GAMBIT: Addressing Multi-platform Collaborative Sketching with HTML5
EICS’12, June 25–26, 2012, Copenhagen, Denmark.
Prototypes are essential tools for design activities since they allow designers to realize and evaluate ideas in early... more
Prototypes are essential tools for design activities since they allow designers to realize and evaluate ideas in early stages of the development. Sketching is a primary tool for constructing prototypes of interactive systems and has been used in developing low-fidelity prototypes for a long time. The computational support for sketching has been receiving a recurrence of interest in the last 45 years and again nowadays within the mobile web context, where there are diverse devices to be considered.
The tool presented on this paper was built with HTML5 and Javascript in order to run on any device with browsing capabilities, for the main purpose of aiding an investigation on addressing issues of multi-platform collaborative sketching.
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Seen by:Trust and Collaboration in the Aftermath of Conflict: The Effects of Contract Structure
Malhotra D. & Lumineau F. 2011. “Trust and Collaboration in the Aftermath of Conflict: The Effects of Contract Structure.” Academy of Management Journal, 54(5): 981-998.
Leveraging a longitudinal dataset concerning 102 inter-firm disputes, we evaluate the effects of contract structure on... more Leveraging a longitudinal dataset concerning 102 inter-firm disputes, we evaluate the effects of contract structure on trust and on the likelihood of continued collaboration. We theoretically refine and empirically extend prior research by (a) distinguishing between control and coordination functions of contracts, (b) separating goodwill-based and competence-based trust, and (c) evaluating the effects of contract structure on relational outcomes in the context of disputes. We find that control provisions increase competence-based trust, but reduce goodwill-based trust, resulting in a net decrease in the likelihood of continued collaboration. Coordination provisions increase competence-based trust, leading to an increased likelihood of continued collaboration.
Τρεις -περίπου- μέθοδοι ανάλυσης, για ένα -σχιζοαναλυτικό- αστικό πείραμα
Διάλεξη Αρχιτεκτονικής Σχολής ΕΜΠ, 10/2011
Επιβλέπων καθηγητής: Παπαλεξόπουλος Δ.
printable A5 pdf
βλέπε: πρόλογος στο συνημμένο.
tags: πολεοδομική ιστορία της Αθήνας, κριτική, ματεριαλιστική ανάλυση,... more
βλέπε: πρόλογος στο συνημμένο.
tags: πολεοδομική ιστορία της Αθήνας, κριτική, ματεριαλιστική ανάλυση, assemblage, ρίζωμα, Deleuze, de Landa, Zizek, σχιζοανάλυση, συμμετοχικός σχεδιασμός, πολυκατοικία, Ντελέζ, συναρμολόγημα, Ζίζεκ, Lyotard, μοντερνισμός, μεταμοντερνισμός, πολεοδομία, αρχιτεκτονική, μη στατικές ισορροπίες.
ελεύθερο κατέβασμα Α5-pdf
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Seen by: and 16 moreEnjeux de l'analyse des interactions pour la conception de systèmes d'aides: Le cas d'un manuel-utilisateur
S.Grosjean (2006) in Intellectica, 2006/2, 44, pp. 197-212.
Stakes of the Analysis of Interactions for the Design of Assistance System: the Case of a Handbook-user.
In this paper, we present an interactionist approach to the process of designing a document for end-user. Our aim is to underline
the stakes of the interaction analysis for the process of design. Accordingly, we study a situation joining a developer, a user and a technical writer which interact during a working session. We show that the document for end-user must integrate the results of a dialectic which is tied between the activity of the user and the operation of the software; i.e. to consider the characteristics of the product in the context its actual usage.
Key words: Collaborative design, situated and distributed cognition, artifacts, interaction.
Using an Inference Engine to Detect Conflicts in Collaborative Design
Co-authored with Moisés Dutra, Parisa Ghodous and Ricardo Gonçalves; published in 14th International Conference on Concurrent Enterprising (ICE 2008), Lisbonne, Portugal, Juin 2008. pp. 133-140. Advances in Concurrent Engineering . ISBN 978 0 85358 244 1.
Integrate multidisciplinary virtual teams in collaborative design process is a hard task to tackle with. Differences... more Integrate multidisciplinary virtual teams in collaborative design process is a hard task to tackle with. Differences of background, culture and expertise usually lead to conflicting situations. Moreover, if we consider to be working on a synchronous environment – where all designers exchange data and share information at the same time that the product design is being done – potential knowledge representation conflicts can also arise from this process. In our work we currently represent knowledge in collaborative design by using Web Ontology Language (OWL). OWL is structured to be a major formalism for the design and dissemination of ontology information. The use of OWL reasoning is intended to be a consistent way to verify the information given by several experts, trying to avoid redundancies, contradictions and misunderstood. This paper presents an approach to detect collaborative design conflicts through the use of an OWL inference engine.
Design Charrette A Vehicle for Consultation or Collaboration
As a model of participation and creativity, the design charrette has huge potential for reshaping the engagement of... more
As a model of participation and creativity, the design charrette has huge potential for reshaping the engagement of design professionals and the dynamic processes available to businesses and organisations seeking ongoing innovation. Design charrettes in their current form largely remain the preserve of design firms, used both for internal project analysis and synthesis of large volumes of complex information. Charrettes are most often used as a consultant tool for engaging the community in participatory workshops on potentially controversial developments.
Taking the format of charrette as developed in the field of planning and urban design, this paper will reflect on the enquiry by design process and explore the potential of stimulating innovation through drawing as a way of collaborating with stakeholders outside of the key design professions.
Development, facilitation and analysis of a student workshop explores abstracted principles of a design charrette and indicates possibilities for more open, inclusive and holistic engagement between design professionals as consultants and others as collaborators.
Creativity and industry: a difficult integration. The role of design as a bond between emotional genius and organised rules in the innovative development of products and services
Co-authored with Flaviano Celaschi and Elena Formia
This contribution focuses on a central theme for the innovation of products and processes in contemporary industrial... more
This contribution focuses on a central theme for the innovation of products and processes in contemporary industrial organisations: the integration between the creative contribution of the single genius and the organised characteristics typical of mature industrial processes. We aren’t dealing with a recent problem. The first part of this research crosses the history of the international industrial evolution in a sort of problematic crescendo which follows the maturation and crisis of the “classic production system”. The second part identifies several contemporary case studies in which this integration seems to have been successfully achieved. The third part looks at certain design driven tools and processes which can prove to be instrumental in the accomplishment of this difficult integration. Our aim is to prove that an enterprise capable of absorbing a design driven culture is a better environment for the contribution that the genius of external creative subjects can individually or collectively make.
Keywords: Creativity. Industry. Design. Innovation. Processes.
A draft of Kangas K., Seitamaa-Hakkarainen, P., & Hakkarainen K (in press) Figured World of Designing Expert participation in elementary classroom International Journal of Technology and Design Education
Kangas, K., Seitamaa-Hakkarainen, P. & Hakkarainen, K. (2011, online). Figuring the world of designing: Expert participation in elementary classroom. International Journal of Technology and Design Education.
The purpose of the present article was to analyze the interaction between elementary students and a professional... more The purpose of the present article was to analyze the interaction between elementary students and a professional design expert. The expert was present in the classroom, facilitating a collaborative lamp designing process together with the teacher. Using the notion of figured worlds (Holland et al. 1998), we explored how learning could be expanded beyond traditional schooling by bridging the world of professional designing and the world of the inquiry-oriented classroom. The data consisted of video-recorded design sessions (N = 11) and the “Lamp Designing” view of the project’s electronic database. A qualitative content analysis was conducted for categorizing the social settings, the design inquiry phases, and the designer’s activities during the sessions. Three distinctive foci of the participants’ activity were identified in the present study: (1) Design rationale, (2) Design practices, and (3) Design community. The results indicate that, with the designer’s support, relatively young students became aware of the rationale directing the design practice, and were able to solve multifaceted, complex design tasks. The figured world of designing was collaboratively created in the classroom during the continuous interaction between the designer and the students. This enabled the students to recognize the meaning of the diverse design activities and practices they were learning. The figured world of designing was perceived as a world of possibility for the students, providing them new insights for learning within the world of schooling.
Creativity: Social Psychology
Montuori A. (2011) Social Psychology. In: Runco MA, and Pritzker SR (eds.)
Encyclopedia of Creativity, Second Edition, vol. 2, pp. 345-351 San Diego:
Academic Press.
This encyclopedia entry explore the implications of social psychology for creativity research. Topics include... more This encyclopedia entry explore the implications of social psychology for creativity research. Topics include motivation, interactions, collaborations, groups and groupthink, environments conductive to creativity, the role of "gatekeepers" and more.
Είμαστε όλοι αρχιτέκτονες / Από το σχεδιασμό στον αυτοσχεδιασμό
Εισήγηση 11ου Πανελλήνιου Αρχιτεκτονικού Συνέδριου
Ο αρχιτεκτονικός σχεδιασμός, όπως γενικά πραγματοποιείται σε επαγγελματικό επίπεδο αλλά και όπως κυρίως διδάσκεται... more Ο αρχιτεκτονικός σχεδιασμός, όπως γενικά πραγματοποιείται σε επαγγελματικό επίπεδο αλλά και όπως κυρίως διδάσκεται στις αρχιτεκτονικές σχολές, στηρίζεται στην αποδοχή και στην επιβεβαίωση του αναντικατάστατου ρόλου, τον οποίο ο αρχιτέκτονας κατέχει στην κοινωνία. Ωστόσο, η καθημερινή πρακτική έρχεται συχνά να διαψεύσει αυτήν την πεποίθηση αφαιρώντας από τον αρχιτέκτονα το ρόλο του κύριου ρυθμιστή της οικοδομικής διαδικασίας και στερώντας του την αποκλειστικότητα της δημιουργίας, όταν οι τελικοί αποδέκτες του σχεδιασμού επεμβαίνουν δραστικά στη διαμόρφωση του αρχιτεκτονικού έργου. Στόχος της παρούσας εισήγησης είναι να θέσει υπό εξέταση την πιθανότητα και τις προοπτικές ενίσχυσης, στο πλαίσιο των αρχιτεκτονικών σπουδών, της αντίληψης του αρχιτεκτονικού έργου ως συλλογικής – συμμετοχικής υπόθεσης. Μέσα από τη μελέτη της σχέσης σχεδιασμού και αυτοσχεδιασμού επιχειρείται να αμφισβητηθεί ο κυρίαρχος ρόλος του αρχιτέκτονα και να εδραιωθεί η αξία της συμμετοχής του δημιουργικού χρήστη στην παραγωγή του χώρου. Τα συμπεράσματα αυτού του εγχειρήματος ουσιαστικά είναι ερωτήματα και υποθέσεις για τα χαρακτηριστικά και τη σημασία ενός πιθανού μαθήματος αρχιτεκτονικού αυτοσχεδιασμού σε ακαδημαϊκό επίπεδο.
ng.zine - A NEW DESIGN SYSTEM FOR NAVAL ARCHITECTURE
by Alan Klanac
Frank, D. Klanac, A. Bralic, S. Proc. SORTA, Pula, 2008.
Present day ship design is faced with a difficulty to successfully integrate multiple design tools. This paper... more Present day ship design is faced with a difficulty to successfully integrate multiple design tools. This paper introduces ng.zine, a new design system intended for conceptual and preliminary ship design, aiming to make the design tool integration easy. ng.zine acts through the flexible XML database, storing and on-demand supplying current and previous values of significant ship parameters and attributes. It does so without a demand for changes in either designers working environment, or in the tools it integrates, leading to the increased flexibility of the design process. ng.zine permits a parallel execution of multiple design tasks. To assure efficient control and management, ng.zine applies concepts of group decision-making. Every designer is supported in choosing the proper parameter values with respect to the particular task responsibility and the global ship performance. Considered concepts allow designers to model in their experiences, knowledge and organizational hierarchy.
The Promise of Idea Crowdsourcing: Benefits, Contexts, Limitations
Whitepaper for Nokia in 2011, co-authored with Aija Leiponen and Richard Tee from Imperial College, London.
Mind the Gap III. Food for thought – cross continental, cross institutional, cross cultural and cross disciplinary online teaching and learning collaboration
Co-authored with Griffith, S. J.
A paper presented at the 9th International Conference of the European Academy of Design: The Endless End 4-7 May 2011, Porto, Portugal
Mind the Gap is an ongoing learning and teaching collaboration between design students based in Sydney, Australia and... more
Mind the Gap is an ongoing learning and teaching collaboration between design students based in Sydney, Australia and business students based in London, UK. The collaboration stemmed from a meeting of two academics, both teaching in the areas of design management and sustainability. One out of an Australian university design school and the other out of a UK based business school. They decided to extend and enrich their students’ learning experience through an interactive online forum where students could discuss common topics relating to their respective courses.
In the first iteration (Autumn 2008) the main challenge was to get the students to discuss issues across the cohorts rather than in parallel. The second iteration (Autumn 2009) built on the experiences of the first with the goal of the discussion informing project outcomes. The third iteration (Autumn 2010) has developed a more complex approach generating discussions that culminated in the identification of opportunities for design for social innovation. This interaction comprised of (1) a discussion between the cohorts on general issues of sustainability, pleasure, and urban food supply; (2) identification of possible design projects and the generation of a brief for the UK students by the Australian students; (3) a proposal being formed by the UK students to enact the brief.
This paper discusses the teaching and learning insights and outcomes of the third Mind the Gap collaboration (Autumn 2010) and outlines recommendations for the fourth. The data and accompanying analysis stems from student interaction observations, interviews with students and lecturing staff, project outcomes and comparative reflection based on the ongoing nature of this endeavor. The paper concludes with a recognition as to how much this ongoing collaboration reflects changing norms in design education to include interactive shared learning, open source knowledge, and social media in order to find the in-between space in which creativity often thrives.
Human Nodes: relevance for inclusive design and social innovation at urban slums in India
by Antti Raike
Authors
Abhigyan Singh - Aalto University School of Art and Design, Finland
Salil Sayed - Aalto University School of Art and Design, Finland
Antti Raike - Aalto University School of Art and Design, Finland
In the underdeveloped sections of complex societies like India, exclusion can have multiple dimensions. Considering... more In the underdeveloped sections of complex societies like India, exclusion can have multiple dimensions. Considering the large number of affected individuals by the lack of access to possibilities of good living this section of society should be included in the target of inclusive design [1] along with people with disabilities and advanced age. In this paper we present a research grounded in the theoretical framework of community informatics [2] and based on an ethnographic study done in Sudarshan Layout, an urban slum in Bangalore, India. The local community of Sudarshan Layout faces exclusion due to economic hardship, stigma of low caste birth, illiteracy and hence little access to digital technology. The life of these people however thrives through local social networks comprising of various social groups. This paper discusses three such social groups i.e. Local Shopkeepers, Volunteers and Community Leaders termed as human nodes of Community Communication at Sudarshan Layout. In this paper we argue that the human nodes should be engaged and considered for any inclusive design approaches for marginalized communities like those in an Indian Urban Slum. We further argue that by including human nodes in Inclusive Design initiatives, Social Innovation can be addressed.
