Game/Simulation use in education
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Jesień 2016 roku upłynęła młodzieży z kutnowskich szkół pod znakiem walki o tron. Dokładnie tak, gdyż właśnie „Walka o Tron 1733” to tytuł dużego projektu edukacyjnego realizowanego wspólnie przez Fundację Budzenie Pasji i Muzeum... more
Fra passati e futuri plausibili, giochi di simulazione e nuove visioni didattiche. Si può rinnovare l'insegnamento della storia? Una modesta proposta.
Fra passati e futuri plausibili, giochi di simulazione e nuove visioni didattiche. Si può rinnovare l'insegnamento della storia? Una modesta proposta.
RESUMO Aparelhos altamente tecnológicos são cada vez mais comuns no nosso dia a dia. Computadores, celulares e tablets se popularizaram facilmente e, com eles, os jogos eletrônicos desenvolvidos para essas plataformas e também para os... more
Game Studies All Over the Place: Videogames and Gamer Identities is available in print and in digital formats on: eduel.online This book is about the three identities of the videogame, the gamer, and Game Studies. I write that there are... more
The goal of this article is to provide a conceptual framework to better understand digital games in learning and creative contexts through the dimensions of play, design, and participation. This framework can be used as a guiding tool for... more
Specifically targeted to classroom teachers, this paper, researched by Jennifer Groff with assistance from Jason Haas, provides classroom teachers with compelling reasons to incorporate new technologies like games, simulations, and social... more
Civilization V as one of the most successful and definitive works of the 4X videogame genre presents a clear narrative of empire-building that, I will argue, is problematic when set against postcolonial theory. With many studies lauding... more
This study presents partial data of a master's research, focusing the investigation performed on the role of learning motivation of the Economy in high school, and took place in a private school on the outskirts of Lisbon, in Portugal.... more
Best Practices, Opportunities and Trends With a foreword by Peter Atkins
Investigating how the creation of a customised educational board game to be played within a class setting could enhance Egyptian students’ understanding of their country’s financial situation and how Egyptian families work hard to find... more
Abstract: In previous work in this series, Ebner and Druckman have analyzed the widely assumed (but surprisingly unproven) benefits of role-plays, and concluded that students learn more from designing role-plays than from playing them... more
O presente artigo aborda a experiência didática do Jogo das Relações Públicas, uma atividade lúdica de simulação e interpretação de papeis voltada para estudantes de graduação e concebida como uma forma de contribuir para a compreensão... more