Playing with Difficult Objects – Game Designs to Improve Museum Collections
by Mia Ridge
Paper for Museums and the Web 2011 (MW2011)
Crowdsourcing the creation, correction or enhancement of data about objects through games is an attractive proposition... more Crowdsourcing the creation, correction or enhancement of data about objects through games is an attractive proposition for museums looking to maximize use of their collections online without committing intensive curatorial resources to enhancing catalogue records. This paper investigates the optimum game designs to encourage participation and the generation of useful data through a case study of the project Museum Metadata Games that successfully designed games that created improved metadata for 'difficult' objects from two science and history museum collections.
Cosmic Collections: Creating a Big Bang
by Mia Ridge
'Cosmic collections' was a Web site mashup competition held by the Science Museum in late 2009 to encourage members of... more 'Cosmic collections' was a Web site mashup competition held by the Science Museum in late 2009 to encourage members of the public to create new interfaces with newly accessible collections data prepared for the Cosmos & Culture exhibition. The paper reports on the lessons learned during the process of developing and running the competition, including the organisational challenges and technical context. It discusses how to create room for experimentation within institutional boundaries, the tools available to organise and publicise such an event on a limited budget, the process of designing a competition, and the impact of the competition. It also investigates the demand for museum APIs.
Building Digital Collection with Greenstone: Development and Customization
by Ahmad Parvez
In this paper the authors have described, how digital library collections can be developed and customized with the... more In this paper the authors have described, how digital library collections can be developed and customized with the most updated version of Greenstone Digital Library Software (GSDL). An experiment collection has been developed to demonstrate the various steps involved in the development of digital collection. The digital collection developed on GSDL has very effective full-text searching and metadata-based browsing facilities i.e. subject hierarchy, author search and so on. The entire process of developing digital collection in GSDL involves many steps such as, to assign metadata to each document or group of documents, designing the collection, document formats, searchable indexes, partition indexes, Browsing classifiers, and finally creating the collection. The present paper will prove an effective tool to LIS community in the development of digital collection on GSDL window platform.
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Seen by:2011 DAS Projekt Beitrag Archaeolet
Blog-Post @ www.Archaeolet.de about the DAS-project.
German Version
The aim of the DAS-project is the complete digitization of the archaeological collection of the Lippischen Landesmuseum Detmold/Germany to present all objekts/finds in the WWW via the objekt-portal 'museum-digital'.
Das digitale Museum-Das DAS-Projekt im Lippischen Landesmuseum Detmold
Magazine article (AFAKTOR 4/11, p.36-39) about the DAS-project (Digitization of the archaeological collection of the Lippischen Landesmuseum Detmold/Germany)
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Seen by: and 2 moreThe standardization of cultural documentation on national and international level
in conference proceedings:
M. Tsipopoulou (ed.) Digital Heritage in the New Knowledge Environment: Shared Spaces and Open Paths to Cultural Content. Proceedings of the International Conference held in Athens, 31.10.08-02.11.08 (Athens 2009), 132-136.
Time Distribution, Popularity, Diversity and Productivity of the Iconography of Venus in the Low Countries, France and Italy
by K. Bender
Contents
1. Introduction
2. The data sets
3. Time distribution of artworks and artists
4. Popularity and diversity of topics
5. Productivity of artists
6. Conclusions
7. References
The paper analyses quantitatively three large data sets of artworks (7473 in total) and their artists (2374 in total)... more
The paper analyses quantitatively three large data sets of artworks (7473 in total) and their artists (2374 in total) of the Low Countries, of France and of Italy from the 16th century to the present time. The time series analysis shows a clear shift of the peak production from the 16th century in Italy to the 17th century in the Low Countries and the 18th century in France.
Topics ‘Venus and Cupid’ and ‘Venus and Adonis’ are among the most popular ones in Italy and France during different periods, but ‘Venus and Adonis’ is definitely the most popular topic in the Low Countries from 1600 to 1799.
A ranking of the ten most productive artists in each region reveals that the artists of the Low Countries were more productive than their colleagues in France, and those in France more than the artists in Italy.
The productivity of artists follows in this case study exactly the formula of Lotka, known as the law of scientific productivity: 60% of all artists in the samples create only one Venus-artwork.
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