From Guinea Pigs to Design Partners: Working with Older People in ICT Design
Edlin-White, R., Cobb, S., Floyde, A., Lewthwaite, S., Wang, J. and Riedel, J. (2012) From Guinea Pigs to Design Partners: Working with Older People in ICT Design IN Langdon, et al. (eds.) Designing Inclusive Systems. Springer London.
Governments worldwide are recognising the reality and challenges of aging societies. Aging is often accompanied by... more Governments worldwide are recognising the reality and challenges of aging societies. Aging is often accompanied by increased incidence of impairments in the physio-motor, sensory and cognitive domains, as well as health problems, reduced socialisation, poorer finances, reduced sense of purpose and sometimes marginalisation from society. Technology can be very beneficial for older people but is too often problematical, sometimes creating digital exclusion
The design space of information presentation (ICCS-2007)
by Michael May
Michael May & Johannes Petersen: The Design Space of Information Presentation:Formal Design Space Analysis with FCA and Semiotics. Paper presented at the International Conference on Conceptual Structures, Sheffield, 2007.
Published by Springer in: U. Priss, S. Polovina, and R. Hill (Eds.): ICCS 2007, LNAI 4604, pp. 220–240, 2007.
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Seen by:VIVO (Video Interactive VST Orchestra): an interactive and adaptive musical instrument for self-reflection in music
published in 'The International Journal of the Arts in Society'
The aim of the research is to create a software musical instrument that allows for an aware exploration of the self,... more The aim of the research is to create a software musical instrument that allows for an aware exploration of the self, through self-refection in music. The investigation is interdisciplinary and operates across the fields of musicology, software development and composition. The study focuses on specific logics of compatibility between human agents and technology. These are then implemented, at the design stage, in a software tool. Finally, the piece of software is tested within art projects to validate the implementations or to correct the theoretical assumptions and, therefore, to further improve the framework. This software musical instrument is VIVO (Video Interactive VST Orchestra). This paper illustrates the main features of VIVO, the theories behind the implementations and the evidence that was gathered from tests within two specific art projects.
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Seen by: and 6 moreVIVO (Video Interactive VST Orchestra) and the aesthetics of interaction
Published in SSSP 2010 - conference proceedings.
The research is drawn across the fields of musicology, composition and software development with the aim of achieving... more The research is drawn across the fields of musicology, composition and software development with the aim of achieving a collective intelligence and self-awareness through self-reflection in interactive music. The present study recognises that for a collective self-awareness to occur through self-reflection in music, specific structures of interrelation have to be adopted, which may enhance the human agent’s awareness of the own self as related to the machine. These structures are then implemented in a piece of software. Specific art projects are designed along the investigation to finally test/improve the framework through art practice. The art works spanned the disciplines of music, dance, theatre/performance, film-making, net-art, sport/music interactive public art. The implementations include: a module for adaptive video tracking that is derived from the feedback loop of action/perception (Vaggione 2001); an adaptive graphic score which is designed upon a previous multi-modal comparative analysis (Impett 2001); a dynamic host for audio software, where the concept of open content is merged within the dynamic orchestration model (Paine 2004). The piece of software, which provides outcomes that are informed by these structures, is VIVO. This software musical instrument is able to generate an adaptive musical answer to reflect the agents’ behaviour by controlling external audio-plug-ins (VST, DirectX, AU). The paper illustrates its main features, the theories behind the implementations and the partial evidence that was gathered from tests, which are still in progress, within specific art projects.
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Seen by:Sensitivity of candidate markers of psychophysiological strain to cyclical changes in manual control load during simulated process control
Published in applied ergonomics
Complex systems are vulnerable to unpredictable breakdowns in operator performance. Although primary task goals are... more
Complex systems are vulnerable to unpredictable breakdowns in operator performance. Although primary task goals are typically protected by compensatory effort, such protection may break down under fatigue and high strain. Detection of strain states would enable prediction of increased operational risk through adaptive automation, triggering a switch of control from human to computer. A simulated process control task was used to identify markers of strain under a cyclic loading procedure, which forced
performance breakdown through stepwise changes in control load. Four trained participants provided data on control performance and a range of candidate psychophysiological markers of strain (two EEG power ratios and HRV). Within-individual analyses showed the strongest sensitivity for ‘task load index’(TLI), an EEG measure based on executive control activity in frontal brain areas, though all measures were
sensitive for some participants. The implications of such findings for the development of a closed loop system for adaptive automation are discussed.
