Co-creative interface development in MMORPGs - the case of World of Warcraft add-ons

by Patrick Prax

This article argues that the innovation in the interface design of the MMORPG World of Warcraft is to a substantial... more

Consumer Workers as Immaterial Labor in the Converging Media Markets: Three Value Creation Practices

by Johanna Moisander

co authored with Saara Könkkölä and Pikka-Maaria Laine; forthcoming in International Journal of Consumer Studies

This paper takes a practice-based approach to consumer studies and focuses on the strategic and productive roles that... more

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Making a face: Graphical illustrations of managerial stances toward customer creativity

by Ian McCarthy

Campbell, C., Berthon, P., Pitt, L., McCarthy, I., & Plangger, K. 2012. Making a Face: Graphical Illustrations of Managerial Stances Toward Customer Creativity, Australasian Marketing Journal, 20, 1, 9-15.

Creative consumers – consumers who adapt, modify or transform a proprietary offering – represent an intriguing paradox... more

Creative consumers: awareness, attitude and action

by Ian McCarthy

Berthon. P.R., Campbell, C.L., Pitt, L.F., and McCarthy, I. 2011. Creative Consumers: Awareness, Attitude and Action, Journal of Consumer Marketing, 28 (7): 500 – 507

This paper reports on the construction of a scale to measure a firm’s stance towards creative consumers; that is,... more

Organic Brands: Why Managers Need a New Perspective About Branding

by Oriol Iglesias

Co-authored with Nicholas Ind and Manuel Alfaro (2010)

If we take a neutral view – rather than one that goes from the organization to the customer – then we would see an... more

Design Charrette A Vehicle for Consultation or Collaboration

by Nicola Dawn Smith

As a model of participation and creativity, the design charrette has huge potential for reshaping the engagement of... more

A conversation approach to business model innovation

by Zaana Howard

Proceedings of Participatory Innovation Conference, 12-14 January 2012, Melbourne, Australia.

Sense making through conversation plays a key
role in channelling and furthering participatory business model... more

Co-creation by engaging beyond oneself: The influence of task contribution on perceived customer-to-customer social interaction during a group service encounter

by Volker Kuppelwieser

Co-authored with Jörg Finsterwalder, forthcoming in Journal of Strategic Marketing

Research has increasingly focused on investigating not only interactions between companies and customers in... more

Value in Co-Created Content Production in Magazine Publishing: Case Study of Co-Creation in Three Scandinavian Magazine Brands

by Tanja Aitamurto

Aitamurto, T.&Könkkölä, S. 2011. Value in Co-Created Content Production in Magazine Publishing: Case Study of Co-Creation in Three Scandinavian Magazine Brands. Presented at the 2011 World Conference on
Mass Customization, Personalization, and Co-Creation: Bridging Mass Customization & Open Innovation. San Francisco.

This paper taps into the evolving phenomenon of co-creation in publishing industry. The paper identifies the value... more

Ng, Irene C. L. and Nick Yip (2009), “Identifying Risk and its Impact on Contracting Through a Benefit Based-Model Framework in Business to Business Contracting: Case of the Defence Industry”

by Irene C L Ng

CIRP Design Conference 2009, 30-31 March, Cranfield, UK

Two defence contracts for availability are studied in the attempt to better understanding the provision of service in... more

Consumer Roles in Brand Culture and Value Co-Creation in Virtual Communities

by Jason C. Healy

Co-authored with McDonagh, P., Journal of Business Research, forthcoming, in-press.

    Using a Netnographic Grounded Theory approach to an online fan forum, a Virtual Community (VC), this... more

Modelling customer process activities in interactive value creation

by Thomas Eichentopf

In this form co-authored with Michael Kleinaltenkamp and Janine van Stiphout, presented in 2010 at The 11th International Research Seminar in Service Management, La Londe les Maures, France, originally based on my co-author van Stiphout's dissertation.

Purpose – Customers' role in value creation has changed dramatically over the past few years. Today, many firms view... more

Consumer Participation In Commercial Hospitality

by Peter Lugosi

This is the accepted version. The final version was published as Lugosi, P., 2007. Consumer participation in commercial hospitality. International Journal of Culture Tourism and Hospitality Research, 1 (3), pp. 227-236. DOI: 10.1108/17506180710817756. Please consult the published version if citing.

Purpose of this paper
    This paper examines customers’ participation in the production of... more

The Promise of Idea Crowdsourcing: –Benefits, Contexts, Limitations

by Tanja Aitamurto

Whitepaper for Nokia in 2011, co-authored with Aija Leiponen and Richard Tee from Imperial College, London.

The Impact of Crowdfunding on Journalism

by Tanja Aitamurto

Published in Journalism Practice 5 (4), 2011.

This article analyzes the impact of crowdfunding on journalism. Crowdfunding is defined as a way to harness collective... more

Talhonia: empowering collaborative storytelling.

by Petter Bae Brandtzaeg

Verde, 0, Karahasanović, A., Bruynooghe, B., Van Herreweghe, H., Van Den Broeck, M.,  Brandtzæg, P.B.,  Vermeir, L., & Vanattenhoven, J. (2008). Talhonia: empowering collaborative storytelling. NEM Summit 2008 - Towards Future Media Internet. Palais du Grand Large - Saint-Malo, France. October 13-15, 2008. Eurescom - the European Institute for Research and Strategic Studies in Telecommunications – GmbH. ISBN: 9783000259784

Non-professionals produce and share media content and become active participants of the media chain in a larger degree... more

Editorial: Special issue: Enabling elderly users to create and share self-authored multimedia content

by Petter Bae Brandtzaeg

Brandtzæg, P.B., & Roibás, A.C. (Eds) (2009). Enabling elderly users to create and share self authored multimedia content. Special Issue of Computers in Human Behavior, 25(3), 597–792.

The Information Society is fostered by an increase in media content made available through different interfaces... more

Supporting non-professional users in the new media landscape

by Petter Bae Brandtzaeg

Geerts, D., Obrist, M., Tscheligi, M., & Brandtzæg, P. B. (2007). Supporting non-professional users in the new media landscape. In CHI '07 Extended Abstracts on Human Factors in Computing Systems (San Jose, CA, USA, April 28 - May 03, 2007). CHI '07. ACM, New York, NY, 2849-2852. Doi: http://doi.acm.org/10.1145/1240866.1241093

Design for creating, uploading and sharing user generated content

by Petter Bae Brandtzaeg

Obrist, M., Geerts, D., Brandtzæg, P. B., & Tscheligi, M. (2008). Design for creating, uploading and sharing user generated content. In CHI '08 Extended Abstracts on Human Factors in Computing Systems (Florence, Italy, April 05 - 10, 2008). CHI '08. ACM, New York, NY, 2391-2394. Doi: http://doi.acm.org/10.1145/1358628.1358692

The power of users playing the roles of authors and editors is undeniable these days [1]. New media, not only the... more

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