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Jesień 2016 roku upłynęła młodzieży z kutnowskich szkół pod znakiem walki o tron. Dokładnie tak, gdyż właśnie „Walka o Tron 1733” to tytuł dużego projektu edukacyjnego realizowanego wspólnie przez Fundację Budzenie Pasji i Muzeum... more
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      Drama In Education, Game/Simulation use in education, Edutainment, 18th Century Russia
Fra passati e futuri plausibili, giochi di simulazione e nuove visioni didattiche. Si può rinnovare l'insegnamento della storia? Una modesta proposta.
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      Game/Simulation use in education, Chaos Theory, Alternate History, Counterfactual History
Fra passati e futuri plausibili, giochi di simulazione e nuove visioni didattiche. Si può rinnovare l'insegnamento della storia? Una modesta proposta.
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      Game/Simulation use in education, Chaos Theory, Alternate History, Counterfactual History
RESUMO Aparelhos altamente tecnológicos são cada vez mais comuns no nosso dia a dia. Computadores, celulares e tablets se popularizaram facilmente e, com eles, os jogos eletrônicos desenvolvidos para essas plataformas e também para os... more
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      Comics Studies, Game/Simulation use in education, Narrative structure
Game Studies All Over the Place: Videogames and Gamer Identities is available in print and in digital formats on: eduel.online This book is about the three identities of the videogame, the gamer, and Game Studies. I write that there are... more
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      Game Theory, Game studies, The VirtualWorld-Game-Simulation-Reality Continuum--gradual steps of added reality/imagination, Video Game Platforms for Artwork--using them for art not just gaming and for gaming new styles of artwork
The goal of this article is to provide a conceptual framework to better understand digital games in learning and creative contexts through the dimensions of play, design, and participation. This framework can be used as a guiding tool for... more
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      Human Computer Interaction, Information Technology, Game studies, Teaching and Learning
Specifically targeted to classroom teachers, this paper, researched by Jennifer Groff with assistance from Jason Haas, provides classroom teachers with compelling reasons to incorporate new technologies like games, simulations, and social... more
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      Education, Social Networking, Game/Simulation use in education, Video Games
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      Cultural Studies, Multilingualism, Serious Games, Situation awareness
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      Game studies, Instructional Design, Video Games and Learning, Game/Simulation use in education
Civilization V as one of the most successful and definitive works of the 4X videogame genre presents a clear narrative of empire-building that, I will argue, is problematic when set against postcolonial theory. With many studies lauding... more
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      Game studies, Education, Feminist Theory, Postcolonial Studies
This study presents partial data of a master's research, focusing the investigation performed on the role of learning motivation of the Economy in high school, and took place in a private school on the outskirts of Lisbon, in Portugal.... more
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      Economics, Teaching and Learning, Didactics, Student Motivation And Engagement
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      Anesthesiology, Game/Simulation use in education, Humans, Computer Assisted Instruction
Best Practices, Opportunities and Trends With a foreword by Peter Atkins
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      Game/Simulation use in education, Android Game Developing
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      Evidence Based Medicine, Medical Education, Simulation in healthcare, Game/Simulation use in education
Investigating how the creation of a customised educational board game to be played within a class setting could enhance Egyptian students’ understanding of their country’s financial situation and how Egyptian families work hard to find... more
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      Game Theory, Game studies, Serious Games, Game Design
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      Educational Technology, Video Games and Learning, Game/Simulation use in education, Multiplayer Online Games
Abstract: In previous work in this series, Ebner and Druckman have analyzed the widely assumed (but surprisingly unproven) benefits of role-plays, and concluded that students learn more from designing role-plays than from playing them... more
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      Education, Peace and Conflict Studies, Dispute Resolution, Serious Games
Scenario-based learning is a technique intended to engage and motivate the learner by immersing them into authentic situational contexts to allow them to practice skills prior to mastery. Follow along as we explore the iterative process... more
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      Teaching and Learning, Adult Education, E-learning, Distance Education
The focus of this study is on the students’ levels of self-directed learning when using simulation in a virtual reality environment. This work was performed in the context of examining the effectiveness of simulation as an e-learning... more
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    • Game/Simulation use in education
O presente artigo aborda a experiência didática do Jogo das Relações Públicas, uma atividade lúdica de simulação e interpretação de papeis voltada para estudantes de graduação e concebida como uma forma de contribuir para a compreensão... more
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      Learning and Teaching, Game/Simulation use in education, Public Relations, Publics