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The paper introduces Reflex, a mirrored camera mobile training application for persons with Neuro-Developmental Disorder (NDD). The game, offered through a cross-platform application for smart-phones and tablets, bridges the digital and... more
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      Education, Digital Media & Learning, Tangible User Interfaces, Disability
This study proposes a current state analysis framework for the understanding and evaluation of the user experience design (UXD) practice in industry.In this study, using PAR and grounded theory, an evaluation framework was developed to... more
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      Usability, User Experience (UX), User Centred Design, Usability and user experience
In this paper we introduce Vital+Morph, a prototype of a shape-changing interface intended to be used as a media for remote biometric monitoring. Signals measured by a Vital Signs Monitoring Station are physicalized into a series of... more
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      Interface Design, Health, Tangible User Interfaces, Shape-Changing Interfaces
Deformable interfaces are emerging in HCI and prototypes show potential for non-rigid interactions. Previous reviews looked at deformation as a material property of shape-changing interfaces and concentrated on output. As such,deformable... more
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      Interaction Design, Interface Design, Tangible User Interfaces, HCI
Based on the concept of data physicalization, we developed Vital ? Morph, an interactive surface for remote connection and awareness of clinical data. It enables users located in remote places to monitor and feel the vital signs measured... more
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      Health, Tangible User Interfaces, HCI, Shape-Changing Interfaces
This paper presents the actual stage of implementation of a new type of malleable tangible object for musical expression. Sculpton is an autonomous sonic object which uses the metaphor of sound sculpting for connecting physical... more
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      Interaction Design, Sound and Music Computing, Tangible User Interfaces, HCI
The theories of embodied cognition and embodied learning have attracted the attention of researchers and practitioners due to the new possibilities opened up by the emergence of embodied digital learning games. The integration of embodied... more
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      Teacher Training, Inclusive Education, Tangible User Interfaces, Special Educational Needs
In this paper we introduce Vital+Morph, a prototype of a shape-changing interface intended to be used as a media for remote biometric monitoring. Signals measured by a Vital Signs Monitoring Station are physicalized into a series of... more
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    •   5  
      Haptics, Health, Tangible User Interfaces, Shape-Changing Interfaces
Built heritage forms a unique asset by expressing the richness and diversity of our history, possessing vast amounts of information that varies from factual and explicit, to more tacit and embedded. Tacit knowledge of built heritage is... more
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      Human Computer Interaction, Communication, Museum Studies, Cultural Heritage
The care of individuals with cancer is a difficult and draining task. The care responsibility is in many cases, taken over by a family member, usually the mother in the case of pediatric cancer. We studied the needs of these mothers,... more
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      Emotions (Social Psychology), Family Caregivers/Carers, Tangible User Interfaces
The distribution of vegetation within urban zones is well understood to be important for delivery of a range of ecosystem services. While urban planners and human geographers are conversant with methodologies for describing and exploring... more
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      LiDAR, 3D visualisation, Tangible User Interfaces, 3D printing
Provided are a method of performing an event action by using a touch screen device based on operation gestures that are simultaneously input by using multiple operation tools and the touch screen device. The method includes: identifying a... more
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      Human Computer Interaction, Educational Technology, Mobile Learning, Mathematics Education
Processes of urban planning, urban design and architecture are inherently tangible, iterative and collaborative. Nevertheless, the majority of tools in these fields offer virtual environments and single user experience. This paper... more
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      Urban Planning, Tangible User Interfaces, HCI, City planning
Mental health problems are on the rise globally and strain national health systems worldwide. Mental disorders are closely associated with fear of stigma, structural barriers such as financial burden, and lack of available services and... more
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      Artificial Intelligence, Mental Health, The Internet of Things, Affective Computing
Sunnen, P.; Arend, B.; Heuser, S.; Afkari, H.; Maquil, V. (2019): Abstract. Within the context of the research project ORBIT (Overcoming Breakdowns in Teams with Interactive Tabletops), we design and study a joint problem-solving activity... more
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      Collaboration, Tangible User Interfaces
El diseño y construcción de instrumentos musicales se ha desarrollado de múltiples formas a través del tiempo, muchos de estos instrumentos han evolucionado hasta llegar a consolidarse de tal modo que se satisfagan las necesidades del... more
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      Design, Interaction Design, New Interfaces for Musical Expression, Tangible User Interfaces
Craft has emerged as an important reference point for HCI. To avoid a misrepresenting, all-encompassing application of craft to interaction design, this position paper first discerns craft from HCI. It develops material engagement and... more
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      Media Studies, Tangible User Interfaces, HCI, Craft
This article discusses how new technologies and research areas such as interaction design and new resources such as conductive materials can challenge the current perception and reach of prints. As part of the Design Lab and Print Lab at... more
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      New Media, Contemporary Art, Interaction Design, Graphic Design
This paper outlines the development of a wearable game controller incorporating vibrotacticle haptic feedback that provides a low cost, versatile and intuitive interface for controlling digital games. The device differs from many... more
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    •   17  
      Information Technology, Game Theory, Communication, Technology
This article presents a paper-based Tangible User Interface (TUI) that facilitates the production of complex queries on a Cultural Heritage (CH) repository. The system helps to easily make use of the data elements and Boolean logic that... more
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    •   19  
      Cultural Heritage, User Experience (UX), Participatory Design, Constructivism