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Een is Nodig - Losse bijdragen van de Karel van Mander Academy / Single Contributions of the Karel van Mander Academy, september 2019
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      Video Games, Video Game Development and Production, Digital Games, Video Game History
As video games become more popular the extent to which they can and should be considered addictive has become controversial. I adapt the classic Becker-Murphy model of rational addiction for video games and apply it to a micro-data panel... more
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This chapter examines the fandom of Nintendo Switch’s Pokémon video game and its association with religion and identity-building. By means of semiotic analysis of the game’s content and in-depth inter-views with Hong Kong fans, the study... more
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      Popular Culture, Consumerism, Popular Culture and Religious Studies, Fandom
Cerebral palsy (CP) is the most common cause of physical disability in childhood, with the condition affecting both motor and sensory function. Most children with CP favour their dominant upper limb during activities of daily living,... more
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      Disability Studies, Serious Games, User Centred Design, Cerebral Palsy
Video games are more than just entertainment. In fact, video games like Minecraft develop “Four Cs” skills in young gamers. These 21st century skills include critical thinking, creativity, communication, and collaboration (National... more
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      Game studies, Video Games and Learning, Video Game Design, Instructional Technology
Taking advantage of augmented reality technologies this paper proposes a solution to enhance human-machine interaction with museums. People are rarely able to manipulate objects in classical object-oriented exhibitions or when it is... more
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      Mobile Technology, Augmented Reality, Gaming, Playfulness
Preview... The small country of South Korea is a media and technology giant. Korean films have received accolades at prestigious international film festivals, Korean pop music (K-pop) groups have sold out concerts abroad, and Korean... more
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      Cultural Studies, Political Economy, Communication, Media Studies
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      Education, Gaming, Gamification, Gamification of elearning
The non-lethal simulated training of lethal reality, whether it be single combat or war, was historically a question of life and death. We provide an analytical framework for evaluating historical precedents in fight simulations by... more
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      Military History, Military Science, Medieval Studies, Napoleonic Wars
Politeness and insult in computer games – from a pragmatic point of view In terms of the principle of technological determinism, the linguistic context of computer games influences the (linguistic) behaviour of millions of active gamers.... more
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      Communication, Media Studies, Languages and Linguistics, Pragmatics
When it comes to gambling in Malaysia, there are not many online casinos that can match 918KISS Casino for popularity, reputation, ease of use and of course, the huge progressive jackpots that its slots have on offer. Any gambler in... more
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      Gaming, Gambling, Slot Machines, Online Gambling
The Game of the Goose is one of the oldest printed board games, dating back 400 years. It has spawned thousands of derivatives: simple race games, played with dice, on themes that mirror much of human activity. Its legacy can be traced in... more
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      Cultural History, Education, Advertising, Leisure
Wat leren jongeren van het spelen van games (informele educatie) en hoe kunnen games voor de formele educatie (scholen) van waarde zijn voor openbare bibliotheken? Scholen, ondersteund door bibliotheken, moeten games op waarde schatten en... more
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      Game Theory, Game studies, Game Theory (Psychology), Video Games and Learning
El medio audiovisual y su constante evolución estética y narrativa presentan desafíos nuevos para su análisis discursivo-semántico; al ser un medio complejo que combina el texto, imagen, texto hablado y sonido, es necesario plantear... more
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      Game studies, Videogames, Análisis del Discurso, Audiovisual Art
The study aims to reveal the need to propose a digital network where entrepreneurs can disseminate their skills achieved beyond formal and normative education. The general objective is to design a gamification platform based on... more
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      Entrepreneurship, Social Entrepreneurship, Gaming, Gamification
How To Download Gameloop PUBG MOBILE Emulator | Gameloop
https://www.tencentgamingbuddy.co/

Gameloop is a New Version of Tencent Gaming Buddy. You can Play Free Fire on Tencent Gameloop and Pubg mobile on PC
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      Video Games, Video Game Development and Production, Gaming, PUBG Mobile
Following the Great Exhibition at the Crystal Palace in 1851, the V&A created a space for applied arts centered on industry and design, a space that serves as a conscious foil to traditional fine arts museums. Curators Marie Foulston and... more
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      Game studies, Art History, Design, Museum Studies
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      Video Games, Gaming, Gamers, jailbreak roblox
Virtual reality (VR) technologies offer a unique opportunity in "3D reconstruction" of cultural monuments and historical cities that do not longer exist or have been modified (partially or totally). Even though technological capabilities... more
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      Architecture, Cultural Heritage, Augmented Reality, Culture
Virtual environments are becoming ubiquitous, designed to do work in the material world. They are used within urban design, medicine, the military, entertainment and a wide range of other sectors, having increasing significance within our... more
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      Virtual Environments, Landscape, Gaming, Postmemory