video content, a mix of Standard Definition and High Definition content captured with consumer-level equipment. Through the project’s sponsor, Burnaby’s Teradici Corporation and its PCoIP™ remote video protocol, this archive of recorded live music events will be opened up as an interactive online ecosystem for use in an industry co-op program for digital video production. The project’s goals are to investigate emerging IxD methods as ways to better understand the complex and interactive dynamics of digital ecosystems, particularly their sustainability and the role of disruptive innovations in evaluating PCoIP™’s market potential and marketing strategies for higher education and the entertainment industry.
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Seen by:Towards a taxonomy for regulatory issues in a digital business ecosystem in the EU
Co-authored with Panayiota Tsasou and Jonathan Liebenau, Published in the Journal of Information Technoloy advance online publication 15 December 2009; doi: 10.1057/jit.2009.22
This article addresses the role of trust and regulation where small and medium-sized enterprises (SMEs) in the... more This article addresses the role of trust and regulation where small and medium-sized enterprises (SMEs) in the European Union (EU) make use of e-business in a digital business ecosystem (DBE). We argue that in order for digital business to develop among entrepreneurs in the EU and within different industry sectors and geographical locations, trust and regulation are of critical importance. The article assesses the importance of this argument and focuses on the interplay of regulatory and trust-based issues that need to be accommodated before one can expect SMEs to engage in e-business supported within a DBE environment. It then presents a taxonomy that addresses key regulatory issues and fosters trust. The article proposes the taxonomy as the vehicle for the simplification of a bewildering array of laws, standards, norms and expectations, as well as for the elimination of regulatory overlap and conflict. The contribution of the taxonomy is demonstrated in the last section of the article, where it is empirically tested and applied to SMEs which participated in the EU-funded DBE project.
Value networks in cloud computing: A longitudinal case study
Ojala, A. and Tyrväinen, P., “Value networks in cloud computing: A longitudinal case study,” Journal of Business Strategy 32 (6), pp. 40-49. DOI 10.1108/02756661111180122
A post-print now available in JYX: https://jyx.jyu.fi/dspace/handle/123456789/36908
The purpose of this paper is to examine value networks in cloud computing. It demonstrates the kinds of value offered... more
The purpose of this paper is to examine value networks in cloud computing. It demonstrates the kinds of value offered by such networks to firms within a given network, and considers how and why the network may change over time.
Design/methodology/approach – The paper reports on a longitudinal case study, including a total of seven semi-structured open-ended interviews, conducted with five informants from the case firm.
Findings – It was found that cooperation in value networks provides not merely financial benefits, but also knowledge, among other intangible benefits. Value networks should be evaluated as a whole, since there may be indirect connections – i.e. the value comes not directly from customers, but through the partners in the network. The study also shows the dynamic nature of value networks, as illustrated by changes in a network that were based on transformations in the market environment, and on product development.
Originality/value – This paper contributes to an understanding of value networks and their dynamics, and of cloud computing. In addition, the paper looks at a value network in cloud computing from the service provider's point of view – an aspect that has been neglected in previous studies.
Multimedia and Communication Technologies in Digital Ecosystems
by Nalin Sharda
Sharda, Nalin (2009). Multimedia and Communication Technologies in Digital Ecosystems, Seventh International Conference on Information, Communications and Signal Processing, Macau, 7-10 Dec 2009.
A Digital Ecosystem is an evolving computer based system that uses communication and networking technologies to... more A Digital Ecosystem is an evolving computer based system that uses communication and networking technologies to provide a solution for a specific application domain. This paper investigates how the latest multimedia and communication technologies can be used in the development of Digital Ecosystems. The high-level models of two ongoing research projects for developing Digital Ecosystems are presented as examples. The first system aims to maximize the Utilisation of Harvested Rain Water by considering factors such as stored water level, predicted rainfall and the watering needs of different plants. The second system uses a wireless Sensor Network for bushfire detection and other weather parameters for generating early warnings. The choice of type of input and output information for these Digital Ecosystems needs to consider Quality of Service parameters, particularly delay and jitter.
