La résurrection des Tuileries, ou la tentation de l’hyperréalité
Published in 'Criticat', #5 (2010/03)
Disparu il y a plus d’un siècle du paysage parisien, le palais des Tuileries continue de défrayer la chronique. Le... more Disparu il y a plus d’un siècle du paysage parisien, le palais des Tuileries continue de défrayer la chronique. Le projet de sa reconstruction, défendu depuis une dizaine d’années par un comité ad hoc, suscite une controverse qui trouve des échos non seulement dans les prémices mêmes de ce débat après 1871, mais aussi dans les nombreux cas de répliques d’édifices disparus qui caractérisent notre époque fétichiste et mercantile.
Faux et usages du faux. Quand le clonage architectural redécouvre ses origines : le cas du palais des Tuileries à Paris
Published in 'Penser et pratiquer l’esprit du lieu' (Célia Forget, ed.). Québec: Presses de l’université Laval, 2011, 71-84
Destroyed by arson during the bloody Commune de Paris in 1871, the Palais des Tuileries was finally cleared down after... more Destroyed by arson during the bloody Commune de Paris in 1871, the Palais des Tuileries was finally cleared down after twelve years of heated debate on its eventual reconstruction, despite interventions by Viollet-le-Duc and Haussmann. Today, the absence of a monument on this site could be seen as a sign of national amnesia, resulting from a selective recollection of the past for political purposes. Drawing on the renewed interest on the concept of memory on the part of researchers, a group of scholars and philanthropists are seeking to remedy this perceived necglect by proposing nothing short of recreating an architectural clone of the palace for the cultural industry, a project that would be sacrificed on the altar of political consensus. Prior to examining the relevance of rebuilding a forgery to resuscitate the spirit of the place, it may be wise to analyze the ideological mechanisms and motives behind the various reparation, restoration and reconstruction projects of the years 1870 and 1880.
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Seen by:Urban Identity and Development in Dili, Timor-Leste: An interdisciplinary study informing architecture and urban design strategy and practice in Timor-Leste.
Supervisor: Manuela Taboada
This paper relates research from various disciplines including history, urban planning, architecture and the social... more
This paper relates research from various disciplines including history, urban planning, architecture and the social sciences in order to develop a framework for designer to interpret and respond to the built environment in Dili and greater Timor-Leste. As a structure designed to underpin design practice, the framework shall respond to the unique physical development requirements of the city through also encouraging the expression and reinterpretation of local cultural identity and traditions.
From the arrival of the Portuguese in 1515 to independence in 2002, urban development in Timor-Leste has reflected the cultural ideals of the occupying country in power. As a now independent republic, Timor-Leste is in a position to create and implement new culturally reflective frameworks for urban
development and design.
This project identifies an opportunity to initiate and promote discussion of the cultural values and physical needs of both local residents and nationally significant needs of Dili as a capital city. It is anticipated that discussion within professional groups and the broader community of Timor-Leste on issues such as those presented in this paper could provide the foundations for a “contemporary vernacular” of Timor-Leste to arise in the future.
It is through establishing design practices and frameworks for understanding and delivering urban development that take a holistic view and are aligned with the unique cultural identity of the place and its people that future could arise.
Keywords: Timor-Leste, Dili, urban development, vernacular architecture, cultural identity, urban identity
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Seen by:MAP 1: Investigative Designing
Cite as: Roudavski, Stanislav, ed., (2011). MAP 1: Investigative Designing (Melbourne: University of Melbourne, Melbourne School of Design)
A book showcasing ideas, projects, designs and courses united by the theme of Investigative Designing (and digital... more
A book showcasing ideas, projects, designs and courses united by the theme of Investigative Designing (and digital architectural design). Realised at the Faculty of Architecture, Building and Planning, University of Melbourne.
Paper copies can be purchased here: http://www.bookshop.unimelb.edu.au/bookshop/p?8880000451055
2005 Learning styles and design process
Presented at 10th Annual Conference of the European Learning Styles Information Network, ELSIN Conference Proceedings, 13-15 June 2005, University of Surrey, Guildford ISBN 1-84469-008-3
Developing a link between processes of learning and the discipline specific process of design may support an improved... more
Developing a link between processes of learning and the discipline specific process of design may support an improved student learning experience. Learning style theory suggests a learning cycle, an iterative process that is similar to the design process learned by architecture students in design practice.
A process of learning can be used by academics/teachers to direct and to reinforce the acquisition of knowledge by architecture students in the specific learning situation of the design studio. In architecture, the concept of an iterative design process for design problem-solving is a key paradigm. An activity process model is generated to inform the design of modules that explore design process in design problem-solving. Problem-solving assessment activities are framed to reinforce various learning styles as design process is explored.
Student reflection via module feedback suggests that learning about design process is taking place. Teacher reflection on teaching and learning activities through evaluation of student feedback has repercussions on the further design of assessment to support an improved student learning experience.
The implementation of the study thus far describes how the activity process model is translated into tasks for students to engage in; the study needs to develop to a further stage to obtain more results that demonstrate learning is taking place and improving the student learning experience.
Selective Jamming: Digital Architectural Design in Foundation Courses
Cite as: Roudavski, Stanislav (2011). 'Selective Jamming: Digital Architectural Design in Foundation Courses', International Journal of Architectural Computing, 9, 4, pp. 437-461
This article considers how the concepts and practice of digital architectural design can influence early architectural... more This article considers how the concepts and practice of digital architectural design can influence early architectural education.The article approaches this topic through one example, the Virtual Environments course – a constituent of the Bachelor of Environments program at the University of Melbourne.The institutional remit of this course is to introduce first-year students to the roles of design representation. However, recently, the course developed to encompass these pragmatic educational aims and began to question canonical attitudes towards architectural education and practice.At the core of this course are the notions, methods and skills of digital architectural design, understood not as a stylistic option or as a novel paradigm, but as a catalyst for creativity, experimentation, critical thinking and the sustained growth of creative communities.
Participatory Ergonomics in Design Processes: The Role of Boundary Objects
by Ole Broberg
Applied Ergonomics 42 (464-472), 2011
The Role of Collective Intelligence in Design
Paulini, M, Maher, ML and Murty, P: 2011, The role of collective intelligence in design, Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia, The University of Newcastle, Australia 27-29 April 2011, pp. 687-696
Web-enabled collective intelligence in design invites anyone to contribute to a design process through crowdsourcing.... more
Web-enabled collective intelligence in design invites anyone to contribute to a design process through crowdsourcing. We use a protocol analysis method to analyse the forum data on a collective intelligence web site, studying communication among
individuals who are motivated to participate in the design process. A protocol analysis allows us to compare collective intelligence in design to similar studies of individual and team design. Our analysis shows that a design process that includes collective intelligence shares processes of ideation and evaluation with individual and team design, and also includes a significant amount of social networking. Including collective intelligence in design can extend the typical design team to
include potential users and amateur perspectives that direct the design to be more sensitive to users’ needs and social issues, and can serve a marketing purpose.
Maestro: Design Challenges for a Group Calendar
by Billur Engin
published in IV '08 Proceedings
Maestro - 3D group calendar visualizer aims at handling multiple schedules and highlighting common free times. One of... more Maestro - 3D group calendar visualizer aims at handling multiple schedules and highlighting common free times. One of the most powerful skills of Maestro is scalability according to the number of group members, which can be up to 18 users. The use of color and shape intends to create a more lucid picture of an organization’s schedule, as opposed to traditional calendars which can overwhelm the user with information. The goal is not to produce yet another calendar application, but to define an interactive information visualization technique. This work concentrates on highlighting the relevant information, using primitive shapes and color differentiation to avoid a complicated depiction.
Sollen wir mal ein Hochhaus bauen? Das Architekturbüro als Labor der Stadt <1998>
WZB discussion paper, 80 pp.
A renowned architect's office proposes to construct three high-rise buildings and a Paradise Garden in Berlin's „City... more A renowned architect's office proposes to construct three high-rise buildings and a Paradise Garden in Berlin's „City West". The biography of this glamorous but controversial project is analyzed: what are architects doing when they design? How do they provide justification to construct buildings this way at this location? What is architectural expertise and how is it best described? To answer these questions, a broad notion of representation is borrowed from science and technology studies. „The question is how to bring the city into the laboratory. This question is ambiguous: On the one hand, it is asked how the city is depicted. What kinds of visual representations are produced inside the laboratory? On the other hand it is asked how the laboratory becomes a politically legitimate representative to act on behalf of the city. These two aspects of representation are closely linked. The study is based on an ethnography of the design process and some expert interviews. It is shown how the internal logic of designing and the logic of the political field into which the project has to be placed are woven together. The analysis of this mediation process reveals the very practical character of architectural expertise and therefore contradicts current mentalist design theories. Given the architectural field that is dominated by a few primadonnas it may be surprising that emphasis is put on local practices instead of relating success to names. Nevertheless, this study offers a model story of how an urban planning innovation is initiated.
The Headspace Project: Computer-Assisted Fabrication as an Introduction to Digital Architectural Design
WITH PRESENTATION SLIDES. Cite as: Roudavski, Stanislav and Anne-Marie Walsh (2011). 'The Headspace Project: Computer-Assisted Fabrication as an Introduction to Digital Architectural Design', in Circuit Bending, Breaking and Mending: Proceedings of the 16th International Conference on Computer-Aided Architectural Design Research in Asia, ed. by Christiane M. Herr, Ning Gu, Marc Aurel Schnabel and Stanislav Roudavski, pp. 579-588
Written for architectural educators, this paper discusses whether digital fabrication can be usefully employed in... more Written for architectural educators, this paper discusses whether digital fabrication can be usefully employed in early architectural education. The paper uses examples from a course that aims to introduce the fundamentals of digital architectural design to first-year students. To achieve this, the course integrates digital fabrication as the core element of the production workflow. Challenging but rewarding, early adoption of digital fabrication exposes students to the process- and material-based thinking of contemporary architecture at a time when they form lasting attitudes to designing.
Adaptive Generative Patterns
Artopoulos, Giorgos, Stanislav Roudavski and François Penz (2006). 'Adaptive Generative Patterns', in Proceedings of The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), ed. by Jamal Al-Qawasmi and Zaki Mallasi (Sharjah: The Arab Society for Computer Aided Architectural Design (ASCAAD)), pp. 341-362 (pre-print version)
This paper describes an experimental practice-based re-search project that considered design process, implementation... more
This paper describes an experimental practice-based re-search project that considered design process, implementation and construction of a pavilion built to be part of the Performative Space section of the International Biennale of Contemporary Art, Prague 2005. The project was conceptualized as a time-bound performative situation with a parasite-like relationship to its host environment. Its design has emerged through an innovative iterative process that utilized digital simulative and procedural techniques and was formed in response to place-specific behavioral challenges. This paper presents the project as an in-depth case-study of digital methods in design, mass customization and unified methods of production. In particular, it considers the use of Voronoi patterns for production of structural elements providing detail on programming and construction techniques in relationship to design aspirations and practical constraints.
Cite as: Artopoulos, Giorgos, Stanislav Roudavski and François Penz (2006). 'Adaptive Generative Patterns', in Proceedings of The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), ed. by Jamal Al-Qawasmi and Zaki Mallasi (Sharjah: The Arab Society for Computer Aided Architectural Design (ASCAAD)), pp. 341-362
Digital Design Techniques for Adaptable Systems: Prague Biennale Pavilion
Roudavski, Stanislav, Giorgos Artopoulos and François Penz (2006). 'Digital Design Techniques for Adaptable Systems: Prague Biennale Pavilion', in GameSetAndMatch II: The Architecture Co-Laboratory on Computer Games, Advanced Geometries and Digital Technologies, ed. by Kas Oosterhuis and Lukas Feireiss (Rotterdam: Episode Publishers), pp. 478-486 (pre-print version)
Based upon a completed practice-based research project, this paper presents information on the design process and... more
Based upon a completed practice-based research project, this paper presents information on the design process and computational methods used to develop advanced adaptive geometries in relationship to behavioural goals, criteria and constraints. The paper highlights potential strengths of the approach, draws attention to foundational theoretical considerations and provides a basis for future work.
Cite as: Roudavski, Stanislav, Giorgos Artopoulos and François Penz (2006). 'Digital Design Techniques for Adaptable Systems: Prague Biennale Pavilion', in GameSetAndMatch II: The Architecture Co-Laboratory on Computer Games, Advanced Geometries and Digital Technologies, ed. by Kas Oosterhuis and Lukas Feireiss (Rotterdam: Episode Publishers), pp. 478-486
